7+
2-10
Contents
1 UNO Tippo™ Scale (8 pieces)
1 Disk
™
GAME
112 Cards as follows:
19 Blue Cards - 0 to 9 (includes 5 Stop Cards #1-5)
19 Green Cards - 0 to 9 (includes 5 Stop Cards #1-5)
19 Red Cards - 0 to 9 (includes 5 Stop Cards #1-5)
19 Yellow Cards - 0 to 9 (includes 5 Stop Cards #1-5)
8 Draw Two Cards - 2 each in blue, green, red and yellow
8 Reverse Cards - 2 each in blue, green, red and yellow
8 Skip Cards - 2 each in blue, green, red and yellow
4 Wild Cards
4 Wild Draw Four Cards
4 Tilt Cards
OBJECT
Discard with caution! Attempt to keep the scales from tipping as you race to be the first player to get rid of all of
your cards! You’ll score points in each round for the cards your opponents are left holding. Points in rounds
accumulate and the first player to reach 500 points wins.
ASSEMBLY OF THE SCALE
DISK
PLATFORM
ARM
TRAY
• The scale consists of 8 pieces: 2 trays, 2 arms, 1 platform, and 3 pieces that make up the base. Assemble the
scale pieces together as shown.
• When snapping a tray onto an arm, hold the tray perpendicular to the arm with the opening facing outward and
the narrow side up, as shown. When the tray is flipped into position for holding cards, the narrow side should be
against the arm.
• When finished playing, all pieces can be disassembled to store back in the box.
ARM
TRAY
BASE ( 3 pieces )
Wild Card – When you play this card, you get to choose the color that continues play (any color
including the color in play before the Wild card was laid down). You may play a Wild card on your turn
even if you have another playable card in your hand.
+4
1
1
1
Wild Draw 4 Card – When you play this card, you get to choose the color that continues play PLUS the
next player must draw 4 cards from the DRAW pile and lose their turn.
+4
Tilt Card – When you play this Wild card, someone will be forced to tip the scales! Starting with the
next player and going in order of play, all players—including you—take turns drawing one card from
the DRAW pile and placing it in the same tray as the Tilt card. Continue doing this until the scale tips
and spills the cards; the player who discarded the last card draws 2 cards as a penalty. Reset the scale
with the top 2 cards in each tray. The player after whoever tipped the scales is next, and play resumes
in the current direction. NOTE: If the last card discarded was an Action card, the next player must follow
that action.
Stop Cards (20) – Five cards of each color (numbers 1 through 5) have an octagon shape around the
number indicating they are Stop cards. You’ll play one of these cards like you would any number card
—by matching color or number. However, playing one of these cards may put a stop to your ability to
1
1
discard in that tray—which risks unbalancing and possibly tipping the scale! See STOP! for more details.
1
1
1
STOP!
The 2 most important things to remember about Stop cards are:
Whenever there is ONE visible Stop card,
that tray is stopped; no player can discard on it.
6
1
1
1
1
1
1
1
1
1
1
1
6
6
—
—
—
6
6
6
—
—
—
OR
—
—
—
6
6
6
Whenever there are TWO visible Stop cards,
both trays are open and playable
(because they cancel each other out).
3
3
3
3
3
3
3
3
3
1
1
1
1
1
1
1
1
1
TRAY A
The 2 scenarios above are ALWAYS true no matter what else happens in subsequent turns.
There are 2 ways to open a stopped pile:
• Playing any Wild card on top of a Stop card opens that pile for play.
• Playing a Stop card in the other tray opens both piles for play.
While one pile is stopped, players continue to play by discarding in the remaining open tray.
You can play a Stop card on top of another Stop card (as long as color or number of both Stop cards match), but
the most recent Stop card played is then visible in that tray. However, you cannot play a number card that is not
also a Stop card on top of a Stop card.
Remember, if there are two visible Stop cards, both trays are open. But once someone covers one of the Stop cards,
the other becomes the only Stop card visible and that tray is stopped.
TRAY B TRAY A TRAY B