Fisher-Price N9628 Instruction Sheet

®
®
®
PHYSICAL LEARNING ARCADE SYSTEM
Get up. Get smart. Get going!
It’s a stationary bike, a learning center, and an arcade game system – all rolled into one! Smart Cycle® plugs right into your TV, ready to take kids on learning adventures like no other. As they pedal, favorite character friends guide them through learning discoveries, games, and even exciting races. And now they can do it all with Rumble Action -cool vibrations that add an extra dimension of fun!
Drive
Pedal, steer and learn at your own pace – visit Math Mountain, Shape Lake, Number Fields,Letter Creek and other stops along the way.
Learn
Stop and rest, but don’t stop learning! Use the joystick to rein­force important learning skills with plenty of games and activities – with different levels for growing kids.
Race
Put the pedal to the metal as you race with cars on-screen, against the clock, or with another player!
2
Parts
ed
e
(Wide)
Frame with Console
and Plug-and-Play Cord
Assembly Tool
Front Base
(Wide)
Seat
2 P
2 Pedals
(Left and Right)
Adult assembly is required. Tools needed for assembly:
Phillips screwdriver (not included) and assembly tool (included).
Back Base
ack Bas
(Narrow)
Learning Adventure Game Cartridge
with Key Ring
Handlebar
1
/2" Screws – 4
#10 x 1
(Use in Assembly steps 2 and 3.)
Shown Actual Size
Note: Tighten and loosen all screws with a Phillips screwdriver. Do not over-tighten screws.
#8 x 1" Screws – 6
(Use in Assembly steps 5 and 9.)
3
S
Seat Peg
yc
Seat
eat
Assembly
Front Base
(Wide)
1
Turn to remove the seat peg from
Turn to re
the frame.
• Insert the seat into the slot in the frame.
• Replace the seat peg and turn to secure.
Hint: You can adjust the seat height (higher or lower) for your child's comfort. Simply remove the seat peg and lift or lower the seat. Replace the seat peg to secure the seat.
4
2
Turn the cycle upside down.
Turn the c
• Identify the front base (wide) and the rear base (narrow).
• Fit the front base (wide) into the groove in the front of the frame.
Hint: The front base is designed to fi t easily into the groove in the frame. If it does not fi t, turn the base around so that it curves away from the seat.
• Insert two #10 x 11/2" long screws through the tube in the front base and tighten.
Rear Base
b
in
(Narrow)
Assembly
Console
3
Fit the rear base (narrow) into the groove
• Fit the rear in the rear of the frame.
Hint: The rear base is designed to fi t easily into the groove in the frame. If it does not fi t, turn the base around so that it curves away from the seat.
• Insert two #10 x 11/2" long screws through the tube in the rear base and tighten.
• Set the cycle upright.
4
While tucking the wires into the frame, fi t
While tuck
the console into the frame.
5
Assembly
connect the connector on the handlebar into
!
• Plug the h
an
5
Align the screw holes in the frame and
• Align the sc console. Insert four #8 x 1" screws through the frame and into the console.
• Tighten the screws.
IMPORTANT! For proper function, you must connect the connector on the handlebar into the socket in the console!
the socket in the console
Handlebar
Connector
Socket
6
6
Plug the handlebar connector into the socket in the console.
Hint: The connector will only fi t one way into the socket. If it does not seem to fi t, turn it around and try again!
Assembly
t
ha
t
Tab
Post
7
Place the handlebar, at an angle, onto the
Place the
top of the post.
• Push to insert the tab on the back of the handlebar into the slot in the console.
s
8
Next, push the handlebar forward and
Next,
down in place.
sh
7
Assembly
#
9
Insert two #8 x 1" screws into the handle-
• Insert two bar and tighten.
Hint: If the screws cannot be tightened, you have not assembled the handlebar properly. Remove the handlebar and refer back to Assembly steps 7 and 8.
10
Check to be sure the handlebar is secured
• Check to be
on the console by pulling it up. If you can
remove it, you have not assembled it properly. Please refer back to assembly
steps 6-9.
