Fisher-Price I8069 Instruction Sheet

E
MODEL 8069 P/N 82351400 Rev.A
For 1 or 2 players / Ages 8 and up
INSTRUCTION MANUAL
Look out! Quicksand, conveyor belts and trap doors are just a few of the obstacles you'll encounter in Radica® eLabyrinth™. Tilt the con­sole to steer your way through a series of chal­lenging mazes, and try to stay one step ahead of the deadly spiders.
JUMP/SELECT
START/PAUSE
NEW GAME
SOUND
VMS RESET
RESET
BUTTON FUNCTIONS
Jump/Select - Locks in your selections in the Menu Screen. You will also use these buttons to jump over obstacles.
Start/Pause - Starts a game when the "Get Ready" screen is showing. Use this button to lock in selections in the menu screens. Pressing this button also pauses gameplay.
New Game - Press this button for three seconds to start a new game when a game is already in progress.
VMS™ Reset - Resets the tilting mechanism.
VMS™ - eLabryinth™ uses Radica’s patented
VMS Virtual Motion Sensors™. This allows you to tilt the game left, right, forward and backwards to toggle between selections and move during game play.
Reset - Erases a high score and returns to the Title Screen.
Sound - Controls game volume. Press the Sound button and tilt the console back and forth to scroll up and down through the volume bars. When you are finished, press the Sound button again or the Jump/Select button. (While in Sound Mode, gameplay is paused.)
PLAYING eLABYRINTH™
• Press the Start/Pause button to start the game. You will see a brief animation.
• To bypass the animation and go to the Menu Screen, press the Jump/Select button.
• To bypass the Menu Screen, press the Jump/Select button until you see the "Get Ready" screen. You will play with the default settings (one player, level one, medium vol­ume).
Note: If the game is inactive for 30 seconds, deadly spiders will appear and end your three lives. The game will scroll between the "Game Over" and "High Score" screens for 30 seconds and turn off.
SETTING YOUR GAME PREFERENCES
Players - eLabyrinth™ can be played by one or two players.
• Tilt the console to the left and to the right to select one or two players. The current selec­tion will become highlighted.
• Press the Jump/Select button to lock in your selection.
Levels - There are twenty game levels, gradually increasing in difficulty.
• A "Level the Unit" graphic will appear. This will calibrate the VMS™ sensor for accurate gameplay. Press the Jump/Select button to go to the Level screen. (If you do not press a button, the game will automatically go to the Level screen and then back to the brief ani­mation after a few seconds.)
• Tilt the console to the left and to the right to
select your game level. The current selection will become highlighted.
• Press the Jump/Select button to lock in your selection.
NOTE: If there is no activity on the brief anima­tion screen for about 30 seconds, the game will turn off. Press the Jump/Select or Start/Pause buttons to turn the game back on.
MAZES
eLabyrinth™ features four mazes. After complet­ing the fourth maze, you will return to the first maze, but the obstacles in the maze will be mov­ing faster, making each level progressively harder. You will play through the mazes five times, for a total of twenty levels.
NAVIGATING THE MAZE
Steer your ball through the maze by tilting the hand-held console.
• To move the ball forward, tilt the console for­ward.
• To move the ball backward, tilt the console backward.
• To move the ball to the left, tilt the console to the left.
• To move the ball to the right, tilt the console to the right.
Helpful Hint: Follow the single line in the middle of the maze to make sure your ball is headed in the right direction.
LIVES
Each player starts the game with three lives. If you do not avoid an obstacle, you will lose one of your lives and start back at the beginning of the maze.
OBSTACLES
As you navigate each maze, you will encounter a number of obstacles. You earn points by success­fully steering over each obstacle. Points will flash for the obstacle if you have successfully navigat­ed over it. Steering around an obstacle entirely will not earn you points. You will lose one life for each obstacle you do not avoid.
Hole
Press the Jump/Select button to jump over a Hole. If you fall into a Hole, you will lose one life. You must navigate close to a hole to earn points for that hole.
Trap Door
When you first encounter a Trap Door, it may be closed and invisible. You will have to act quickly to avoid falling into a Trap Door as it opens. A trap door can be jumped over or rolled over when
completely shut.
• Press the Jump/Select button to jump over a Trap Door.
• If you fall into a Trap Door, you will lose one life.
Hint: If you see a break in the single line, it probably indicates that a trap door exists.
Conveyor Belt
Conveyor Belts move in one direction, scrolling faster in the higher levels. Once your ball comes into contact with a Conveyor Belt, it becomes very hard to navigate.
Quicksand
When you encounter Quicksand, roll over it quickly or your ball will sink.
• You cannot jump when you are on quick-
sand.
• If you jump onto quicksand, you will dive
into it and lose one life.
Exit Portal
Enter the portal to get bonus and go to next level.
Spider
Spiders exist in each level and will track you through the maze. They cannot travel over maze walls, but can travel over other obstacles.
• You can jump over or steer around a spider to escape, or jump on a Spider to squish it and collect points.
• If your ball touches a Spider, the Spider will capture you and take you out of the maze. You will lose one life.
JUMPING
Some obstacles can be avoided by jumping over them.
• Press the Jump/Select button to jump over a Hole, Trap Door, or a Spider.
FINISHING A LEVEL
There is a porthole at the end of each maze. Steer your ball into the porthole to advance to the next level.
SCORING
Each time you successfully navigate over an obstacle or go into exit portals, you will earn points. (See the Scoring Chart on the back of the game.) Your High Score will be displayed at the end of each game.
PAUSE MODE
When the Pause button is pressed, gameplay
will stop for 30 seconds.
• After 30 seconds, the game will turn off.
• To turn the game back on, press Jump/Select button or Start/Pause button. The game will continue back where it was originally paused.
BATTERY REPLACEMENT
Loosen the screw on the back of the game with a screwdriver. Remove the battery compartment door and remove the old bat­teries. Insert two new "AA" batteries (we recommend alkaline) as indicated inside the battery compartment. Replace the bat­tery compartment door and tighten the screw. Do not over-tighten.
ADULT SUPERVISION IS RECOMMEND­ED WHEN INSTALLING BATTERIES.
CAUTION:
• As with all small batteries, the bat­teries used with this game should be kept away from small children who may put things in their mouths. If a battery is swallowed, consult a physician immediately.
• Be sure you insert the battery cor­rectly and always follow the game and battery manufacturers’ instruc­tions.
• Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
MAINTENANCE
• Handle this game carefully.
• Store this game away from dusty or dirty areas.
• Keep this game away from moisture or temper-
ature extremes.
• Do not disassemble this game. If a problem
occurs, press the reset button. If problems con­tinue, remove and replace the batteries or try new batteries. If problems persist, consult your warranty card for replacement instructions.
• Use only the recommended batteries for this
game.
• Do not mix old and new batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable
batteries.
• Do not mix alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries.
• Remove worn out batteries from the game.
• The supply terminals are not to be short-circuit-
ed.
• Batteries must be inserted with the correct
polarity.
Keep this manual because it contains important infor­mation.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to oper­ate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installa­tion. This equipment generates, uses, and can radi­ate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equip­ment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna. Increase the separation between the equipment and
receiver. Connect the equipment into an outlet on a circuit
different from that to which the receiver is connect­ed.
Consult the dealer or an experienced radio TV tech­nician for help.
RADICA:
eLABYRINTH
RADICA CHINA LTD. © 1999 RADICA CHINA LTD. PRODUCT SHAPE PATENTS PENDING ALL RIGHTS RESERVED
®
IS A TRADEMARK OF
TM
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