Fisher-Price I6043 Instruction Sheet

Model 76043
For 1 player / Ages 8 and up
I
NSTRUCTION MANUAL
ake the Sudoku challenge!
T
P/N 823A1300 Rev.A
Sudoku is a mind-bending puzzler that tests your number skills. Time is ticking! So, carefully place numbers 1-9 into the puzzle and avoid duplication across rows and columns. How quickly can you fill in the grid?
B FEATURES
IMER SKILL LEVEL
T
AUSE
P
E
TIMER (ON/OFF) – Touch this option to use or not use the TIMER during game play. Touching the MENU icon will return you to selecting a SKILL LEVEL.
CONTRAST – Make the screen lighter or dark-
• er by toggling the left (lighter) or right (darker) arrows. A bar chart will indicate the CONTRAST increase or decrease. Once you’ve completed your selection, touch the bar chart or MENU icon to return to selecting a SKILL LEVEL.
BEST TIME – Toggles through the BEST and AVERAGE TIME for each SKILL LEVEL (L-1, L­2, L-3, L-4.) Return to selecting a SKILL LEVEL by pressing the MENU icon.
ENTER PUZZLE –
• a puzzle you would like to enter into the unit. Once the scrolling text “ENTER PUZZLE” is pressed a second time, the direction to PLACE STARTING NUMBERS will appear on the screen. Touch the screen or WELL numbers across the bottom to begin entering the ORIGINAL numbers. To enter the ORIGINAL numbers, touch a WELL number (1-9) and then touch the cell where you would like to place that number. The program will not allow you to duplicate a number in a row or column. Continue entering ORIGINAL num­bers until you are finished. The ORIGINAL num­bers will continue to flash for 10 seconds and you will be asked, “START?” Respond “YES or NO.” If you choose “YES” to play the game, the TIMER and game will begin. If you say “NO,” the unit will return to the option of entering more ORIGINAL numbers. To exit, touch the MENU icon select and enter NEW GAME.
Select this option if you have
ON/OFF
PUZZLE
AREA
SOUND
KETCH
INTMENU
H
S
UMBERS
N
ON / OFF – Press this button to turn the game
ON. Press and hold this button for two seconds to force sleep mode.
TIMER – The electronic TIMER begins when you start a puzzle. When you have entered the last number into a puzzle, you must touch MENU and go to CHECK PUZZLE to pause the TIMER and see if you have successfully completed a puzzle.
PAUSE - During game play, press the
PAUSE icon to stop the TIMER. The puzzle will
emoved from the screen while the game is
be r
AUSED. Pr
P
ess the P
AUSE icon again to re-start
the TIMER and continue the game.
NOTE: Pr
ess and hold the P
AUSE icon for two
seconds to start a new game.
SKILL LEVEL – When the unit is turned on for the first time or you begin a new game, you must select a SKILL LEVEL before starting a game. There are four easy to hard SKILL LEVELS (L-1, L-2, L-3, L-4) and you toggle through each by touching the left or right arr
ows. Start a new game by touching the SKILL LEVEL (L-1, L-2, L­3, L-4) you would like to play. The skill level selected is indicated by a “star” icon in the upper right corner of the screen.
Note: The CHECK PUZZLE /NEW GAME fea­ture is the only MENU option available after you’ve entered a puzzle.
MENU – (DURING game play) Touch MENU to open the following options. Once you have selected a MENU option, indicated by an arr
ow pointed toward the text, press the first letter of the scrolling text a second time to open or change that option.
CHECK PUZZLE – At any point during your game you can CHECK the PUZZLE you are working on for duplicate numbers by row and
olumn. After touching CHECK PUZZLE the
c puzzle will immediately reappear and the TIMER will continue to run. Duplicate numbers will be flashing and should be changed or edit­ed. A one minute penalty will be added to your time each time you use this option.
REMOVE WRONG # - T
ouch this option to check
whether or not the numbers you entered are cor-
ect. Once the checker is finished, the incorr
r
ect
numbers will flash several times and then be removed from the puzzle. You will receive a 2 minute penalty each time you use this option.
