COMPLIANCE WITH FCC REGULATIONS (VALID IN U.S. ONLY)
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference
received, including interference that may cause undesired operation.
This device generates and uses radio frequency energy and if not used properly may cause interference to
radio and television reception. It has been tested and found to comply with the limits set by the FCC which
are designed to provide reasonable protection against such interference.
NOTE: Changes or modifications not expressively approved by the manufacturer responsible for
compliance could void the user’s authority to operate the equipment.
Battery Safety Information
In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or ruin your product. To avoid battery
leakage:
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the product before being charged (if designed to be removable).
• Rechargeable batteries are only to be charged under adult supervision (if designed to be removable).
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be removed from the product.
• The supply terminals are not to be short-circuited.
• Dispose of battery(ies) safely.
• Do not dispose of this product in a fire. The batteries inside may explode or leak.
6+
TM
TM
NINJA CHALLENGE
INSTRUCTIONS
Animated instructions and additional
secret hand sign sequences available online!
Go to:http://www.narutoninjachallenge.com/j7838
Protect the environment by not disposing of this product with household waste [2002/96/EC]. Check your
local authority for recycling advice and facilities.
Animated instructions and additional
secret hand sign sequences available online!
Objectof theGame ……………………………………………… 6
Hand Signs ……………………………………………………… 6One-Sensor Hand Signs ……………………………………… 7
Two-Sensor Hand Signs ……………………………………… 8
Three-Sensor Hand Signs …………………………………… 9
Four-Sensor Hand Signs …………………………………… 10
Four-Sensor Hand Signs (Alternate Method) ……………… 11
Hand Sign Sequences ……………………………………… 12On / Off Switches …………………………………………… 13Set-Up Diagram ……………………………………………… 13
Test Mode…………………………………………………… 13
Select Skill Level ………………………………………… 14
Select Game Path ………………………………………… 14
The Way of the Shinobi …………………………………… 15
The Sensei Command ……………………………………… 15
The Chakra Speed Test …………………………………… 16
Punishments ……………………………………………… 16
Final Round………………………………………………… 17
End of Game Successful…………………………………… 18
End of Game Unsuccessful ……………………………… 18
Pause the Game …………………………………………… 18
Quitting the Game ……………………………………… 18
Sleep Mode ………………………………………………… 19
Reset Buttons ……………………………………………… 19
Bonus Feature ……………………………………………… 19
TROUBLESHOOTING TIPS …………………………………… 19
2
2
3
3
1
1
TABLE OF CONTENTS
GLOVE
BASE UNIT
When the product does not
respond, slows down, or loses
range, change the batteries.
BATTERY INSTALLATION / REPLACEMENT
32
Page 3
15X
BASE UNIT
OUTER
‘FLAMES’
15X
CORRECT LOADING
(Cut-away view)
INCORRECT LOADING
(Cut-away view)
1
1
1
2
2
2
3
4
5
6
NOTE: Match number on
assembly part (outer ‘flames’)
with the identical number on the base unit.
Rotate base unit (step 3) to find the next
number. Continue as shown until finished.
Only use projectiles supplied with this toy.
Do not fire at people or animals or at point blank range.
LOAD PROJECTILES
PUT ON LEFT GLOVE
AND WRIST KEYPAD
PUT ON
RIGHT GLOVE
ASSEMBLY
GET READY TO PLAY
54
Page 4
GET READY TO PLAY
(continued)
HAND SIGNS
(continued)
wrist keypad controls
Usethe wrist keypadcontrolsto:
• Turn the Keypad On/Off [ / ].
• Scroll through Options [ ].
• Selectthe Level ofDifficulty [ ].
• SelecttheGame [ ].
• Pause/ResumePlay [ ].
• Quit t
heGame [ or ].
• Awaken Keypad from “Sleep Mode” [ ].
• SkipBack to PreviousOption [ ].
LET’S PLAY
OBJECT OF THE GAME
The object of the Naruto Ninja Challenge™ is
to learn and master, simple to complex Hand
Sign Sequences
communicatefrom yourglovesto thebase
unit in atimedrace with dynamicpayoffs – orpunishments!
