Fisher-Price I5037 Instruction Sheet

E
MODEL 75037
For 1 player / Ages 8 and up
I
NSTRUCTION MANUAL
Big Screen Slot plays and sounds like the real thing! Five spinning reels, a large animated screen, bonus round and comfortable design will provide hours of non-stop action with big points. Four game modes (Slots, Double Spin, Change Up, Skill Stop) will keep the action moving with strategic nine line bet­ting and credit per line betting. So get ready for real slot machine action!
P/N 82391600 Rev.B
Line 3
Line 4
Line 5
Line 6
Line 7
F
EATURES AND BUTTONS
HOLD
HOLD/
SOUND
OLD/
H
GAME
MODE
COINS
PER LINE
ON/SPIN
ON/SPIN – Press this button to turn the game ON.
Push the SPIN button to start spinning the 5 reels.
HOLD - Depending on the game being played, a corresponding HOLD button, below each of the five reels, responds differently. The following HOLD buttons are activated after your initial spin:
SLOTS – HOLD buttons are not used or active
• during this game.
DOUBLE SPIN – Y
his game. After the initial spin, press the HOLD
t button to prevent the corresponding reel from spinning a second time. Before the second spin, HOLD buttons can be toggled on and off before spinning.
CHANGE UP – Y this game. After the initial spin, each HOLD but ton will allow you to select the symbol at the bot­tom of each reel to be placed in the above two spaces. All three spaces in that column will be the same. Befor tons can be toggled on and of
SKILL STOP - On the initial spin, each r manually stopped by pressing the corresponding HOLD button.
HOLD/GAME MODE – Please see above regarding HOLD button. Pr allows you to toggle thr four games: SLOTS, DOUBLE SPIN, CHANGE UP and SKILL STOP
HOLD/SOUND – Please see above r button. Press this button to turn the game SOUND ON or OFF
HOLD/WINNING COMBO – Please see above
egar
r NING COMBO button to view the previous winning combination(s).
HOLD/CREDITS – Please see above regarding HOLD button. The CREDITS button will allow you to view your total CREDITS earned.
# OF LINES – This button will allow you to choose up to nine potential winning line combinations.
Line 1
Line 2
.
ding HOLD button. Press and hold the WIN-
ou spin the r
ou spin the r
e the second spin, HOLD but
essing the GAME MODE button
eels twice during
ough and select one of the
HOLD/
WINNING
COMBO
HOLD/
CREDITS
#OF LINES
RESET
eels twice during
e spinning.
f befor
eel is
ding HOLD
egar
-
-
Line 8
Line 9
COINS PER LINE – This button will allow you to
multiply your CREDITS per LINE up to 5 times.
RESET – Insert a blunt point into this button to reset the game to its original settings.
SLEEP MODE - After 60 seconds of inactivity, the game will automatically shut down, going into “sleep mode.” T ON button.
o tur
ess the
HOW TO PLAY
ess the ON button to turn on the game. There
Pr are four game modes (SLOTS, DOUBLE SPIN, CHANGE UP Press the GAME MODE button to toggle through each of the four games.
Once you have selected a game, choose up to nine winning LINE combinations by pressing the # OF LINES button. Once you have selected the # OF LINES, you can incr up to five times, by pr button. You will not be able to select a combination of LINES and COINS PER LINE that is gr your total number of CREDITS. The objective in each game is to obtain as many winning combina­tions as possible. A winning combination requires consecutive symbols starting fr
oss selected LINES. Ther
acr
CROWN – CREDIT points ar CROWN symbol appears on any r on selected lines.
WILD – Substitutes for any symbol except crown and CREDIT points are earned if the symbol appears on any r lines.
Each of the four games is played slightly dif
SLOTS – You spin the reels only once to try and match winning combinations.
DOUBLE SPIN – Y game. After the initial spin, you will HOLD up to five r greatest potential of matching winning combina tions. Once you’ve selected the reels you’re going to hold, you spin a second time to see if the held and double spin reels result in winning combina­tions. If you’ve selected or held all five reels, the reels will not spin a second time when you push the SPIN button. The game will immediately determine the number of matches to be added to your total CREDIT points and the game will end.
