HOW TO PLAY CÓMO JUGAR
2-67+ 2-67+
HOW TO PLAY
4. Discard Pile: During play, each player may build up to
four DISCARD piles to the left of his STOCK pile. They can
build up any number of cards in any order in the DISCARD
piles, but may only play the top card.
HOW TO PLAY
The person to the left of the dealer starts.
®
Draw 5 cards from the DRAW pile. If you have a SKIP-BO
®
card or a number 1 card on top of your STOCK pile or in
CONTENTS:
®
1 Skip-Bo
Deluxe
Storage Tin
162 cards (144 cards
numbered 1 through 12
plus 18 SKIP-BO
Remove any blank cards –
these are not used during play.)
1 Score Pad
1 Pencil
4 cards
rough
®
cards.
cards.
blank cards –
used during play.
DELUXE
Card Game
your hand, you may use it to start a BUILDING pile in the
center of the play area. You may then continue by playing
another card from your STOCK pile onto a BUILDING pile. If
you play all 5 cards, draw 5 more and continue playing. If
you can’t make a play or just don’t want to, end your turn by
discarding one of the cards from your hand onto one of your
four DISCARD piles.
e
On your second and succeeding turns, first draw enough
cards to bring your hand back up to 5. You may then add to
the BUILDING piles (always in sequential order) by playing
OBJECT
Be the first player to play all the cards in your STOCK pile
by playing cards in numerical order, 1 through 12.
the top card from your STOCK pile, DISCARD pile or from
your hand. But remember, the winner is the one who plays
all the cards in his/her STOCK pile, so it’s best to always use
the playable cards from that pile first. If the DRAW pile is
Please remove all components from the package and compare
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used up, the cards from the completed BUILDING piles are
shuffled and become the new DRAW pile.
SCORING AND WINNING
You may wish to play several games and keep score:
THE OBJECT
The first player to use up all the cards in his/her STOCK
pile wins.
The winner of each game scores 5 points for each card
remaining in his opponents’ STOCK piles, plus 25 points
for winning the game. The first person to collect 500 points
wins.
LET’S START
After the deck is shuffled, each player draws a card. The
person with the highest card deals. (SKIP-BO® cards don’t
count.) The deal moves to the left after each game. When
there are 2 to 4 players, the dealer deals 30 cards to each
player. With 5 or more players, 20 cards are dealt. The
cards are dealt face down and they become your STOCK
pile. Each player turns the top card of his/her STOCK pile
face up on top of the pile, without looking at any of the
other cards in the pile. The dealer then places the
remainder of the deck face down in the center of the play
area to form the DRAW pile (where you’ll be able to draw
additional cards).
HOW TO SET UP PLAY
In the center area of play, right near the DRAW pile, up to
four BUILDING piles will be created for all players to use
during play. In addition, each player will have in front of
him/her a STOCK pile and up to 4 DISCARD piles. (See
illustration, below.)
IMPORTANT NOTE: BUILDING piles and DISCARD
piles are developed through play (indicated by dotted
lines, below). No cards are in this area at the
beginning of the game. Also, SKIP-BO
®
cards are
wild. This is important.
PLAYER A
PARTNERSHIP
1. If you inadvertently draw too many cards, you must
shuffle the extra cards drawn into your own STOCK pile.
2. If a player draws and plays out of turn and the error is
noticed by another player before this illegal turn is finished,
then the illegal turn stops immediately and play reverts to the
proper order. However, when it becomes the play of the
player who went out of turn, then that player suffers the
penalty of having to play without first drawing from the
DRAW pile. But if a player plays out of turn and completes
his turn without being noticed, the play is considered legal.
Play resumes as normal, starting with the player to the left of
the out-of-turn player.
3. In partnership play, both partners can continue to play
from their remaining DISCARD or STOCK piles even if one of
the STOCK piles is finished.
SPECIAL SITUATIONS
1. If you inadvertently draw too many cards, you must
shuffle the extra cards drawn into your own STOCK pile.
2. If a player draws and plays out of turn and the error is
noticed by another player before this illegal turn is finished,
then the illegal turn stops immediately and play reverts to the
proper order. However, when it becomes the play of the
player who went out of turn, then that player suffers the
penalty of having to play without first drawing from the
DRAW pile. But if a player plays out of turn and completes
his turn without being noticed, the play is considered legal.
Stock Pile
(Player A)
Discard Piles (Player A)
Play resumes as normal, starting with the player to the left
of the out-of-turn player.
3. In partnership play, both partners can continue to play
from their remaining DISCARD or STOCK piles even if one
of the STOCK piles is finished.
Draw Pile
(Both Players)
BOTH PLAYERS
Building Piles (Both Players)
Discard Piles (Player B)
PLAYER B
FURTHER EXPLANATION OF CARD PILES
1. Stock Pile: Each player has one STOCK pile, placed face
down on his right, with the top card of the pile always
turned face-up on top.
2. Draw Pile: After the deal, the remaining cards are placed
face down in the center of the table to form the DRAW pile.
3. Building Piles: During play up to four BUILDING piles
can be started. Only a 1 or a SKIP-BO
BUILDING pile. Each pile is then built up numerically in
sequence, 1 through 12. Since SKIP-BO
®
card can start a
®
cards are wild,
they can start a BUILDING pile, and can be played as any
other number, too. Once a pile of 12 cards has been
completed, it is removed, and a new pile is started in
its place.
Stock Pile
(Player B)
SET-UP NOTE
1. A player’s four DISCARD piles are imaginary until he/she
starts them during play.
2. The BUILDING piles are imaginary until started by players
during the game.
3. Remember: The object of the game is to get rid of the
cards from your (and your partner’s, if playing partnerships)
STOCK piles.
SHORT GAME
For players wishing to play a short version of SKIP-BO
®
, the
dealer deals a STOCK pile of 10 cards to each player. All
other rules remain the same.
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