REPLACE WRONG # - T
ouch this option to REPLACE the WRONG NUMBERS you have entered. Once the checker is finished, the
ncorrect numbers will flash several times and
i be REPLACED with the corr
eceive a 3 minute penalty each time you
will r
ect numbers. Y
use this option.
SOLVE PUZZLE – This option will stop your game and solve the complete puzzle by filling­in all the numbers. Once this option is select ed, the puzzle will not be considered as a record BEST or AVERAGE TIME.
ou
-
PUZZLE AREA – A Sudoku puzzle consists of 9 quadrants with a total of 81 cells.
WELL (1-9) - Enter a number into a cell by touching one of the nine numeric buttons (1-9) across the bottom and then pressing the cell. You can erase a previously placed cell number by touching the same number in the WELL and touching the cell for a second time. The WELL will also indicate if you have used a number nine times within the puzzle. A cir that number will pr
ohibit you from using that
cle with a line over
number again.
WELL NUMBER
UNDO - Reverse or UNDO a previous
move by touching the UNDO icon. There is no penalty for using UNDO function. Press and hold the UNDO icon to ROLL BACK to the last corr
ect
answer. For using the ROLL BACK feature, you will
eceive a 30 second penalty
initially r
. During the same game, each additional ROLL BACK will be penalized 2X the prior penalty.
UNDO
EXAMPLE:
ROLL BACK 1 - 30 seconds
ROLL BACK 2 - 1 minute
ROLL BACK 3 - 2 minute
ROLL BACK 4 - 3 minute
Continued...
Maximum Penalty - 1 hour
SOUND – Press this icon to turn the
SOUND ON or OFF.
MENU – (PRIOR to starting a game) Touch the MENU icon to open the following options. To select a MENU option, press the line of text that describes that feature. Press the line of scrolling text again to activate that option.
ou will need to touch the down arr
Note: Y
ow in
the lower left corner of the above MENU screen
eveal the r
to r
CONTRAST – Toggle to make the screen
emaining thr
ee MENU items.
lighter or darker with the left (lighter) or right (darker) arr
ows. A bar chart will indicate the CONTRAST increase or decrease. Once you’ve completed your selection, touch the bar chart or MENU icon to return to the puzzle.
BEST TIME – T
ouch to r
eveal the BEST and AVERAGE TIME for the SKILL LEVEL you’re currently playing. Return to the puzzle by touching anywher
e on the scr
een or touching
the MENU icon.
NEW GAME – Touch this option to end the
• current game and start a NEW GAME.
HINT – Touch the HINT icon and then any desired cell in the puzzle. The correct number will be placed in that cell. For using the HINT option, you will initially receive a 30 second penalty. During the same game, each additional HINT will be penalized 2X the prior penalty
.
Example:
HINT 1 – 30 seconds
HINT 2 – 1 minute
HINT 3 – 2 minute
HINT 4 – 4 minute
Continued…
Maximum Penalty – 1 hour
SKETCH NUMBERS – Y
ou can enter up to four SKETCH NUMBERS in each cell. A SKETCH NUMBER helps you figure out a puzzle by placing potential numbers (1-9) into a cell before making your final decision. To activate the SKETCH NUMBER option, first touch and highlight the SKETCH NUMBER icon. Secondly, touch a number from your WELL and then press the cell where you would like to enter the num-
ou can erase a pr
ber. Y
eviously placed SKETCH NUMBER by touching the same number in the WELL and touching the cell for a second time.
Note: You can only have four numbers per cell, so you must erase at least one number before entering a new number.
RESET – If the game begins to malfunction, insert a blunt point and press the RESET button on the back of the unit. This action will RESET the game to its original settings. Replace the batteries if the unit continues to malfunction.
SLEEP MODE – If no buttons are pushed, the unit will turn off after 5 minutes.
OW TO PLAY
H
Before you begin:
A Sudoku puzzle contains nine boxes. Each box has nine cells for a total of eighty one cells throughout the puzzle. The objective of the game is to fill in each box with the numbers 1 – 9 without duplication. Also, you cannot duplicate the num­bers 1-9 across all columns or down all rows.
