• Please keep these instructions for future reference as they
contain important information.
• Software installation should be done by an adult.
• For proper use of this product we recommend that your
computer meet minimum system requirements (see page 3).
• Install Computer Cool School™ software (sold separately)
BEFORE installing this or any other Computer Cool School™
software (not included).
• This software includes a Parent Tips folder full of activities you
can do with your child. After installing the software, you can
fi nd the Parent Tips by clicking, in order, the following items:
Start>Programs>Fisher-Price>Computer Cool School>Parental
Tips. Refer to page 6.
• This product must be used with listed Information Technology
Equipment (I.T.E.).
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Minimum System Requirements
Operating System ........................... Microsoft® Windows Vista™
USB port ......................................... 1.1
Recommended: Printer, Internet Connection (for software updates)
or Windows XP
DirectX9.0c compatible
CD or DVD drive
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Install/Uninstall
Installing Software
• Before inserting the CD-ROM, insert the USB cord from
Computer Cool School
your computer.
• If you have multiple logons on your computer, be sure the
logon you are using has Administrator privileges. You will
need Administrator privileges to install this software.
• Insert the Scooby-Doo’s Classroom CD into the CD-ROM or
DVD drive of your computer.
• The software installer launches automatically. Follow the
on-screen instructions to complete installation.
Note: You need to install all components to use this software.
• If installation of the software does not launch automatically,
go to the “Start” menu, click on “Run” and type “D:\setup”.
Note: If you are using Windows Vista
your computer after installing the software.
Uninstalling Software
• Click on the following items (in order):
- “Start” menu on your computer taskbar
- “Programs”
- “Fisher-Price”
- “Computer Cool School”
- “Uninstall Scooby-Doo’s Classroom”
™
keyboard into the USB port on
™
, you will need to restart
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Sign-In
Scooby-Doo’s Classroom
Sign-In Screen
• On the sign-in screen, fi rst click on a highlighted area on
the chalkboard.
• Then, type your name and click on a picture.
Note: If you have already created a sign-in, simply click on your
name to enter the main classroom. If you do not want to create a
sign-in, click the green arrow to enter as a guest. You will not be
able to save any work when signed in as a guest.
• Click on the trash can to erase a name from the chalkboard. If
you erase a name, you will lose any work saved under that name.
• On the software selection screen, click on Scooby-Doo’s door to
go to the classroom.
Note: The other doors on the software selection screen are
only active if you have purchased and installed additional
software titles.
Software Selection Screen
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Parent Tips
The Parent Tips folder cannot be accessed when you
are using the Computer Cool School™ program.
Please be sure to exit the program fi rst.
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4
3
1
• To access the Parent Tips folder go to:
1
Start
2
Programs
3
Fisher-Price
4
Computer Cool School
5
Parental Tips
6
Scooby-Doo’s Classroom Parental Tips
6
5
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Parent Tips
Learning Center Links
• From the Parent Tips main screen, click on any link to access
that learning center’s section.
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Parent Tips
• Each learning center section contains information on many
activities you can do with your child.
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Classroom
Scooby-Doo’s Door
• To enter the classroom, fi rst sign-in (see page 5). Next, on
the software selection screen, click on Scooby-Doo’s door to
go to the classroom.
• On the classroom screen, move the pen on the tablet to explore
the classroom. Press the tip of the pen straight down and then
release to make selections.
HINT: You can also use your computer mouse.
• Press any learning center button on the Computer Cool School™
keyboard to enter an activity.
• Click on the exit button to return to the software selection screen.
Exit Button
Classroom ScreenSoftware Selection Screen
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Reading and Writing Center
Writing Icon
Repeat Button
Back Arrow
Reading Center
• Listen as the narrator reads the story.
Note: Click on the repeat button to hear the page read again.
• Turn the page to continue the story. Click on an arrow on the
bottom of the page.
• Press a letter or number on the keyboard to hear the name of
that letter or number.
• Click on a sticker on any page and drag it onto the picture.
• From the reading center, click on the writing icon to practice
writing letters, numbers or words!
