SPINNING SPONGEBOB’S EYEBALLS
n action; the RIGHT eye reveals what action that player will pe
uién le toca y qué le toca hacer: el ojo I
2-107+
You may have noticed that SpongeBob’s eyeballs on the game tray are, well, oddball. When you push
down on SpongeBob’s nose, his eyeballs spin. Strange, but true.
Here’s why: Whenever you play a card that has an image of SpongeBob’s eyeball under the number, you
get to make his eyes spin on the SpongeBob game tray. Push firmly down on his nose and then release.
Where his eyes stop tells you what happens next and who it happens to: The LEFT eye indicates which
player will perform an action; the RIGHT eye reveals what action that player will perform, like this:
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Card Game
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Contents
1 SpongeBob Game Tray
112 cards as follows:
19 Blue cards - 0 to 9 (includes 5 Eyeball Cards #1-5)
19 Green cards - 0 to 9 (includes 5 Eyeball Cards #1-5)
19 Red cards - 0 to 9 (includes 5 Eyeball Cards #1-5)
19 Yellow cards - 0 to 9 (includes 5 Eyeball Cards #1-5)
8 Draw Two cards - 2 each in blue, green, red and yellow
8 Reverse cards - 2 each in blue, green, red and yellow
8 Skip cards - 2 each in blue, green, red and yellow
4 Wild cards
4 Wild Draw Four cards
4 Reference cards (“Cheat Sheets”)
Object of the Game
“Are ye ready, kids?” Follow the direction of SpongeBob’s wacky eyeballs as you race to be the first
player to get rid of all of your cards! You’ll score points in each round for the cards your opponents
are left holding. Points in rounds accumulate and the first player to reach 500 points wins.
Setup
CHEAT SHEET
1. Remove the reference cards from the deck and place them within easy reach
LEFT RIGHT WHO & WHAT
EYE EYE HAPPENS?
of all players; these “cheat sheets” will help you quickly interpret the icons on
SpongeBob’s eyeballs
2. Each player draws a card; the player that draws the highest number deals (count any card with a
symbol as zero).
3. The dealer shuffles and deals each player 7 cards.
4. Place the remainder of the deck facedown to form a DRAW pile in one side of the SpongeBob
game tray.
5. The top card of the DRAW pile is turned over to begin a DISCARD pile in the other side of the
SpongeBob game tray. NOTE: If the first card turned over features SpongeBob’s eyeball, treat this
card as a normal number card to start play. If any of the other Action Cards (symbols) are turned
over to start the DISCARD pile, see FUNCTIONS OF ACTION CARDS for special instructions.
Chosen player draws
4 cards.
Chosen player discards
1 card.
Chosen player draws
until getting a yellow,
blue or wild card.
Nothing happens.
Nothing happens.
Nothing happens.
Spinner draws 4 cards.
Spinner discards 1 card.
Spinner draws until
getting a yellow, blue or
wild card.
.
Let’s Play
The person to the left of the dealer starts play.
On your turn, you must match a card from your hand to the card on the top of the DISCARD pile,
either by number, color or symbol (symbols represent Action Cards; see FUNCTIONS OF ACTION
CARDS).
EXAMPLE: If the card on the DISCARD pile is a red 7, the player must put down a red card OR any
color 7. Alternatively, the player can put down a Wild card (See FUNCTIONS OF ACTION CARDS).
If you play a number card that features an image of SpongeBob’s eyeball, you get to mess
with his head…by making SpongeBob’s eyeballs spin! See SPINNING SPONGEBOB’S
EYEBALLS.
If you don’t have a card that matches the one on the DISCARD pile, you must take a card from the
DRAW pile. If the card you picked up can be played, you are free to put it down in the same turn.
Otherwise, play moves on to the next person in turn.
You may also choose NOT to play a playable card from your hand. If so, you must draw a card from
the DRAW pile. If playable, that card can be put down in the same turn, however you may not play any
other card from your hand after the draw.
Functions of Action Cards
Draw Two Card - When you play this card, the next player must draw 2 cards and miss
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2
their turn. This card may only be played on a matching color or on another Draw Two
card. If turned up at the beginning of play, the same rule applies.
LEFT EYE
Reveals WHO acts
If the left eye is:
GREEN – Any player
of your choice acts
(Yippeee!)
BLACK – No player
acts (Whew!)
RED – You act (Oh,
tartar sauce!)
CHEAT SHEET
HEAT SHEE
Brain feeling a bit porous and need a little help figuring it out? Here’s a handy-dandy reference table.
