
1. Decide if you want to 
play a short or a long 
game. Your game 
length—and therefore 
your story—can be 
customized by the way 
you lay out the Story 
Board: 
Front
It’s storytelling time and YOU weave 
the tale! Each player takes turns 
contributing to a story, using the 
Story Cards they are dealt as 
inspiration. Then, after creating a 
unique tale, players test their 
memories by recalling the story, and 
the player who remembers the most 
wins! Your imagination’s the limit and 
possibilities are endless…
52 Story Cards 
Story Board: 3 Pieces 
4 Character Story Starters: Mermaid, Dragon, Pirate and Martian
The Memory Round is all about remembering what the Cards are. The 
story itself will help you to remember! There are two levels of play:
Engage in other worlds of play with these Playchest Games
TM
Each sold separately, subject to availability.
Get creative and tell a unique tale using the Story Cards as inspiration. 
Then be the player to remember the most Cards to win! 
To extend the length of your game, add one or both of the extension pieces 
to the middle piece by snapping on the matching-colored tabs.
Start with the middle piece, 
which has 4 spaces. You will use 
this piece in every game. 
 in the game that will act 
as the muses in your imaginative tale. They can be main characters or 
Remember Cards with a Twist
3. Although there are four Characters, only ONE will be used per game. 
At the beginning of the game, the youngest player should choose a 
Character. Set it to the side of the Story Board and let it inspire you 
at any point in your silly story! HINT: Each time you play, choose a 
different Character to vary the stories. Let kids take turns choosing. 
You can also put all of the Characters in the box, close your eyes, and 
pick a Character randomly.
4. Shuffle the Story Cards and deal TWO to each player. Place the 
remaining Story Cards facedown in a Draw Pile near the Story Board. 
During the Story Round, all players create and share their silly 
story together. Have fun and let your imagination run free!
BJECT 
O
Get creative and tell a unique tale using the Story Cards as inspiration. 
Then be the player to remember the most Cards to win! 
Cards
Martian
Story Boards
Mermaid
CONTENTS 
52 Story Cards 
Story Board: 3 Pieces 
4 Character Story Starters: Mermaid, Dragon, Pirate and Martian
2
Please remove all contents from the package and compare them to the above list. If any of the items are missing, please contact your local Mattel office.
Dragon
Pirate
SetUp
1. Decide if you want to 
play a short or a long 
game. Your game 
length—and therefore 
your story—can be 
customized by the way 
you lay out the Story 
Board: 
B
To extend the length of your game, add one or both of the extension pieces 
to the middle piece by snapping on the matching-colored tabs.
3
Engage in other worlds of play with these Playchest Games
© 2006 Mattel, Inc. 333 Continental Blvd., El Segundo, CA 90245 U.S.A. 
MADE IN CHINA. Manufactured for Mattel. All Rights Reserved. 
FISHER-PRICE, PLAYCHEST GAMES and associated trademarks and trade dress are 
owned by Mattel, Inc. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. 
Helpline 01628500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer 
Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World 
Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel 
SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country 
Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.
A
Start with the middle piece, 
which has 4 spaces. You will use 
this piece in every game. 
2. There are four 
as the muses in your imaginative tale. They can be main characters or 
just funny sidekicks...It’s up to you! Each Character has associated 
Character Story Starters
 in the game that will act 
icons on the Story Cards: 
Dragon = Fire
Martian = Planet
3. Although there are four Characters, only ONE will be used per game. 
At the beginning of the game, the youngest player should choose a 
Character. Set it to the side of the Story Board and let it inspire you 
at any point in your silly story! HINT: Each time you play, choose a 
different Character to vary the stories. Let kids take turns choosing. 
You can also put all of the Characters in the box, close your eyes, and 
pick a Character randomly.
4. Shuffle the Story Cards and deal TWO to each player. Place the 
remaining Story Cards facedown in a Draw Pile near the Story Board. 
Each sold separately, subject to availability.
Go Fish 
78857
www.playchestgames.com
Penguin Plunge 
J5237
TM
Once Upon a Castle
CONSUMER INFORMATION
 In the US and Canada, service.mattel.com* or 
J5234
Need Assistance?
1-800-524-8697, M-F 8AM – 6 PM, ET. 
! 
TM
www.playchestgames.com
J5232-0920
LET'S PLAY! 
Story Round
During the Story Round, all players create and share their silly 
story together. Have fun and let your imagination run free!
Mermaid = Bubbles
4
1.
