Fisher-Price I5002 Instruction Sheet

E
For 1 to 2 players / Ages 8 and up
MODEL 75002
INSTRUCTION MANUAL
P/N 82390600 Rev.A
FEATURES AND BUTTONS
SOUND
MODE /
NEW GAME
BET
ON / ROLL
BONUS STOP
ON/ROLL/BONUS STOP – Pr
the game ON. ROLL will release the dice during play. Press BONUS STOP to stop the STAR from moving in the BONUS round to collect your bonus points.
AUTO ROLL – If AUTO ROLL is selected, the device will automatically roll the dice. However, you will need to press the ROLL button at the beginning of that ses­sion and the unit will continue to automatically roll until the end of that session. AUTO ROLL can only be used while playing BUNCO NIGHT. If selected, the device will automatically r
MODE/NEW GAME – Press the MODE button to change between BUNCO NIGHT (single player) and CLASSIC BUNCO (multi-player). Hold the NEW GAME button down for several seconds and the screen will clear for a new game.
DICE – This button will allow you to choose up to a total of eighteen dice to be rolled.
PAY TABLE - This will allow you to scroll across a three column PAY TABLE that reveals potential points for matching one, two or three dice plus three bonus tables for rolling a BUNCO, DOUBLE BUNCO and TRIPLE BUNCO.
BET – You can multiply your bet on each dice by push­ing the BET button.
oll until the end of that r
AUTO ROLL
PAY
TABLE
DICE
RESET
ess this button to turn
ound.
The PAY TABLE will change according to how much you decide to BET.
SOUND – BUNCO NIGHT (cheering) ON or OFF. CLASSIC BUNCO: Turn the game sound (cheering) ON/OFF or set the ending bell to ring ten times.
RESET – When a blunt point is inserted, this button resets the game to its original settings.
SLEEP MODE - After 60 seconds of inactivity, the game will automatically shut down, going into “sleep mode.” To turn it on again, simply press the ON but­ton.
: Turn the game sound
HOW TO PLAY
Press the ON button to turn on the game. BUNCO NIGHT (1 Player) will automatically launch. To play CLASSIC BUNCO (2 Player), you will need to press the MODE button once and the word CLASSIC will appear in the upper right corner of the screen.
BUNCO NIGHT
The objective is to collect as many points as possible. To start, you decide the number of dice you’re going to roll. The DICE button will allow you to choose up to a total of eighteen dice. If eighteen dice are selected, three dice will be rolled six times.
Your initial roll of three dice is the base which you try and match in the remaining five rolls. Each time you roll the dice, you are trying to match one, two or all three dice from the prior roll. For example, if you roll and match two of the three prior dice, those two are the active numbers that you ar the next roll. However, if you originally selected only one, two or three dice to roll, you are trying to roll the number six die.
Points are earned for matching any one of the three previously rolled dice. With three potential matches for each roll, a three column PAY TABLE determines poten­tial points. You can increase or decrease those points by how much you decide to BET against each dice. For example, if you roll and have three dice that match a prior die, you will win the points from the third pay column. Or, if you match only one dice, you will receive the points from the first pay column.
Additional bonuses can be won if you roll a BUNCO. A BUNCO is when all three dice that you’ve rolled match one of the prior dice. If you previously rolled a four, you BUNCO if you roll all fours in your next turn. Two BUNCOS in a single game will pay a DOUBLE BUNCO in addition to the regular pay tables. A third BUNCO, in the same game, would award a TRIPLE BUNCO. The opportunity to BUNCO your first r
olling three-of-a-kind.
r
The more you BET the higher the payout across the
ee columns and bonus P
thr
Once you press ROLL, the game begins! The three dice will roll down the left side of the screen and stop at the bottom. The game continues, as long as your dice match one, two or three of the numbers from the prior roll. If your roll does not produce a match, the session is over that doesn't match any of the dice from the prior roll, you have rolled a FREE RIDE. This will allow you to continue play and r
After your second roll, some faces of the die may have BONUS symbols on them. If, in a single roll, you get three dice that include the BONUS symbol on them, you will be qualified for the BONUS round! The BONUS game will start immediately after the session has ended. The BONUS game starts with a STAR ran­domly moving ar press the BONUS STOP button to reveal the BONUS points that will be added to your total score.
At the end of a game, P points are tabulated and added to your total score. Follow the above steps to play again.
. However
oll again.
ound the BONUS GRID. Y
e trying to match with
oll is also possible by
ABLES.
