If the rolling player loses the challenge, they move to the outer Final Cut ring
SE RV ICE.M ATT EL .CO M
Need Assistance? In the US and Canada, service.mattel.com
or 1-800-524-8697, M-F 8AM – 6PM, ET
.
(marked 3) and await their next turn for another chance to win—this time by
undertaking a Final Cut challenge. But for now, the dice pass to the next player
in sequence.
If any other player wins the All Play to Win challenge, they have the option of
forcing an opponent to draw a Slime Card or of moving their own game piece
forward three spaces (unless they are already on a Final Cut ring). After following
the instructions on the Slime Card, the next player in sequence (the one following
the roller) gets their turn.
8-Adult
2 or more Players or Teams
Game Tip: Slime Cards cannot be played against players on a Final Cut ring.
2. Final Cut
For any player that has landed on a Final Cut ring, the DVD Slime Master chooses
Final Cut from the Game Menu and follows the on-screen instructions. In Final
Cut the player must correctly answer up to three questions to win the game.
The number of questions that must be answered in a turn corresponds to the
ring number upon which the player’s game piece stands. If the player misses a
question, they move in one ring and await their next turn. Again, the on-screen
instructions will walk you through Final Cut, so don’t worry!
A player must successfully complete a challenge to win the game. A player who
loses a challenge while on the Final Cut ring marked 1 does not advance inward.
They stay on 1 and await their next turn.
OPTIONS
For Longer Games —To make the game more competitive (and longer), only roll
the Numbered Die and advance your Token after getting a question right (rather
than moving at the start of each turn).
Final Cut—Trivia Card challenges can be used instead of on-screen challenges to
complete the Final Cut. If you prefer Trivia Cards, let the player choose a category
and remember to refer to the numbers on the Final Cut rings to determine the
number of questions that must be answered correctly to win the game.
Party Play™—Scene It? Nick DVD challenges are a great way to entertain a party.
Simply put the Scene It? Nick DVD into your DVD player and select Party Play
from the Main Menu. You will not need to use the remote, as the DVD will play
one great puzzler or clip after another. See who can be the first to shout out the
correct answer! If you would like to go back to regular game play, hit the RETURN
button on your remote when the Game Menu appears.
GAME RULES
Scene It? Nick can be played with 2 to 4 players or teams, so divide up,
grab your popcorn, and enjoy the show!
OBJECT
Travel around the game board and be the first to enter the winner’s circle.
CONTENTS
1 Game DVD
1 Flextime® Game Board
1 Six-sided Numbered Die
1 Eight-sided Category Die
4 Plastic Movers
4 Category Reference Cards (in card box)
30 Slime Cards
160 Trivia Cards (in card box)
Requires a TV, DVD player and remote control (not included).
Please remove all components from package and compare them to the
component list. If any items are missing, please call 1-800-524-TOYS. Outside the
U.S.A., please contact your local Mattel office.
GETTING STARTED
You have two options for learning to play Scene It? Nick:
1. Watch the on-screen demonstration by choosing How to Play from the
Scene It? Nick DVD Main Menu.
© 2006 Viacom International, Inc. All Rights Reserved.
Nickelodeon and all related titles, logos and characters are trademarks of Viacom International Inc.
SpongeBob SquarePants created by Stephen Hillenburg. Rugrats, All Grown Up, Nickelodeon Rocket Power and Aaahh!!! Real Monsters created by Klasky Csupo, Inc. Angry Beavers
created by Mitch Schauer. The Fairly OddParents and Danny Phantom created by Butch Hartman. Rocko’s Modern Life created by Joe Murray. CatDog created by Peter Hannan.
Hey Arnold! created by Craig Bartlett.
© 2006 Screenlife. All Rights Reser ved. US and foreign patents pending. Screenlife™, Scene It?®, The DVD Game™, Final Cut®, Flextime®, Distorted Reality®, Movie Clip®,
Party Play™, Pictograms™, Spellbinder®, Invisibles®, Rising Stars™, Take Three™, Tie Breakers®, Songs and Slogans™, Alternates®, Sequential®, Sound Clips®, Visual Puzzlers®,
Who Am I?®, Optreve® and DVD Powered by Optreve™ are trademarks of Screenlife, LLC.
© 2006 Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245 U.S.A. All Rights Reserved. Retain this address for future use.
Mattel Canada Inc., Mississauga, Ontario, L5R 3W2 SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country. Mattel U.K. Ltd., Vanwall Business Park,
Maidenhead SL6 4UB. Mattel Australia Pty Ltd., Richmond, Victoria. 3121. Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China.
Diimport & Diedarkan Oleh: Mattel Resort, 47410 PJ.
J3859-0920
2. Read the instructions below. Begin with SET UP for a complete description
of the game, or skip to PLAY THE GAME for the essentials.
SET UP
1. Position the Flextime Game Board so that all players can see the TV or
monitor connected to your DVD player. The board can be fully extended for
longer games or folded into a circle for shorter play.
2. Choose a Mover for each player and place it on the Start space.
3. Place the round Slime Cards on the board and place the box of Trivia Cards
and the dice beside the board. Distribute a Category Reference Card to each
player.
4. Insert the Scene It? Nick DVD into your DVD player. The
DVD will show a quick intro and then display the Main
Menu.
5. Select one person, referred to as the DVD Slime Master,
to operate the remote control.
Use the ARROWS on your remote to navigate
between Scene It? menu items; use the ENTER or
PLAY button to activate a menu selection; when viewing a
show clip, use the SKIP, NEXT, or FAST FORWARD buttons
to quickly advance to the question.