, SKILL STOP) that can be selected.
ease or multiply your winnings,
essing the COINS PER LINE
om left to right
e ar
eceived if the
e r
eel in any position on selected
ou spin the reel twice for this
eeze the r
eels in an ef
fort to fr
eater than
e two exceptions:
eel in any position
ferent:
eels with the
-
CHANGE UP - You spin the reel twice for this game. After the initial spin, you will select, with the HOLD button, up to four r selection based on the symbol at the bottom of
eel(s). Y
ou make your
each reel with the greatest potential of matching winning combinations. When you select a reel, the symbol at the bottom of the reel replaces the other two symbols in that column so that all three are the same. Once the reel(s) have been selected, you will spin a second time to see if your CHANGE UP of symbols results in winning or matching combina­tions with the reels that have been spun a second time.
SKILL STOP – To play, you push the SPIN button to start the reels spinning. You will manually stop each of the five reels with the corresponding HOLD button to try and match winning combinations.
At the end of each game, earned CREDITS from matching combinations and BONUS rounds are totaled and added to your TOTAL CREDIT score. The game will end and you can continue to play the prior game or select a different game for the next round by pressing the GAME MODE button.
PAY TABLE - Each symbol combination pays a dif­ferent CREDIT amount depending on the match. The following PAY TABLE reflects the potential win­ning combinations to earn CREDIT points:
M
AINTENANCE
• Handle this device carefully.
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme temperature.
• Do not disassemble this device. If a problem occurs, press the Reset button, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.
Match above symbols from left to right across selected lines.
B
ar Bell Cherries Club Crown
D
ollar Sign Heart Horse Shoe Lemon Plum
S
pade Wild Seven Jewel Diamond
Additional CREDIT points can be earned, beyond the above P
AY TABLE, when the following BONUS
scenario(s) occur:
BONUS – A BONUS round starts if you have two or more CROWNS or three “7” in a row starting from left to right on selected lines.
The objective of the BONUS round is to pop BAL­LOONS or shoot down FLYING ROCKETS with a small projectile that is fired by pushing the corre­sponding HOLD button below each of the
AUNCHERS. BONUS points are determined by a
L combination of the # OF COINS you had pr
eviously
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to oper­ate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residen­tial installation. This equipment generates, uses and can radiate radio fr
equency energy and if not installed and used in accordance with the instruc­tions, may cause harmful interference to radio com­munications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be deter­mined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or mor
e of the following measur
es:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
90-DA
Y LIMITED W
ARRANTY
(This product warranty is valid in the United States and Canada only)
set for the round and the speed at which the BAL­LOON or FL
YING ROCKET is traveling when hit.
TOTAL CREDITS: Each game is played slightly dif-
e always trying to maximize
ent; however
fer
, you’r your total CREDIT points. If you maximize your points, they will r
oll-over to “0” after you r
each “999,999,999” total points. If you begin to loose points, your score will reverse back to “999,999,999” and begin to decrease from that point. Again, if you max out your CREDIT points
om “0”
they will r
oll over and start incr
easing fr
again.
CAUTION
• As with all small batteries, the batteries used with this device should be kept away from small children who might still put things in their mouths. If a battery is swallowed, con­sult a physician immediately.
• Be sure you insert the battery correctly and always follow the device and battery manufac­turer’s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
• Sometimes, a build-up of static electricity (from carpets, etc) may cause the game to stop working. Just reset the game, and it will work again.
Radica Games Limited warrants this pr period of 90 days fr
om the original purchase date
oduct for a
under normal use against defective workmanship and materials (batteries excluded). This warranty does not cover damage r
esulting fr
om accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of
oduct or other incidental or consequential
this pr costs, expenses or damages incurred by the pur­chaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary fr
om
state to state.
During this 90-day warranty period, the game will either be r
epair
eplaced (at our option) without
ed or r
charge to the purchaser when returned prepaid with
oof of date of pur
pr
13628-A Beta Road, Dallas, T
chase to:
Radica USA, Ltd.,
exas 75244, USA.
Please remove the batteries and wrap the unit care­fully befor
e shipping. Please include a brief description of the problem along with your return addr
ess and mail it postage prepaid.
IMPOR
ANT
T
:
Befor
ning the unit for repair,
etur
e r test it with fresh alkaline batteries. Even new batter­ies may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.
Distributed by:
RADICA USA Ltd.
13628-A Beta Road Dallas, TX 75244-4510
RADICA: ®
BIG SCREEN SLOT IS A TRADEMARK OF RADICA GAMES L ©2004 RADICA GAMES LTD. PRODUCT SHAPE™ ALL RIGHTS RESERVED
TD.
Loading...