Model 76043
For 1 player / Ages 8 and up
I
NSTRUCTION MANUAL
ake the Sudoku challenge!
T
P/N 823A1300 Rev.A
Sudoku is a mind-bending puzzler that tests your
number skills. Time is ticking! So, carefully
place numbers 1-9 into the puzzle and avoid
duplication across rows and columns. How
quickly can you fill in the grid?
UTTONS/TOUCH AREAS AND
B
FEATURES
IMER SKILL LEVEL
T
AUSE
P
E
• TIMER (ON/OFF) – Touch this option to use or
not use the TIMER during game play. Touching
the MENU icon will return you to selecting a
SKILL LEVEL.
CONTRAST – Make the screen lighter or dark-
•
er by toggling the left (lighter) or right (darker)
arrows. A bar chart will indicate the CONTRAST
increase or decrease. Once you’ve completed
your selection, touch the bar chart or MENU
icon to return to selecting a SKILL LEVEL.
• BEST TIME – Toggles through the BEST and
AVERAGE TIME for each SKILL LEVEL (L-1, L2, L-3, L-4.) Return to selecting a SKILL
LEVEL by pressing the MENU icon.
ENTER PUZZLE –
•
a puzzle you would like to enter into the unit.
Once the scrolling text “ENTER PUZZLE” is
pressed a second time, the direction to PLACE
STARTING NUMBERS will appear on the screen.
Touch the screen or WELL numbers across the
bottom to begin entering the ORIGINAL numbers.
To enter the ORIGINAL numbers, touch a WELL
number (1-9) and then touch the cell where you
would like to place that number. The program
will not allow you to duplicate a number in a row
or column. Continue entering ORIGINAL numbers until you are finished. The ORIGINAL numbers will continue to flash for 10 seconds and
you will be asked, “START?” Respond “YES or
NO.” If you choose “YES” to play the game, the
TIMER and game will begin. If you say “NO,” the
unit will return to the option of entering more
ORIGINAL numbers. To exit, touch the MENU
icon select and enter NEW GAME.
Select this option if you have
ON/OFF
PUZZLE
AREA
SOUND
KETCH
INTMENU
H
S
UMBERS
N
ON / OFF – Press this button to turn the game
ON. Press and hold this button for two seconds
to force sleep mode.
TIMER – The electronic TIMER begins when you
start a puzzle. When you have entered the last
number into a puzzle, you must touch MENU and
go to CHECK PUZZLE to pause the TIMER and
see if you have successfully completed a puzzle.
PAUSE - During game play, press the
PAUSE icon to stop the TIMER. The puzzle will
emoved from the screen while the game is
be r
AUSED. Pr
P
ess the P
AUSE icon again to re-start
the TIMER and continue the game.
NOTE: Pr
ess and hold the P
AUSE icon for two
seconds to start a new game.
SKILL LEVEL – When the unit is turned on for
the first time or you begin a new game, you must
select a SKILL LEVEL before starting a game.
There are four easy to hard SKILL LEVELS (L-1,
L-2, L-3, L-4) and you toggle through each by
touching the left or right arr
ows. Start a new
game by touching the SKILL LEVEL (L-1, L-2, L3, L-4) you would like to play. The skill level
selected is indicated by a “star” icon in the upper
right corner of the screen.
Note: The CHECK PUZZLE /NEW GAME feature is the only MENU option available after
you’ve entered a puzzle.
MENU – (DURING game play) Touch MENU to
open the following options. Once you have
selected a MENU option, indicated by an arr
ow
pointed toward the text, press the first letter of
the scrolling text a second time to open or
change that option.
•
CHECK PUZZLE – At any point during your
game you can CHECK the PUZZLE you are
working on for duplicate numbers by row and
olumn. After touching CHECK PUZZLE the
c
puzzle will immediately reappear and the
TIMER will continue to run. Duplicate numbers
will be flashing and should be changed or edited. A one minute penalty will be added to your
time each time you use this option.
REMOVE WRONG # - T
•
ouch this option to check
whether or not the numbers you entered are cor-
ect. Once the checker is finished, the incorr
r
ect
numbers will flash several times and then be
removed from the puzzle. You will receive a 2
minute penalty each time you use this option.
• REPLACE WRONG # - T
ouch this option to
REPLACE the WRONG NUMBERS you have
entered. Once the checker is finished, the
ncorrect numbers will flash several times and
i
be REPLACED with the corr
eceive a 3 minute penalty each time you
will r
ect numbers. Y
use this option.
