Fisher-Price T3479 Instruction Sheet

FRONT (English)
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2 Te
ams
A
Size: 16.5” X 8.5” Color: black
Contents: 1 Figure 80 Cards with Card Box 1 Rectangular
Prop/Storage Box
Game
4 Pieces of Chalk 1 Wiping Cloth 1 Timer 1 Rules
ges 7+
2 TeamsAges 7+
LET’S PLAY
Divide players into 2 teams. The team that goes first will be Team 1.
Each team must choose either blue, green, orange or red to represent their team. During the game, each team will play the clue on the card that corresponds with their color.
Both teams select their first Picturist—the player who will draw the clues during the team’s first turn. For each turn after that, the role of Picturist will rotate amongst
the team.
Team 1’s Picturist selects a card from the Box of Cards. At the top of the card, next to the word “say” is that card’s CATEGORY. Every clue on that card will have something to do with that category. For example, if the category is MONSTERS, all four clues will relate to Monsters: Frankenstein, King Kong, Mummy, Werewolf. The Picturist says the Category aloud so all his teammates know what it is.
SAY
MONSTERS
FRANKENSTEIN
KING KONG
You cannot...
• Use “ears” for “sounds like.”
• Use dashes to show the number of letters in the word.
• Use letters or numbers.
• Speak to your teammates.
• Use sign language.
WINNING THE GAME
The first team to reach 10 points or more wins the game!
STRICTNESS How precise an answer must be is up to the teams playing and should be agreed upon at the start of the game. For example, is “sneezing” acceptable for “sneeze”? “Switch hitter” for “switch hit”? You decide!
This product may stain or stick to some surfaces. Protect play area before use.
MUMMY
Next, the Picturist finds the clue on the card that corresponds to the team’s representative color. Once the Picturist has the clue, the Sand Timer is turned over.
Using Pictionary Man™ and his prop, the Picturist starts to draw while his teammates shout out possible answers. If his team guesses the clue correctly, they earn one point and play passes to Team 2.
If Team 1 doesn’t guess correctly, they score no points and play passes to Team 2.
WEREWOLF
Please remove all components from the container and compare them to the contents list. If any items are missing, please call 1-800-524-8697. Outside the U.S., please consult your telephone directory for a listing of your local Mattel office.
Keep these instructions for future reference as they contain important information.
OBJECT
Be the first team to reach 10 points by correctly answering clues drawn on the PICTIONARY MAN™ and his prop!
SET UP
Open the Rectangular Prop/Storage Box and remove the Box of Cards, Sand Timer, Chalk and Wiping Cloth and place them within reach of both teams (be sure to keep the case nearby as players can use it as a prop and draw on it during game play).
Before the next team begins its turn, clean Pictionary Man™ thoroughly with the Wiping Cloth.
Play continues with each team alternating turns.
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You may keep score on the inside cover of the Rectangular Prop/Storage Box or with pencil and paper.
PICTIONARY MAN™ junior Dos and Don’ts
You can...
• Be creative!
• Draw on the prop.
• Act out the answer using Pictionary Man™ and his prop.
• Use symbols (a period, question mark, exclamation point, etc.).
• Draw anything related to the answer, no matter how tenuous the link.
• Break words down into a number of syllables.
• Draw “dock” for “doc,” or “flu” for “flue,” etc.
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PICTIONARY and associated trademarks and trade dress are owned by Pictionary Incorporated.
© 2009 Mattel, Inc. All Rights Reserved. Consumer Relations - Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. 1-800- 432-5437. Retain this address for future reference: Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline - 01628
500303. Mattel Europa, B.V., Gondel 1, 1186 MJ Amstelveen, Nederland. Mattel Australia Pty. Ltd., Richmond, Victoria.
3121. Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd. (993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel: 03-78803817, Fax: 03-78803867. Importado y distribuido por Mattel de México, S.A. de C.V., Insurgentes Sur # 3579, Torre 3, Oficina 601, Col. Tlalpan, Delegación Tlalpan, C.P. 14020, México, D.F. R.F.C. MME-920701-NB3. Tels.: 59-05-51-00 Ext. 5205 ó 01-800-463-59-89. Mattel Chile, S.A., Avenida Américo Vespucio 501-B, Quilicura, Santiago. Mattel de Venezuela, C.A., RIF J301596439, Ave. Mara, C.C. Macaracuay Plaza, Torre B, Piso 8, Colinas de la California, Caracas 1071. Mattel Argentina, S.A., Curupaytí 1186, (1607) - Villa Adelina, Buenos Aires. Mattel Colombia, S.A., calle 123#7-07 P.5, Bogotá. Marcas registradas utilizadas bajo licencia. Todos los derechos reservados.
T3479-0920
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