Fisher-Price N6279 Instruction Sheet

3+
TM
GAME CONTENTS
1 Game board/package 1 Instruction sheet 1 Six-sided die 4 Mover bases (plastic) 4 Mover characters (cardboard) 16 Puzzle tiles
Please remove all components and compare them to the content list. If any items are missing, please call 1-800-524-TOYS (8697). Outside the U.S., please consult your telephone directory for a listing of your local Mattel office.
Road Rally
BEFORE PLAY BEGINS
Lift the top of the package, folding it backwards until it comes to rest on a flat surface. Then, gently fold down the 3 bottom side panels, fully revealing the pop up structures.
Remove puzzle pieces, movers, mover bases, and die from storage structure.
2- 4
TM
Players should choose and assemble their desired mover. Insert the cardboard character movers into the plastic
Storage Structure
Place 4 sets of matching puzzle pieces at designated locations around the board (as shown). A set is 4 puzzle pieces with the same icons. Example: All Checkered Flag icons are located in the lower right corner of puzzles pieces. All Tire icons are located in the upper left corner, etc.
Tires go here!
Tire puzzle pieces fit
in the slots on the roof
of the Casa Della
Tires building.
mover bases.
Checkered Flags here!
Checkered Flag puzzle
pieces fit in the
slots on top of the
Speedway arch.
Tractors here!
Place the Tractor puzzle
pieces between the tractors
in the slot at the base of Frank the Combine.
Piston Cups here!
Put the Piston Cup puzzle pieces in the red rectangle located in the
infield near the trophy.
HOW TO PLAY
1. Each player chooses a mover and gets ready to play. The youngest player goes first.
2. Player #1 places his or her mover on the starting space (see Types of Spaces, below) and rolls the die to learn what color space to which he/she will move.
3. Player #1 moves, clockwise, to the first space that matches the color on the die.
NOTE: Later in the game if a space is occupied, place YOUR MOVER on the next space.
4. When a player lands on a space, he or she can do one of several actions: collect a puzzle piece, lose a turn, or do nothing. (See Types of Spaces)
5. Players take turns rolling the die, moving around the board and collecting puzzle pieces.
NOTE: When collecting puzzle pieces, be sure that a partial (1/4) image of YOUR MOVER is displayed, as well as the appropriate icon.
When players’ puzzles are complete they should create a full image of their matching mover.
Start & Finish
TYPES OF SPACES:
Start/Finish Space
This space begins
and ends the game.
Wild Spaces
Collect any puzzle piece that matches one of the
icons on the Wild Space.
Skid Spaces
Players landing on the
Skid Space lose their
next turn.
Collection Spaces
Players earn puzzle pieces by landing on specific Collection Spaces. Example: When a player lands on a Tire, Tractor, or Piston Cup Space, a Tire, Tractor or Piston Cup puzzle piece can be collected. When players land on, or pass over, the Checkered Flag Space they automatically collect a Checkered Flag puzzle piece. If a player already has that puzzle piece, nothing happens.
Blank Space
No action is taken
on this space.
(color only)
ENDING PLAY
The first player to collect all the pieces, complete their puzzle and cross the finish line wins the game. Occasionally, a player will reach the Finish Space without having collected all the puzzle pieces. In this case, the player shall continue play, moving on around the racetrack until he or she gets the needed puzzle piece. If another player reaches the finish space with all of his or her puzzle pieces, that player wins the game.
FOR ADVANCED PLAYERS
Play the game as before, but with this addition. When a player lands on ANY space displaying a Tire or Piston Cup, he or she must earn their puzzle piece by turning the matching dial 1/4 turn in a clockwise direction.
If the appropriate image appears, take a puzzle piece from the designated area. If the appropriate image does NOT appear after a 1/4 turn of the dial, the player does NOT get a puzzle piece and the play continues with
Turn Clockwise
the next player.
AFTER PLAYING
To avoid damaging the pop-up game board when closing it for storage, follow these directions.
Place the puzzle pieces, movers, and die in the designated storage area. Then, carefully lift the
1/4 Turn
Close Carefully
(3) side panels of the game board to re-create the bottom of the box/package. Then, lift the bottom, holding the panels in place, and gently insert them inside the lid of the package, which should be resting on the flat playing surface.
© Disney/Pixar © 2008 Mattel, Inc. All Rights Reserved.
Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245 U.S.A. Consumer Relations 1 (800) 524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303 Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312.
CONSUMER INFORMATION
Need Assistance? Visit service.mattel.com or call 1-800-524-8697
(US and Canada only), M-F 9AM - 7PM & SAT 11AM - 5PM, Eastern.
SERVICE.MATTEL.COM
N6279-0920
GAMES
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