•
SOLVE PUZZLE – This option will stop your
game and solve the complete puzzle by fillingin all the numbers. Once this option is select
ed, the puzzle will not be considered as a
record BEST or AVERAGE TIME.
ou
-
PUZZLE AREA – A Sudoku puzzle consists of 9
quadrants with a total of 81 cells.
WELL (1-9) - Enter a number into a cell by
touching one of the nine numeric buttons (1-9)
across the bottom and then pressing the cell.
You can erase a previously placed cell number
by touching the same number in the WELL and
touching the cell for a second time. The WELL
will also indicate if you have used a number nine
times within the puzzle. A cir
that number will pr
ohibit you from using that
cle with a line over
number again.
WELL NUMBER
UNDO - Reverse or UNDO a previous
move by touching the UNDO icon. There is no
penalty for using UNDO function. Press and hold
the UNDO icon to ROLL BACK to the last corr
ect
answer. For using the ROLL BACK feature, you will
eceive a 30 second penalty
initially r
. During the
same game, each additional ROLL BACK will be
penalized 2X the prior penalty.
UNDO
EXAMPLE:
ROLL BACK 1 - 30 seconds
ROLL BACK 2 - 1 minute
ROLL BACK 3 - 2 minute
ROLL BACK 4 - 3 minute
Continued...
Maximum Penalty - 1 hour
SOUND – Press this icon to turn the
SOUND ON or OFF.
MENU – (PRIOR to starting a game) Touch the
MENU icon to open the following options. To
select a MENU option, press the line of text that
describes that feature. Press the line of scrolling
text again to activate that option.
ou will need to touch the down arr
Note: Y
ow in
the lower left corner of the above MENU screen
eveal the r
to r
CONTRAST – Toggle to make the screen
•
emaining thr
ee MENU items.
lighter or darker with the left (lighter) or right
(darker) arr
ows. A bar chart will indicate the
CONTRAST increase or decrease. Once
you’ve completed your selection, touch the bar
chart or MENU icon to return to the puzzle.
BEST TIME – T
•
ouch to r
eveal the BEST and
AVERAGE TIME for the SKILL LEVEL you’re
currently playing. Return to the puzzle by
touching anywher
e on the scr
een or touching
the MENU icon.
NEW GAME – Touch this option to end the
•
current game and start a NEW GAME.
HINT – Touch the HINT icon and then any
desired cell in the puzzle. The correct number
will be placed in that cell. For using the HINT
option, you will initially receive a 30 second
penalty. During the same game, each additional
HINT will be penalized 2X the prior penalty
.
Example:
HINT 1 – 30 seconds
HINT 2 – 1 minute
HINT 3 – 2 minute
HINT 4 – 4 minute
Continued…
Maximum Penalty – 1 hour
SKETCH NUMBERS – Y
ou can enter up
to four SKETCH NUMBERS in each cell. A
SKETCH NUMBER helps you figure out a puzzle
by placing potential numbers (1-9) into a cell
before making your final decision. To activate
the SKETCH NUMBER option, first touch and
highlight the SKETCH NUMBER icon. Secondly,
touch a number from your WELL and then press
the cell where you would like to enter the num-
ou can erase a pr
ber. Y
eviously placed SKETCH
NUMBER by touching the same number in the
WELL and touching the cell for a second time.
Note: You can only have four numbers per cell,
so you must erase at least one number before
entering a new number.
RESET – If the game begins to malfunction,
insert a blunt point and press the RESET button
on the back of the unit. This action will RESET
the game to its original settings. Replace the
batteries if the unit continues to malfunction.
SLEEP MODE – If no buttons are pushed, the
unit will turn off after 5 minutes.
OW TO PLAY
H
Before you begin:
A Sudoku puzzle contains nine boxes. Each box
has nine cells for a total of eighty one cells
throughout the puzzle. The objective of the game
is to fill in each box with the numbers 1 – 9 without
duplication. Also, you cannot duplicate the numbers 1-9 across all columns or down all rows.
Depending on the skill level and complexity of the
game, each game starts with cells that already
contain numbers. These pre-existing numbers
provide hints to solving a puzzle. The complexity
of a puzzle is determined by how many pre-existing numbers are included and their locations.
Fewer numbers indicate a more difficult puzzle,
and more numbers indicate an easier puzzle.
If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning the equipment off and on, the
user is encouraged to try to correct the interference
by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment
and receiver.
• Connect the equipment into an outlet on a cir-
cuit different from that to which the receiver is
connected.