The youngest player goes first and play continues clockwise.
2. 
On your turn, draw a Story Card; you should always have three 
Cards in your hand at the beginning of each turn.
3. 
Choose any one of your three Cards and place it faceup on the 
Story Board starting on the space furthest to one end. As you 
place the Card on the Board, begin a story by including the object 
on the Card. You may also include the Character Story Starter in 
your tale if you wish. 
5
Back
TM
EXAMPLE: 
showing a drenched cat; you might want to start your silly story by saying: 
Let’s say the Character is the Mermaid and you have the Card 
“Once upon a time there was a cat that was so enchanted by the beautiful 
Mermaid that he jumped in the lake after her, getting himself soaking wet…” 
4. 
Going clockwise, the next player repeats the previous story for all of the 
Cards played up to that point. The retelling doesn’t have to be word-forword, but it must include the basic elements of the story, especially the 
objects on the Cards and the Character’s involvement. That player then 
plays a Card that MATCHES THE SAME COLOR OR ICON as the last 
Card played, and continues the tale based on the object on that Card. 
EXAMPLE: 
“The lovesick cat got all wet when he jumped in the lake after the beautiful 
 If the next player plays the Card showing a wand, they can say: 
Mermaid….so the Mermaid waved her magic wand and the cat suddenly 
sprouted flippers!”
NOTE: 
be matched with any other color. 
5.
Some Story Cards have multiple colors; these are Wild Cards that can 
 If it is your turn and you do not have a Card that matches the color or 
icon of the last Card played, you may discard ONE Card and draw a 
replacement from the Draw Pile. If you draw a Card that is a match, 
then play it. If it is not a match, your turn is over.
6.
 Players continue taking turns contributing to the silly story until the Story 
Board is full, at which point the Story Round is over and the Memory Round 
begins.
6
MEMORY ROUND
Level 1
Remember Cards
The Memory Round is all about remembering what the Cards are. The 
story itself will help you to remember! There are two levels of play:
1.1. The player who placed the final Card in the Story Round flips all of the 
Cards over so that they are facedown.
2.
 Turn order continues uninterrupted so that the next player is the first one 
to go in the Memory Round.
3.
 If it is your turn, try to guess the image that is on the first Story Card 
that was played. You don’t have to retell the story, but that may help you to 
remember the object, character, place or action shown.
4.
 Make your guess out loud, then peek at the Card to see if you are correct. 
Only you should look at the Card during your turn. 
• If you guess correctly, take the Card and place it faceup in front of you. 
• If you guess incorrectly, return the Card facedown to its place on the 
Story Board so the next player can try to guess it.
5.
 Players take turns guessing until all of the Story Cards have been removed 
from the Story Board in the order that they were originally played. 
6.6. Now count your Cards. The player who has remembered the most Cards wins!
7
IF YOU TIE:
representing the Character used in that game. The player with the most 
 Tied players should count their Cards that have the icon 
wins!
Level 2
Remember Cards with a Twist
1.1.  As in Level 1, when the Story Round is over, the player who placed the 
final Card flips all of the Cards facedown. However, in this level, that 
player then switches the placement of any TWO Cards on the Story 
Board, while the other players note which cards were switched. This will 
create an extra challenge during the Memory Round.
2.2. The next player goes first and tries to guess the image on the first Card 
that was played, or if it was switched, whatever Card is now in that place. 
Players take turns guessing until all of the Story Cards have been 
removed from the Story Board in the order that they are now in.
3.3. When the Story Board is empty, players count their Cards and the player 
who has remembered the most Cards, wins! Ties are broken in the same 
manner, by counting the number of Cards that have the icon of the 
Character used in that game.
8
1
Creativity
It’s storytelling time and YOU weave 
the tale! Each player takes turns 
contributing to a story, using the 
Story Cards they are dealt as 
inspiration. Then, after creating a 
unique tale, players test their 
memories by recalling the story, and 
the player who remembers the most 
wins! Your imagination’s the limit and 
possibilities are endless
so get 
ready to get silly!
Language
Development
15-30
2-4
J5232
+
5
INSTRUCTION 
SHEET SPECS: 
Folding Guide
1
Toy : 
Toy No.: 
Part No.:
Trim Size:
Story Game 1L
J5232
0920
20 W x 8.333H
Folded Size:
Typ e o f Fo l d :
# colors:
7
Colors:
Paper Stock:
5W x 5H
Accordion
PMS 533
White Offset
70 lb.
Paper Weight:
EDM No.: