• Please keep these instructions for future reference as they
contain important information.
• Software installation should be done by an adult.
• For proper use of this product we recommend that your
computer meet minimum system requirements (see page 3).
• Install Computer Cool School™ software (sold separately)
BEFORE installing this or any other Computer Cool School™
software (not included).
• This software includes a Parent Tips folder full of activities you
can do with your child. After installing the software, you can
fi nd the Parent Tips by clicking, in order, the following items:
Start>Programs>Fisher-Price>Computer Cool School>Parental
Tips. Refer to page 6.
• This product must be used with listed Information Technology
Equipment (I.T.E.).
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Minimum System Requirements
Operating System ........................... Microsoft® Windows Vista™
USB port ......................................... 1.1
Recommended: Printer, Internet Connection (for software updates)
or Windows XP
DirectX9.0c compatible
CD or DVD drive
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Install/Uninstall
Installing Software
• Before inserting the CD-ROM, insert the USB cord from
Computer Cool School
your computer.
• If you have multiple logons on your computer, be sure the
logon you are using has Administrator privileges. You will
need Administrator privileges to install this software.
• Insert the SpongeBob’s Classroom CD into the CD-ROM or
DVD drive of your computer.
• The software installer launches automatically. Follow the
on-screen instructions to complete installation.
Note: You need to install all components to use this software.
• If installation of the software does not launch automatically,
go to the “Start” menu, click on “Run” and type “D:\setup”.
Note: If you are using Windows Vista
your computer after installing the software.
Uninstalling Software
• Click on the following items (in order):
- “Start” menu on your computer taskbar
- “Programs”
- “Fisher-Price”
- “Computer Cool School”
- “Uninstall SpongeBob’s Classroom”
™
keyboard into the USB port on
™
, you will need to restart
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Sign-In
SpongeBob’s Classroom
Sign-In Screen
• On the sign-in screen, fi rst click on a highlighted area on
the chalkboard.
• Then, type your name and click on a picture.
Note: If you have already created a sign-in, simply click on your
name to enter the main classroom. If you do not want to create a
sign-in, click the green arrow to enter as a guest. You will not be
able to save any work when signed in as a guest.
• Click on the trash can to erase a name from the chalkboard. If
you erase a name, you will lose any work saved under that name.
• On the software selection screen, click on SongeBob’s door to go
to the classroom.
Note: The other doors on the software selection screen are
only active if you have purchased and installed additional
software titles.
Software Selection Screen
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Parent Tips
The Parent Tips folder cannot be accessed when you
are using the Computer Cool School™ program.
Please be sure to exit the program fi rst.
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3
1
• To access the Parent Tips folder go to:
1
Start
2
Programs
3
Fisher-Price
4
Computer Cool School
5
Parental Tips
6
SpongeBob’s Classroom Parental Tips
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5
6
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Parent Tips
Learning Center Links
• From the Parent Tips main screen, click on any link to access
that learning center’s section.
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Parent Tips
• Each learning center section contains information on many
activities you can do with your child.
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Classroom
Exit Button
SpongeBob’s Door
• To enter the classroom, fi rst sign-in (see page 5). Next, on the
software selection screen, click on SpongeBob’s door to go to
the classroom.
• On the classroom screen, move the pen on the tablet to explore
the classroom. Press the tip of the pen straight down and then
release to make selections.
HINT: You can also use your computer mouse.
• Press any learning center button on the Computer Cool School™
keyboard to enter an activity.
• Click on the exit button to return to the software selection screen.
Classroom ScreenSoftware Selection Screen
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Reading and Writing Center
Writing Icon
Repeat Button
Back Arrow
Reading Center
• Listen as the narrator reads the story.
Note: Click on the repeat button to read that page again.
• Turn the page to continue the story. Click on an arrow on the
bottom of the page.
• Press a letter or number on the keyboard to hear the name of
that letter or number.
• Click on a sticker on any page and drag it onto the picture.
• From the reading center, click on the writing icon to practice
writing letters, numbers and words!
• When fi nished, press the classroom button on the
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
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Forward Arrow
Stickers
Page 11
Reading and Writing Center
Reading Icon
Writing Center
• Watch the screen to see how to write the letter, number or word.
