USB port ......................................... 1.1
Recommended: Printer, Internet Connection (for software updates)
or Windows XP
DirectX 9.0c compatible
CD or DVD drive
3
Page 4
Install/Uninstall
Installing Software
• Before inserting the CD-ROM, insert the USB cord from
Computer Cool School
your computer.
• If you have multiple logons on your computer, be sure the
logon you are using has Administrator privileges. You will
need Administrator privileges to install this software.
• Insert the DC Super Friends Classroom CD into the
CD-ROM or DVD drive of your computer.
• The software installer launches automatically. Follow the
on-screen instructions to complete installation.
Note: You need to install all components to use this software.
• If installation of the software does not launch automatically,
go to the “Start” menu, click on “Run” and type “D:\setup”.
Note: If you are using Windows Vista
your computer after installing the software.
™
keyboard into the USB port on
™
, you will need to restart
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Install/Uninstall
Uninstalling Software
• Click on the following items (in order):
- “Start” menu on your computer taskbar
- “Programs”
- “Fisher-Price”
- “Computer Cool School”
- “Uninstall DC Super Friends Classroom”
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Page 6
Sign-In
DC Super Friends’ Classroom
Sign-In Screen
-
• On the sign-in screen, fi rst click on a highlighted area on
the chalkboard.
• Then, type your name and click on a picture.
Note: If you have already created a sign-in, simply click on your
name to enter the main classroom. If you do not want to create
a sign-in, click the green arrow to enter as a guest. You will not
be able to save any work when signed in as a guest.
• Click on the trash can to erase a name from the chalkboard. If
you erase a name, you will lose any work saved under that name.
• On the software selection screen, click on DC Super Friends’
door to go to the classroom.
Note: The other doors on the software selection screen are only
active if you have purchased and installed additional software titles.
Software Selection Screen
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Page 7
Classroom
DC Super Friends’ Classroom Door
• To enter the classroom, fi rst sign-in (see page 6). Next, on the
software selection screen, click on DC Super Friends’ Classroom
door to go to the classroom.
• On the classroom screen, move the pen on the tablet to explore
the classroom. Press the tip of the pen straight down and then
release to make selections.
HINT: You can also use your computer mouse.
• Press any learning center button on the Computer Cool School™
keyboard to enter an activity.
• Click on the exit button to return to the software selection screen.
Exit Button
Classroom ScreenSoftware Selection Screen
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Page 8
Reading and Writing Center
Writing Icon
Repeat Button
Back Arrow
Reading Center
• Listen as the narrator reads the story.
Note: Click on the repeat button to read that page again.
• Turn the page to continue the story. Click on an arrow on the
bottom of the page.
• Press a letter or number on the keyboard to hear the name of
that letter or number.
• Click on a sticker on any page and drag it onto the picture.
• From the reading center, click on the writing icon to practice
writing words, letters and numbers!
• When fi nished, press the classroom button on the
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
8
Forward Arrow
Stickers
Page 9
Reading and Writing Center
Reading Icon
Writing Center
• Listen to the riddle and then practice writing the answer!
Watch the screen to see how to write the word.
• Write the word on the writing tablet.
• Press the Erase button
keyboard to clear the screen and practice again.
• Click on the arrows to practice letters or numbers.
Note: For younger preschoolers, place the writing templates
under the writing tablet cover to trace the letters.
on the Computer Cool School™
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Page 10
Reading and Writing Center
Note: You can also press a letter or number on the keyboard.
Press the same button twice to shift from upper case to lower
case, or press and hold the SHIFT key with the letter button!
• When fi nished, click on the reading icon to return to the
storybook. Press the classroom button
Computer Cool School™ keyboard to return to the classroom or
press another learning center button for a different activity.
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on the
Page 11
Math Center
Levels
• Choose level 1, 2 or 3. Click on your choice with the pen.
• Travel through the maze to fi nd the robots!
Level 1 - Find robots 1-10 in numerical order.
Level 2 - Find robots 11-20 in numerical order.
Level 3 - Count by 10s to fi nd robots 10-100 in numerical order.
• Watch out for obstacles like goo, tornadoes or the Joker!
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Math Center
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
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on the
Page 13
Art Center
• Use the pen and the writing tablet to draw pictures.
• Press the buttons above the writing tablet on the
Computer Cool School™ keyboard to customize your pictures.
Backgrounds – Press this button
image for your picture.
to choose a background
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Art Center
Tools – Press this button
pencil, marker, paintbrush, spray paint or erasers.
to choose an effect for your pen:
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Art Center
Colors – Press this button to choose the color for your tool.
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Art Center
Stampers – Press this button
“stamp” on your picture.
Hint: You can also “stamp” letters or numbers onto your picture.
First, type letters or numbers on Computer Cool School™
keyboard. Then click the pen to place your picture.
Erase – Press this button
a new one.
Note: This button will erase the entire drawing. If you want to
erase part of your picture, press the Tools button and choose
the pencil eraser.
to select different images to
to erase your picture and start
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Art Center
Print + – Press this button
them in the Gallery.
Note: To open a saved picture, press the Print + button
and click on Gallery.
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
to print your pictures or save
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on the
Page 18
Music Center
Song Select
Buttons
• Click on the 1, 2 or 3 button for a song to play along. Click on
any of the objects to add sounds to the song.
Note: You can also press the letters or numbers on the keyboard
to add more fun sounds to your song.
18
Tempo
Buttons
Page 19
Music Center
• Click on the drum buttons at the bottom of the screen to change
the tempo of the song to slow, medium or fast.
• Click on the 1, 2 or 3 button again to stop the song.
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
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on the
Page 20
Science Center
• Help collect clues to fi nd the missing robots in Gotham City.
• Look around the city to fi nd clues. Click your pen to take a
picture of the clue.
• Click on each robot that matches your clues. Narrow down
your choices until you fi nd the robot!
• When fi nished, press the classroom button on
the Computer Cool School™ keyboard to return to the
classroom or press another learning center button for a
different activity.
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Field Trip
• Press the fi eld trip button
keyboard to go to Gotham City.
• Click on any item with the pen to explore the city! Click on
the helicopter for a game. After the
go back to the explore screen.
Hint: Move the pen or mouse to the left and right edges of the
screen to explore even more at the site!
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
on the Computer Cool School™
game, click on the
on the
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to
Page 22
Consumer Information
For technical assistance with this product call 1-888-892-6123
or visit www.service.fi sher-price.com and enter the product
number: R9702 in the guided search box. Write to us at:
Fisher-Price
East Aurora, New York 14052.