8
Assembly
TIGHTEN LEFT PEDAL
• Fit the asse
m
COCO
• Locate the l
e
IMPORTANT! Just like a real bicycle, Smart Cycle pedals are not interchangeable (there is a left threaded pedal and a right threaded pedal). It's important to assemble the right pedal on the right side of your Smart Cycle, and the left pedal on the left side. To help you, we’ve stamped and labeled each pedal and pedal axle with an "R" for the right side and an "L" for the left side. To tighten the pedals, you'll need to turn the left pedal counter-clockwise (which is different from how you would normally tighten) and the right pedal clockwise. Be sure to tighten both pedals fi rmly with the enclosed assembly.
Left Pedal
Axle (L)
11
Locate the left pedal marked with an L on the outside end.
• Now, fi nd the left pedal axle marked with an L.
• Fit the threaded end of the left pedal into the hole in the left pedal axle.
• Hand-tighten the left pedal by turning it counter-clockwise.
9
Left Pedal (L)
Assembly Tool
TIGHTEN LEFT PEDAL
COUNTER-CLOCKWISE
12
Fit the assembly tool to the end of the
left pedal. Turn it counter-clockwise to fully tighten.
Hint: You will not be able to tighten the pedal if you have tried to attach the right pedal to the left pedal axle. Remove the pedal and be sure you are attaching the left pedal to the left pedal axle. Be sure to match the letter L on each part.
Right Pedal Axle (R)
TIGHTEN RIGHT PEDAL CLOCKWISE
Assembly Tool
e
se
Right Pedal (R)
13
Assembly
Fit the threaded end of the right pedal
Fit the thr
(marked with an R) into the hole in the right pedal axle (also marked with an R).
• Hand-tighten the right pedal by turning
it clockwise.
10
Assembly Tool
TIGHTEN RIGHT PEDAL CLOCKWISE
14
Fit the assembly tool to the end of the
Fit the as
right pedal. Turn it clockwise to fully tighten.
on
Battery Installation
y
I
• Locate the battery compartment under the frame.
• Loosen the screws in the battery compartment door and remove the door.
• Insert four “D” (LR20) alkaline batteries.
Hint: We recommend using alkaline batteries for longer battery life.
• Replace the battery compartment door and tighten the screws.
• If this product begins to operate erratically, you may need to reset the electronics. Slide the power switch off and then back on.
• When function is slow or stops, or you see a low battery symbol on your TV screen , it’s time for an adult to change the batteries!
• Protect the environment by not disposing of this product with household waste (2002/96/EC). Check your local authority for recycling advice and facilities.
1.5V x 4
“D” (LR20)
Battery Safety Information
attery Safety Informati
In exceptional circumstances, batteries may leak fl uids that can cause a chemical burn injury or ruin your toy. To avoid battery leakage:
• Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
• Insert batteries as indicated inside the battery compartment.
• Remove batteries during long periods of non-use. Always remove exhausted batteries from the toy. Dispose of batteries safely. Do not dispose of the product in a fi re. The batteries inside may explode or leak.
• Never short-circuit the battery terminals.
• Use only batteries of the same or equivalent type, as recommended.
• Do not charge non-rechargeable batteries.
• Remove rechargeable batteries from the toy before charging.
• If removable, rechargeable batteries are used, they are only to be charged under adult supervision.
11
Notice About Epilepsy and Seizures
PLEASE READ THIS NOTICE BEFORE YOU OR YOUR CHILD USE ANY VIDEO GAME.
A very small portion of the population has a condition, which may cause a momentary loss of consciousness when viewing certain kinds of fl ashing lights or patterns that are commonly present in our daily environment. This condition may cause seizures while watching some kinds of television pictures or playing certain video games. Players who have not had any previous seizures may nonetheless have an undetected epileptic condition.
If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g. a seizure or loss of awareness), consult your physician before playing video games. We recom­mend that parents observe their children while they play video games. If you or your child experience any of the following symptoms such as dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of aware­ness, disorientation or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician.
