Fisher-Price I9031 Instruction Sheet

determine the type of pitch. These buttons must be held down dur­ing steps 2 and 3.
CURVE — To select a Curve, press the 2 GREEN buttons with your index finger and middle fingers as shown in the following illustration:
CURVE BALL
3. PITCH THE BALL
Make a quick throwing motion with the Baseball.
DO NOT RELEASE THE BASEBALL!
Next, you will see the results of your pitch on the screen after you make your throwing motion.
STARTING A NEW GAME
To start a new game, press and hold for 3 seconds the NEW GAME button. You can start a new game at any time.
REPLACING THE BATTERY
The automatic shutoff featured with this unit will help extend the life of the batteries. This game is powered by two (2) AAA-size batteries. Install the batteries as follows:
1. Remove the screw on the battery compartment door on the stock of the unit. Slide the battery cover out. Remove the old batteries.
2. Insert 2 AAA-size batteries (we recommend alkaline), making sure to align the + and – with the markings in the plastic.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.
Model 8031 • NO HITTER™ Throw Motion Baseball™
Ages 8 and up
INSTRUCTION MANUAL
INTRODUCTION
Warm up your throwing arm and get ready for an exciting electronic baseball game. This unique game features a dot matrix screen, which shows you all of the action, and internal motion sen­sors which can detect your pitching motion!
When it's your team's turn to bat, you get to bat every time! You will not be able to control the base runners, however. Of course, if you get 3 strikes, you are out. Each team gets 3 outs per inning, just like a real baseball game.
GETTING STARTED
When the game is in its package, the internal computer is set for Demo Mode — which lets you see a quick demonstration of the game. Exit the Demo Mode by pressing RESET.
1) Press the ON/ENTER button to wake up the unit. The game goes into sleep mode after being idle for about one minute.
2) Press and hold for 1 second the NEW GAME button. You will see and hear the pre-game ceremony on the screen, which ends with the Radica blimp flying across the screen. You can stop the short ceremony at any time by pressing ENTER.
3) Next you will hear the umpire yell "Play Ball", and the computer will flash on the screen "PLAYER IS PITCHER" which means you will be pitching first. This is followed by the Score Board and the Count Screen.
"Play Ball!" "Batter Up!"
Score Board
Player Number
Balls
Strikes
Outs
Count Screen
PITCHING
There are 3 parts to completing a pitch: (1) Selecting the type of pitch, (2) Selecting the pitch location, and (3) Making the pitching motion.
1. SELECT TYPE OF PITCH
You have 3 types of pitches: Fast Ball, Curve Ball and Change Up. The buttons you press before and during your throwing motion
Press the 2 green buttons to throw a curve ball.
FAST BALL — To select a Fast Ball, press the 2 half-yellow, half­black buttons with your index finger and middle fingers as shown below:
FAST BALL
Press these 2 half-yellow, half­black buttons to throw a fast ball.
CHANGE UP — To select a Change Up, press all 3 yellow buttons with your index, middle and ring fingers as shown below:
CHANGE UP
Press all 3 yellow buttons to throw a change up.
2. SELECT THE PITCH LOCATION
Keeping your fingers on your pitch type buttons from step 1, you will next select the area on a Strike Zone Grid where you want to pitch the ball. The darkened square on the grid is the area you currently have selected.
Press Up, Down, Left or Right on the DIRECTIONAL BUTTON to move to a different area of the grid. You can even select a location outside the Strike Zone if you like.
There are 9 different batting opponents (specified by "#1" through "#9"). Each batter has specific "hot" and "cold" zones. Try to learn each players weak spots as you attempt to pitch a No Hitter!
Remember: Do not release the Pitch Type buttons you selected in Step 1 while you are selecting your Pitch Location!
BATTING
After you get 3 outs on defense, it is your turn to bat. You will see "PLAYER IS BAT­TER" and then a batter next to the Strike Zone Grid. Batting requires 2 steps:
1. Press ENTER to start the Location Selector spinning. You will see random quick flashes in different squares in the Strike Zone.
2. Press ENTER again to stop the Location Selector on one square within the Strike Zone. You have 9 different batters on your team. Like your opponent's team, each has good and bad spots. Try to stop the Location Selector in the best spot for that specific batter.
Keep hitting until your team gets 3 outs — then it's time to pitch again.
CHECK THE GAME STATS
It is easy to keep track of the score, inning and stats. Press the SCORE/STATS button and you will see "SCORE BOARD" and "STATS" on the screen. SCORE BOARD will be flashing. Press ENTER to see the official scoring of Runs and Hits for your team "P" (for "Player"), and for the computer team "C".
To look at other statistics, press the DOWN arrow on the directional button so that STATS is flashing. Press ENTER. Now press the DOWN arrow on the directional button to scroll through the other stats which include: Total Games, Wins, Losses, Win %, Most K's
(strikeouts) in a Game, Total K's, Total Walks, Shut Outs, No Hitters, and Perfect Games. Press ENTER to return to the game.
BUTTON FUNCTIONS
NOTE: There is no "OFF" button. The game shuts off by itself after about a minute of inactivity.
ON/ENTER
Press to wake up the unit. Press to stop the game introduction and start a game. When batting, press to start the Random Location Selector spinning. Press it again to swing.
NEW GAME
Hold this button down for 1 second to start a new game. You can start a new game at any time.
DIRECTIONAL BUTTON (with arrows)
When pitching, press this button up, down, left or right to select the spot you want to throw your pitch (after selecting the type of pitch you want).
SCORE/ST ATS
At any time during the game, press this button to see the game sta­tistics.
GREEN BUTTONS
Hold these 2 buttons down before and during a pitch to throw a Curve Ball.
YELLOW BUTTONS
Hold all 3 buttons down before and during a pitch to throw a Change Up. Hold down the 2 which are half-yellow, half-black to throw a Fast Ball.
SOUND
Press to turn sound on or off.
RESET
If the game malfunctions, press to reset the computer.
CAUTION:
• As with all small batteries, the batteries included with this game should be kept away from small chil­dren who still put things in their mouths. If the bat­tery is swallowed, promptly see a doctor.
• Be sure you insert the battery correctly and always follow the game and battery manufacturers’ instruc­tions.
• Battery may leak if improperly installed, or explode if recharged, disassembled or heated.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equip­ment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installa­tion. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equip­ment off and on, the user is encouraged to try to correct the interfer­ence by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from
that to which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
MAINTENANCE
• Handle the game carefully.
• Store the game away from dusty or dirty areas.
• Keep the game away from moisture or temperature extremes.
• Do not disassemble the game. If a problem occurs, press the
reset button. If problems continue, remove and reinstall the batter­ies – or try new batteries. If problems still continue, consult your warranty card for replacement instructions.
• Only batteries of the same or equivalent type as recommended are
to be used.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the game.
• The supply terminals are not to be short-circuited.
• Batteries are to be inserted with the correct polarity.
Keep this manual because it contains important information.
RADICA:®
© 1999 RADICA CHINALTD. PRODUCT SHAPE™ PATENTS PENDING ALL RIGHTS RESERVED
EA SPORTS AND THE EA SPORTS LOGO ARE TRADEMARKS OR REGISTERED TRADEMARKS OF ELECTRONIC ARTS IN THE U.S. AND OR OTHER COUNTRIES. ALL RIGHTS RESERVED. EASPORTS IS AN ELECTRONIC ARTS™ BRAND. MANUFACTURED UNDER LICENSE BY ELECTRONIC ARTS. ALL OTHER TRADEMARKS ARE PROPERTY OF THEIR RESPECTIVE OWNERS.
P/N 82345800 Rev.A
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