Depending on the skill level and complexity of the game, each game starts with cells that already contain numbers. These pre-existing numbers provide hints to solving a puzzle. The complexity of a puzzle is determined by how many pre-exist­ing numbers are included and their locations. Fewer numbers indicate a more difficult puzzle, and more numbers indicate an easier puzzle.
If this equipment does cause harmful interference to radio or television reception, which can be deter­mined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment
and receiver.
• Connect the equipment into an outlet on a cir-
cuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio TV
technician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a period of 90 days from the original purchase date under normal use against defective workmanship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequen­tial costs, expenses or damages incurred by the purchaser. Some states do not allow the exclu­sion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this 90-day warranty period, the game will either be repaired or replaced (at our option) with­out charge to the purchaser when returned prepaid with proof of date of purchase to:
Ltd., 13628-A Beta Road, Dallas, Texas 75244,
Please remove the batteries and wrap the
USA.
unit carefully before shipping. Please include a brief description of the problem along with your return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline batteries. Even new batter­ies may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.
Radica USA,
Let’s begin:
Turn the unit on by pressing the ON button. To start a new game, select the SKILL LEVEL you
ould like to play at by toggling through the
w LEVELS. Select a LEVEL (L-1, L-2, L-3, L-4) and the game will begin.
Once the game begins, find an empty cell and enter one of the numbers (1-9.) Make sure to avoid duplication of any numbers in each box, row and column. Continue entering numbers until the puzzle is complete. Stop the TIMER and check the puzzle by selecting MENU and touching CHECK PUZZLE. If the puzzle has errors, it will immediately r running. The incorr
ected. If the puzzle is corr
corr
essfully completed a puzzle. If you have
c
oved your BEST A
impr automatically enter your time into memory as the new BEST TIME for that SKILL LEVEL.
o start another game, touch the MENU icon and
T the NEW GAME text to take the Sudoku challenge!
ATTERY INSTALLATION:
B
This game is powered by two (2) AAA (LR03) batteries.
• Using a screwdriver, loosen the screw until the battery compartment door can be removed.
• Insert two (2) AAA(LR03) batteries as indicated inside the battery compartment.
• Replace the battery compartment door and tighten with a screwdriver. Do not over-tighten.
eappear and the TIMER will continue
ect flashing numbers must be
ect, you have suc-
VERAGE TIME, the unit will
Distributed by:
RADICA USA Ltd.
1
3628-A Beta Road
Dallas, TX 75244-4510
www.radicagames.com
RADICA:®
T
OUCH SCREEN SUDOKUIS A
TRADEMARK OF RADICA GAMES L © 2006 RADICA GAMES LTD. P
RODUCT SHAPE™
ALL RIGHTS RESERVED
TD.
ADULT SUPERVISION IS RECOMMENDED WHEN INST
ALLING BA
TTERIES.
CAUTION
As with all small batteries, the batteries
• used with this device should be kept away
om small childr
fr
en who might still put things in their mouths. If a battery is swal­lowed, consult a physician immediately.
• Be sure you insert the battery correctly and always follow the device and battery manu-
s instructions.
er’
factur
• Do not dispose of batteries in fire.
Batteries might leak if improperly installed, or explode if r
echarged, disassembled or heated.
• Sometimes, a build-up of static electricity (fr
om carpets, etc) may cause the game to stop working. Just reset the game, and it will work again.
In an environment with radio frequency
• interfer
ence, the pr
oduct may malfunction
and require user to reset the product.
MAINTENANCE
• Handle this device carefully.
Store this device away from dusty or dirty areas.
• Keep this device away from moisture or
eme temperatur
extr
• Do not disassemble this device. If a problem occurs, pr
ess the Reset button, or remove and replace the batteries to reset the device, or try new batteries. If pr warranty information located at the end of this instruction manual.
• Use only the recommended battery type.
Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or echargeable (nickel-cadmium) batteries.
r
Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable
batteries.
Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
Insert batteries with the correct polarity.
e.
oblems persist, consult the
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harm­ful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party respon­sible for compliance could void the user's authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residen­tial installation. This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instruc­tions, may cause harmful interference to radio com­munications. However, there is no guarantee that interference will not occur in a particular installation.
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