AGES
7
+
PLAYERS
1-2
PLAYLOOPZ.com
Front
TROUBLESHOOTING
If you are unable to access the Game Menu…
OnOTry Me
Make sure the power switch is in the “On” position, not set to “Try Me” mode.
If the motion sensor fails to detect your hand movements…
Refer to “Triggering the Motion Sensor” to make sure you are holding your
hands correctly in order to best trigger the motion sensor. If this doesn’t help,
move Loopz M3™ into an area with less light – too much ambient light
(such as bright orescent lights or the sun) can interfere with the sensor.
If the unit gives repeated error buzzes…
Move Loopz M3™ into an area with less light – too much ambient light
(such as bright uorescent lights or the sun) can cause the sensor to false-trigger.
If the unit locks up…
Turn Loopz M3™ o then, after 10 seconds, turn it back on to reset the unit.
If the lights dim or the sounds become distorted…
Replace the batteries as described above.
BATTERY SAFETY INFORMATION
In exceptional circumstances batteries may leak uids that can cause a chemical burn injury or ruin your product.
To avoid battery leakage:
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the product before being charged (if designed to be removable).
• Rechargeable batteries are only to be charged under adult supervision (if designed to be removable).
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be removed from the product.
• The supply terminals are not to be short-circuited.
• Dispose of battery(ies) safely.
• Do not dispose of this product in a fire. The batteries inside may explode or leak.
This device complies with part 15 of the FCC Rules.
Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference received, including
interference that may cause undesired operation.
• This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference
will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception,
which can be determined by turning the equipment o and on, the user is encouraged to try to correct the interference by
one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
NOTE: Changes or modications not expressively approved by the manufacturer responsible for compliance could void the
user’s authority to operate the equipment.
™
GET A GRIP ON THE GAME OF MUSIC, MEMORY AND MOTION!
Loopz M3™ will get your hands in the air as you try to repeat changing patterns of light or mix your own music. You can even compete
head-to-head (and st-to-st!) against other players! Just grab the handle, watch the lights and squeeze the matching triggers.
Victory is in the palm of your hand!
CONTENTS
1 Loopz M3™ Unit
Instructions
THE LOOPZ M3™ GRIP
2
3
6
5
BATTERY INSTALLATION
BATTERY INSTALLATION
1. Open battery cover with Phillips head screwdriver (not included).
2. Install 3 new ‘AAA’ alkaline (LR6) batteries in the orientation (+/-) shown.
3. Replace battery cover and tighten the screw.
Keep these instructions for future reference as they contain important information.
Requires 3 “AAA” alkaline batteries.
Batteries included are for demonstration purposes only. Dispose of batteries safely.
4
1
Hold it like this!
1 Power Switch (Back)
2 Motion Sensor
3 Lights
4 IR Sensor (for 2-player Versus Mode)
5 Triggers
6 Battery Compartment (Side)
INSTRUCTION SHEET
SPECIFICATIONS
Toy:
Toy No.:
Part No.:
Trim Size:
Folded Size:
Type of Fold:
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
LOOPZ EXTENSION
14"W x12" H
7” W x 2.4” H
Fold into half (W & H)
White Offset
1.
COVER
2.
T8164
0920
One
Black
70 lb.
001
Protect the environment by not disposing of this product with household waste (2002/96/EC). Check your local authority for
recycling advice and facilities.
© 2010 Mattel, Inc. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052 U.S.A. Consumer Relations
1(800) 524-8697. www.radicagames.com Helpline 1.800.803.9611. Retain this address for future reference. Mattel U.K. Ltd.,
Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Europa, B.V., Gondel 1, 1186 MJ Amstelveen,
Nederland. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd.,
Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.
(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.
T8164-0920
For best performance, use only alkaline batteries.
Replace batteries when lights dim or sounds become distorted.
Back
LET’S ROCK!
Starting a Game
1. Turn on Loopz M3™ by moving the power switch to “On.”
The rst time you play, remove the piece of tape that covers the switch.
NOTE: When the power switch is set to “Try Me,” Loopz M3™ will only
play a 15 second demonstration game. To play all the games, make
sure the power switch is in the “On” position.
2. When Loopz M3™ says “Select your game,” squeeze the triggers
below the blinking lights to scroll through the GAME MENU.
Trigger 1 scrolls forward through the menu options and Trigger
4 scrolls backward.
Trigger 1
Trigger 2
3. To conrm your game choice, wave your hand over the motion sensor.
TRIGGERING THE MOTION SENSOR
For best performance, hold your hand at,
ngers together, and wave your hand
about 2 inches above the sensor.
