What’s on the Cards?
Electric discharge
between rain clouds,
or between a rain
cloud and the ear
th,
or between a rain cloud
and an idiot with a kite.
The perfect start to a
bad hair day.
The Italian physicist
Enrico Fermi succeeded
in producing the first
nuclear chain reaction
in 1942, at the University
of Chicago.
1899–1980, British-
born American director
and producer of brilliant
psychological thrillers.
Right, Mother? MOTHER!
A Race
Lightning McQueen,
Chick Hicks and
"The King" burn rubber
to be named
Piston Cup champion.
Cars
RED CARD
CARD TITLE
PICTURE OF
WHAT THE TITLE
DESCRIBES
INTERESTING
®
FACT, OR JUST
SILLY STUFF
Buzz Lightyear
A toy spaceman
who believes he’s a
real space ranger of the
Intergalactic Alliance.
To Infinity and Beyond!
Toy Story
CARD TITLE
OTHER WORDS
THAT MEAN
ALMOST THE
SAME THING
(SYNONYMS)
GREEN CARD
Magical
Magical
mysterious
delightful
Starting the Game
Choose a player to be the rst judge.1.
The Game of Goofy Comparisons!
Ages 7 and Up 4-8 Players
Take a trip through the Wonderful World of Disney
with Disney Apples to Apples®! Players both young
and old will delight in the hilarious comparisons that
result as they relive their favorite Disney moments…
and kids will have fun expanding their vocabulary and
thinking skills at the same time.
It’s as easy as comparing “apples to apples.” Just select
the card from your hand that you think is most like
the card played by the judge. If the judge picks your
card, you win that round. And everyone gets a chance
to be the judge! Just watch out for the Poison Apple
card!
Fast moving and refreshing, Disney Apples to Apples®
is easy to learn and fun to play – the perfect game for
the whole family!
What’s in the Box
270 Red Apple Cards• – each with the name and
picture of a person, place, thing or event
90 Green Apple Cards• – 80 with a word that
describes a person, place, thing or event, and 10
Poison Apple cards
Card Holder•
Quick Play Rules•
The judge deals ve 2.
Red Apple cards,
face down, to each
player (including him
or herself), then sets
the deck to the side
to form a draw pile.
Players may look at
their cards.
Hold the cards in your hand like this
so you can see the card titles.
Playing the Game
The judge takes a Green Apple card from the front 1.
of the Card Holder and places it, face up, on the
table, reading the word out loud.
Each player (except the judge) picks the Red Apple 2.
card from his or her hand that he or she thinks is
most like the Green Apple card, and places it face
down
It’s OK to play a Red Apple card even if it isn’t a perfect •
t. Some judges will pick the funniest or most interesting
Red Apple card.
The judge mixes up the Red Apple cards so no one 3.
knows who played which card.
The judge turns over each Red Apple card, reads 4.
it out loud, and then picks the card that he or she
thinks is most like the word on the Green Apple
card.
It’s OK for players to try to convince the judge to pick •
one of the Red Apple cards.
on the table.
Setting Up
Open the Red Apple card packs and thoroughly 1.
mix all the Red Apple cards.
Open the Green Apple card pack and thoroughly 2.
mix all the Green Apple cards. Place the Green
Apple cards in the Card Holder with their backs
facing out.
Red Apple cards that begin with “My” should be •
read from the judge’s point of view. For example: when
the judge reads “My Boss,” it means the judge’s boss.
Once the judge has picked a Red Apple card, the decision •
is nal.
The judge gives the Green Apple card to the player 5.
whose Red Apple card was picked.
To keep score, players who have won Green Apple 6.
cards should keep them on the table in front of
them until the end of the game.
The judge picks up the Red Apple cards played
7.
during that round and discards them into the box.
The judge passes the Card Holder to the left, and 8.
that person becomes the new judge.
Each player draws Red Apple cards from the draw 9.
pile until everyone has ve cards in his or her hand
again.
Play continues following steps 1-9 until someone
10.
has won four Green Apple cards.
Winning the Game
The rst player to earn four Green Apple cards wins
the game!
Want to Play Again?
Shufe all Red Apple cards used and place them at
the bottom of the Red Apple deck. Shufe the Green
Apple cards used and place them at the back of the
deck in the Card Holder. Pass the Card Holder to the
next judge and you’re ready to play again!
Occasionally shufe the Red Apple cards. Also shufe
the Green Apple cards to mix them and make new
combinations.
The Poison Apple Card
Sometimes the judge will turn
over a Poison Apple card from
the Green Apple Card Holder.
When that happens, the judge
must immediately turn over
another Green Apple card – and
Poison Apple
The judge turns over the
next Green Apple card.
Players select Red Apple
cards that are its opposite.
Snow White and
the Seven Dwarfs
the Poison Apple card magically
transforms the word on this card into
its opposite!
For example: The judge turns over a Poison
Apple card, so he or she ips over the next
Green Apple card as well – “Happy.” Because the
Poison Apple card transforms this card into its
opposite, players must play Red Apple cards that
are “Sad,” the opposite of “Happy.”
If the judge turns
over a second
Poison Apple
Happy
card after the
rst, he or she
must continue
turning over
Green Apple cards
Poison Apple
The judge turns over the
next Green Apple card.
Players select Red Apple
cards that are its opposite.
Snow White and
the Seven Dwarfs
Happy
glad
jolly
until one with a
word appears – it
The Poison Apple card
transforms “Happy” into “Sad”
doesn’t matter how
many Poison Apple cards appear in a row. Once
a player wins the Green Apple card, discard any
Poison Apple card(s) into the box.
Apples to Apples® Variations
Experienced players can try these variations –
Quick Pick Apples
For a faster game, players must choose their Red Apple cards
as quickly as possible. The last Red Apple card placed on the
table is returned to that player’s hand and will not be judged
during that round.
Poison Apple Peril
You’ll need a minimum of four players for this game.
When the judge turns over a Poison Apple card, he or
she must place that card in front of a player of his or her
choosing, putting that player “to sleep” for the round. The
“sleeping” player loses his or her turn and may not play any
cards until the round is over. This can be a handy tactic for
slowing other players down when they are close to winning.
The judge continues turning over Green Apple cards until
one with a word appears on which the remaining players can
play; however, the judge may only play one Poison Apple card
per round, even if others are turned over. Poison Apple cards
do not transform Green Apple cards into their opposites
when playing Poison Apple Peril.
Original Concept and Prototype: Matthew Kirby
© 2009 Mattel, Inc. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052 U.S.A. Consumer Relations 1(800) 524-8697. Mattel U.K. Ltd., Vanwall Business
Park, Maidenhead SL6 4UB. Helpline 01628 500303 . Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at/ Composez sans frais le 1-800-524-8697.
Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre,
Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410
PJ. Tel:03-78803817, Fax:03-78803867.
© Disney
© Disney/Pixar
Plymouth Superbird is a trademark of Chrysler LLC. Petty marks used by permission of Petty Marketing LLC.
Mercury is a registered trademark of Ford Motor Company.
Background inspired by the Cadillac Ranch by Ant Farm (Lord, Michels and Marquez) © 1974.
Based on the "Winnie the Pooh" works by A. A. Milne and E. H. Shepard.
Based on the ‘Basil of Baker Street’ book series by Eve Titus and Paul Galdone.
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