Listen to the letters, numbers or words before you write them.
Note: For younger preschoolers, place the writing templates
under the writing tablet cover to trace the letters.
• Write the letter, number or word on the writing tablet.
• Press the Erase button
keyboard to clear the screen and practice again.
• Click on the arrows to practice a different letter, number or word.
on the Computer Cool School™
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Reading and Writing Center
Note: You can also press a letter or number on the keyboard.
Press the same button twice to shift from upper case to lower
case, or press and hold the SHIFT key with the letter button!
• When fi nished, click on the reading icon to return to the
storybook. Press the classroom button
Cool School™ keyboard to return to the classroom or press
another learning center button for a different activity.
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on the Computer
Page 13
Math Center
Levels
• Choose level 1, 2 or 3. Click on your choice with the pen.
• Help SpongeBob catch all the coins from the register before the
Krusty Krab opens.
• Listen for the type of coin you have to catch. Use your pen to
move SpongeBob under the falling coins.
Level 1 – Catch 1 or 5 cent coins.
Level 2 – Catch 10 or 25 cent coins.
Level 3 – Catch 1, 5, 10 or 25 cent coins. Listen carefully for
• Catch as many coins as you can before time runs out.
• Help count the coins you caught to see how much money
• When fi nished, press the classroom button
coin you need, it can change fast!
you collected.
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
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on the
Page 14
Art Center
• Use the pen and the writing tablet to draw pictures.
• Press the buttons above the writing tablet on the Computer Cool
School™ keyboard to customize your pictures.
Backgrounds – Press this button
image for your picture.
to choose a background
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Art Center
Tools – Press this button
pencil, marker, paintbrush, spray paint or erasers.
Colors – Press this button to choose the color for your tool.
to choose an effect for your pen:
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Art Center
Stampers – Press this button
“stamp” on your picture.
Hint: You can also “stamp” letters or numbers onto your picture.
First, type letters or numbers on Computer Cool School™
keyboard. Then click the pen to place your picture.
Erase – Press this button
a new one.
Note: This button will erase the entire drawing. If you want to
erase part of your picture, press the Tools button and choose
the pencil eraser.
to select different images to
to erase your picture and start
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Art Center
Print + – Press this button
them in the Gallery.
Note: To open a saved picture, press the Print + button
and click on Gallery.
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
to print your pictures or save
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on the
Page 18
Music Center
Scale
Song Select
Buttons
Instrument
Select Arrows
Tempo
Buttons
• Click on an instrument to learn about it and hear the different
notes it plays.
• Click on the 1, 2 or 3 button for a song to play along. Click on
any of the instruments during the song to turn them on or off.
Note: You can also press the letters on the keyboard to play
along with the selected instrument.
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Music Center
• Click on the drum buttons at the bottom of the screen to change
the tempo of the song to slow, medium or fast.
• Click on the 1, 2 or 3 button again to stop the song.
• Choose an instrument to play a scale. Click on the instrument
select arrows to choose an instrument. Then, click on a note on
the scale to hear that instrument play it.
Note: You can also press the letters on the keyboard to hear
different notes from that instrument.
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
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on the
Page 20
Science Center
• Choose an object for your experiment.
• Use your pen to choose if the item will fl oat or sink, weighs
more or less than Patrick and if it is a soft or hard object.
• When you fi nish your experiment, choose a different object.
Note: Click the arrows on the bottom of the screen for
more objects.
• Click on the mystery game button to do the experiment with a
mystery object, then guess what it is!
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Field Trip
• Press the fi eld trip button
keyboard to take a fi eld trip to the jellyfi sh fi elds.
• Click on any item with the pen to explore the jellyfi sh fi elds!
Click on the bubbles or the jellyfi sh for a game or activity.
After the
game or activity, click on the
explore screen.
Hint: Move the pen or mouse to the left and right edges of the
screen to explore even more in the jellyfi sh fi elds.
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
on the Computer Cool School™
to go back to the
on the
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Consumer Information
Consumer Assistance
For technical assistance with this product call 1-888-892-6123
or visit www.service.fi sher-price.com and enter the product
number: M7943 in the guided search box. Write to us at:
Fisher-Price® Consumer Relations, 636 Girard Avenue,
East Aurora, New York 14052.