1L ENGLISH
Black Plate
Prints
Black
INSTRUCTION
SHEET SPECS:
Toy :
Toy No.:
Part No.:
3.42” W x 18.36 " H
Trim Size:
Folded Size:
Type of Fold:
1 (one) both sides Black
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
Uno Choo-Choo!
T8234
-0920
3.42” W x 3.05” H
1 panel w 4 panel h
White Offset
70 lb.
Folding
Diagram
Ages
3+
Players
2-4
CONTENTS
28 UNO Choo-Choo!™ Cards:
4 Zebras - red, yellow, blue, gre en
4 G iraffes - red, yellow, blue, green
4 T igers - red, yellow, blue, gre en
4 Monkeys - red, yellow, blue, green
4 Elephants - red, yellow, blue, gre en
4 Raccoons ( Draw 1) - red, yellow, blue , green
4 C onductors (Wild) – white
1 Train
4 Caboose Partitions
Please remove all components from the container and
com pare them to the contents list. If any items are
missing, please consult the listing of your local Mattel
office at the end of these instructions.
OBJECT
Be the first player to get rid of all of your cards by
matching colors or animals!
Train
Smokestack
SETUP & STORAGE
• Remove the cards from the card tray.
• Remove the caboose partitions from the storage area
unde r the card tray. There is a finger hole on the
bottom of the train. Place your finger in the hole and
push the partitions
out of their slot.
• When you are
done playing,
place the cards
and caboose
partitions back in
the train for
convenient storage.
Card Tray
(Draw Pile)
Caboose
Partition
Storage Area
LET’S PLAY
• Instead of a Discard Pile, in this game there is a
Discard Track. The Starter Card begins the Discard
Track, and as you play, cards will be laid flat from left
to right (if you are looking at the cards so the
characters are upright). The last card on the right will
be the End Card… the one you will try to match.
• When it’s your turn, compare your cards with the End
Card (or the Starter Card, if it is the beginning of the
game). Play one of your cards by matching the COLOR of
the boxcar OR the t ype of ANIMAL.
Example:
If the card at the end of the Discard Track is a ZEBRA in a
BLUE boxcar, you may play a ZEBRA in any color boxcar
OR any animal in a BLUE boxcar.
• There are also 2 SPECIA L CARDS you may be able to
play:
Conductor ( Wild): Instead of playing a
matching color or animal card, you can
play a conductor card. The conductors are
WILD, which means they match any other
card and can be played at any time (on
your turn). After you play a conductor, you
call the color that is now in play. NOTE: If
the conductor is the first card placed on
the track at the beginning of play (the
Starter Card), then whoever goes first
chooses the color in play.
Raccoon (Draw 1): If you play a raccoon
card, the next player must DRAW 1 card by
pushing down on the smokestack once,
so that a card pops out the back. That
player also loses their turn! A raccoon can
only be played on another raccoon card
or on a matching color card (or a
conductor if the matching color is in play).
• Whe never you play a card, you will connect it to the
End Card on the Discard Track. Attach your card so that
the tab connects to the groove on the End Card. The
card you played is now at the end of the track and will
be the End Card the next player will try to match.
• If you don’t have a matching card or a conductor that
you can play, you must draw 1 card from the train by
pushing down on the smokestack and taking the card
that pops out the back. If the card you draw matches
the color or animal at the end of the track, or is a
conductor, you may immediately play it. Otherwise,
your turn is over.
• Play then moves to the player on your left (clockwise).
• If at any time the train runs out of cards, shuffle all of
the cards on the Discard Track EXCEPT the End Card.
The End Card must stay on the playing are a so that
players can resume matching their cards to it. You can
also do this if your track becomes too long for your
playing area.
SAYING “UNO Choo-Choo!”
When you have one card lef t, you must say
“UNO Choo-Choo!” (“UNO” means “one”) before your
next-to-last card is connected to the end of the Discard
Track. If you don’t yell “UNO Choo-Choo!” and another
player catches you before the ne xt player plays or draws,
you must draw 2 cards from the train by pushing down on
the smokestack twice.
If you fail to say “UNO Choo-Choo!” and no one catches
you by the time the next player begins their turn, you do
not have to draw. A player begins a turn by either playing
or drawing a card.
WINNING THE GAME
The first player to get rid of AL L of their cards wins! That
means when you connect your very last card to the track,
you win!
LET’S GET READY!
1. Shuffle the cards.
2. Place the top card face-up on the play area. This is the
Starter Card that begins your “Discard Track.”
3. Place the remainder of the cards facedown in the tray
at the back of the train to form the Draw Pile. Please
note the shape of each card: there is a groove on one
side and a tab on the other; place the cards in the
train so that the shape of the cards corresponds to the
interior shape of the card tray.
4. Set the train on the playing area, but do not place it on
the Discard Track (because you do not want to mix up
the cards you will be drawing with the cards you will
be discarding).
5. Each player takes a caboose partition. Unfold your
caboose and stand it in front of you.
6. Each player starts with 5 cards. Push down on the
smokestack 5 times, so that 5 cards pop out the back
of the train. Place your cards face-up behind your
caboose so that you can see them but other players
cannot. However, if you wish, you can also choose to
hold your cards in your hand.
7. The younge st playe r goes first.
NOTE: Do not aim at eyes or face. Only use
projectiles supplied with this toy. Do not fire at point
blank range.
©2011 Mattel, Inc. All Rights Reserved.
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Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-524-8697.
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T8234-0920
CONSUMER INFORMATION
Need Assistance? Visit service.mattel.com or call 1-800-524-8697
(US and Canada only).
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