E
™
MODEL 8069 P/N 82351400 Rev.A
For 1 or 2 players / Ages 8 and up
INSTRUCTION MANUAL
Look out! Quicksand, conveyor belts and trap
doors are just a few of the obstacles you'll
encounter in Radica® eLabyrinth™. Tilt the console to steer your way through a series of challenging mazes, and try to stay one step ahead of
the deadly spiders.
JUMP/SELECT
START/PAUSE
NEW GAME
SOUND
VMS RESET
RESET
BUTTON FUNCTIONS
Jump/Select - Locks in your selections in the
Menu Screen. You will also use these buttons to
jump over obstacles.
Start/Pause - Starts a game when the "Get
Ready" screen is showing. Use this button to
lock in selections in the menu screens. Pressing
this button also pauses gameplay.
New Game - Press this button for three seconds
to start a new game when a game is already in
progress.
VMS™ Reset - Resets the tilting mechanism.
VMS™ - eLabryinth™ uses Radica’s patented
VMS Virtual Motion Sensors™. This allows you to
tilt the game left, right, forward and backwards to
toggle between selections and move during game
play.
Reset - Erases a high score and returns to the
Title Screen.
Sound - Controls game volume. Press the Sound
button and tilt the console back and forth to
scroll up and down through the volume bars.
When you are finished, press the Sound button
again or the Jump/Select button. (While in Sound
Mode, gameplay is paused.)
PLAYING eLABYRINTH™
• Press the Start/Pause button to start the
game. You will see a brief animation.
• To bypass the animation and go to the Menu
Screen, press the Jump/Select button.
• To bypass the Menu Screen, press the
Jump/Select button until you see the "Get
Ready" screen. You will play with the default
settings (one player, level one, medium volume).
Note: If the game is inactive for 30 seconds,
deadly spiders will appear and end your three
lives. The game will scroll between the "Game
Over" and "High Score" screens for 30 seconds
and turn off.
SETTING YOUR GAME PREFERENCES
Players - eLabyrinth™ can be played by one or
two players.
• Tilt the console to the left and to the right to
select one or two players. The current selection will become highlighted.
• Press the Jump/Select button to lock in your
selection.
Levels - There are twenty game levels, gradually
increasing in difficulty.
• A "Level the Unit" graphic will appear. This will
calibrate the VMS™ sensor for accurate
gameplay. Press the Jump/Select button to go
to the Level screen. (If you do not press a
button, the game will automatically go to the
Level screen and then back to the brief animation after a few seconds.)
• Tilt the console to the left and to the right to
select your game level. The current selection
will become highlighted.
• Press the Jump/Select button to lock in your
selection.
NOTE: If there is no activity on the brief animation screen for about 30 seconds, the game will
turn off. Press the Jump/Select or Start/Pause
buttons to turn the game back on.
MAZES
eLabyrinth™ features four mazes. After completing the fourth maze, you will return to the first
maze, but the obstacles in the maze will be moving faster, making each level progressively harder.
You will play through the mazes five times, for a
total of twenty levels.
NAVIGATING THE MAZE
Steer your ball through the maze by tilting the
hand-held console.
• To move the ball forward, tilt the console forward.
• To move the ball backward, tilt the console
backward.
• To move the ball to the left, tilt the console to
the left.
• To move the ball to the right, tilt the console
to the right.
Helpful Hint: Follow the single line in the middle
of the maze to make sure your ball is headed in
the right direction.
LIVES
Each player starts the game with three lives. If
you do not avoid an obstacle, you will lose one of
your lives and start back at the beginning of the
maze.
OBSTACLES
As you navigate each maze, you will encounter a
number of obstacles. You earn points by successfully steering over each obstacle. Points will flash
for the obstacle if you have successfully navigated over it. Steering around an obstacle entirely
will not earn you points. You will lose one life for
each obstacle you do not avoid.
Hole
Press the Jump/Select button to jump over a
Hole. If you fall into a Hole, you will lose one life.
You must navigate close to a hole to earn points
for that hole.