Y T
A
, if you roll a three-of-a-kind
ou need to
ABLE and any BONUS
Y T
A
CLASSIC BUNCO
Make sure the game is in CLASSIC mode. The word CLASSIC will be displayed in the upper right corner of the screen. If not, you should push the MODE button one time.
Once in CLASSIC mode, the objective of this two play­er game is to be the first person to reach a score of 21 points in each r match. If set, the bell will signal the end of each r
ound. Ther
e ar
ounds in each
e six r
ound.
Players earn points by rolling three dice. In each round, players are trying to roll the same number as the round number. For example, in round one you attempt to roll ones, in round two you try and roll twos, etc…
Each matching dice is worth one point; however, if you roll three-of-a-kind outside the round number you have rolled a FREE RIDE and will receive five points and continue rolling. For example, if you are in round three and roll fours across all three dice, you would receive five points and continue rolling. If you roll and all three dice match the round you’re in, you have rolled a BUNCO! This is worth twenty-one points and you automatically win that round. If you’re not as lucky, you continue rolling until no points are scored and it’s the next person's turn to roll.
Points will be totaled as you progress within each round totaling 21 points per round. The complete game is over when you have completed all six rounds.
ADDITIONAL TERMS
BUNCO NIGHT / CLASSIC BUNCO
BUNCO - (BN) When all three dice that you’ve rolled match one of the prior dice. (CB) When all three dice that you’ve rolled match the session.
FREE RIDE - (BN) If you roll three-of-a-kind that does­n't match any of the dice from the prior roll, you will continue rolling. (CB) If you roll three-of-a-kind that doesn't match the round your’re in, you will receive five points and continue rolling.
BUNCO NIGHT
DOUBLE BUNCO - When all three dice that you’ve rolled match one of the prior dice for the second time within a session.
TRIPLE BUNCO - When all three dice that you’ve rolled match one of the prior dice for a third time within a session.
BONUS – When you roll three dice that have the BONUS symbol on each die.
BATTERY INSTALLATION
This game is powered by three (3) AAA (LR03) batteries.
• Using a screwdriver, loosen the screw until the bat­tery compartment door can be removed.
• Insert three (3) AAA (LR03) batteries (we recommend alkaline) as indicated inside the battery compart­ment.
• Replace the battery compartment door and tighten the screw with a screwdriver. Do not over-tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTEIES.
CAUTION
• As with all small batteries, the batteries used with this device should be kept away from small chil­dren who might still put things in their mouths. If a battery is swallowed, consult a physician imme
-
diately.
• Be sure you insert the battery correctly and always follow the device and battery manufactur­er’s instructions.
Do not dispose of batteries in fir
Batteries might leak if improperly installed, or
e.
explode if recharged, disassembled or heated.
• Sometimes, a build-up of static electricity (from carpets, etc) may cause the game to stop work­ing. Just reset the game, and it will work again.
MAINTENANCE
• Handle this device carefully.
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme temperature.
• Do not disassemble this device. If a problem occurs, press the Reset button, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This product complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for com­pliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pur­suant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio fre­quency energy and if not installed and used in accor­dance with the instructions, may cause harmful interfer
­ence to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful inter­ference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to corr
ect the interference by
one or more of the following measures:
• Reorient or relocate the receiving antenna.
Increase the separation between the equipment and
• receiver.
• Connect the equipment into an outlet on a circuit dif­ferent from that to which the receiver is connected.
• Consult the dealer or an experienced radio TV tech­nician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a peri­od of 90 days from the original purchase date under normal use against defective workmanship and materi­als (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not aris­ing out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurr the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This war ranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this 90-day warranty period, the game will either be repaired or replaced (at our option) without charge to the purchaser when returned prepaid with proof of date of purchase to:
Radica USA, Ltd., 13628-A Beta
Road, Dallas, Texas 75244, USA. Please remove the
batteries and wrap the unit carefully before shipping. Please include a brief description of the pr
n address and mail it postage prepaid.
with your r
etur
IMPORTANT: Before returning the unit for repair, test it
esh alkaline batteries. Even new batteries may be
with fr defective or weak and low battery power is a fr cause of unsatisfactory operation.
Distributed in the U.S. by:
RADICA U.S. Ltd.
13628-A Beta Road Dallas, TX 75244-4510
RADICA:®
BUNCO NIGHT IS A TRADEMARK OF IGT, USED UNDER LICENSE FROM LEADING EDGE DESIGN, LLC. © 2004 RADICA GAMES LTD. PRODUCT SHAPE™ ALL RIGHTS RESERVED © 2004 IGT / Leading Edge Design, LLC All Rights Reserved "US Patent 6,612,927. Other Patents pending."
ed by
-
oblem along
equent
Loading...