determine the type of pitch. These buttons must be held down during steps 2 and 3.
CURVE — To select a Curve, press the 2 GREEN buttons with your
index finger and middle fingers as shown in the following illustration:
CURVE BALL
3. PITCH THE BALL
Make a quick throwing motion with the Baseball.
DO NOT RELEASE THE BASEBALL!
Next, you will see the results of your pitch on the screen after you
make your throwing motion.
STARTING A NEW GAME
To start a new game, press and hold for 3 seconds the NEW GAME
button. You can start a new game at any time.
REPLACING THE BATTERY
The automatic shutoff featured with this unit will help extend the life
of the batteries. This game is powered by two (2) AAA-size batteries.
Install the batteries as follows:
1. Remove the screw on the battery compartment door on the stock
of the unit. Slide the battery cover out. Remove the old batteries.
2. Insert 2 AAA-size batteries (we recommend alkaline), making sure
to align the + and – with the markings in the plastic.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING
BATTERIES.
Model 8031 • NO HITTER™ Throw Motion Baseball™
Ages 8 and up
INSTRUCTION MANUAL
INTRODUCTION
Warm up your throwing arm and get ready for an exciting
electronic baseball game. This unique game features a dot matrix
screen, which shows you all of the action, and internal motion sensors which can detect your pitching motion!
When playing this game, you will play a 9-inning game (plus extra
innings if necessary) against the computerized baseball team. You
are the pitcher on your team. (You do not have control of your teammates in the field.) When pitching, you will be able to select the type
of pitch and pitch location before making your pitching motion.
When it's your team's turn to bat, you get to bat every time! You will
not be able to control the base runners, however. Of course, if you
get 3 strikes, you are out. Each team gets 3 outs per inning, just like
a real baseball game.
GETTING STARTED
When the game is in its package, the internal computer is set for
Demo Mode — which lets you see a quick demonstration of the
game. Exit the Demo Mode by pressing RESET.
1) Press the ON/ENTER button to wake up the unit. The game goes
into sleep mode after being idle for about one minute.
2) Press and hold for 1 second the NEW GAME button. You will see
and hear the pre-game ceremony on the screen, which ends with
the Radica blimp flying across the screen. You can stop the short
ceremony at any time by pressing ENTER.
3) Next you will hear the umpire yell "Play Ball", and the computer
will flash on the screen "PLAYER IS PITCHER" which means you
will be pitching first. This is followed by the Score Board and the
Count Screen.
"Play Ball!" "Batter Up!"
Score Board
Player Number
Balls
Strikes
Outs
Count Screen
PITCHING
There are 3 parts to completing a pitch: (1) Selecting the type of
pitch, (2) Selecting the pitch location, and (3) Making the pitching
motion.
1. SELECT TYPE OF PITCH
You have 3 types of pitches: Fast Ball, Curve Ball and Change Up.
The buttons you press before and during your throwing motion
Press the 2 green
buttons to throw
a curve ball.
FAST BALL — To select a Fast Ball, press the 2 half-yellow, halfblack buttons with your index finger and middle fingers as shown
below:
FAST BALL
Press these 2
half-yellow, halfblack buttons to
throw a fast ball.
CHANGE UP — To select a Change Up, press all 3 yellow buttons
with your index, middle and ring fingers as shown below:
CHANGE UP
Press all 3 yellow
buttons to throw
a change up.
2. SELECT THE PITCH LOCATION
Keeping your fingers on your pitch type buttons from step 1, you will
next select the area on a Strike Zone Grid where you want to pitch
the ball. The darkened square on the grid is the area you currently
have selected.
Press Up, Down, Left or Right on the
DIRECTIONAL BUTTON to move to a
different area of the grid. You can even
select a location outside the Strike Zone if
you like.
There are 9 different batting opponents
(specified by "#1" through "#9"). Each
batter has specific "hot" and "cold"
zones. Try to learn each players weak
spots as you attempt to pitch a No Hitter!
Remember: Do not release the Pitch Type buttons you selected
in Step 1 while you are selecting your Pitch Location!
BATTING
After you get 3 outs on defense, it is your
turn to bat. You will see "PLAYER IS BATTER" and then a batter next to the Strike
Zone Grid. Batting requires 2 steps:
1. Press ENTER to start the Location
Selector spinning. You will see random
quick flashes in different squares in the
Strike Zone.