Trap Door
When you first encounter a Trap Door, it may be
closed and invisible. You will have to act quickly
to avoid falling into a Trap Door as it opens. A
trap door can be jumped over or rolled over when
completely shut.
• Press the Jump/Select button to jump over a
Trap Door.
• If you fall into a Trap Door, you will lose one
life.
Hint: If you see a break in the single line, it
probably indicates that a trap door exists.
Conveyor Belt
Conveyor Belts move in one direction, scrolling
faster in the higher levels. Once your ball comes
into contact with a Conveyor Belt, it becomes
very hard to navigate.
Quicksand
When you encounter Quicksand, roll over it
quickly or your ball will sink.
• You cannot jump when you are on quick-
sand.
• If you jump onto quicksand, you will dive
into it and lose one life.
Exit Portal
Enter the portal to get bonus and go to next
level.
Spider
Spiders exist in each level and will track you
through the maze. They cannot travel over maze
walls, but can travel over other obstacles.
• You can jump over or steer around a spider
to escape, or jump on a Spider to squish it
and collect points.
• If your ball touches a Spider, the Spider will
capture you and take you out of the maze.
You will lose one life.
JUMPING
Some obstacles can be avoided by jumping over
them.
• Press the Jump/Select button to jump over a
Hole, Trap Door, or a Spider.
FINISHING A LEVEL
There is a porthole at the end of each maze.
Steer your ball into the porthole to advance to
the next level.
SCORING
Each time you successfully navigate over an
obstacle or go into exit portals, you will earn
points. (See the Scoring Chart on the back of the
game.) Your High Score will be displayed at the
end of each game.
PAUSE MODE
When the Pause button is pressed, gameplay
will stop for 30 seconds.
• After 30 seconds, the game will turn off.
• To turn the game back on, press Jump/Select
button or Start/Pause button. The game will
continue back where it was originally
paused.
BATTERY REPLACEMENT
Loosen the screw on the back of the game
with a screwdriver. Remove the battery
compartment door and remove the old batteries. Insert two new "AA" batteries (we
recommend alkaline) as indicated inside
the battery compartment. Replace the battery compartment door and tighten the
screw. Do not over-tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN INSTALLING BATTERIES.
CAUTION:
• As with all small batteries, the batteries used with this game should be
kept away from small children who
may put things in their mouths. If a
battery is swallowed, consult a
physician immediately.
• Be sure you insert the battery correctly and always follow the game
and battery manufacturers’ instructions.
• Batteries might leak if improperly
installed, or explode if recharged,
disassembled or heated.
MAINTENANCE
• Handle this game carefully.
• Store this game away from dusty or dirty areas.
• Keep this game away from moisture or temper-
ature extremes.
• Do not disassemble this game. If a problem
occurs, press the reset button. If problems continue, remove and replace the batteries or try
new batteries. If problems persist, consult your
warranty card for replacement instructions.
• Use only the recommended batteries for this
game.
• Do not mix old and new batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable
batteries.
• Do not mix alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries.
• Remove worn out batteries from the game.
• The supply terminals are not to be short-circuit-
ed.
• Batteries must be inserted with the correct
polarity.
Keep this manual because it contains important information.
This device complies with Part 15 of the FCC
Rules. Operation is subject to the following two
conditions: (1) this device may not cause harmful
interference, and (2) this device must accept any
interference received, including interference that
may cause undesired operation.
Warning: Changes or modifications to this unit not
expressly approved by the party responsible for
compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found
to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits
are designed to provide reasonable protection
against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and
used in accordance with the instructions, may cause
harmful interference to radio communications.
However, there is no guarantee that interference will
not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by
turning the equipment off and on, the user is
encouraged to try to correct the interference by one
or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and
receiver.
Connect the equipment into an outlet on a circuit
different from that to which the receiver is connected.
Consult the dealer or an experienced radio TV technician for help.
RADICA:
eLABYRINTH
RADICA CHINA LTD.
© 1999 RADICA CHINA LTD.
PRODUCT SHAPE
PATENTS PENDING
ALL RIGHTS RESERVED
®
IS A TRADEMARK OF
TM