Each handsign, or handsign sequence,the
pl
ayer is able to execute correctly will launch
. These signs will
ON/OFF
SWITCH
SPEAKER
projectiles from the base unit in a variety of
combinations. The more complex hand signs,
or hand sign sequences, you perform, the
more projectiles launched, and
hand signs you perform, the less projectiles
are launched. If you perform an incorrect hand
sign, the base unit will punish you and launch
a projectile at you!
The ult
imategoal isto launch all your
projectiles within asettime,resulting in the
Best Time or Highest Score for the chosen
game.
BUTTON 1 []
BUTTON 2 []
BUTTON 3 []
the simpler
NOTE:
Every time a sensor is pressed, you will hear a “swish” sound effect. The sensor sound
effect increases in power, as your Hand Sign sequence increases in length
One-Sensor Hand Signs -
Press any one of the four sensors (A, B, C, D)
on the left glove to execute a one-sensor hand
sign. Once pressed, you can release the sensor
ately or hold onto it, until the two
immedi
second rule elapses and the game reads your
sign. The game will let you know it has “read”
your hand sign with positive phrases and
sound effects
away from you. Following is a list of the
One-Sensor Hand Signs.
HAND SIGN ‘A’HAND SIGN ‘B’
, and will launch one projectile
SIGN SCORE
A (1 hand sign) = 1 Point
B (1 hand sign) = 1 Point
C (1 hand sign) = 1 Point
D (1 hand sign) = 1 Point
HAND SIGNS
LEFT HAND
PALM SIDE
B
A
Pressthesensor locations on the leftglove (seebelow) to perform
handsigns.
Multi-Sensor HandSignsaredescribedonpages 8 - 12.
LEFT HAND
TOP SI DE
D
C
67
Presssensor ‘A’.
HAND SIGN ‘C’HAND SIGN ‘D’
Press sensor ‘C’.
Press sensor ‘B’.
Press sensor ‘D’.
Page 5
12
++
12
+
Two-Sensor Hand Signs -
Press two of the four sensors (A, B, C, D) on
the left glove in any of the combinations shown
below to execute a two-sensor hand sign. After
pressing t
he first sensor, you have two seconds
to press the second sensor. Once pressed, you
can release the sensors immediately or hold
onto them, until the two second rule elapses
and the game reads your sign. The game will
let you know it has ‘read’ your hand sign with
positive phrases and sound effects
, and will
launch one projectile away from you.
Example: HandSign ‘AB’ (see below). Press
and hold sensor ‘A’. While holding sensor ‘A’,
press and hold sensor ‘B’ with a different f
inger.
Release both.
HAND SIGN ‘AB’
SIGN SCORE
AB (1 handsign) = 2 Points
AC (1 handsign) = 2 Points
AD (1 handsign) = 2 Points
BA (1 hand sign) = 2 Points
BC (1 hand sign) = 2 Points
BD (1 hand sign) = 2 Points
CA (1 hand sign) = 2 Points
CB (1
hand sign) = 2 Points
CD (1 hand sign) = 2 Points
DA (1 handsign) = 2 Points
DB (1 handsign) = 2 Points
DC (1 handsign) = 2 Points
Press and hold sensor ‘A’.Hold ‘A’, and press sensor ‘B’.
HAND SIGN ‘AD’
Press and hold sensor ‘A’.Hold ‘A’, and press sensor ‘D’.
Example: Hand Sign ‘AD’ (see below). Press and hold sensor ‘A’. While holding
sensor ‘A’, press and hold sensor ‘D’ with a different finger. Release both.
Three-Sensor HandSigns -
Press three of the four sensors (A, B, C, D) on
the left glove in any of the combinations shown
below to execute a three-sensor hand sign.
