13 – Adult
2 or more players
or teams
Contents
• 1 Game DVD
1 Game Board
•
1 Six-sided Numbered Die
•
1 Eight-sided Category Die
•
•
4 Movers
4 Category Reference Cards
•
• 20 Fate Cards
100 Trivia Cards
•
Requires a TV, DVD player, and
remote control (not included).
Please remove all components from
the package and compare them to
the component list. If any items are
missing, please call 1-800-524-8697.
Outside the U.S.A., please contact
your local Mattel office.
Main Menu
object
Travel around the game board
and be the first to enter the
winner's circle.
getting started
Read the instructions. Begin with
SETUP for a complete description
of the game, or skip to PLAYING
THE GAME for the essentials.
die categories
— Fate Card —
Select a Fate Card and
move the token as directed.
— Yellow Category —
Select a Trivia Card and answer
a question about Twilight.
setup
Position all players so that they can
X
see the TV or monitor connected
to the DVD player. Lay out the
game board.
Each player chooses a Mover
Y
and places it on the Start space.
Place the Fate Cards on the
Z
designated area on the game
board. Place the box of Trivia Cards
and the dice beside the board.
Distribute a Category Reference
Card to each player.
Insert the DVD into your DVD
[
player. After a quick intro, you’ll be
taken to the MAIN MENU screen.
Select one person to be the DVD
\
Master. This person will operate
the remote control.
DVD Master: Use the ARROWS on
your remote to navigate between
the menu items and use the ENTER
or PLAY button to activate a menu
selection. Use the SKIP, NEXT, or
FAST FORWARD buttons to quickly
advance through clips and go
directly to the question.
playing the game
X All players or teams roll the
Numbered Die, re-rolling any ties.
The highest roller goes first, and
play proceeds clockwise.
Each turn, a player rolls both
Y
dice and moves the number
of spaces shown on the
Numbered Die. They then try
to successfully complete the
challenge in the category shown
on the Category Die.
Note: Movers can share the same space
on the board.
Game Tip: You always roll both dice
and move your Movers to start your turn.
If you win the challenge, you roll both dice
again and take another turn!
Category Reference Cards are
Z
provided for each player to
allow easy recognition of the
Scene It? challenges.
Select PLAY THE GAME from the
[
MAIN MENU. After a quick intro,
you will be given a choice of 15
different preset games to play.
Choose one and start your game.
Game Menu
— Green Category —
Select a Trivia Card and answer
a question about Twilight.
— Blue Category —
Select a Trivia Card and answer
a question about Twilight.
— DVD Challenge —
Select DVD Challenge on the
menu and answer the puzzle
that follows. The puzzle may
be either a My Play, an
All Play, or a Mini-Game,
as determined by the DVD.
dvd challenges
DVD Challenges
The DVD Master selects
DVD Challenge from the Game Menu,
and either a My Play challenge, an
All Play challenge or a Mini-Game
will follow.
My Play and
Mini-Game Challenges
ONLY THE ROLLING PLAYER/TEAM
MAY ATTEMPT TO ANSWER THE
ON-SCREEN CHALLENGE. If the roller
answers correctly, they get another
turn and roll both dice again. If they
answer incorrectly, play proceeds
clockwise to the next player.
Note:
On-screen the My Play and
All Play challenges are represented by a
or
icon, respectively.
All Play Challenges
ALL PLAYERS SHOULD WATCH
THE CHALLENGE THAT FOLLOWS
AND ATTEMPT TO BE THE FIRST
TO CLEARLY SHOUT THE
CORRECT ANSWER.
If the rolling player is first to answer
correctly, they roll both dice and take
another turn.
If a player other than the roller answers
correctly, that player chooses either to
move their Mover forward one space or
to force another player to draw a Fate
Card and follow its instructions. Then
the player clockwise from the roller
takes their turn.
Note: Players are never skipped as the
result of an All Play challenge—play always
proceeds sequentially around the table.
If two players simultaneously answer
an All Play correctly, Tiebreakers® is
selected from the Game Menu. If no
one answers correctly, play proceeds
to the next player.
fate cards
Fate Cards
Depending on the Fate Card
you get, you or an opponent
may move ahead or be knocked back
spaces on the game board. A player
must read the Fate Card aloud and
follow the instructions on the card as
soon as it is drawn. Then it’s the next
player’s turn.
Some Fate Cards may be kept and
can be played later in the game.
The instructions on these cards will
clearly indicate that they are not for
immediate use.
trivia challenges
When a player rolls a Trivia Card
challenge, one of the opposing players
draws a card from the front of the box.
The opposing player then reads the
question that corresponds to the color
rolled on the category die.
After the appropriate question has
been read, the player must try to
answer the question correctly.
If the player answers correctly, they
roll both dice again and take another
turn. If the player answers incorrectly,
play proceeds clockwise to the
next player.
Options
Shuffle Play
Keep your guests
entertained all night
by selecting Shuffle
Play from the Main
Menu and enjoy one
great puzzler or clip
after another.
Mini-Games
If you would like to
play the Mini-Games
by themselves, select
Mini-Games from the
Main Menu and test
your observation and
memory skills!
Bonus Activities
Enhance your party with
fun Twilight-themed
activities; just select
Bonus Activities from
the Main Menu.
Download the Scene It?
Twilight Party Guide
from the game disc or
sceneit.com!
winning the game
When a player reaches the end of the game path, they must stop on the space
labeled Stop, no matter what they may have rolled. Their first attempt to win
the game is with an All Play to Win challenge.
All Play to Win
The DVD Master chooses All Play to Win from the Game Menu and all
players compete in this special variation of All Play. If the rolling player wins
the challenge, that player advances directly to the winner’s circle and instantly
wins the game!
If they do not win the challenge, they must move to the outer most Twilightning
Round ring and await their next turn. If another player answers the All Play to
Win correctly they have the option of forcing an opponent to take a Fate Card or
moving forward 3 spaces.
© 2009 Mattel, Inc. All Rights Reserved. Consumer Relations – Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Retain this address for future reference: Mattel U.K. Ltd., Vanwall Business
Park, Maidenhead SL6 4UB. Helpline – 01628 500303. Mattel Australia Pty Ltd., Richmond, Victoria. 3121. Consumer Advisory Service – 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower,
World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd. (993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Gold Country Resort, 47410 PJ. Tel:
03-78803817, Fax: 03-78803867. Mattel Canada Inc., Mississauga, Ontario L5R 3W2.
© 2009 Screenlife, LLC. All Rights Reserved. Pat. Nos. 6,987,925, 7,223,170 and 7,285,044 (U.S.), I 250429 and 202059 (Taiwan), 245590 (Mexico) and 536453 and 536481 (New Zealand). Screenlife®,
Scene It?® and The DVD Game are trademarks of Screenlife, LLC.
Twilight © 2009, Artwork & Supplementary Material © 2009 Summit Entertainment, LLC. All Rights Reserved.
Twilightning Round
For any player who has landed on a Twilightning Round ring, the DVD Master
chooses Twilightning Round from the Game Menu and follows the on-screen
instructions. The numbers on the Twilightning Round rings correspond to the
number of challenges required to win the game. Players start on the outermost
ring (marked 3) and attempt to complete three challenges. If they successfully
complete the challenges, they win the game! If they do not complete all three
challenges correctly, they move in one ring and await their next turn for another
chance to win.
If a player loses a challenge while on the last Twilightning Round ring, they
will remain on 1 until they answer correctly or the game ends.
Note: Players/teams in the Twilightning Round rings are immune to Fate Cards.
T2367
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