2. Press ENTER again to stop the Location Selector on one square
within the Strike Zone. You have 9 different batters on your team.
Like your opponent's team, each has good and bad spots. Try to
stop the Location Selector in the best spot for that specific batter.
Keep hitting until your team gets 3 outs — then it's time to pitch again.
CHECK THE GAME STATS
It is easy to keep track of the score, inning and stats. Press the
SCORE/STATS button and you will see "SCORE BOARD" and
"STATS" on the screen. SCORE BOARD will be flashing. Press
ENTER to see the official scoring of Runs and Hits for your team "P"
(for "Player"), and for the computer team "C".
To look at other statistics, press the DOWN arrow on the directional
button so that STATS is flashing. Press ENTER. Now press the
DOWN arrow on the directional button to scroll through the other
stats which include: Total Games, Wins, Losses, Win %, Most K's
(strikeouts) in a Game, Total K's, Total Walks, Shut Outs, No Hitters,
and Perfect Games. Press ENTER to return to the game.
BUTTON FUNCTIONS
NOTE: There is no "OFF" button. The game shuts off by itself after
about a minute of inactivity.
ON/ENTER
Press to wake up the unit. Press to stop the game introduction and
start a game. When batting, press to start the Random Location
Selector spinning. Press it again to swing.
NEW GAME
Hold this button down for 1 second to start a new game. You can
start a new game at any time.
DIRECTIONAL BUTTON (with arrows)
When pitching, press this button up, down, left or right to select the
spot you want to throw your pitch (after selecting the type of pitch
you want).
SCORE/ST ATS
At any time during the game, press this button to see the game statistics.
GREEN BUTTONS
Hold these 2 buttons down before and during a pitch to throw a
Curve Ball.
YELLOW BUTTONS
Hold all 3 buttons down before and during a pitch to throw a Change
Up. Hold down the 2 which are half-yellow, half-black to throw a
Fast Ball.
SOUND
Press to turn sound on or off.
RESET
If the game malfunctions, press to reset the computer.
CAUTION:
• As with all small batteries, the batteries included
with this game should be kept away from small children who still put things in their mouths. If the battery is swallowed, promptly see a doctor.
• Be sure you insert the battery correctly and always
follow the game and battery manufacturers’ instructions.
• Battery may leak if improperly installed, or explode
if recharged, disassembled or heated.
This device complies with Part 15 of the FCC Rules. Operation is
subject to the following two conditions: (1) this device may not cause
harmful interference, and (2) this device must accept any interference
received, including interference that may cause undesired operation.
Warning: Changes or modifications to this unit not expressly
approved by the party responsible for compliance could void the
user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with
the limits for a Class B digital device, pursuant to Part 15 of the FCC
Rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if
not installed and used in accordance with the instructions, may
cause harmful interference to radio communications. However, there
is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from
that to which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
MAINTENANCE
• Handle the game carefully.
• Store the game away from dusty or dirty areas.
• Keep the game away from moisture or temperature extremes.
• Do not disassemble the game. If a problem occurs, press the
reset button. If problems continue, remove and reinstall the batteries – or try new batteries. If problems still continue, consult your
warranty card for replacement instructions.
• Only batteries of the same or equivalent type as recommended are
to be used.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the game.
• The supply terminals are not to be short-circuited.
• Batteries are to be inserted with the correct polarity.
Keep this manual because it contains important information.
RADICA:®
© 1999 RADICA CHINALTD.
PRODUCT SHAPE™
PATENTS PENDING
ALL RIGHTS RESERVED
EA SPORTS AND THE EA SPORTS LOGO ARE TRADEMARKS OR REGISTERED
TRADEMARKS OF ELECTRONIC ARTS IN THE U.S. AND OR OTHER COUNTRIES.
ALL RIGHTS RESERVED. EASPORTS IS AN ELECTRONIC ARTS™ BRAND.
MANUFACTURED UNDER LICENSE BY ELECTRONIC ARTS. ALL OTHER
TRADEMARKS ARE PROPERTY OF THEIR RESPECTIVE OWNERS.
P/N 82345800 Rev.A