Additionally, please follow these precautions whenever playing a video game:
• Do not sit or stand too close to the television screen. Play as far back from the screen as possible.
• Do not play if you are tired or need sleep.
• Always play in a well lit room.
• Be sure to take a 10-15 minute break every hour while playing.
12
Connecting Smart Cycle
to Your TV
INPUT
White
Yellow
IMPORTANT! Your TV, VCR or DVD player must have audio and video input jacks.
• Place the Smart Cycle® in front of your TV.
• Locate the plug-and-play cord on the front of the cycle.
• Plug the audio-video pins into the match­ing colored input jacks on your TV, VCR or DVD player (Yellow for Video In, White for Audio In).
Hint: We've included a detailed illustration to show how to connect Smart Cycle® to a TV or TV and VCR/DVD player. Please refer to page 26.
AUDIO IN
LEFT
VIDEO IN
®
• Insert the game cartridge into the socket in the side of the cycle. Push to be sure it is fully inserted.
Hint: You can easily attach other cartridges (sold separately and not included) to the key ring.
Note: You can use any Smart Cycle® software with this model, but only cartridges marked “Extreme” will give you the Rumble Action feature.
• Turn your TV, VCR or DVD player power on.
• Slide the power switch on the cycle to on .
• To fi nd the picture on your TV screen, set your TV's, VCR's or DVD player's mode selector to INPUT or VIDEO IN.
Hint: The plug-and-play cord is designed to easily disconnect if it is pulled. Simply connect the matching connectors in the middle of the cord.
13
Getting Started
on the Learning Adventure
Use for steering on the road or in games.
Horn Button
Press to make a selection or hear the horn.
Map Button
Press to see a map of all activities (see page 23).
Handlebar
Exit Button
Press to exit the activities.
Snap Shot Button
Press to make a selection or take "pictures" (see page 16).
Power Switch
Slide the switch to on
or off O.
Joystick
Use to make selections on the menus or in activities.
Travel Journal Button
Press to see the pictures you took along your journey.
14
Customize
Your vehicle
• Use the joystick to choose the type of vehicle you’d like to “drive.”
• Press either handlebar button to make your selection.
• Repeat this process to choose the color of your vehicle, horn sound and a hood ornament style.
• Use the joystick to choose to turn the rumble feature on or off.
• Press either handlebar button to make your selection.
15
Learning
Adventure
Find the objects!
• Pedal the cycle to move down the road.
The faster you pedal the faster you go!
• Use the handlebars to steer.
• Find all the letters, numbers or shapes shown in the upper left of the screen. Simply ride over them. Don't ride over other objects!
Taking Snap Shots
• Press the right handlebar button take snap shots in any activity.
Note: This feature is only available in this (Learning Adventure) activity.
Off Ramps
• Keep traveling down the road and go all the way around the course or head onto an off-ramp for other fun games and activities. Simply bear to the side of the road as you see one approaching.
Hint: If you miss a ramp, you can pedal in reverse to back up.
to
16
Alphabet
Barn
Find the Letters!
• Listen carefully to the letter you need to fi nd.
"Find the upper case G".
• Move the joystick to scroll through choices. Then press either handlebar button to choose a letter.
• Select the correct letter and you complete a word!
• When you’re fi nished with this activity, press the exit button to return to the road. Pedal to the next activity!
“G – Goat”
17
Letter
The
Creek
Word
Catch the letters to spell words!
• Look at the lower left corner of the screen for the word you need to spell. Watch the letter bugs fl y across the screen.
• Use the joystick to move the frog left and right. Then, press either handlebar button to catch the letter bug.
• You have 5 frog lives available in each game. Don't choose the wrong letter or you will lose a life.
• Score points for every word you spell! Look at your score in the lower right corner of the screen.
• When you spell all words correctly on one level, move up to the next level.
Level 1 - Choose the correct letters, but
be careful not to choose a shape or you'll lose a life.
Level 2 - Choose the correct letters, but
be careful not to choose a number or you'll lose a life.
Level 3 - Choose the correct letters, but
be careful not to choose the wrong letter or you'll lose a life.
