ELECTRONIC
14+
2-10
™
GAME
Contents:
1 Figure
1 Round Prop
1 Rectangular Prop
1 Scoreboard
2 Dry-Erase Markers
1 Wipe Cloth
1 Rules
Please remove all components from the container and compare them to the contents list. If any
items are missing, please call 1-800-524-8697. Outside the U.S., please consult your telephone
directory for a listing of your local Mattel office.
Keep these instructions for future reference as they contain important information.
CAUTION: MAKE SURE THE MARKER YOU ARE USING IS ERASABLE. TEST BY MAKING A MARK ON THE PLASTIC
SURFACE IN AN INCONSPICUOUS PLACE, SUCH AS INSIDE THE ROUND PROP. To avoid staining, only use a
dry-erase marker similar to the ones supplied. Clean after and during play with a soft rag.
OBJECT
Be the first team to reach 15 points by correctly answering clues drawn on the
PICTIONARY MAN™ and his props!
BEFORE PLAYING
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Open the battery compartment door
located on the bottom of the right foot
and insert 3 “AAA” batteries. Turn power
switch from “0” to “I.”
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LET’S PLAY
Divide players into 2 teams. The team that
goes first will be Team 1.
Each team selects who will be the Picturist—
the player who will draw the clues on their
first turn. The role of Picturist will rotate
amongst the team players on each turn
throughout the game.
Team 1’s Picturist turns over Pictionary Man
so that he or she can read the electronic display.
Push the large button(1).
™
1 = Large Button
l / 0 = On / Off
1
2
2 = Small Button
Pictionary Man™ will randomly select a category. If the category is People or Titles, you will also
see a secondary hint to help further identify the category. The Picturist reads the category and
hint (if given) out loud.
PICTIONARY MAN
™
CATEGORIES
PEOPLE (Character, Celebrity, History)
ACTIONS
TITLES (Movie, Music, TV)
ROLE PLAY (Occupations and Pastimes)
MISCELLANEOUS
The Picturist then pushes the large button(1) again to see the clue. After a brief delay for you to
think about what you want to draw, the timer will start and the action begins!
Using Pictionary Man™ and his props, the Picturist starts to draw while his or her teammates
shout out possible answers. Did your team get it right? Push the large button(1) to stop the timer
and confirm the correct answer. Your team scores 1 point and play passes to Team 2.
If your team doesn’t guess correctly, you score no
points and play passes to Team 2.
Play continues with each team alternating turns.
Keep score with the scoreboard contained in the
rectangular prop by marking one square for each
point scored.
PICTIONARY MAN™ DOS AND DON’TS
YOU CAN...
• Be creative!
• Draw on the props.
• Act out the answer using Pictionary Man™ and his props.
• Use symbols (a question mark, exclamation point, etc.)
• Draw anything related to the answer, no matter how tenuous the link.
• Break words down into a number of syllables.
• Draw “dock” for “doc,” or “flu” for “flue,” etc.
YOU CANNOT...
• Use “ears” for “sounds like.”
• Use dashes to show the number of letters in the word.
• Use letters or numbers.
• Speak to your teammates.
• Use sign language.
NOTE: Around 10 seconds before time is up, the timer will begin ticking faster
to warn players that they are running out of time.
CHALLENGE ROUND
After 7 turns, Pictionary Man™ will announce a Challenge Round. In a Challenge
Round, each team sees the category to be played and bids how many answers
they can guess correctly in the time allowed. If your team is falling behind,
here’s your chance to catch up.