Fisher-Price P8115 Instruction Sheet

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4+
GAGA
GA
Pesky moles are poppin’ up all over the place – can you get ‘em all?
When the moles light up, smack ‘em fast!
Red
Green Mallet
CONTENTS:
Arcade unit 2 Mallets
Mallet
Moles Light Up Green
I/O Switch
E
E
M
M
Speaker
1-2
Moles Light Up Red
Middle Mole Lights Up Red, Green or Both Colors at Once!
HOW TO REPLACE BATTERIES
WHAC-A-MOLE® Arcade requires 3 AA batteries (not included). Use only Alkaline Batteries. Toy may not function with other types of batteries.
Unscrew the battery compartment cover on the bottom of the arcade unit with a Phillips screwdriver (not included) and lift open.
Install 3 AA (LR6) size Alkaline Batteries in compartment as shown.
Replace cover by slipping tabs into place, pressing cover down and screwing shut.
If game malfunctions, check the battery installation.
Batteries should be changed when sound distorts.
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BATTERY SAFETY INFORMATION
In exceptional circumstances batteries may leak fluids that can cause a chemical burn
injury or ruin your product. To avoid battery leakage: Non-rechargeable batteries are not to be recharged. Rechargeable batteries are to be removed from the product before being charged (if
designed to be removable). Rechargeable batteries are only to be charged under adult supervision (if designed to
be removable). Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium)
batteries. Do not mix old and new batteries. Only batteries of the same or equivalent type as recommended are to be used. Batteries are to be inserted with the correct polarity. Exhausted batteries are to be removed from the product. The supply terminals are not to be short-circuited. Dispose of batteries safely. Do not dispose of this product in a fire. The batteries inside may explode or leak. Protect the environment by not disposing of this product with household waste
(2002/96/EC). Check your local authority for recycling advice and facilities.
Keep these instructions for future reference as they contain important information.
This device complies with Part 15 of the FCC rules Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference
received, including interference that may cause undesired operation.
• This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help. NOTE: Changes or modifications not expressively approved by the manufacturer responsible for
compliance could void the user’s authority to operate the equipment.”
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SET UP
Place the arcade unit on a flat surface. Switch the I/O button to the “I” (ON)
position. You will hear “Here, moley­moley-moley™.” You are now ready to play.
The arcade unit will ask you to choose first the number of players and then the level. When directed, for a 1-player game, hit a red mole. For a 2-player game, hit a green mole.
Next, when directed, for a level 1 game, hit a red mole. For a level 2 game, hit a green mole.
In a level 2 game, more moles light up and they turn off faster than in a level 1 game.
When a game is over, you can start a new one by hitting any of the moles while the unit is still turned on. You will again be asked to choose the number of players and level of play.
O = Off
I = On
1 Player
Object: Smack as many lighted moles as possible before time runs out.
:
How to play
After the countdown, the player uses one of the mallets to hit any mole that is lit, whether it lights up red or green. Keep a special look out for the middle mole. When it lights up with both red and green lights, hit it fast because it’s worth 2 points but it won’t stay lit for long!
Hitting a mole that is not lit subtracts 1 point from your mole total.
The game will tell you when you only have 5 seconds to go.
After the game tells you “Stop!,” you’ll hear how many moles you hit.
2 Players
Object: Smack more of your lighted moles than your opponent.
:
How to play
Each player chooses a color and makes sure that’s the color that’s in front of them.
After the countdown, each player uses either color mallet to hit the moles when they light up in their color.
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Players should keep a special look out for the middle mole because it’s wild! Each player should only hit the middle mole when it lights up with their color because that’s the color that will get the point!
Hitting one of your moles that isn’t lit subtracts from your mole total.
The game will tell you when you only have 5 seconds to go.
After the game tells you “Stop!,” the unit will announce which color won.
In the event of a tie, all of the lights will flash and no winner will be announced. You can play another game as a tiebreaker!
© 2009 Mattel, Inc. All Rights Reserved. Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Relations 1-800-524-8697. Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-524-8697. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867 Maidenhead SL6 4UB. Importado y distribuido por Mattel de México, S.A. de C.V., Insurgentes Sur # 3579, Torre 3, Oficina 601, Col. Tlalpan, Delegación Tlalpan, C.P. 14020, México, D.F. R.F.C. MME-920701-NB3. Tels.: 59-05-51-00 Ext. 5206 ó 01-800-463-59-89. Mattel Chile, S.A., Avenida Américo Vespucio 501-B, Quilicura, Santiago. Mattel de Venezuela, C.A., RIF J301596439, Ave. Mara, C.C. Macaracuay Plaza, Torre B, Piso 8, Colinas de la California, Caracas 1071. Mattel Argentina, S.A., Curupaytí 1186, (1607) - Villa Adelina, Buenos Aires. Mattel Colombia, S.A., calle 123#7-07 P.5, Bogotá. Importado por : Mattel do Brasil Ltda.- CNPJ : 54.558.002/0008-04 - Av. Tenente Marques, 1246 - Sala 02 - 2º. Andar - 07770-000 - Polvilho - Cajamar - SP - Brasil Serviço de Atendimento ao Consumidor (SAC): 0800-550780 - sac@mattel.com Mattel España, S.A., Aribau 200. 08036 Barcelona. cservice.spain@mattel.com Tel: 902.20.30.10 http://www.service.mattel.com/es Mattel Portugal Lda., Av. da República, nº 90/96, 2º andar Fracção 2, 1600-206 Lisboa. Tel. Número Verde: 800 10 10 71 -consumidor@mattel.com.
.
Mattel U.K. Ltd., Vanwall Business Park,
P8115-0920
Need Assistance? In the US and Canada, service.mattel.com
or 1-800-524-8697, M-F 9AM – 7PM or Sat. 11AM - 5PM ET.
¿Necesita ayuda? En los EE.UU. y Canadá, service.mattel.com
o bien 1-800-524-8697, L-V 9 a.m. – 7 p.m., huso horario del Este.
En México: 59-05-51-00 Ext. 5206 ó 01 800 463 59 89, L-V 8 a.m. - 4 p.m.
SERVICE.MA TTEL.COM
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