• When you’re fi nished with this activity, press the exit button to return to the road. Pedal to the next activity!
Frog Lives
Score
Big Race
Pedal as fast as you can to the fi nish line!
• Use the joystick to choose a 1 Player or 2 Player game. Press either handlebar
button to select the game.
1 Player
• Pedal down the road as fast as you can to the fi nish line. Try to speed past the other cars. Get to the fi nish line fi rst and
you win!
18
Shape
Lake
2 Player
• Each player takes a turn. Pedal down the road as fast as you can to the fi nish line. Look at your time.
• Now, it's time for Player 2 to beat your time.
• The player with the fastest time wins.
• When you’re fi nished with this activity, press the exit button to return to the road. Pedal to the next activity!
Nozzle ScoreShape
Match shapes to pop the bubbles!
• Look at the shape inside the nozzle. Use the joystick to aim the nozzle toward the matching shape.
• Press either handlebar button to shoot the shape and "pop" the bubble.
• Hit the matching shape to pop the bubbles and score points! If you hit the wrong shape, the bubble is added to the line up.
Hint: The blowfi sh any bubble shape.
• Try to pop all the bubbles before they reach the bottom. Pop all the bubbles and move on to the next level. The bubbles move faster!
• When you’re fi nished with this activity, press the exit button to return to the road. Pedal to the next activity!
can be used to hit
19
Math
Mountain
Climb Math Mountain!
• Pedal to climb the mountain.
• Then, count how high you went!
• When you’re fi nished with this activity, press the exit button to return to the road. Pedal to the next activity!
20
Number
Bonus
Fields
Timer
Use the tractor to run over numbers in the fi eld before they disappear!
• Use the joystick to move the tractor around the fi eld. Run over the numbers before they disappear.
• When you hit the numbers, you score points! Try to get as many points as you can before time runs out and then move to the next level.
Hint: Pedal the cycle to go faster!
• In each level the numbers disappear faster and there are more obstacles to avoid. Don't hit the obstacles or you'll lose points!
• When you’re fi nished with this activity, press the exit button to return to the road. Pedal to the next activity!
Score
Activity
Complete all the activities and unlock the bonus activity!
• Play a matching game with the ants. Use the joystick to choose a circle. Then, press a handlebar button to fl ip it over.
• Flip another circle to fi nd the match.
• Try to match all the circles.
• When you’re fi nished with this activity, press the exit button to return to the road. Pedal to the next activity!
21
Travel
Journal
See previous
snap shot
• Press the travel journal button . Then use the joystick and handlebar buttons to review and select a snap shot.
See next
snap shot
Stamp Tool
• Next, use the joystick and handlebar buttons to select the stamp tool decorate your picture.
• Choose a stamp with the joystick and handlebar buttons and place it on the snap shot.
• Select the erase button screen and decorate another picture.
Erase
to clear the
to
22
The Map
The Big Race
Shape Lake
Math Mountain
Customize Your Vehicle
Number Fields
• You can travel down the road and head onto an off-ramp to access activities or simply press the map button
to visit any of the activities around the course.
Learning Adventure
Bonus Activity
Letter Creek
Alphabet Barn
23
Troubleshooting Guide
Problem Cause Solution
No image on the TV TV or VCR is not set
to proper input
Press the channel down button on the VCR or TV and check for an INPUT channel below channel 2.
Use the menu system on your TV or VCR to fi nd INPUT or SOURCE. Change to INPUT or SOURCE.
Refer to your TV's or VCR’s instruction manual.
Batteries in the cycle are weak or dead
Battery compartment door is loose
Plug-and-play cord is disconnected
Game cartridge is not fully inserted into slot in cycle
Handlebar connector not plugged into socket in console during assembly
Dust inside the game cartridge Remove the game cartridge
Replace all batteries in the cycle with four, new “D” (LR20) alkaline batteries.
Fully tighten both screws in the battery compartment door.
Make sure both ends of the plug-and-play cords are fully connected to the cycle and your TV or VCR.
Remove the game cartridge from the cycle slot. Replace the cartridge into the slot and push to be sure it is fully inserted.
Remove the handlebar from the console on the frame (loosen and remove the two screws on the front of the handlebar). Plug the handlebar connector into the console socket. Re-assemble the handlebar onto the console on the frame.
from the cycle. Gently blow the dust out of the game cartridge and insert it back into the cycle.
24
Troubleshooting Guide
Problem Cause Solution
Low battery symbol appears on TV screen
Batteries in the cycle are weak Replace the batteries in the
cycle with four, new “D” (LR20) alkaline batteries.
Image is stretched or distorted on a wide screen TV
Wide screen TV aspect ratio set incorrectly
For best picture, do not use a 16:9 aspect ratio (stretched) wide screen setting. This product is designed for a regular screen TV with a 4:3 aspect ratio (display setting). When viewed on a wide screen TV, you will see black bars on the sides of the image. For more information on changing the aspect ratio, refer to your TV owner’s manual.
25
Connecting to a TV
h
Y
ell
or VCR and TV
White
W
Yellow
INPUT
AUDIO IN
LEFT
VIDEO IN
TV
OR
VCR/DVD
TV
Note: Input jacks may be on the back of your TV, VCR or DVD player.
Consumer Information
Safety Tips
• Always sit on the seat.
• Always wear shoes.
• Only one (1) rider at a time.
Notes
• Please keep this owner's manual for future reference, as it contains important information.
• Requires four “D” (LR20) alkaline batteries (not included) for operation.
• Age: 3 years - 6 years.
• This product is intended for indoor use only.
Care
• Wipe with a clean cloth dampened with a mild soap and water solution. Do not use bleach. Do not use harsh or abrasive cleaners. Do not immerse.
• This product has no consumer serviceable parts. Do not take this product apart.
• Periodically check this product for wear and damage and replace any cracked part.
Visit us on line at www.service.fi sher-price.com
Call our Consumer Relations Department, toll-free at 1-800-432-5437, 9 AM - 7 PM EST Monday through Friday and 11 AM - 5 PM EST Saturday. Hearing-impaired consumers using TTY/TDD equipment, please call 1-800-382-7470. Write to us at: Fisher-Price® Consumer Relations, 636 Girard Avenue, East Aurora, New York 14052.
26
Consumer Information
FCC Statement (United States Only)
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help. Note: Changes or modifi cations not expressly approved by the manufacturer responsible for
compliance could void the user's authority to operate the equipment. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.
ICES-003
This Class B digital apparatus complies with Canadian ICES-003. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.
NMB-003
Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada. L’utilisation de ce dispositif est autorisée seulement aux conditions suivantes : (1) il ne doit pas produire de brouillage et (2) l’utilisateur du dispositif doit être prêt à accepter tout brouillage radioélectrique reçu, même si ce brouillage est susceptible de compromettre le fonctionnement du dispositif.
For countries outside the United States: CANADA: Questions? 1-800-432-5437. Mattel Canada Inc., 6155 Freemont Blvd., Mississauga, Ontario L5R 3W2;
www.service.mattel.com. GREAT BRITAIN: Mattel UK Ltd, Vanwall Business Park, Maidenhead SL6 4UB. Helpline: 01628 500303.
www.service.mattel.com/uk AUSTRALIA: Mattel Australia Pty. Ltd., 658 Church Street, Locked Bag #870, Richmond, Victoria 3121 Australia.
Consumer Advisory Service 1300 135 312.
NEW ZEALAND: 16-18 William Pickering Drive, Albany 1331, Auckland. ASIA: Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China.
©2009 Mattel, Inc. All Rights Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc., unless otherwise indicated.
Fisher Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
27
Stretch your mind with
other software titles for
®
your Smart Cycle
Each sold separately and subject to availability.
!
© 2009 Viacom International Inc. All Rights Reserved. Nickelodeon, SpongeBob SquarePants and all related titles,
logos and characters are trademarks of Viacom International Inc. Created by Stephen Hillenburg.
www.fi sher-price.com
PRINTED IN CHINA N9628a-0920
Loading...