After
pressing and holding the first sensor, you
have two seconds to press and hold the second
sensor. While holding the two sensors, you
have two more seconds to press the third
sensor. Once pressed, you can release the
sensors immediately or hold onto them, until
the two second rule elapses and the game reads
your sign. The game will let you know it has
“read” your handsign with positive phrases and
Example: HandSign ‘CDA’ (see below). Press and holdsensor ‘C’. While holding sensor ‘C’, press
and hold sensor ‘D’ with a different finger. While holding sensor ‘C’, and ‘D’
Example: HandSign ‘ADC’ (see below). Press and holdsensor ‘A’. While holding sensor ‘A’, press
and hold sensor ‘D’ with a different finger. While holding sensors ‘A’, and ‘D’, press and hold sensor
‘C’ with a different finger. Release all.
1
23
++
123
++
EACH OF THE FOLLOWING ISCONSIDERED
1 HAND SIGN
98
Page 6
Four-Sensor HandSigns -
Press four of the four sensors (A, B, C, D) on
the left glove in any of the combinations shown
below to execute a four-sensor hand sign. After
ing and holding the first sensor, you have
press
two seconds to press and hold the second
sensor. While holding the two sensors, you
have two more seconds to press the t
sensor. While holding the three sensors, you
have two more seconds to press the fourth
sensor. Once pressed, you can release the
sensors immediately or hold onto them, until
he two second rule elapses and the game reads
t
your sign. The game will let you know it has
“read” your handsign with positive phrases and
sound effects
away from you.
Example: HandSign ‘ABCD’ (see below). Press and hold sensor ‘A’. While holding sensor ‘A’, press
and hold sensor ‘B’ with a different finger. While holding sensors ‘A’, and ‘B’, press and hold sensor
‘C’ with a different finger. While holding sensors ‘A’, ‘B’, and ‘C’, press and hold sensor ‘D’ with a
different finger. Release all.
Example: Hand Sign ‘ABCD’ (seebelow). Press and hold sensor ‘A’ against your body. While
holding sensor ‘A’ against your body, press and hold sensor ‘
sensors ‘A’, and ‘B’ against your body, press and hold sensor ‘C’ with a finger. While holding
sensors ‘A’, ‘B’, and ‘C’, press a
HAND SIGN “ABCD” ALTERNATE METHOD
nd holdsensor ‘D’ with a different finger. Releaseall.
B’ against your body. While holding
12
++
Pressand holdsensor ‘A’.
Hold
‘A’
, andpressand hold
‘B’
.
12
+++
Press and hold sensor ‘A’.
, and press and hold
‘B’
.
Hold
‘A’
34
+
Hold ‘AB’, andpressand hold ‘C’.
Alternatemethod of making Hand Signs: Use your body as a surfaceto pressthesensors on thegloveas illustrated in theexample on the nextpage.
Hold ‘ABC’, andpress ‘D’.
34
+
Hold ‘AB’, andpressand hold ‘C’.
Hold ‘ABC’, andpress ‘D’.
1110
Page 7
HAND SIGNS SEQUENCES
HandSignSequences - A Hand Sign Sequence is made of two or more Hand Signs. Example: "A + BA" is a
HandSign Sequence with two handsigns. "D + BC + A + CD + D" isa HandSign Sequence offour hand
signs. One, two, three, and four-sensor Hand Signs can be put together to form a sequence. Illustrated below is
a Hand Sign Sequence composed of five hand signs: “A + ADC + AD + D + AB”.
HAND SIGN ‘A’
12
++
Press and hold sensor ‘A’.
HAND SIGN ‘ADC’
Release all.
NOTE: Every timeasensor is
pressed, you will hear a “swish”
sound effect. The sensor sound
effect increases in power , as
your Hand Sign sequence
increases in length.
34 5 6
TURN ON
BASE UNIT
I = ON
O = OFF
TURN ON
wrist keypad
++++
Press and hold sensor ‘A’. Hold ‘A’, press sensor ‘D’.Hold ‘AD’, press sensor ‘C’.
HAND SIGN ‘AD’
798
++
Press and hold sensor ‘A’.Hold ‘A’, and press sensor ‘D’.Release all.
