Electric discharge
between rain clouds,
or between a rain
c
loud and the ear
th,
or between a rain cloud
and an idiot with a kite.
The per
fect start to a
bad hair day.
T
he It
alian physic
ist
Enrico Fermi succeeded
in producing the first
nuclear chain reac
tion
in
1
9
4
2
,
at t
h
e
University
of Chicago.
1899–1980, British-
b
orn Americ
an direc
tor
and
producer of
brilliant
psychological thrillers.
Right, Mother? M
OTH
ER!
NOTES TO PRINTER: Proofs accurate for process color only. All spot colors must follow PMS Color
Formula Guide or color swatch specified.
PKG. SIZE:
PKG. SPEC.: Instructions VER.: 1st Run
BLANK SIZE: 11.5”(W) x 11.5”(H)
ITEM NAME:
TOY YEAR: 2010 Fall
PART CODE:
ITEM NO.:
Ages 8 and Up 4-6 Players
®
The Game of Hilarious Comparisons!
APPLES to APPLES
party game that kids and adults can enjoy together!
Players both young and old will delight in the hilarious
comparisons they make … and kids will have fun
expanding their vocabulary and thinking skills at the
same time.
It’s as easy as comparing “apples to apples.” Select the
Red Apple card from your hand that you think is best
described by a Green Apple card played by the judge.
If the judge picks your card, you get to draw a token
from the Apple Sack to see how many points you
scored – either one, two or three!
Easy to learn and fun to play, APPLES to APPLES®
FAMILY is the perfect game for every apple in your
family tree!
®
FAMILY is the wild card and
What’s on the Cards?
GREEN CARD
CARD TITLE
INTERESTING
FACT, OR JUST
SILLY STUFF
RED CARD
CARD TITLE
OTHER WORDS
THAT MEAN
ALMOST THE
SAME THING
(SYNONYMS)
Starting the Game
Choose a player to be the rst judge.1.
The judge deals ve 2.
Red Apple cards,
face down, to each
player (including him
or herself), then sets
Pirates
Gas
Soccer Moms
My First Date
Dirty Diapers
the deck to the side
to form a draw pile.
It must be time to
change the baby!
Players may look at
Hold the cards in your hand like this
their cards.
ld the car
so you can see the card titles.
n your hand like this
Playing the Game
The judge takes a Green Apple card from the top 1.
of the Green Apple deck and places it, face up,
on the table, reading the word out loud.
Each player (except the judge) picks the Red Apple 2.
card from his or her hand that he or she thinks
is most like the Green Apple card, and places it
face down on the table.
It’s OK to play a Red Apple card even if it isn’t a perfect •
t. Some judges will pick the funniest or most interesting
Red Apple card.
APPLES TO APPLES
8.5”(W) x 11”(H)
PROJECT ENGINEER:
CS VENDOR: IASIK
SOFTWARE: Illustrator CS3
COLOR PROFILE/LPI: Mag CCNB / 175lpi
CS DATE: 04/15/10
DATE:
(GRAPHIC):
T5933
T5933-0920
LANG.: DOM
GRAPHIC DESIGNER: Nancy Hu
PI ENGINEER:
SIGN OFF
PROOF APPROVAL
C10F0415-1-T5933-0920
What’s in the Box
375 Red Apple Cards• – each with the name of a
person, place, thing or event
125 Green Apple Cards• – each with a word that
describes a person, place, thing or event
30 Apples Tokens • – 20 green, 8 red, 2 gold
Apple Sack •
Quick Play Rules•
Setting Up
Place all of the Apple Tokens in the Apple Sack.1.
Open the Red Apple card packs and thoroughly 2.
mix all the Red Apple cards.
The judge mixes up the Red Apple cards so no one 3.
knows who played which card.
The judge turns over each Red Apple card, reads 4.
it out loud, and then picks the card that he or
she thinks is most like the word on the Green
Apple card.
•
It’s OK for players to try to convince the judge to pick
one of the Red Apple cards.
Red Apple cards that begin with “My” should be read •
from the judge’s point of view. For example: when the
judge reads “My Grandpa,” it means the judge’s grandpa.
Once the judge has picked a Red Apple card, the decision
•
is nal.
Open the Green Apple card pack and thoroughly 3.
mix all the Green Apple cards.
The player whose Red Apple card was selected 5.
by the judge is the winner of the round. Without
looking, this player draws one Apple Token from
the Apple Sack to see how many points he or she
scored for the round.
Apples to Apples® Variations
Experienced players can try these variations –
Quick Pick Apples
For a faster game, players must choose their Red
Apple cards as quickly as possible. The last Red
Apple card placed on the table is returned to that
player’s hand and will not be judged during that
round. If you snooze, you lose!
NOTES TO PRINTER: Proofs accurate for process color only. All spot colors must follow PMS Color
Formula Guide or color swatch specified.
PKG. SIZE:
PKG. SPEC.: Instructions VER.: 1st Run
BLANK SIZE: 11.5”(W) x 11.5”(H)
8.5”(W) x 11”(H)
ITEM NO.:
ITEM NAME:
TOY YEAR: 2010 Fall
PART CODE:
APPLES TO APPLES
T5933
T5933-0920
LANG.: DOM
1 Point 2 Points 3 Points!
To keep score, players should keep their Apple 6.
Tokens on the table in front of them until the end
of the game.
The judge picks up the Red and Green Apple cards 7.
played during that round and discards them into
the box.
The judge passes the Green Apple deck to the left, 8.
and that person becomes the new judge.
Each player draws Red Apple cards from the draw 9.
pile until everyone has ve cards in his or her
hand again.
Play continues following steps 1-9 until someone wins.10.
Winning the Game
The rst player to score 5 points wins the game!
For a longer game, play to 7 or 10 points.
Want to Play Again?
Classic Apples
Try playing Apples to Apples® the traditional way –
just set the Apple Sack and Apple Tokens aside. Play
the game as described above, but when the judge
picks the Red Apple card he or she thinks is most
like the Green Apple card in play, the judge gives
the Green Apple card to that player. To keep score,
players who have won Green Apple cards should
keep them on the table in front of them until the
end of the game. The rst player to earn 5 Green
Apple cards wins!
PROJECT ENGINEER:
CS VENDOR: IASIK
SOFTWARE: Illustrator CS3
COLOR PROFILE/LPI: Mag CCNB / 175lpi
CS DATE: 04/15/10
DATE:
(GRAPHIC):
GRAPHIC DESIGNER: Nancy Hu
PI ENGINEER:
SIGN OFF
PROOF APPROVAL
C10F0415-1-T5933-0920
Shuf e all Red and Green Apple cards used and place
them at the bottom of their respective decks. Pass
both decks to the next judge and you’re ready to
play again!
Occasionally shuf e the Red Apple cards. Also shuf e
the Green Apple cards - constantly mixing them will
allow you to make new combinations.
© 2010 Mattel, Inc. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052 U.S.A. Consumer Relations 1(800) 524-8697.
Retain this address for future reference. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Europa, B.V., Gondel 1, 1186 MJ
Amstelveen, Nederland. Mattel Australia Pty Ltd., Richmond, Victoria. 3121. Consumer Advisory Ser vice - 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World
Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd. (993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country
Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867. Mattel Canada Inc., Mississauga, Ontario L5R 3W2.
Original Concept and Prototype: Matthew Kirby
service.mattel.com
?
T5933-0920