Fisher-Price K6494 Instruction Sheet

®
Ages 8 and up 2-4 players
Treasures Game
OBJECT OF GAME
Each American Girl® has keepsakes that she treasures! Play as your favorite American Girl® character and collect her favorite keepsakes. e first player to collect 4 keepsakes and get back to the home space wins!
Contents:
1 Game Board, 8 American Girl® Movers, 64 Keepsake Tokens, 110 Cards (75 Travel & Trade Cards, 35 Action Cards), 4 Trunks
Home Space
(Start & Finish)
Cost Chart
Mover
Example
of Shop
Example
of Shop
Shop “Driveway” Space
Please remove all components and compare them to the content list. If any items are missing, please call 1-800-524-TOYS (8697). Outside the U.S., please consult your telephone directory for a listing of your local Mattel office.
Action Card Space
Molly’s
Crown
Mollys
Molly’s
Nurse Doll
Nurse Doll
Molly’s Locket
Mollys
Molly’s
Tea P ar ty
Tea Par ty
Set
Set
Your character’s mover and keepsake tokens can be easily matched by color.
Treasures
Treasures
ACTION CA
9
1 1 9
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4 9 4 6
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Game
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Front
e
Toy Ch es t
Front
Shoe
Shoppe
Molly’s
Ukulele & Lei
Mollys
Molly’s
Saddle Shoes
Birthday Pinafore
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RD
Cards
Tokens
Treasures
Tr ad e Card
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9
Back
Molly’s
Ukulele & Lei
Back
Mollys
Saddle Shoes
Molly’s
Saddle Shoes
Molly’s Blanket
Mollys
Saddle Shoes
Molly’s
Saddle Shoes
Game
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GET READY!
1. Open the game board and place it in the center of the playing area.
2. Select an American Girl® mover, and place it on the Home Space. e Home Space is the circular area in the center of the game board, which is surrounded by all of the American Girls’ homes. Players will start and finish the game on the Home Space
(NOT on their character’s specific home).
3. Your character’s keepsake tokens match the color of your American Girl® mover. Separate them from the rest of the tokens.
4. Set the movers that will not be used away from the game board. Also set aside the keepsake tokens that match those movers.
1
5. Pick up the tokens that match your mover and place one in each of the 8 shops on the game board. Set the tokens faceup (so you can see the images of the keepsakes). When all players have done this, there should be a token in each shop for each player.
Example: If there are 4 players who have chosen to play as Kit,
Molly, Addy and Samantha, then there should be 4 tokens in each shop: 1 for Kit, 1 for Molly, 1 for Addy and 1 for Samantha.
HINT: Each Keepsake Token has the name of its specialty shop on the back. You can start the game by putting the tokens in the correct shop, or you can simply put one token per color in each shop. Tokens may get moved around while you play the game, so don’t worry if a dress ends up in “Dandy Dishes”!
6. Select one of the trunks. As you collect your keepsakes, you can keep them inside!
7. Separate the Action Cards from the Travel & Trade Cards, and then shuffle each pile.
8. Lay the pile of Action Cards facedown near the game board
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Treasures
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Trade
Card
©/® American Girl, LLC
K6494-9109
within easy reach of all players.
9. One player should deal the Travel & Trade Cards, giving each
Your draw area will look like this:
player 6 cards—don’t let the other players see your cards.
10. e rest of the Travel & Trade Cards will form a special draw area: somewhere near the game board, place the pile of Travel & Trade Cards facedown to form a draw pile. en flip over the top 5 cards next to the draw pile and lay them out in a row. (See diagram.)
11. Now you are ready to play. Play moves “clockwise,” which means that after your turn the player to your left will go. e first player to shout out her favorite American Girl® character goes first!
LET’S PLAY
QUICK LOOK AT HOW TO PLAY
On your turn, you will do these three things:
TRAVEL: You MUST always move your mover at the beginning of your turn. You will use Travel & Trade Cards to move.
TRADE: After you have moved, you may trade for a keepsake IF you are in a shop and have the correct Travel & Trade Cards
to make the trade.
DRAW: ALWAYS draw new Travel & Trade Cards at the END of your turn (“end-of-turn cards”).
Each of these 3 steps is explained in more detail below. Please READ these sections fully before beginning.
TRAVEL
• When traveling on the game board, you can move your mover in any direction, but you cannot switch directions during your turn. NOTE: If you are leaving from the Home Space, or returning to the Home Space, you can use ANY connecting path.
• You MUST have an exact count to land on all spaces, EXCEPT shops.
• Players cannot share spaces, EXCEPT shops and the Home Space.
• Now that you know how to get around the board, you are ready to travel. Take
a look at the cards in your hand. You will see that each card has a color and a number.
• On your turn, move your mover by playing as many SAME-colored cards from your
hand as you want, and then adding together the numbers on those cards.
Example: Let’s say you have these 3 GREEN cards in your hand:
You can play all 3 cards on your turn and move 5 spaces. But, if you don’t want to move all 5 spaces, you don’t have to play all 3 green cards—you could play the 3 and a 1 and move only 4 spaces, or you could just play the 3 and move only 3 spaces.
• You have to move your mover the same number of spaces as the total on the cards played (except when entering a shop).
HINT: Why does the number of spaces you move matter? You may want to land on an Action Card space or you may be ready to make a trade and need to get to a shop. Try to use your Travel & Trade Cards wisely to get where you need to go!
HINT: It might be helpful if you arrange your hand so that matching colored cards are next to each other.
1
1
1
1
1
3
3
1
= 5
3
2
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