HAND SIGN ‘D’
1011
++
Press and hold sensor ‘D’.Release all.
HAND SIGN ‘AB’
121314
++
Press and hold sensor ‘A’.Release all.Hold ‘A’, and press sensor ‘B’.
1213
Release all.
Remember, you have
only two seconds to
release a hand sign
and start the next.
Otherwise, the game
will think that you have
finished your hand
sign or sequence.
+
SET-UP
DIAGRAM
6’ - 10’ FT.
BASE UNIT
WHITE SPOT
BASE UNIT
TEST MODE
IMPORTANT: When you turn the game ON, check to makesure
the base unit is receiving the signal from your wrist keypad. Press
any sensor on the left glove (A, B, C, D) and
word “Test”. If the base unit rotates, it’s working properly. If it
does not, adjust your distance and try again.
To escapefromTEST MODE, pressbutton 2 [], shown on p. 14.
To re-enterTES
T MODE, press button 3 [ ], shown on p. 14.
POINTING TO PLAYER
TOP VIEW
WHITE SPOT
Set up the base unit on a flat floor
approximately 6 to 10 feet away from
player.
NOTE: Make sure that the white spot on
the base unit faces the player as shown.
you will hear the
PLAYER
Refer to SET-UP DIAGRAM
above for correct positioning.
Page 8
WRIST KEYPAD CONTROLS
BUTTON 1BUTTON 2
(Shown forreference)
SELECT YOUR SKILL LEVEL
Once you haveexitedthe TestMode you will
hear,“Welcome to the Challenge”, followed by
“Choose your skill”. There are two levels of
difficulty to choose from:
Chunin (easy)
Jonin (hard)
SELECT YOUR GAME PATH
Once you have selected the skill level, the
game will say, “Choose your Path”. There are
three game paths to choose from:
“The Way of the Shinobi”
“The Sensei Command”
“The Chakra Speed Test”
BUTTON 3
• Scroll through options press button 1 [].
• Select level of difficulty press button 2 [ ]
Once this button has
difficulty has been selected. The game will
repeat your selected choice.
(see Wrist Keypadshown above).
• Scroll through options press button 1 []
• SelectGamepressbutton 2 []
Once this button has been pressed, level of
difficulty has been selected. The game will
repeat your selected choice.
• Skip back to previous option press
button 3 [].
Descriptions of the three game paths are
contained in the following section.
been pressed, level of
THE GAME PATHS
You are trying for the Best Time or HighestScore
for each game.
The Way of the Shinobi
GOAL:
To l aunch all 30 projectiles as fast as you can.
• The longer yourHandSignSequences,thefaster you launch theprojectiles.
RULES:
• Easy or Difficult does not matter in this
game.
• There is no FINAL ROUND in thisgame (see
FINAL ROUND, p. 17).
• Only fivepunishmentsareallowed (seePUNISHMENTS, p. 16) before you are kicked
out ofth
ended – Game over!” (see END OF GAME
UNSUCCESSFUL!, p. 18).
TO P L AY:
When thegamebegins, you will hear,
“Ready… Begin!” This is your cue to start
play. Starting early will result in punishment.
Make as many hand signs and hand sign
sequences as fast as you can (see section on
HANDSIGNS,starting on p. 6). Once you have
launchedall 30projectiles,thegame is over.
You will hear, “You have mastered the way of the Shinobi,” and will beautomatically taken to
Endof GameSUCCESSFUL! to check your
score and time (see END OF GAME
SUCCESSFUL!, p. 18).
SPECIAL CIRCUMSTANCES
Theremay beasituation where you have
launchedall 30projectiles,but you are in the
process of completing a long hand
sequence. The game will allow you to
complete your hand sign sequence beyond 30
projectiles until you stop or make a mistake.
This circumstance will cause your time to
suffer, but you will receive a higher score. How
longcan you make your handsign sequence?
40 handsigns? 60 handsigns?
e game and hear, “Challenge has
sign
The Sensei Command
GOAL:
To o bey and correctly execute all verbal
commands within the time alloted.
