Fisher-Price I5071 Instruction Sheet

Model 75071
1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 82395700 Rev.B
I KNOW WHAT YOU'RE THINKING!
You don't believe me, do you? Well, you soon will! Just think of an everyday object and I will ask you few sim­ple questions. Answer the questions honestly, and I will tell you what you're thinking! Scary, isn't it?
BUTTONS AND FEATURES
Press to increase speed of text and move backward through text
Press if “Unknown”
Press to answer No
Press to answer Yes or start a new game
Press to decrease
speed of text and
move forward
through text
Press to turn sound on/off
Press if occurs “sometimes
ES / NEW GAME -Use this button for the following:
E
Y
Answer "yes" to a question or prompt Wake the unit from "sleep mode"
tart a new game by pressing and holding
S
O -Use to answer "no" to a question or prompt
N
SOMETIMES - Press to answer "depends" or "maybe"
to a question or prompt
UNKNOWN - This answers irrelevant or "unknown" to a
uestion or prompt.
q
SOUND - This button turns the sound on and off (a high tone indicates sound is on, a low tone when sound is off).
LEFTSIDE & RIGHTSIDE SCROLL BUTTON -
these two buttons to move forward or backward through a menu, or return to a previous section. Pressing the LEFTSIDE SCROLL will also increase the text scrolling speed. Pressing RIGHT SCROLL will slow it down.
RESET - When a blunt point is inserted, this button resets the game to its original settings.
SLEEP MODE ­will automatically shut down, going into "sleep mode". To turn it on again and resume your game, simply press
YES / NEW GAME button.
the
After 60 seconds of inactivity
Use
, the game
HOW TO PLAY
Although you'll never beat me, I'll tell you how to play anyway!
First, press the new game.
Next, I will ask if you're thinking of an: animal, veg­etable, mineral, other, or unknown.
Use the to select your choices. Then press the YES / NEW
GAME
Now I will ask you a series of questions. Answer hon­estly by pressing one of the answer buttons. Your answer would be yes, no, sometimes, or unknown.
After a series of 20 questions, I will try to guess what you're thinking. If I guess correctly, press the NEW GAME. If for some strange reason, I guess wrong, I will
ask you 5 more questions then guess again.
When I guess what you're thinking, I win! If all my guesses ar never happen.
Good Luck! Y
YES / NEW GAME button to begin a
LEFT SCROLL and RIGHT SCROLL buttons
button to enter your answer.
YES /
ong, you win. But don't worry
e wr
e going to need it!
ou'r
, that will
BATTERY INSTALLATION
This game is power
• Using a screwdriver, loosen the screw until the bat­tery compartment door can be r
ed by two (2) AAA (LR03) batteries.
emoved.
Insert two (2) AAA (LR03) batteries (we recommend
• alkaline) as indicated inside the battery compart-
ent.
m Replace the battery compartment door and tighten
• the screw with a screwdriver. Do not over-tighten.
DULT SUPERVISION IS RECOMMENDED WHEN
A
HANGING BATTERIES.
C
CAUTION
• As with all small batteries, the batteries used with
his game should be kept away from small children
t who might still put things in their mouths. If a battery
s swallowed, consult a physician immediately.
i
• Be sure you insert the battery correctly and always follow the game and battery manufacturer’s instruc­tions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
MAINTENANCE
• Handle this game carefully.
• Store this game away from dusty or dirty areas.
• Keep this game away from moisture or temperature extremes.
• Do not disassemble this game. If a problem occurs, press the Reset button or remove and replace the batteries to reset the computer, or try new batteries. If problems persist, consult your warranty information located at the end of this instruction manual.
• Only batteries of the same or equivalent type as rec­ommended are to be used.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the game.
• The supply terminals are not to be short circuited.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, includ­ing interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compli­ance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pur­suant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio fre­quency energy and if not installed and used in accor-
ance with the instructions, may cause harmful interfer-
d ence to radio communications. However, there is no
uarantee that interference will not occur in a particular
g installation. If this equipment does cause harmful inter-
erence to radio or television reception, which can be
f
etermined by turning the equipment off and on, the
d user is encouraged to try to correct the interference by
ne or more of the following measures:
o
Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and eceiver.
r
• Connect the equipment into an outlet on a circuit dif­erent from that to which the receiver is connected.
f
• Consult the dealer or an experienced radio TV tech-
nician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a peri­od of 90 days from the original purchase date under normal use against defective workmanship and materi­als (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not aris­ing out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This war­ranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this 90-day warranty period, the game will either be repaired or replaced (at our option) without charge to the purchaser when returned prepaid with proof of date of purchase to: Road, Dallas, Texas 75244, USA. Please remove the batteries and wrap the unit carefully before shipping. Please include a brief description of the problem along with your return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a fre­quent cause of unsatisfactory operation.
Play on-line at www.20Q.net. Marketed under license from 20Q.net, Inc. All rights reserved.
RADICA:®
20Q AND “I CAN READ YOUR MIND” ARE TRADEMARKS OF 20Q.NET USED UNDER LICENSE BY RADICA GAMES L © 2004 RADICA GAMES LTD. PRODUCT SHAPE™ ALL RIGHTS RESERVED
Radica USA, Ltd., 13628-A Beta
, INC.
TD.
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