Ages: 5+
Players: 2-4
OBJECT
TM
GAME
Chase ‘Em As They Spin… Catch ‘Em Fast To Win!
Catchers
The aliens have launched from their Spaceship
in Flying Saucers and are doing crazy spinning
acrobatics in space! Your mission is to catch them fast
before they whirl to the ground and land on earth. The
first player to catch all of the flying saucers needed
wins the game.
CONTENTS:
1 Spaceship
17 Flying Saucers (5 red, 4 yellow, 4 orange, 4 blue)
4 Catchers (2 pieces per color: Base and Net)
Spaceship
FlyingSaucers
ASSEMBLY OF CATCHERS
Each Catcher consists of 2 pieces: the base and the net.
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Take a NET and wrap it around until the edges meet, then snap the edges together.
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Take a matching-color BASE and, holding it so that the open end is at the top, push it through the net from the
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widest opening through the narrow opening, until the lip of the net is wrapped around the lip of the base.
Net
Base
Repeat the process with the remaining three Catchers.
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ADULT ASSEMBLY REQUIRED
Lip
Lip
BATTERY INFORMATION
Keep these instructions for future reference as they
contain important information.
Only batteries of the same or equivalent type as
•
recommended are to be used.
Batteries are to be inserted with the correct
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polarity.
Exhausted batteries are to be removed from the
•
product.
The supply terminals are not to be short-
•
circuited.
Dispose of batteries safely.
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LET’S GET READY
Place the Spaceship in the center of an open
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playing area with plenty of room to run around.
Each player takes a Catcher.
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Choose your challenge! Each of the three ways to
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play has a different level of challenge—start with the
first level and as you get good at one, test your skill
at the next! All players must agree to the way you
will score, which determines the Flying Saucers you
will catch as you play:
On
Requires 4 “AA” batteries (not included).
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For longer life use only alkaline batteries.
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Protect the environment by not
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disposing of this product with
household waste (2002/96/EC).
Check your local authority for
recycling advice and facilities.
If game malfunctions, check the battery
•
installation.
BATTERIES SHOULD BE CHANGED WHEN
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SOUND DISTORTS OR LAUNCHING ACTION
SLOWS.
BATTERY SAFETY INFORMATION
In exceptional circumstances batteries may leak
fluids that can cause a chemical burn injury or ruin
your product. To avoid battery leakage:
Non-rechargeable batteries are not to be
•
recharged.
Rechargeable batteries are to be removed from
•
the product before being charged (if designed
to be removable).
Rechargeable batteries are only to be charged
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under adult supervision (if designed to be
removable).
Do not mix alkaline, standard (carbon-zinc), or
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rechargeable (nickel-cadmium) batteries.
Do not dispose of this product in a fire. The
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batteries inside may explode or leak.
LOADING THE FLYING SAUCERS
The Flying Saucers are loaded into a Storage
Compartment on the top of the Spaceship. To load
them:
FingerTab
Storage
ReleaseButton
Press the Release Button; the door
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will pop open.
Use the Finger Tab on the door to
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fully open the door.
Push down on the floor of the
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Storage Compartment until
it’s all the way down; it will
automatically stay in place.
Compartment
Door
Catch ANY 5 Flying Saucers.1.
Catch all 4 Flying Saucers that MATCH THE 2.
COLOR of your catcher. NOTE: To play this way,
remove the extra red Flying Saucer and only
load the remaining 16 (4 of each color).
Catch 1 Flying Saucer in EACH COLOR for a 3.
total of 4.
Storage
Compartment
Off
LET’S PLAY
Flip the On/Off switch to the “on” position and get
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ready for lift off! You have 5 seconds before the
Flying Saucers launch.
When the Flying Saucers shoot out of the
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Spaceship, scramble to catch them in your Catcher.
Try to catch the Flying Saucers that will help you
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win. Example: If you’ve decided to match your
Catcher, go for the Flying Saucers of that color only.
WINNING
The first player to catch all of the Flying Saucers
required for the challenge that was chosen at the
beginning of play wins the game!
The first player to catch any 5 Flying Saucers 1.
wins!
The first player to catch 4 Flying Saucers that 2.
match his/her Catcher wins!
The first player to catch 1Flying Saucer of each 3.
color (4 total) wins!
Do not mix old and new batteries.
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Mix up the Flying Saucers and then place them into
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the Storage Compartment.
Close the door and snap shut.
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