MODEL 75033
For 1 player / Ages 8 and up
INSTRUCTIONMANUAL
P/N 82391700 Rev
Experience a real World Poker Tour™ Tournament!
You'll be in the hot seat as you battle over 200 virtual opponents. Card turning and betting action is
easy to follow as big screen play allows you to
track your opponents every move. As virtual
tables shut down, only the high rollers will survive
as the best players make their way to the final
table. So, put on your best poker face and get
into the game!
.C
FEATURES AND BUTTONS
RESET
SOUND/
HIGH SCORE
BET/RAISE
/ALL-IN
E
game will automatically shut down, going into
“sleep mode.” To turn it on again, simply press
the ON button and the game will start back-up
where you ended play.
HOW TO PLAY
No Limit Texas Hold'Em is a fast pace high stakes
poker game! The objective is to obtain the best
five card combination among a total of seven
cards with five community cards common to all
players. The challenge is that you’re sharing five
of the seven cards with your opponents! “No
Limit” means that any player can go "all in" - bet
all the credit they have - during any round of betting. High stakes poker has never been so fun.
So, let’s get into the game.
Press the ON button to turn on the game. All
players start with 5,000 credits in their BANK. You
will always play at the same table; however, you
will have new players join your table as other virtual tables shut down. Depending on the status of
the game, you will have up to five opponents who
will challenge your ability to get to the next round.
The dealer or player who is ON THE BUTTON is
randomly selected at the start of a game. Once
selected, this status rotates clockwise from one
player to the next after each round. The two players sitting to the left of the dealer or BUTTON
must pay BLINDS.
BLINDS: Before cards are dealt, the two players to
the left of the dealer are required to post predetermined for
ly to the left of the BUTTON must pay a SMALL
BLIND that is half of the BIG BLIND. The second
player from the BUTTON must post the BIG BLIND.
Initially, the SMALL BLIND BET equals 20 credits
and the BIG BLIND or LOWER LIMIT BET equals
40 credits. As play continues, the LOWER LIMIT
BET will increase which directly impacts the value
of the SMALL and BIG BLINDS. BLIND payments
ar
ced BLIND/BETS. The player immediate-
e automatically deducted from your BANK.
BETTING (THIRD ROUND) - Just like the second
round of BETTING, the active player to the left of
the BUTTON BETS. Players can again CHECK,
BET, RAISE, FOLD, CALL, RE-RAISE or go ALL-IN.
Once you’ve decided your action, press the
ENTER button to continue play and the next cards
are dealt.
The River: One final community card is dealt on
the table face-up.
BETTING (FOURTH ROUND) - Fourth round BETTING begins just like the prior round with the
active player to the left of the BUTTON. Players
can again CHECK, BET, RAISE, FOLD, CALL, RERAISE or go ALL-IN. Once you’ve decided your
action, press the ENTER button to continue play.
Once all BETTING is complete the showdown
begins.
THE SHOWDOWN: The players show their hands.
The best hand which is any five card combination
of the community cards and player’s cards WINS.
The POT will automatically be added to the winners BANK. If two or more players have an equal
hand the game will result in a DRAW, and the pot
will be split evenly. If there is a SIDE POT(S), it will
be divided after the SHOWDOWN.
Note: SIDE POT(S) occurs when a player does not
have a BANK large enough to CALL previous
BETS, forcing the player to go ALL-IN. The additional BETS, above the player going ALL-IN, will go
into a SIDE POT(S) that will only be won by the
player(s) who contributed. If the player who goes
ALL-IN wins, this player will r
The other players will evenly divide the remaining
SIDE POT(S). However, if a player wins who contributed to a SIDE POT, they will win both the main
and any contributing SIDE POT(S).
eceive the main POT
.
CHECK
/CALL
SKIP/ZIP
/OP. BANK
ON/DEAL/ENTER – Press this button to turn the
game ON. Pr
onds to start a new game. Pr
at the beginning of each round to shuffle and
DEAL the cards to each player. Press ENTER to
confirm your betting action.
SKIP/ZIP/OP. BANK – This button allows you to
speed up game play or to review competitor
moves:
• If a competitor is BETTING:
- SKIP - Pressing this button immediately reveals
the competitors BET choice and play continues
to the next opponent. Y
SKIPPING through each competitor.
-
SKIP - Pressing and holding this button elimi-
nates all detailed play (i.e. BETTING) and it
immediately becomes your turn again or goes
to the next stage of the game.
ZIP - If you FOLD, pressing and holding this
•
button will eliminate all detailed play (i.e. deal
ing, BETTING) and will immediately reveal the
winning players hand.
• OP. BANK (OPPONENTS BANK) - If you’re
BETTING and need competitive insight, press
this button to toggle thr
evious BET and curr
pr
SOUND/HIGH SCORE – T
OFF. Press and hold the HIGH SCORE button to
reveal your highest BANK ever reached.