4. To return to the Game Menu, squeeze and hold all 4 triggers for 3 seconds.
5. To turn o Loopz M3™, move the power switch to “O.”
Trigger 4
Trigger 3
Number of Players: 1
OnOTry Me
REPEAT THE BEAT™
Levels: 1 to 3
Object: Repeat an ever-increasing pattern of lights.
As lights ash, repeat them by squeezing the matching
trigger(s) or waving your hand over the motion sensor. If
you repeat a sequence correctly, Loopz M3™ will replay it
and add one more to the sequence.
Continue repeating the pattern as long as you can. If you
make 3 mistakes on a level, the game ends.
When you successfully complete an entire sequence
(8 prompts), you automatically advance to the next level.
The higher the level, the more complicated the patterns,
but each pattern will always be 8 prompts long.
Winning the Game: Complete all 3 levels. No matter how
far you get, Loopz M3™ will award a medal based on your
performance.
Number of Players: 1
Levels: 1 to 5
Object: “Tag” as many lights as you can before time runs out!
As dierent lights ash, squeeze the matching trigger(s) or
wave your hand over the motion sensor before those lights
go out to score a “hit.”
It doesn’t matter how many mistakes you make, Loopz M3™
only tracks your successful hits. Each level ends after 30
seconds.
You must score 40 hits on a level to advance to the next level.
Winning the Game: Score at least 40 hits on Level 5.
No matter how far you get, Loopz M3™ will award a medal
based on your performance.
ADJUSTING THE VOLUME
Loopz M3™ has 5 volume settings, “5” being the loudest. You can change the volume from the Game Menu by squeezing and
holding all 4 triggers for 3 seconds then using Triggers 1 and 4 to cycle through the different volume settings. When you reach
the desired volume, wave your hand over the motion sensor.
SCORING
Loopz M3™ scores your performance by awarding “medals.”
MEDALS
SILVER
GOLD
PLATINUM
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
Silver-1 is the lowest medal score you can receive, Platinum-5 is the highest. In addition, you’ll hear, “Unbelievable! You rocked
every level!” if you successfully complete the entire game.
THE GAMES
Canceling a Game
To exit a game you are currently playing, squeeze and hold all 4 triggers for 3 seconds and you will return to the Game Menu.
NOTE: To exit Versus Mode while playing, you must turn the power switch o then on.
Sleep Mode
After 2-3 minutes of inactivity, Loopz M3™ will enter sleep mode. Just press any button to return to the Game Menu.
WHAT THE LIGHTS MEAN
• When a single light ashes, repeat it by
squeezing the matching trigger.
FREESTYLE DJ™
Number of Players: 1
Object: Remix the music in Loopz M3™ by turning tracks on and o.
From the Game Menu, select the song you want to mix, using
Triggers 1 and 4 to cycle through 4 dierent choices.
When you hear the song you want, wave your hand over
the motion sensor to select it. The selected song will
continue playing.
Squeeze the triggers to turn dierent tracks o and on.
VERSUS MODE
Number of Players: 2
Object: Score more points than your opponent at the end of 5 rounds.
NOTE: Versus Mode can only be played with two
Loopz M3™ units. Attempting to play Versus Mode
with 3 or more units will cause them to malfunction.
Both players point their Loopz M3™ units at each other. They
should be no more than 3 feet apart.
The rst player selects “Versus Mode” from the Game Menu
and their Loopz M3™ will state, “Searching for challenger.” At
this point, the second player also selects “Versus Mode.” The
two units will connect with each other and both will state,
“Challenger found!”
Special Eects
Add some punch to your mix by waving your hand over the
motion sensor – this will produce random eects like scratches
or “yeahs!” If you want to produce the same eect over and
over, squeeze and hold a trigger then wave your hand over the
motion sensor.
triggers or wave their hands over the motion sensor before
those lights go out – each success scores a “hit.” It doesn’t
matter how many mistakes you make, Loopz M3™ only tracks
successful hits.
If the units lose connection while playing, be sure the IR
sensors on the fronts of the units are pointing at each other and
are no more than 3 feet apart. The game will pause until the
connection is reestablished.
To exit Versus Mode before nishing the game, you must turn
the power switch o then on.
• When either two or three lights ash,
squeeze all the matching triggers at
the same time.
• When all four lights ash, wave your
hand over the motion sensor.
Four lights at the same time =
wave your hand over the sensor!
Next, each Loopz M3™ unit will identify itself as either “Player
One” or “Player Two” and then prompt a player to go.
Players take turns trying to “tag” as many lights as they can.
As dierent lights ash, they must squeeze the matching
Winning the Game: After both players have had 5 turns, the
Loopz M3™ units will award them medals based on their
performance, and declare a winner or call a tie.