• When fi nished, press the classroom button on the
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
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Forward Arrow
Stickers
Page 11
Reading and Writing Center
Reading Icon
Writing Center
• Watch the screen to see how to write the letter, number or
word. Listen for the letters, numbers or words before you
write them.
Note: For younger preschoolers, place the writing templates
under the writing tablet cover to trace the letters.
• Write the letter, number or word on the writing tablet.
• Press the Erase button
keyboard to clear the screen and practice again.
• Click on the arrows to practice a different letter, number
or word.
on the Computer Cool School™
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Reading and Writing Center
Note: You can also press a letter or number on the keyboard.
Press the same button twice to shift from upper case to lower
case, or press and hold the SHIFT key with the letter button!
• When fi nished, click on the reading icon to return to the storybook. Press the classroom button
School™ keyboard to return to the classroom or press another
learning center button for a different activity.
on the Computer Cool
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Math Center
Levels
• Choose level 1, 2 or 3. Click on your choice with the pen.
• Help Scooby and Shaggy collect all the lunch bags they need to
make a sandwich. Use your pen to steer their skateboard down
the hallway.
Level 1 – Count by ones to collect the lunch bags.
Level 2 – Count by tens to collect the lunch bags.
Level 3 – Count by twos to collect the lunch bags.
• Check your time at the end to see how fast you were!
Hint: Collect the lunch bags with the arrows on them for
a speed boost.
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
13
Timer
on the
Page 14
Art Center
• Use the pen and the writing tablet to draw pictures.
• Press the buttons above the writing tablet on the Computer Cool
School™ keyboard to customize your pictures.
Backgrounds – Press this button
image for your picture.
to choose a background
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Art Center
Tools – Press this button
pencil, marker, paintbrush, spray paint or erasers.
Colors – Press this button to choose the color for your tool.
to choose an effect for your pen:
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Art Center
Stampers – Press this button
“stamp” on your picture.
Hint: First, type letters or numbers on Computer Cool School™
keyboard. Then click the pen to place your picture. You can also
“stamp” letters or numbers onto your picture .
Erase – Press this button
a new one.
Note: This button will erase the entire drawing. If you want to
erase part of your picture, press the Tools button and choose
the pencil eraser.
to select different images to
to erase your picture and start
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Art Center
Print + – Press this button
them in the Gallery.
Note: To open a saved picture, press the Print + button
and click on Gallery.
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
to print your pictures or save
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on the
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Music Center
Object
Keyboard
Beat Track Buttons
• First, click on the 1, 2 or 3 button to choose a beat track.
You will need to choose a beat track to continue.
• Click on objects in the room to record spooky sounds on
the beat track.
• Listen to your custom tune as the beat track repeats.
• Click on more objects to add to the beat track as it repeats.
Notes:
- Your sounds are erased when you click on a new beat track.
- You can also press the letters on the keyboard to play more
spooky sounds with the music.
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
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Science Center
• Help Scooby and Shaggy fi nd clues in the science lab.
• Compare the photo to the items in the science lab. Click on the
items in the science lab that are not in the photo.
• Click on each monster that matches your clues. Narrow down
the choices until you fi nd the right monster!
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
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Monster
on the
Page 20
Field Trip
• Press the fi eld trip button
keyboard to take a fi eld trip to the fair.
• Click on any item with the pen to explore the fair! Click on the
balloons or water pump for a game or activity. After the game
or activity, click on the
Hint: Move the pen or mouse to the left and right edges of the
screen to explore even more at the fair!
• When fi nished, press the classroom button
Computer Cool School™ keyboard to return to the classroom
or press another learning center button for a different activity.
on the Computer Cool School™
to go back to the explore screen.
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Consumer Information
Consumer Assistance
For technical assistance with this product call 1-888-892-6123
or visit www.service.fi sher-price.com and enter the product
number: M7943 in the guided search box. Write to us at:
Fisher-Price® Consumer Relations, 636 Girard Avenue,
East Aurora, New York 14052.