RULES:
• Chunin (easy level) - Commandsstartat 1
handsign and proceed incrementally up to 8
handsigns.
• Jonin (hard level) - Commands are randomly
selected from 5 hand si
• Successfully completethecommandsand
you aresentto theFINAL ROUND (see FINAL
ROUND, p. 17).
• Only fivepunishmentsareallowed (seePUNISHMENTS, p. 1
out ofthegameand hear,“Challenge has
ended – Game over!” (see END OF GAME
UNSUCCESSFUL!, p. 18).
TO P L AY:
When thegamebegins you will hear,
“Ready… Begin!” Listen for the game to
announce the first hand sign or hand sign
sequence, followed by the command, “Begin!”
Example: "5 Hand Signs . . . Begin!"
NOTE: Hand sign commands of 2 or more hand
signs must be completed as a sequence, NOT as
individual hand signs.
If you make a mistake, you will be
punished. Once punishment i
will hear “Continue.” Thegame will repeatthe
last handsign sequencecommandthat was
notcorrectly executed. Try again until you successfully completethecommand.
IMPORTANT NOTE:
In thisgame you will NOT
launching ofprojectilesas in othergames. You
will only getapayoffafter you havecompleted
the entire command sequence.
gns to 10 hand signs.
6) before you are kicked
If you wantto hearthe
handsign instruction
again, pressbutton 3 []
on your wrist keypad,
before you hearthe word
“Begin!” Pay attention!
s complete, you
get an immediate
1514
Page 9
The Chakra Speed Test
GOAL:
To l aunch 20 projectiles before the time alloted
runs out.
RULES:
• Chunin (easy level) - Longer time frame,
randomly selected, from one minute, thirty
seconds (90 seconds) to three minutes.
• Jonin (hard level) - Shorter time frame,
randomly selected, from 30
minute, thirty seconds (90 seconds).
• Successfully launch 20 projectiles within the
time frame and you are sent to the FINAL
ROUND (see FINAL ROUND, p. 17).
• Only fivepunishmentsareaPUNISHMENTSbelow) before you are kicked
out ofthegameand hear,“Challenge has ended
– Game over!” (see END OF GAME
UNSUCCESSFUL!, p. 18).
TO PLAY:
The game will announce the time frame, for
example: “2 minutes”. You will hear “Ready…Begin!” Use any hand signs or hand sign
sequences to launch the projectiles.
If you make a mistake, you will be puni
Once punishment is complete, you will hear,
“Continue”. Resume playing.
IMPORTANT NOTE:
Even if you do not launch 20 projectiles within
the alloted time, you will still proceed to the
FINAL ROUND (see FINAL ROUND, p. 17), b
yourscore will notbeas high.
secondsto one
llowed (see
shed.
ut
PUNISHMENTs
Punishments result when you do not complete
a game, do not correctly obey a command, or
perform any of the following:
• Sliding Hand Sign - This occurs
to press and release multiple sensors, while
holding down another sensor.
Example: Press and hold sensor ‘A’, then, while
holding sensor ‘A’, press and
‘D’. Then while still holding sensor ‘A’, press
sensor ‘C’. For more information see section
HAND SIGNS starting on page 6.
when you try
releasesensor
• Time Violation - This occurs when you press
and hold
Does not apply to some Secret HandSigns
(seeBONUS FEATURES,p. 19).
• Four Identical Single-Sensor HandSignsThe game only allows you to repeat identical
sing
Example: ‘A, A, A, A’. Press sensor ‘A’, then
press sensor ‘A’ again. Repeat. Repeat.
Press the same sensor 4 times in a row and
you will bepunished
• Six Different Single-Sensor Hand Signs The game will only allow you to use5DIFFERENT single-sensor handsigns in arow.
Example: ‘A, B, C, D, A, B’
Press and release sensor ‘A’,
Then pressa
Then pressandreleasesensor ‘C’,
Then pressandreleasesensor ‘D’.