RIGHT EYE
Reveals WHAT the
action is
If the right eye is:
– Draw 4 cards
– Discard 1
card
– Draw cards
until a
Yellow, Blue
or Wild card
is drawn
LEFT EYE RIGHT EYE WHO & WHAT HAPPENS?
Green
Green
Green
Black
Black
Black
Red
Red
Red
After a player performs the action directed by SpongeBob’s eyeballs, play resumes with the player after
you (the spinner) taking their turn (even if the next player was the one you chose to draw or discard).
If an Action Card had been discarded due to the spinning of SpongeBob’s eyeballs, the next player must
also follow the direction of that card since it is now on the top of the Discard Pile.
Draw 4
Discard 1
Draw Yellow/Blue
Draw 4
Discard 1
Draw Yellow/Blue
Draw 4
Discard 1
Draw Yellow/Blue
The Player of Your Choice draws 4
cards.
The Player of Your Choice discards 1
card.
The Player of Your Choice draws cards
until picking up a Yellow, Blue or Wild
card.
Nothing happens. Play continues
as normal.
Nothing happens. Play continues
as normal.
Nothing happens. Play continues
as normal.
You draw 4 cards.
You discard 1 card.
You draw cards until picking up a
Yellow, Blue or Wild card.
Going Out
When you play your next-to-last card, you must yell “UNO” (meaning “one”) to indicate that you have
only one card left. If you don’t yell “UNO” and you are caught before the next player begins their turn,
you must draw two cards.
Once a player has no cards left, the round is over. Points are scored (see SCORING) and play starts over
again.
If the last card played in a round is a Draw Two or Wild Draw Four card, the next player must draw the 2
or 4 cards respectively. These cards are counted when the points are totaled.
If you go out of the game by playing an Eyeball card, you still have to spin his eyeballs and that action
must be completed. This means that if his eyeballs direct you to draw cards, you have to draw cards and
the game resumes (you didn’t win yet). However, if his eyeballs direct you to discard a card, you still
won since you don’t have any cards left to discard. Not always smooth sailing to victory, is it?
NOTE: If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. the player has a
matching card), then you may challenge that player. The challenged player must show you (the
challenger) their hand. If guilty, the challenged player must draw the 4 cards instead of you. However,
if the challenged player is innocent, you must draw the 4 cards PLUS an additional 2 cards (6 total)!
2
22
Reverse Card - When you play this card, the direction of play reverses (if play is
currently to the left, then play changes to the right, and vice versa). This card may only
be played on a matching color or on another Reverse card. If this card is turned up at
the beginning of play, the dealer goes first, then play moves to the right instead of the
left.
Skip Card - When you play this card, the next player is “skipped” (loses their turn). This
card may only be played on a matching color or on another Skip card. If a Skip card is
turned up at the beginning of play, the player to the left of the dealer is “skipped,” hence
the player to the left of that player starts play.
Wild Card - When you play this card, you get to choose the color that continues play
(any color including the color in play before the Wild card was laid down). You may
play a Wild card on your turn even if you have another playable card in your hand. If a
Wild card is turned up at the beginning of play, the person to the left of the dealer
chooses the color that continues play.
4
4
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2
2
2
Wild Draw Four Card - When you play this card, you get to choose the color that
continues play PLUS the next player must draw 4 cards from the DRAW pile and lose
their turn. However, there is a hitch! You may only play this card when you do NOT have
another card in your hand that matches the COLOR on the DISCARD pile (but it is
acceptable to play this card if you have matching number or Action Cards). If turned up at
4
4
4
the beginning of play, return this card to the deck and pick another card.
Eyeball Card – An image of SpongeBob’s eyeball appears on 5 cards of each color
(numbers 1 through 5). You’ll play one of these cards like you would any number
card—by matching color or number. However, this card is special—in a wacky,
SpongeBob kind of way—because playing one means you get to try your luck at taking
SpongeBob’s eyeballs for a spin! See SPINNING SPONGEBOB’S EYEBALLS.
2
2
2
If no player is out of cards by the time the DRAW pile is depleted, the DISCARD pile is reshuffled and
play continues.
Scoring
The first player to get rid of their cards in a round receives points for all of the cards left in their
opponents’ hands as follows:
All number cards (0-9) .......................................Face Value
Draw Two ...........................................................20 Points
Reverse ..............................................................20 Points
Skip ....................................................................20 Points
Wild....................................................................50 Points
Wild Draw Four...................................................50 Points
Once the score for the round has been tallied, if no player has reached 500 points, reshuffle the cards
and begin a new round.
Winning the Game
The WINNER is the first player to reach 500 points.
Alternative Scoring and Winning
Another way to score points is to keep a running tally of the points each player is left with at the end of
each round. When one player reaches 500 points, the player with the lowest points is the winner.
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