BET/RAISE/ALL-IN – Press the BET button to
select the amount you would like to wager. You
can also RAISE above your opponents wager.
When you RAISE to the maximum value of your
BANK, you have gone ALL-IN.
CHECK/CALL – If no one has previously BET, you
have the option to press the CHECK button which
allows you to continue playing without wagering
credits.
after the FLOP, TURN and RIVER. Pressing the
CALL button will allow you to match the highest
BET amount previously made by a competitor.
FOLD – Pressing the FOLD button means you
have decided to remove yourself from play and will
NOT CALL or RAISE your hand.
NOTE: This function is only available
ON/
DEAL/ENTER
ess and hold the ON button for 2 sec
ent BANK amount.
FOLD
ess the DEAL button
ou have the option of
ough each competitors
n the SOUND ON or
ur
-
ess the DEAL button to begin another hand of
Pr
exas Hold’Em.
T
HOLE CARDS: The game begins with all the players receiving 2 cards face-down. Each player can
only see his or her own cards.
-
ADDITIONAL TERMS/SYMBOLS
BETTING (FIRST ROUND) – Considering the first
two players, left of the BUTTON, have alr
by paying BLINDS, BETTING continues clockwise
with the thir
FOLD, CALL, RE-RAISE or go ALL-IN. When it
becomes your turn and you’ve chosen your action,
ess the ENTER button to continue play. Once
pr
every player calls or folds the next cards are dealt.
THE FLOP: Thr
up on the center of the table. Players combine
these car
best five car
BETTING (SECOND ROUND) - Second r
BETTING again starts with the active or not folded
player to the left of the BUTTON. Players can
CHECK, BET, RAISE, FOLD, CALL, RE-RAISE or
go ALL-IN. Once you’ve decided your action,
press the ENTER button to continue play and
when every player calls or folds the next card is
dealt.
THE TURN: A fourth community car
the table face-up.
ds with their own hand to construct the
. Players can BET
d player
ee community car
d hand possible.
eady BET
, RAISE,
ds are dealt face-
ound of
d is dealt on
ALL-IN – To BET your complete BANK.
BANK – A player’s total number of earned credits.
BET – The act of wagering credit during each turn.
BLIND – A forced BET for the two individuals who
sit to the left of the dealer. The SMALL BLIND is
paid by the first player left of the DEALER. This
BET is half of the BIG BLIND or LOWER LIMIT BET
which is paid by the second player to the left of
the DEALER. The BLIND will incr
nament pr
CALL – T
BIG BLIND.
CHECK – If no one has pr
the option to CHECK which allows you to continue
playing without wagering credits. This move is
only available after the FLOP, TURN and RIVER.
FOLD – T
LOWER LIMIT BET – The pr
that defines the total value of the BIG BLIND and
the SMALL BLIND is half that value. This will
increase as the tournament progresses.
MAX POT – The maximum size of an individual
.
POT
ON THE BUTTON/DEALER – At the beginning of
the tournament, a player is randomly selected to
deal the car
rotates clockwise.
POT – The total cr
munity BETS and BLINDS
RAISE – To wager a BET that exceeds your opponent’s previous BET.
RE-RAISE – In the same round, to wager a second
BET that exceeds your opponent’
esses.
ogr
o match a competitor’
o withdraw yourself fr
ds. As play continues, DEALER status
edits accumulated from all com-
ease as the tour
ent BET or
s curr
eviously BET
edetermined amount
, you have
om a hand.
evious BET
s pr
-
.
RESET – Insert a blunt point into this button to
reset the game to its original settings.
SLEEP MODE - After 3 minutes of inactivity, the
BETTING ACTIONS / OTHER SYMBOLS:
COMPETITORS
YOUR ACTIONS
6. Straight: Five cards in sequence, but not in
the same suit. Note: There is no wrap around
(it doesn't work if you have K, A, 2, 3, 4). The
straight that has the highest card wins.
• Do not mix alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable
batteries.
• Remove any exhausted batteries from the
device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC
Rules. Operation is subject to the following two
conditions: (1) this device may not cause harmful
interference and (2) this device must accept any
interference received, including interference that
may cause undesired operation.
GAME PROGRESS:
ORDER – Small Blind, Big Blind, Flop, Turn, River,
in, Game Over.
W
Three of a Kind: Three cards with the same
7.
value are considered three of a kind (Ex: 8, 8,
8). The three of a kind of the highest value
wins.
8.
Two Pair: Two pairs (Ex: 7, 7, Q, Q). The pair
with the higher value is used to determine the
winner of a tie.
9.
Pair: One pair (Ex: J, J).