Then pressandreleasesensor ‘A’.
Then pressandreleasesensor ‘B’.
A
punished.
• Four Identical Multi-Sensor HandSigns
inaSequence - The game will only allow you
to repeat a multi-sensor hand sign THREE
times in a row.
Example: ‘AB’, ‘
Press and hold sensor ‘A’ and then sensor ‘B’.
Release. Repeat. Repeat. Repeat.
The fourth time you will bepunished.
• Two Identical Hand Sign Sequences - The
game will not allow you to
sequence two times in a row.
Example:Performthe handsign sequence ‘AB,
A, C, D, A’, and wait two seconds. Repeatthis
spin around and fire between one and three
projectil
any sensor longer than five seconds.
lesensor hand signs THREE times.
.
ndreleasesensor ‘B’.
t the sixth sensor pressed, you will be
AB’, ‘AB’, ‘AB’
repeat a hand sign
- The game randomly
es at you.
PUNISHMENTs
During punishment, your hand sign abilities are
temporarily disabled. After the punishment is
complete you will hear, “Continue”, at which
time the game will resume.
(continued)
FINAL ROUND
Upon successful completion of The Sensei
Command or The Chakra Speed Test, you will
get into the Final Round. Atthattimethegame
will announce,“The Sensei Command or The
Chakra Speed Test Final Round!”
GOAL:
To o bey and correctly perform the ONE final
HandSign Sequencecommand within thegiven time.
RULES:
• Chunin (easy level) - Longer time frame and a
shorter hand sign sequence to complete. These
are randomly selected from 8 hand signs in 20
seconds to 10 hand signs in
In theChunin level you gettwo chances…
If you makeamistake, you will bepunished.
Once punishment is complete, the game will
repeat the same command that was not
correct
ly executed. If you makeaseconderror,
ortimeruns out, you will be kicked out ofthegame. Atthattimethegame will announce,
“Challenge has ended. Game over!” You will be
taken to Endof Game UNSUCCESSFUL! (See
ENDOF GAME UNSUCCESSFUL! on p. 18.)
• Jonin (hard level) - Shortertimeframeand a
longer hand sign sequence to complete. These
are randomly selected from 15 hand signs in
seconds to 25 hand signs in 30 seconds.
In Jonin level you will only getONE chance.
If you makeany error, ortimeruns out, you
will be kicked out ofthegame. Atthattimethegame will
Game Over!” You will be taken to Endof Game
UNSUCCESSFUL! (See ENDOF GAME
UNSUCCESSFUL!” on p. 18.)
announce, “Challenge has ended.
30 seconds.
20
TO P L AY:
The game will announce the number of hand
signs and the time frame. You will hear for
example, “15 Hand Signs, 20 Seconds… Ready… Begin!” You must begin within two
seconds. Use any hand signs or hand sign
sequences to complete the command.
If you want to hear the hand
sign sequence instruction
again, press button 3 [ ] on
your wrist keypad,before you
hearthe word,“Begin!”
IMPORTANT NOTE:
In the Final Round, no projectiles will
launched until you havecompletedtheentirecommandsequence.
SUCCESSFUL COMPLETION: The game will
congratulate you with verbal praise and
announce, “Ultimate Shinobi, You have Mastered (game title)”. All remaining
projectiles will be launched
(See ENDOF GAME SUCCESFUL on p. 18.)
away from you.
be
1716
Page 10
WRIST KEYPAD CONTrOLS
BUTTON 1BUTTON 2BUTTON 3
(Shown for reference)
End of Game SUCCESSFUL!
Upon entering Endof GameSUCCESSFUL!,
the game will announce, “Well Done!” You will
automatically hear the phrase, “Your Score”
and the game will announce your score.
• To check YOUR SCORE press button 1 []
on the wrist keypad.
check YOUR TIME pressbutton 1 [ ] on
• To
the wrist keypad TWOtimes.
• To check HIGH SCORE press button 3 []
on the wrist keypad.
