Fisher-Price T8234 Instruction Sheet

UNO
1L ENGLISH
G
a
m
e
Black Plate Prints Black
INSTRUCTION
SHEET SPECS:
Toy :
Toy No.:
Part No.:
3.42” W x 18.36 " H
Trim Size:
Folded Size:
Type of Fold:
1 (one) both sides Black
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
Uno Choo-Choo!
T8234
-0920
3.42” W x 3.05” H
1 panel w 4 panel h
White Offset
70 lb.
Folding
Diagram
Ages
3+
Players
2-4
CONTENTS
28 UNO Choo-Choo! Cards:
4 Zebras - red, yellow, blue, gre en 4 G iraffes - red, yellow, blue, green 4 T igers - red, yellow, blue, gre en 4 Monkeys - red, yellow, blue, green 4 Elephants - red, yellow, blue, gre en 4 Raccoons ( Draw 1) - red, yellow, blue , green 4 C onductors (Wild) – white 1 Train 4 Caboose Partitions
Please remove all components from the container and com pare them to the contents list. If any items are missing, please consult the listing of your local Mattel office at the end of these instructions.
OBJECT
Be the first player to get rid of all of your cards by matching colors or animals!
Train
Smokestack
SETUP & STORAGE
• Remove the cards from the card tray.
• Remove the caboose partitions from the storage area unde r the card tray. There is a finger hole on the bottom of the train. Place your finger in the hole and push the partitions out of their slot.
• When you are done playing, place the cards and caboose partitions back in the train for convenient storage.
Card Tray
(Draw Pile)
Caboose Partition Storage Area
LET’S PLAY
• Instead of a Discard Pile, in this game there is a Discard Track. The Starter Card begins the Discard Track, and as you play, cards will be laid flat from left to right (if you are looking at the cards so the characters are upright). The last card on the right will be the End Card… the one you will try to match.
• When it’s your turn, compare your cards with the End Card (or the Starter Card, if it is the beginning of the game). Play one of your cards by matching the COLOR of the boxcar OR the t ype of ANIMAL.
Example:
If the card at the end of the Discard Track is a ZEBRA in a BLUE boxcar, you may play a ZEBRA in any color boxcar OR any animal in a BLUE boxcar.
• There are also 2 SPECIA L CARDS you may be able to play:
Conductor ( Wild): Instead of playing a matching color or animal card, you can play a conductor card. The conductors are WILD, which means they match any other card and can be played at any time (on your turn). After you play a conductor, you call the color that is now in play. NOTE: If the conductor is the first card placed on the track at the beginning of play (the Starter Card), then whoever goes first chooses the color in play.
Raccoon (Draw 1): If you play a raccoon card, the next player must DRAW 1 card by pushing down on the smokestack once, so that a card pops out the back. That player also loses their turn! A raccoon can only be played on another raccoon card or on a matching color card (or a conductor if the matching color is in play).
• Whe never you play a card, you will connect it to the End Card on the Discard Track. Attach your card so that the tab connects to the groove on the End Card. The card you played is now at the end of the track and will be the End Card the next player will try to match.
• If you don’t have a matching card or a conductor that you can play, you must draw 1 card from the train by pushing down on the smokestack and taking the card that pops out the back. If the card you draw matches the color or animal at the end of the track, or is a conductor, you may immediately play it. Otherwise, your turn is over.
• Play then moves to the player on your left (clockwise).
• If at any time the train runs out of cards, shuffle all of the cards on the Discard Track EXCEPT the End Card. The End Card must stay on the playing are a so that players can resume matching their cards to it. You can also do this if your track becomes too long for your playing area.
SAYING “UNO Choo-Choo!”
When you have one card lef t, you must say “UNO Choo-Choo!” (“UNO” means “one”) before your next-to-last card is connected to the end of the Discard Track. If you don’t yell “UNO Choo-Choo!” and another player catches you before the ne xt player plays or draws, you must draw 2 cards from the train by pushing down on the smokestack twice.
If you fail to say “UNO Choo-Choo!” and no one catches you by the time the next player begins their turn, you do not have to draw. A player begins a turn by either playing or drawing a card.
WINNING THE GAME
The first player to get rid of AL L of their cards wins! That means when you connect your very last card to the track, you win!
LET’S GET READY!
1. Shufe the cards.
2. Place the top card face-up on the play area. This is the Starter Card that begins your “Discard Track.”
3. Place the remainder of the cards facedown in the tray at the back of the train to form the Draw Pile. Please note the shape of each card: there is a groove on one side and a tab on the other; place the cards in the train so that the shape of the cards corresponds to the interior shape of the card tray.
4. Set the train on the playing area, but do not place it on the Discard Track (because you do not want to mix up the cards you will be drawing with the cards you will be discarding).
5. Each player takes a caboose partition. Unfold your caboose and stand it in front of you.
6. Each player starts with 5 cards. Push down on the smokestack 5 times, so that 5 cards pop out the back of the train. Place your cards face-up behind your caboose so that you can see them but other players cannot. However, if you wish, you can also choose to hold your cards in your hand.
7. The younge st playe r goes first.
NOTE: Do not aim at eyes or face. Only use projectiles supplied with this toy. Do not fire at point blank range.
©2011 Mattel, Inc. All Rights Reserved. Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Relations 1-800-524-8697. Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-524-8697.
Mattel Europa, B.V., Gondel 1, 1186 MJ Amstelveen, Nederland. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312 Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.
T8234-0920
CONSUMER INFORMATION
Need Assistance? Visit service.mattel.com or call 1-800-524-8697
(US and Canada only).
SERVICE.MATTEL.COM
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