WARNING: Changes or modifications to this unit
not expressly approved by the party responsible
for compliance could void the user’s authority to
operate the equipment.
NOTE: This equipment has been tested and found
to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable
protection against harmful interference in a residential installation. This equipment generates, uses
and can radiate radio frequency energy and if not
installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that
interference will not occur in a particular installation.
If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning the equipment off and on, the user
is encouraged to try to correct the interference by
one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment
and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected.
• Consult the dealer or an experienced radio TV
technician for help.
RANKING OF THE HANDS - Here are the basic
hands, in or
1.
der of the str
Royal Flush: A royal flush is a straight flush
that has a high car
ongest to the weakest:
d value of Ace (Ex: A, K, Q, J, 10).
2. Straight Flush: A five card sequence in the
same suit. (Ex: 8, 7, 6, 5, 4).
3. Four of a Kind: Four car
ds of the same value.
(Ex: Q, Q, Q, Q).
4. Full House: Three of a kind combined with a
pair (Ex: 3, 3, 3, K, K). Ties on a full house are
broken by the three of a kind, since it is
impossible to have two equal sets of three of a
kind in a single deck.
5. Flush: Any five cards of the
same suit, but not
in sequence. If two people both have a flush in
the same suit, the person with the highest card
is the winner.
10.
High Card:If the hand has no other combina
tion (see above), its worth is determined by
the high card. If two players have the same
high card, the tie is broken by the second
highest car
d.
BATTERY INSTALLATION
This game is power
Using a screwdriver, loosen the screw until the
•
battery compartment door can be r
•
Insert one (1) CR2032 battery as indicated inside
the battery compartment.
• Replace the battery compartment door and
tighten the screw with a screwdriver. Do not
-tighten.
over
T SUPERVISION IS RECOMMENDED
ADUL
WHEN CHANGING BATTERIES
ed by one (1) CR2032 battery
emoved.
CAUTION
As with all small batteries, the batteries used
•
with this device should be kept away fr
small childr
en who might still put things in
om
their mouths. If a battery is swallowed, consult a physician immediately.
Be sur
•
e you insert the battery corr
ectly and
always follow the device and battery manufacturer’s instructions.
• Do not dispose of batteries in fire.
•
Batteries might leak if improperly installed, or
explode if recharged, disassembled or heated.
• Sometimes, a build-up of static electricity
(from carpets, etc) may cause the game to
stop working. Just reset the game, and it will
work again.
MAINTENANCE
.
• Handle this device car
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme
temperature.
• Do not disassemble this device. If a problem
occurs, press the Reset button, or remove and
replace the batteries to reset the device, or try
new batteries. If pr
warranty information located at the end of this
instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
efully
oblems persist, consult the
90-DAY LIMITED WARRANTY
-
.
(This product warranty is valid in the United
States and Canada only)
Radica Games Limited warrants this product for a
period of 90 days from the original purchase date
nder normal use against defective workmanship
u
and materials (batteries excluded). This warranty
does not cover damage resulting from accident,
easonable use, negligence, impr
unr
oper service or
other causes not arising out of defects in material
or workmanship. Radica Games Limited will not
be liable for any costs incurr
of this pr
oduct or other incidental or consequential
ed due to loss of use
costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or
limitation of incidental or consequential damages,
so the above limitations may not apply to you.
This warranty gives you specific legal rights and
you may also have other legal rights, which vary
from state to state.
During this 90-day warranty period, the game will
either be r
epair
eplaced (at our option) with
ed or r
out charge to the purchaser when returned prepaid
with proof of date of purchase to:
Ltd., 13628-A Beta Road, Dallas, T
USA. Please remove the batteries and
Radica USA,
exas 75244,
wrap the
unit carefully before shipping. Please include a brief
description of the problem along with your return
ess and mail it postage pr
addr
epaid.
IMPORTANT: Before returning the unit for repair,
test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power
is a frequent cause of unsatisfactory operation.
Distributed by:
RADICA USA Ltd.
13628-A Beta Road
Dallas, TX 75244-4510
RADICA: ®
©2005 RADICA GAMES L
PRODUCT SHAPE™
ALL RIGHTS RESERVED
orld Poker T
W
trademarks of WPT Enterprises, Inc.
© 2005 WPT Enterprises, Inc. All Rights
Reserved. All photographic images contained
herein are property of WPT Enterprises, Inc.
and used with permission her
Enterprises, Inc. All Rights Reserved. Bee Royal
Face Card Designs used on packaging
backgr
Car
ravel Channel and logo ar
T
trademarks of Discovery Communications, Inc.,
used under license. All rights reserved.
our & Spade Car
e © The United States Playing
ound ar
d Company. All Rights Reserved.
TD.
d Design ar
ein. © 2005 WPT
ed
egister
e r
e