Black Plate
Prints
Black
INSTRUCTION
SHEET SPECS:
Thomas Tic Tac Bingo Inst
Toy :
Toy No.:
Part No.:
Trim Size:
Folded Size:
Type of Fold:
1 (one) both sides Black
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
R2837
-0920
4.25” W x16.5 " H
4.25” W x 5.5” H
3 panel / 2 sided
White Offset
70 lb.
Accordion Folding
Diagram
Skip Bo
Front Back
BREAKERS:
There is one time when a player can play something other than the Set led.
A Breaker is three OR four of a kind and may be played on ANY set.
7+
2-4
A Breaker can only be beaten by a higher Breaker. A tile cannot be used to
COMPLETE a Breaker.
Tile Game
Will you lead or have to follow?
CONTENTS:
64 tiles
Reference Sheet
OBJECT:
Be the first player to score 50 points. Points are scored by counting the
number of tiles left in opposing player’s hands after the first person has
gotten rid of all of their tiles.
SET UP:
Place ALL tiles on the playing surface numbers down. Mix the tiles by
shuffling them together on the table. Each player draws a tile. The person
with the highest tile goes first. This is called the LEAD. (The highest
NUMBERED tile is a 15 and the beats everything else!)
4-player
Each player selects 16 tiles.
Players place the tiles in front of them so that only they can see the
numbered side. These tiles make up their hand.
2- or 3-player game:
For a 2- or 3-player game, each player selects 20 tiles. Unused tiles are
placed, facedown, to the side of the playing area.
3 BREAKER
7 77 77
7
4 BREAKER- A Breaker made up of four tiles beats a Breaker made up of
three tiles.
™
9 999 99 999 99
For example, after taking the last round, Dale is the Lead.
5
Dale plays a 3, 4, 5 Straight.
43
Anne lays down an 8, 9, Straight.
9
8
Mark follows by laying down a Breaker of three 2s.
Matt lays down a Breaker of four 1s.
1 1 11
2 22
The other players don’t have a higher Breaker to lay down so Matt
wins this round and is the Lead for the next round.
Notes:
A player who passes during a round can get back into that round if play
comes around to them again.
At the end of each round, tiles played are turned over, so numbers aren’t
showing, and are moved to the side of the playing area.
The winning player cannot continue to lay down tiles in the Set to get rid of
tiles. Once the other players have passed, that round is over.
Leads do not have to play the Set played in the previous round.
Breakers must be natural meaning the wild tiles cannot be used to complete
a Breaker. tiles may only be used to create a Breaker made up of
other s.
Straight Sets or Running Pairs played must match the number of tiles played
in the original Set led. For example, if the straight led consists of four tiles
(3,4,5,6), straights that follow must also consist of four tiles. You CANNOT
lay a straight of five tiles if the original Set laid was four tiles, etc.
PLAY THE GAME:
Playing the first round
The Lead lays down a Set of their choice from their hand of tiles. A Set can be
a single tile, a pair of matching tiles, running pairs, a straight or a Breaker.
(See the table below or the reference sheet for samples.)
You’ve heard of having to follow SUIT? In Skip-Bo Breakers™, you now have
to follow SET.
Continuing clockwise, players must MATCH or BEAT the Set laid by the player
who went before them. If a player cannot play a legal Set, they pass.
Play continues this way, with players matching or beating the tiles played by
the player before them, until all players have passed their turn. The last
person who is able to lay down tiles in a round wins that round and becomes
the Lead for the next one.
For example, Anne is the Lead for the first round. She’s playing with
Mark, Matt and Dale.
Anne lays down a pair of 4s:
Mark follows by laying down a pair of 5s:
Matt lays down a pair of 7s.:
Dale lays down a pair of 9s.:
4 4
5 5
77
99
Remember: Match it, Beat it or Break it!
Sets below show a legal Set followed by a legal next play and then
SINGLE
2
RUNNING PAIRS
At least two sets of pairs (may be more) in numerical order. Players who follow
must play running pairs with the same number of tiles.
55 7
STRAIGHT
At least 3 numbers in a row. Players who follow must play a straight with the
same number of tiles.
87
BREAKERS
Three or four of a kind. A tile may NOT be used to COMPLETE a Breaker.
7 77 77
POSSIBLE STARTING SETS
an illegal next play, with explanation.
PAIR
4 4
6 6
9
7
Cannot be played because
original Set is only 4 tiles.
7 1087
Cannot be played because
original Set is only 3 tiles.
7
5 5
9
6 66 6
554 4
The other players don’t have a higher pair to lay down so Dale wins
this round. Dale is now the Lead for the next round.
Tiles
Tiles with are wild. They can be used to complete any Set. (They may not
be used to complete a Breaker but more about that later.)
Note: there is no hierarchy of sets. For instance, a straight DOES NOT beat a
pair. Only a higher pair or a Breaker beats a pair. Only a higher straight or a
Breaker beats a straight.
Playing subsequent rounds
Again, the Lead chooses which Set they want to play.
Rounds continue this way until someone has gotten rid of all of their tiles.
That player is the winner of THIS round.
Scoring
The score is now tallied as follows: the winner scores one point for each tile
left in the other player’s hands.
To begin the next series of rounds, ALL of the tiles are again placed in the
middle of the playing area face down and mixed by shuffling them together.
Players again draw the appropriate number of tiles and the winner of the last
round is the first Lead for this one.
The first player to get 50 points wins the game!
9 999 99 999 99
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