End of Game UNSUCCESSFUL!
Upon entering
the game will announce, “Game Over!”, and
hearablastsoundeffect. If you try to check
yourscore, you will get nothingbut verbal
admonishment.
• To check HIGH SCORE press button 3 []
on the wrist keypad.
Endof Game UNSUCCESSFUL!
PAUSE THE GAME
• During a game press button 2 [] to pause
any game for 45 seconds. You may do this as
many times as you want. At any time before
the 45 seconds elapses, press button 2 []
again to resume the game.
QUITTING THE GAME
When agame hasbeen pausedby pressing
button
2 [], press either
button
3 [] to quit. The game will return to
the game selection menu.
button
1 [] or
• To check the wrist keypad TWOtimes.
• When the game is turned off, ALL scores and timesarereset. The HIGH SCORE andBEST
TIME cannotbesavedforafutu
• To exit Endof GameSUCCESSFUL!, press
button 2 [ ] on the wrist keypad. Game will
announce “Continue”. Press button 2 [ ]
again, and you are taken to game select to
begin a new game.
• To check BEST TIME pressbutton 3 [ ] on
,
the wrist keypad TWO times
• To exit Endof Game UNSUCCESSFUL!,
press button 2 [ ] on the wrist keypad. Game
will announce, “Continue”. Press button 2 [ ]
again, and you are taken to game select to
begin a new game.
When you hear the phrase, “Continue”, game
play resumes.
• The game will not pause during the Final
Round.
BEST TIME press button 3 [ ] on
re game.
SLEEP MODE
Both the wrist keypadandthebase unit will go
into SLEEPMODE if nothing ispressed within
oneminute,30seconds (90seconds). You will
hearthegamesay, “3, 2, 1”andgo into
SLEEP MODE. Press button 2 [] to awaken
the wrist keypad. See below to awaken base.
RESET BUTTONS
Pressbutton asshown in diagram on base
unitto ‘awaken’ thebase unitfrom ‘sleep
mode’ or to reset projectile counter when
starting a new game.
BONUS FEATURES
Secret HandSignSequences Therearetwelve Secret Hand Sign Sequences
waitingto bediscovered. When performed properly, they give you cheats,shortcutsand
unexpected payoffs.
Secret Ha
used in thefollowinggames:
The Way of the Shinobi
Chakra Speed Test
They may NOT be used in Sensei Command
and the Final Round.
Everytime you successfully complete a
Secret Hand
‘whistle’ sound, followed by a verbal phrase
and a physical payoff (if any). Game will
continue after that.
A Secret Hand Sign Sequence may only be
used ONCEdurin
SomeSecret HandSign Sequencesallow
you to break the rules of the game in order to
TROUBLESHOOTING TIPS
• If game does not respond, press the reset
button or turn base unit "off", then back "on".
• RememberthatONE handsign can bemade
with onesensor --- or with multi-sensors!
• Rememberth
handsignsareconsideredaSEQUENCE and
each one must be executed with no more than
2 seconds between each sign.
ndSign Sequencescan only be
Sign Sequence, you will heara
g a game.
at TWO or MORE consecutive
complete the sequence. Be aware that this is
the only exception to the rules.
To get you started, below are two partial
Secret Hand Sign sequences:
“CD + DC + CA + CB + B + B + B + _”
Hint: The last hand sign in thesequence isa
single-sensor hand sign.
“A + B +
Hint: The lastthree hand signs in thesequence
are single-sensor hand signs. You will have to
figure out the order of them to complete the
seq
Hints for additional Secret Hand Sign
Sequences will appear on the website over a
period of time.
Go to:
http://www.narutoninjachallenge.com/j7838
for more information.
• HANDSIGN SEQUENCES
• ANIMATED INSTRUCTIONSONLINE
C + D + DC + BA + A + _ + _ + _”
uence.
Explanation ofSequences - seep. 12.
Secret Sequences - see p. 19.
Sequence Punishment examples - see p. 16
http://www.narutoninjachallenge.com/j7838
1918
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.