
What’s on the Cards?
 Electric discharge  
between rain clouds,  
or between a rain 
cloud and the ear
th, 
or between a rain cloud 
and an idiot with a kite.
The perfect start to a 
bad hair day.
The Italian physicist 
Enrico Fermi succeeded  
in producing the first
nuclear chain reaction  
in 1942, at the University 
 of Chicago.
1899–1980, British-
born American director 
and producer of brilliant 
psychological thrillers. 
Right, Mother? MOTHER!
A Race
Lightning McQueen, 
Chick Hicks and 
"The King" burn rubber 
to be named 
Piston Cup champion.
Cars
RED CARD
CARD TITLE
PICTURE OF 
WHAT THE TITLE 
DESCRIBES
INTERESTING 
®
FACT, OR JUST 
SILLY STUFF
Buzz Lightyear
A toy spaceman 
who believes he’s a 
real space ranger of the 
Intergalactic Alliance.
To Infinity and Beyond!
Toy Story
CARD TITLE
OTHER WORDS 
THAT MEAN 
ALMOST THE 
SAME THING 
(SYNONYMS)
GREEN CARD
Magical
Magical
mysterious 
delightful
Starting the Game
Choose a player to be the rst judge.1. 
The Game of Goofy Comparisons!
Ages 7 and Up  4-8 Players
Take a trip through the Wonderful World of Disney 
with Disney Apples to Apples®! Players both young 
and old will delight in the hilarious comparisons that 
result as they relive their favorite Disney moments… 
and kids will have fun expanding their vocabulary and 
thinking skills at the same time.
It’s as easy as comparing “apples to apples.” Just select 
the card from your hand that you think is most like 
the card played by the judge. If the judge picks your 
card, you win that round. And everyone gets a chance 
to be the judge! Just watch out for the Poison Apple 
card!
Fast moving and refreshing, Disney Apples to Apples® 
is easy to learn and fun to play – the perfect game for 
the whole family!
What’s in the Box
270 Red Apple Cards•  – each with the name and 
picture of a person, place, thing or event
90 Green Apple Cards•  – 80 with a word that 
describes a person, place, thing or event, and 10 
Poison Apple cards
Card Holder•
Quick Play Rules•
The judge deals ve 2. 
Red Apple cards, 
face down, to each 
player (including him 
or herself), then sets 
the deck to the side 
to form a draw pile. 
Players may look at 
their cards.
Hold the cards in your hand like this 
so you can see the card titles.
Playing the Game
The judge takes a Green Apple card from the front 1.  
of the Card Holder and places it, face up, on the 
table, reading the word out loud.
Each player (except the judge) picks the Red Apple 2.  
card from his or her hand that he or she thinks is 
most like the Green Apple card, and places it face 
down
It’s OK to play a Red Apple card even if it isn’t a perfect •
t. Some judges will pick the funniest or most interesting 
Red Apple card.
The judge mixes up the Red Apple cards so no one 3.  
knows who played which card. 
The judge turns over each Red Apple card, reads 4.  
it out loud, and then picks the card that he or she 
thinks is most like the word on the Green Apple 
card.
It’s OK for players to try to convince the judge to pick • 
one of the Red Apple cards.
 on the table.
Setting Up
Open the Red Apple card packs and thoroughly 1.  
mix all the Red Apple cards. 
Open the Green Apple card pack and thoroughly 2.  
mix all the Green Apple cards. Place the Green 
Apple cards in the Card Holder with their backs 
facing out.
Red Apple cards that begin with “My” should be • 
read from the judge’s point of view. For example: when 
the judge reads “My Boss,” it means the judge’s boss.
Once the judge has picked a Red Apple card, the decision • 
is nal.
The judge gives the Green Apple card to the player 5.  
whose Red Apple card was picked.

To keep score, players who have won Green Apple 6.  
cards should keep them on the table in front of 
them until the end of the game.
