Press to see a map of all
activities (see page 10).
Handlebar
Exit Button
Press to exit
the activities.
Snap Shot Button
Press to make a selection
or take "pictures" (see
page 4).
Power Switch
Slide the switch
to on or off O.
Joystick
Use to make selections on
the menus or in activities.
Travel Journal Button
Press to see the pictures you
took along your journey.
2
Page 3
Getting
Started
The Dock
• Please keep these instructions for
future reference, as it contains
important information.
• Insert the game cartridge into the
socket in the side of the cycle. Push
to be sure it’s fully inserted.
• Turn your TV or VCR power on.
• Slide the power switch on the
cycle to on .
• To find the picture on your TV screen,
set your TV’s or VCR’s mode selector
to INPUT or VIDEO IN.
3
• Use the joystick to choose the type
of vehicle you’d like to “drive.”
• Press either handlebar button to
make your selection.
• Repeat this process to choose the
color, a hood ornament and horn
sound for your vehicle.
TM
Page 4
Ocean
Adventure
Find the objects
• Pedal the cycle to move down the
road. The faster you pedal the faster
you go!
• Use the handlebars to steer.
• Find all the objects shown in the
upper left of the screen. Simply
drive into them. Don’t bump into
the other objects.
4
Taking Snap Shots
• Press the right handlebar button
to take snap shots in any activity.
Off Ramps
• Keep traveling down the road and go all
the way around the course or head onto
an off-ramp for other fun games and
activities. Simply bear to the side of the
road as you see one approaching.
Hint: If you miss your ramp, you can
pedal in reverse to back up.
Page 5
Kelp
Forest
Jellyfish
Fields
Try to find Gary the Snail and
learn about sea creatures.
• Use the joystick to choose one of
the sea creatures on the screen.
Press a handlebar button to make
your selection.
• Learn facts about the sea creature you
chose and see if Gary the Sail is hiding
there too.
• When you’re finished with this activity,
press the exit button to return to
the road. Pedal to the next activity.
5
TimerScoreLives
Pick up trash in the field but
don’t get stung by jellyfish!
• Use the joystick to move SpongeBob
around the field. Run over the trash
before time runs out.
• When you pick up trash, you score
points! You get one point for each
level you complete. Try to finish all
nine levels.
• Don’t get stung by the jellyfish or you
lose a life.
• Loose all your lives and you’ll have to
start over.
• When you’re finished with this activity,
press the exit button to return to
the road. Pedal to the next activity.
TM
Page 6
Goo Lagoon
Pedal as fast as you can
to the finish line!
• Use the joystick to choose 1 Player
or 2 Player game. Press either
handlebar button to select the game.
1 Player
• Pedal down the road as fast as you
can to the finish line. Try to speed
past the other characters. Get to the
finish line first and you win!
2 Player
• Each player takes a turn. Pedal down
the road as fast as you can to the finish
line. Look at your time.
• Now it’s time for Player 2 to beat
your time.
• The player with the fastest time wins.
• When you’re finished with this activity,
press the exit button to return to
the road. Pedal to the next activity.
6
Page 7
Sandy’s
Treedome
The
Pineapple
Karate Moves
Help SpongeBob practice
karate moves.
• Use the joystick to choose a karate
move for SpongeBob to practice.
Press a handlebar button to make
your selection. Watch SpongeBob
practice the karate move.
• Choose the gloveto see a
combination of moves!
7
ScoreLivesWord
Pop bubbles to complete words.
• Look at the word in the lower left corner
of the screen. This is the word you’ll
need to spell. You have five lives to spell
words correctly in each level of play.
• Watch the letter bubbles fly overhead.
Use the joystick to move SpongeBob left
and right. Then, press either handlebar
button and SpongeBob jumps up to
pop the letter bubble.
• When you spell a word, you score
points! Look at your score in the lower
right corner of the screen. If you choose
an incorrect letter you loose a life.
• When you spell all words correctly on
one level, move up to the next level.
The words are longer and the bubbles
fly faster!
TM
Page 8
The Krusty
Krab
Bonus
Activity
Timer
Collect change but don’t get
pinched by Mr. Krabs.
• Use the joystick to move SpongeBob
and collect coins. Get as many coins
as you can before time runs out.
• Don’t get pinched by Mr. Krabs or you
lose coins.
• Look at how many coins you’ve
collected in the lower right corner of
the screen.
• When you’re finished with this activity,
press the exit button to return to
the road. Pedal to the next activity.
8
Coins
• To visit here, you need to visit all
of the activities around the road and
complete the first level of each game.
• Watch SpongeBob’s emotional reunion
with Gary the Snail!
• When you’re finished with this activity,
press the exit button to return to
the road. Pedal to the next activity.
Page 9
Travel Journal
See previous
snap shot
• Press the travel journal button .
Then use the joystick and handlebar
buttons to review and select a
snap shot.
See next
snap shot
9
Stamp Tool
• Next, use the joystick and handlebar
buttons to select the stamp tool
to decorate your picture.
• Choose a stamp with the joystick
and handlebar buttons and place
it on the snap shot.
• Select the erase button to
clear the screen and decorate
another picture.
Erase
TM
Page 10
The Map
The Dock
Ocean
Adventure
Bonus
Activity
The Krusty Krab
• You can travel down the road and head onto an off-ramp to access
activities or simply press the map button to visit any of the
activities around the course.
Kelp Forest
Jellyfish Fields
The Pineapple
Goo
Lagoon
Sandy’s
Treedome
10
Page 11
Care
• Wipe with a clean cloth dampened with a mild soap and water solution.
Do not immerse.
• This product has no consumer serviceable parts. Do not take this product apart.
• Protect the environment by not disposing of this product with household
waste (2002/96/EC). Check your local authority for recycling advice and
facilities (Europe only).
Consumer Information
Visit us on line at
www.service.sher-price.com
Call our Consumer Relations Department, toll-free at 1-800-432-5437,
9 AM - 7 PM EST Monday through Friday and 11 AM - 5 PM EST Saturday.
Hearing-impaired consumers using TTY/TDD equipment, please call
1-800-382-7470. Write to us at: Fisher-Price® Consumer Relations,
636 Girard Avenue, East Aurora, New York 14052.
GREAT BRITAIN: Mattel UK Ltd, Vanwall Business Park, Maidenhead SL6 4UB.
Helpline: 01628 500303. www.service.mattel.com/uk
For countries outside the United States:
CANADA: Questions? 1-800-432-5437. Mattel Canada Inc., 6155 Freemont Blvd.,
Mississauga, Ontario L5R 3W2; www.service.mattel.com.
AUSTRALIA: Mattel Australia Pty. Ltd., 658 Church Street, Locked Bag #870,
Richmond, Victoria 3121 Australia. Consumer Advisory Service 1300 135 312.
NEW ZEALAND: 16-18 William Pickering Drive, Albany 1331, Auckland.
ASIA: Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City,
Tsimshatsui, HK, China.
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.