Fisher-Price K6690 Instruction Sheet

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Ocean Adventure
Ocean Adventure
Ocean Adventure
Ocean Adventure
P
HYSICAL LEARNING ARCADE SYSTEM
K6690 L5502
TM
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Cycle Controls
Use for steering on the road or in games.
Horn Button
Press to make a selection or hear the horn.
Map Button
Press to see a map of all activities (see page 10).
Handlebar
Exit Button
Press to exit the activities.
Snap Shot Button
Press to make a selection or take "pictures" (see page 4).
Power Switch
Slide the switch to on or off O.
Joystick
Use to make selections on the menus or in activities.
Travel Journal Button
Press to see the pictures you took along your journey.
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Getting
Started
The Dock
• Please keep these instructions for future reference, as it contains important information.
• Insert the game cartridge into the socket in the side of the cycle. Push to be sure it’s fully inserted.
• Turn your TV or VCR power on.
• Slide the power switch on the cycle to on .
• To find the picture on your TV screen, set your TV’s or VCR’s mode selector to INPUT or VIDEO IN.
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• Use the joystick to choose the type of vehicle you’d like to “drive.”
• Press either handlebar button to make your selection.
• Repeat this process to choose the color, a hood ornament and horn sound for your vehicle.
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Ocean
Adventure
Find the objects
• Pedal the cycle to move down the road. The faster you pedal the faster
you go!
• Use the handlebars to steer.
• Find all the objects shown in the upper left of the screen. Simply drive into them. Don’t bump into the other objects.
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Taking Snap Shots
• Press the right handlebar button to take snap shots in any activity.
Off Ramps
• Keep traveling down the road and go all the way around the course or head onto an off-ramp for other fun games and activities. Simply bear to the side of the road as you see one approaching.
Hint: If you miss your ramp, you can pedal in reverse to back up.
Page 5
Kelp
Forest
Jellyfish
Fields
Try to find Gary the Snail and
learn about sea creatures.
• Use the joystick to choose one of the sea creatures on the screen. Press a handlebar button to make your selection.
• Learn facts about the sea creature you chose and see if Gary the Sail is hiding there too.
• When you’re finished with this activity, press the exit button to return to the road. Pedal to the next activity.
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Timer ScoreLives
Pick up trash in the field but
don’t get stung by jellyfish!
• Use the joystick to move SpongeBob around the field. Run over the trash before time runs out.
• When you pick up trash, you score points! You get one point for each level you complete. Try to finish all nine levels.
• Don’t get stung by the jellyfish or you lose a life.
• Loose all your lives and you’ll have to start over.
• When you’re finished with this activity, press the exit button to return to the road. Pedal to the next activity.
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Page 6
Goo Lagoon
Pedal as fast as you can
to the finish line!
• Use the joystick to choose 1 Player or 2 Player game. Press either handlebar button to select the game.
1 Player
• Pedal down the road as fast as you can to the finish line. Try to speed past the other characters. Get to the finish line first and you win!
2 Player
• Each player takes a turn. Pedal down the road as fast as you can to the finish line. Look at your time.
• Now it’s time for Player 2 to beat your time.
• The player with the fastest time wins.
• When you’re finished with this activity, press the exit button to return to the road. Pedal to the next activity.
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Page 7
Sandy’s
Treedome
The
Pineapple
Karate Moves
Help SpongeBob practice
karate moves.
• Use the joystick to choose a karate move for SpongeBob to practice. Press a handlebar button to make your selection. Watch SpongeBob practice the karate move.
• Choose the glove to see a combination of moves!
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ScoreLivesWord
Pop bubbles to complete words.
• Look at the word in the lower left corner of the screen. This is the word you’ll need to spell. You have five lives to spell words correctly in each level of play.
• Watch the letter bubbles fly overhead. Use the joystick to move SpongeBob left and right. Then, press either handlebar button and SpongeBob jumps up to pop the letter bubble.
• When you spell a word, you score points! Look at your score in the lower right corner of the screen. If you choose an incorrect letter you loose a life.
• When you spell all words correctly on one level, move up to the next level. The words are longer and the bubbles fly faster!
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Page 8
The Krusty
Krab
Bonus
Activity
Timer
Collect change but don’t get
pinched by Mr. Krabs.
• Use the joystick to move SpongeBob and collect coins. Get as many coins as you can before time runs out.
• Don’t get pinched by Mr. Krabs or you lose coins.
• Look at how many coins you’ve collected in the lower right corner of the screen.
• When you’re finished with this activity, press the exit button to return to the road. Pedal to the next activity.
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Coins
• To visit here, you need to visit all of the activities around the road and complete the first level of each game.
• Watch SpongeBob’s emotional reunion with Gary the Snail!
• When you’re finished with this activity, press the exit button to return to the road. Pedal to the next activity.
Page 9
Travel Journal
See previous
snap shot
• Press the travel journal button . Then use the joystick and handlebar buttons to review and select a snap shot.
See next
snap shot
9
Stamp Tool
• Next, use the joystick and handlebar buttons to select the stamp tool to decorate your picture.
• Choose a stamp with the joystick and handlebar buttons and place it on the snap shot.
• Select the erase button to clear the screen and decorate another picture.
Erase
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Page 10
The Map
The Dock
Ocean
Adventure
Bonus
Activity
The Krusty Krab
• You can travel down the road and head onto an off-ramp to access activities or simply press the map button to visit any of the activities around the course.
Kelp Forest
Jellyfish Fields
The Pineapple
Goo
Lagoon
Sandy’s
Treedome
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Care
• Wipe with a clean cloth dampened with a mild soap and water solution. Do not immerse.
• This product has no consumer serviceable parts. Do not take this product apart.
• Protect the environment by not disposing of this product with household waste (2002/96/EC). Check your local authority for recycling advice and facilities (Europe only).
Consumer Information
Visit us on line at
www.service.sher-price.com
Call our Consumer Relations Department, toll-free at 1-800-432-5437, 9 AM - 7 PM EST Monday through Friday and 11 AM - 5 PM EST Saturday. Hearing-impaired consumers using TTY/TDD equipment, please call 1-800-382-7470. Write to us at: Fisher-Price® Consumer Relations, 636 Girard Avenue, East Aurora, New York 14052.
GREAT BRITAIN: Mattel UK Ltd, Vanwall Business Park, Maidenhead SL6 4UB. Helpline: 01628 500303. www.service.mattel.com/uk
For countries outside the United States: CANADA: Questions? 1-800-432-5437. Mattel Canada Inc., 6155 Freemont Blvd.,
Mississauga, Ontario L5R 3W2; www.service.mattel.com. AUSTRALIA: Mattel Australia Pty. Ltd., 658 Church Street, Locked Bag #870,
Richmond, Victoria 3121 Australia. Consumer Advisory Service 1300 135 312.
NEW ZEALAND: 16-18 William Pickering Drive, Albany 1331, Auckland. ASIA: Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City,
Tsimshatsui, HK, China.
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2007 Mattel, Inc. All Rights Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc.
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TM
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Stretch your mind with
other software titles for
your Smart CycleTM!
Each sold separately and subject to availability.
©2007 Viacom International, Inc. All Rights Reserved. Dora the Explorer, Go Diego Go,
SpongeBob SquarePants and all related titles, logos and characters are trademarks of
Viacom International, Inc. SpongeBob SquarePants created by Stephen Hillenburg.
PRINTED IN CHINA K6690a-0920
www.fisher-price.com
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