6. Select Timer Settings from the Main Menu. You can use
the on-screen Timer when answering Trivia Card questions.
The Timer is pre-set at 30 seconds, but may be set at
10 or 20 seconds to make the game more challenging.
Select the time limit you want; this will remain the default
unless you choose to reset the Timer during the game by
accessing the Main Menu once again.
Technical Tip: Your DVD is automatically set up to deliver
questions at random. However, because it is random, you may
eventually get repeats. Choose Pre-set Gameplay on the Main
Menu, and then select one of the pre-programmed sequences
to guarantee no repeats will occur.
Note: Some DVD players do not support the random shuffle
feature provided by Optreve® technology (a window will appear
to warn you of this). In that situation, you should also choose
Pre-set Gameplay.
7. Choose Play the Game from the Main Menu and the
Game Menu will appear.
PLAY THE GAME
1. All players roll the Numbered Die, re-rolling any ties.
The highest roller goes first, and play proceeds clockwise
around the table.
2. Each turn, a player rolls both dice and moves the number
of spaces shown on the
the player then attempts to successfully complete
whichever challenge was rolled on the
(read on for descriptions of challenges).
Movers
Note:
Game Tip:
piece to start your turn. If you win the challenge, you roll both
dice again and take another turn!
3. Category Reference Cards are provided for each player to
allow easy recognition of the
THE
Depending on the symbol rolled on the Category Die, players
will have to complete different DVD or Trivia Card challenges:
can share the same space on the board.
You always roll both dice and move your game
SCENE IT?
Numbered Die
Scene It?
CHALLENGES
. After moving,
Category Die
Nick challenges.
DVD CHALLENGES
DVD Challenges
Trivia Card Challenges
Slime Cards and
Ur Turn
My Play Challenges
DVD Slime Master
The
Game Menu, and a My Play challenge will follow. ONLY
THE ROLLING PLAYER MAY ATTEMPT TO ANSWER
THE ON-SCREEN CHALLENGE. If the roller answers correctly,
they get another turn and roll both dice again. If they answer
incorrectly, the turn ends and play proceeds clockwise to the
next player in sequence.
selects My Play
from the DVD
If you play
Game Tip:
eventually start seeing the same clips over again. Don’t worry!
Each clip has multiple questions associated with it. So pay
attention; you never know what you will be asked!
Scene It? Nick
many times, you may
All Play Challenge
The DVD Slime Master
Game Menu. ALL PLAYERS SHOULD WATCH THE
CHALLENGE THAT FOLLOWS and attempt to be the
first to clearly shout out the correct answer.
If the rolling player is first to answer correctly, they roll both
dice and take another turn.
If a player other than the roller answers correctly, that
player chooses either to move their game piece forward
one space or to force another player to draw a Slime Card
and follow its instructions. After this is done, the next player
in sequence (the player clockwise from the roller) gets
their turn.
Players are never skipped as the result of an All
Note:
Play challenge
the table, even when someone out of sequence correctly
answers the question.
If two players simultaneously answer correctly, select
Tie Breakers
no one answers correctly, play proceeds to the next player
If
in turn.
If you receive an All Play that you have seen in a
2)
previous game, just hit the
remote and another All Play challenge will appear.
– play always proceeds sequentially around
from the Game Menu.
1) Clips can be skipped through by using the
or FAST FORWARD
SKIP
selects
RETURN button on your
All Play
buttons on the remote.
from the DVD
TRIVIA CARD CHALLENGES
When a player rolls a
opposing players draws a card from the front of the box.
After the appropriate question has been read, the
Slime Master
the correct answer before the Timer reaches zero. The card
should be placed in the back of the box when finished.
selects Start Timer
Trivia Card
challenge, one of the
DVD
and the player must give
Pick & Flick
Players must answer a Nick multiple-choice question.
Peeps & Pads
Players must answer a question about Nick characters
or their dwellings.
Remember:
Timer Settings from the Main Menu, and then choosing the
countdown you want.
The on-screen Timer can be adjusted by selecting
SLIME CARDS AND PLAYER’S CHOICE
Slime Cards
Depending on the “Slime” you get, these cards can
help you or an opponent move ahead or knock either
of you back. A player must read the Slime Card aloud and
follow the instructions on the card as soon as it is drawn.
Then, it is the next player's turn.
If the card specifies “Keep this card and make another player
lose a turn whenever you want,” you may keep it until later.
These Slime Cards can be played when it is not your turn,
but must be presented to another player
that player has rolled the dice.
turn begins—not
after
before that player’s
Ur Turn
Rolling this allows players to choose a DVD challenge
(My Play), a Trivia Card challenge (any category),
or a Slime Card.
TURBO NICK SPACE
If a Player wins any challenge while on a
on their next roll they move twice the number of spaces
shown on the Numbered Die.
Turbo Nick
space,
WINNING THE GAME
When any player reaches the end of the game path, they
must stop on the space labeled
matter what they may have rolled. From this point, they
have two ways to win the game: the first is
if that proves unsuccessful, the second option is
Stop: All Play to Win,
All Play
1. All Play to Win
Whenever a player rests on the Stop: All Play to Win space,
they must complete an All Play to Win challenge.
The DVD Slime Master
Menu and ALL PLAYER
the rolling player wins the challenge, that player advances
directly to the winner’s circle and instantly WINS THE GAME!
chooses All Play to Win from the Game
compete in this Special All Play.
S
no
to Win
Final Cut.
f
I
;
Game Menu
Main Menu
Silly & Slimed
Players must answer a silly or slimed question.