Fisher-Price R3195 Instruction Sheet

LET’S LOOK AT THE GAME BOARD
Birthday Surprise
Game
OBJECT
Chug around the Island of Sodor collecting party treats. Then be the fi rst player to go all the way around the track and deliver the treats to win!
Contents:
4 Engine Movers (Thomas, Percy, James, Rosie)
24 Party Treat Tokens (6 each: red, blue, purple and green)
1 Die
LEVEL 1
SETUP
Shuffl e the party treat tokens and place
them face-down in a pile within reach of all players. You can place the pile on the party space if you wish.
Each player selects an engine. Your engine
has its own matching-color start space on one of the 4 corners of the game board. Place your engine on its start space, so that it will travel clockwise around the game board (to your left).
Game Board
Direction
Arrow
Rosie (purple)
Die
Percy (green)
Thomas (blue)
Start SpaceToken Space
Party Space
James (red)
Party Treat
Tokens
Set the die aside; you will not need it to play
Level 1.
The youngest player goes fi rst.
LET’S PLAY
On your turn, fl ip over a party treat token.
Move your engine the number of spaces
shown on the token.
Engines move clockwise around the board –
follow the arrows on the track.
It is OK to share spaces on the game board
if another engine has already landed on the same space.
After you have moved, load your party treat
token into the back of your engine; it is now the next player’s turn.
Once you have gone all the way around the
game board, you do not need to fl ip over an exact number to land on your original start space (Ex. If you fl ip over a 3, but your matching-color space is only 1 space away, you can stop there).
The fi rst player to arrive back at his/her
matching-color start space wins! The winner slides his/her engine up the track to the party space to deliver the treats and celebrate! Whoohoo!
LEVEL 2
SETUP
Randomly place the party treat tokens
facedown on the matching-color token spaces (Ex. The green tokens go on the spaces outlined in green). Don’t look at the pictures of the treats when you do this!
Each player selects an engine. Your engine
has its own matching-color start space on one of the 4 corners of the game board.
Place your engine on its start space, so that it will travel clockwise around the game board (to the left).
The youngest player goes fi rst.
LET’S PLAY
On your turn, roll the die and move that
many spaces along the track. Remember, engines move clockwise around the board, so follow the arrows.
It is OK to share spaces on the game board
if another engine has already landed on the same space.
After you move your engine, try to fi nd
matching party treats! Flip over any 2 tokens of the same color (Ex. If you fl ip over a red token, the second token you fl ip must also be red).
If the tokens you fl ip over reveal matching
party treats, you get to collect them AND you get to move bonus spaces!
Move ahead the
number of spaces shown on the tokens (Ex. If both tokens show a 3, move ahead 3 spaces).
Bonus
spaces.
After moving ahead the bonus spaces, do
not fl ip over additional tokens.
Load the party treat tokens that you
collected into the back of your engine.
Your turn is over.
If the tokens you fl ip over do not match,
replace them facedown on the game board (but try to remember where they are!). Your turn is over.
If it’s your turn but there are no tokens left to
collect, your turn ends after you move your engine.
Once you’ve gone all the way around the
game board, you do not need an exact roll to land on your original start space (Ex. If you roll a 3, but your matching-color space is only 1 space away, you can stop there).
The fi rst player to arrive back at his/her
matching-color start space wins! The winner slides his/her engine up the track to the party space to deliver the treats and celebrate! Congratulations!
R3195-0920
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