• Consult the dealer or an experienced radio TV
technician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United
States and Canada only)
Radica Games Limited warrants this product for a
period of 90 days from the original purchase date
under normal use against defective workmanship
and materials (batteries excluded). This warranty
does not cover damage resulting from accident,
unreasonable use, negligence, improper service or
other causes not arising out of defects in material
or workmanship. Radica Games Limited will not
be liable for any costs incurred due to loss of use
of this product or other incidental or consequential costs, expenses or damages incurred by the
purchaser. Some states do not allow the exclusion or limitation of incidental or consequential
damages, so the above limitations may not apply
to you. This warranty gives you specific legal
rights and you may also have other legal rights,
which vary from state to state.
During this 90-day warranty period, the game will
either be repaired or replaced (at our option) without charge to the purchaser when returned prepaid
with proof of date of purchase to:
Ltd., 13628-A Beta Road, Dallas, Texas 75244,
Please remove the batteries and wrap the
USA.
unit carefully before shipping. Please include a
brief description of the problem along with your
return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for repair,
test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power
is a frequent cause of unsatisfactory operation.
Radica USA,
Let’s begin:
Turn the unit on by pressing the ON button. To
start a new game, select the SKILL LEVEL you
ould like to play at by toggling through the
w
LEVELS. Select a LEVEL (L-1, L-2, L-3, L-4) and
the game will begin.
Once the game begins, find an empty cell and
enter one of the numbers (1-9.) Make sure to
avoid duplication of any numbers in each box,
row and column. Continue entering numbers until
the puzzle is complete. Stop the TIMER and
check the puzzle by selecting MENU and touching
CHECK PUZZLE. If the puzzle has errors, it will
immediately r
running. The incorr
ected. If the puzzle is corr
corr
essfully completed a puzzle. If you have
c
oved your BEST A
impr
automatically enter your time into memory as the
new BEST TIME for that SKILL LEVEL.
o start another game, touch the MENU icon and
T
the NEW GAME text to take the Sudoku challenge!
ATTERY INSTALLATION:
B
This game is powered by two (2) AAA (LR03)
batteries.
• Using a screwdriver, loosen the screw until the
battery compartment door can be removed.
• Insert two (2) AAA(LR03) batteries as indicated
inside the battery compartment.
• Replace the battery compartment door and
tighten with a screwdriver. Do not over-tighten.
eappear and the TIMER will continue
ect flashing numbers must be
ect, you have suc-
VERAGE TIME, the unit will
Distributed by:
RADICA USA Ltd.
1
3628-A Beta Road
Dallas, TX 75244-4510
www.radicagames.com
RADICA:®
T
OUCH SCREEN SUDOKUIS A
TRADEMARK OF RADICA GAMES L
© 2006 RADICA GAMES LTD.
P
RODUCT SHAPE™
ALL RIGHTS RESERVED
TD.
ADULT SUPERVISION IS RECOMMENDED
WHEN INST
ALLING BA
TTERIES.
CAUTION
As with all small batteries, the batteries
•
used with this device should be kept away
om small childr
fr
en who might still put
things in their mouths. If a battery is swallowed, consult a physician immediately.
• Be sure you insert the battery correctly and
always follow the device and battery manu-
s instructions.
er’
factur
• Do not dispose of batteries in fire.
•
Batteries might leak if improperly installed, or
explode if r
echarged, disassembled or heated.
• Sometimes, a build-up of static electricity
(fr
om carpets, etc) may cause the game to
stop working. Just reset the game, and it
will work again.
In an environment with radio frequency
•
interfer
ence, the pr
oduct may malfunction
and require user to reset the product.
MAINTENANCE
• Handle this device carefully.
•
Store this device away from dusty or dirty areas.
• Keep this device away from moisture or
eme temperatur
extr
• Do not disassemble this device. If a problem
occurs, pr
ess the Reset button, or remove and
replace the batteries to reset the device, or try
new batteries. If pr
warranty information located at the end of this
instruction manual.
• Use only the recommended battery type.
Do not mix old and new batteries.
•
• Do not mix alkaline, standard (carbon-zinc) or
echargeable (nickel-cadmium) batteries.
r
Do not use rechargeable batteries.
•
• Do not attempt to recharge non-rechargeable
batteries.
Remove any exhausted batteries from the device.
•
• Do not short-circuit the supply terminals.
Insert batteries with the correct polarity.
•
e.
oblems persist, consult the
Please retain this for future reference.
This device complies with Part 15 of the FCC
Rules. Operation is subject to the following two
conditions: (1) this device may not cause harmful interference and (2) this device must accept
any interference received, including interference
that may cause undesired operation.
WARNING: Changes or modifications to this
unit not expressly approved by the party responsible for compliance could void the user's
authority to operate the equipment.
NOTE: This equipment has been tested and found
to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable
protection against harmful interference in a residential installation. This equipment generates, uses
and can radiate radio frequency energy and if not
installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that
interference will not occur in a particular installation.