The judge picks up the Red Apple cards played 
7. 
during that round and discards them into the box.
The judge passes the Card Holder to the left, and 8.  
that person becomes the new judge.
Each player draws Red Apple cards from the draw 9. 
pile until everyone has ve cards in his or her hand 
again.
Play continues following steps 1-9 until someone 
10. 
has won four Green Apple cards.
Winning the Game
The rst player to earn four Green Apple cards wins 
the game!
Want to Play Again?
Shufe all Red Apple cards used and place them at 
the bottom of the Red Apple deck. Shufe the Green 
Apple cards used and place them at the back of the 
deck in the Card Holder. Pass the Card Holder to the 
next judge and you’re ready to play again!
Occasionally shufe the Red Apple cards. Also shufe 
the Green Apple cards to mix them and make new 
combinations. 
The Poison Apple Card
Sometimes the judge will turn 
over a Poison Apple card from 
the Green Apple Card Holder. 
When that happens, the judge 
must immediately turn over 
another Green Apple card – and 
Poison Apple
 The judge turns over the 
next Green Apple card. 
 Players select Red Apple 
cards that are its opposite.
Snow White and 
the Seven Dwarfs
the Poison Apple card magically 
transforms the word on this card into  
its opposite!
For example: The judge turns over a Poison 
Apple card, so he or she ips over the next 
Green Apple card as well – “Happy.” Because the 
Poison Apple card transforms this card into its 
opposite, players must play Red Apple cards that 
are “Sad,” the opposite of “Happy.”
If the judge turns 
over a second 
Poison Apple 
Happy
card after the 
rst, he or she 
must continue 
turning over 
Green Apple cards 
Poison Apple
 The judge turns over the 
next Green Apple card. 
 Players select Red Apple 
cards that are its opposite.
Snow White and  
the Seven Dwarfs
Happy
glad
jolly
until one with a 
word appears – it 
The Poison Apple card 
transforms “Happy” into “Sad”
doesn’t matter how 
many Poison Apple cards appear in a row. Once 
a player wins the Green Apple card, discard any 
Poison Apple card(s) into the box. 
Apples to Apples® Variations
Experienced players can try these variations – 
Quick Pick Apples
For a faster game, players must choose their Red Apple cards 
as quickly as possible. The last Red Apple card placed on the 
table is returned to that player’s hand and will not be judged 
during that round.
Poison Apple Peril 
You’ll need a minimum of four players for this game. 
When the judge turns over a Poison Apple card, he or 
she must place that card in front of a player of his or her 
choosing, putting that player “to sleep” for the round. The 
“sleeping” player loses his or her turn and may not play any 
cards until the round is over. This can be a handy tactic for 
slowing other players down when they are close to winning. 
The judge continues turning over Green Apple cards until 
one with a word appears on which the remaining players can 
play; however, the judge may only play one Poison Apple card 
per round, even if others are turned over. Poison Apple cards 
do not transform Green Apple cards into their opposites 
when playing Poison Apple Peril.
Original Concept and Prototype:  Matthew Kirby
© 2009 Mattel, Inc. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052 U.S.A. Consumer Relations 1(800) 524-8697. Mattel U.K. Ltd., Vanwall Business 
Park, Maidenhead SL6 4UB. Helpline 01628 500303 . Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at/ Composez sans frais le 1-800-524-8697. 
Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, 
Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 
PJ. Tel:03-78803817, Fax:03-78803867.
© Disney
© Disney/Pixar
Plymouth Superbird is a trademark of Chrysler LLC. Petty marks used by permission of Petty Marketing LLC. 
Mercury is a registered trademark of Ford Motor Company.
Background inspired by the Cadillac Ranch by Ant Farm (Lord, Michels and Marquez) © 1974.
Based on the "Winnie the Pooh" works by A. A. Milne and E. H. Shepard. 
Based on the ‘Basil of Baker Street’ book series by Eve Titus and Paul Galdone.
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