Fisher-Price I2002 Instruction Sheet

MODEL 77002
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 823A5200 Rev.A
For 15 years, Radica has consistently produced the best portable electronic Blackjack games. Our supe­rior programming, graphics, lighted screen and pro­tective flip top design have captured the competitive Vegas style play. Fliptop Blackjack delivers the clas­sic challenge to hit 21 and win big!
BUTTONS AND FEA
On·Deal·Hit
Shuffle
Sound
Insurance
Protective Lid
anytime between hands. SURRENDER – Press this button before the round is
over to avoid losing mor INSURANCE – Pr
your original bet when you think the dealer has a possible Blackjack.
DOUBLE DOWN – Press this button to double your bet when you think you can beat the dealer after your first two cards equal ten (10) or eleven (11).
STAND – Press this button when you do not want any more cards dealt to you.
SPLIT – Press this button to divide your current hand into two hands, when the first two cards you are dealt are of the same value.
ON·DEAL·HIT – Press this button to wake your game (your game will “go to sleep” after one (1) minute of no activity), to deal the cards or to receive additional cards.
RESET – Using a pointed object, press this button to reset your game.
LIGHT - Slide the button to the left to turn the light on and to the right to turn it off.
off the light after playing to save battery.
PROTECTIVE LID - Press the bottom button and the Fliptop lid will release and open. Once in the open position, flip or rotate the lid and secure it into
ess this button to shuf
e than half of your bet amount.
ess this button to bet only half of
TURES:
Stand
Split
Surrender
Double
Reset
Remember to turn
Down
fle the car
ds
Light
E
the back of the unit. To close the lid, press the bot­tom button and the Fliptop lid will release and open. Rotate the lid in the forward position and close or secure the lid by latching it into the front of the unit.
GETTING STARTED
The object of Blackjack is to have a card combina­tion equal to twenty-one (21), or of greater value than the dealer but less than twenty-one (21).
Kings, Queens, Jacks and 10’s are all worth 10 points. Aces are worth 1 or 11 points. All other cards are worth their face value.
PLAYING THE GAME
Press the On·Deal·Hit button to begin your game. You will be dealt two (2) cards, both face-up. The dealer is dealt one (1) card face-up and one (1) card facedown. An automatic bet of fifty (50) points will be made.
INSURANCE
If the dealer’s first card is an Ace, you have the option to “buy insurance.” This means that you will lose twenty-five (25) points, instead of losing the entire fifty (50) points, if the dealer has a blackjack. If the dealer has a blackjack, this bet will pay 2 to 1. You can only buy Insurance when the dealer’s first card is an Ace. If you have the opportunity to buy Insurance, the word “Insurance” will flash on the screen. To buy Insurance, press the button. If the dealer has a Blackjack and your hand is not a Blackjack, your original bet and insurance bet are returned to your score. If you have a Blackjack as well (a push), you win double the amount of your insurance bet and your original bet will also be r does not have a Blackjack, you will lose your insur ance bet, the word “LOSE” will flash on your screen and you will then continue to play your hand.
If you do not have a Blackjack after your first two cards, you can add additional cards by pressing the Hit button. You may draw as many cards as you like, one at a time, but if you go over twenty-one (21) you will “bust” and lose the hand. If you choose to “stand,” press the cards will be dealt.
If the dealer’s hand is 16 or less, the dealer must take a card. If the dealer’s hand is 17 or more, the dealer must stand.
eturned to your score. If the dealer
STAND button and no additional
INSURANCE
-
DOUBLE DOWN
If, after receiving your first two cards, you think you can beat the dealer with only one more card, you can choose to “Double Down.” This means you will double your original bet, drawing one more card and then standing.
If you have an opportunity to double down, the
DOUBLE DOWN will flash on the screen.
words Press the Double Down button.
NOTE: You may only Double Down on ten (10) or eleven (11).
SPLIT
e the same value, you may
If your first two car choose to “Split” your cards so you can play two hands at once. Your original bet will apply to each hand. You can continue to draw cards for each hand independently.
If you have the opportunity to Split, the word SPLIT will flash on the scr button.
If you choose to “Split,” you will continue to play your first hand normally (Split Hand 1 will show at the bottom of the scr your Split hand if after one (1) hit, either hand totals 10 or 11.
Once you choose to Stand, play will end on Split Hand 1 and move to Split Hand 2. Once you Stand, play will end and the entire hand will be completed.
ds ar
o Split, press the
een. T
een) and you can Double Down
SPLIT
SURRENDER
When you think your hand is definitely going to lose, you can choose to Surrender. This cuts your losses by folding your hand and forfeiting half of your origi nal bet. You cannot Surrender after you have hit.
If you have the opportunity to SURRENDER, the word “
SURRENDER” will flash on the screen. To
Surrender, press the Surrender button.
-
RESETTING YOUR GAME
To reset your game, use a pointed object and press the
RESET button. This will clear the memory and
es accumulated.
any scor
BATTERY INSTALLATION
• This game is powered by two (2) AAA batteries.
• Using a screwdriver, loosen the screw until the bat­tery compartment door can be removed.
• Insert two (2) AAA batteries (we recommend alka­line) as indicated inside the battery compartment.
• Replace the battery compartment door and tighten the screw with a screwdriver. Do not over-tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.
CAUTION:
•As with all small batteries, the batteries used with this device should be kept a
way from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immedi­ately.
•Be sure you insert the battery correctly and always follow the device and battery manufacturer’s instructions.
•Do not dispose of batteries in fire.
•Batteries might leak if improperly i
nstalled, or explode if r
echarged, disas-
sembled or heated.
•Sometimes, a build-up of static electricity (from carpets, etc) may cause the game to stop working. Just reset the game, and it will work again.
In an environment with radio frequency interference, the product may malfunction and require user to reset the product.
MAINTENANCE:
•Handle this device carefully.
•Store this device away from dusty or dirty areas.
•Keep this device away from moisture or extreme temperature.
-
•Do not disassemble this device. If a pr lem occurs, press the Reset button, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.
•Use only the recommended battery type.
•Do not mix old and new batteries.
•Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
•Do not use rechargeable batteries.
ge non-recharge-
Do not attempt to r
echar
able batteries.
•Remove any exhausted batteries from the device.
•Do not short-circuit the supply terminals.
•Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interfer
ence and (2) this device must accept any interference received, including interference that may cause undesired opera­tion.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful inter­ference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio com­munications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turn­ing the equipment off and on, the user is encouraged to try to correct the interference
ob
by one or more of the following measures:
Reorient or relocate the receiving antenna.
•Increase the separation between the equip­ment and receiver.
•Connect the equipment into an outlet on a circuit different from that to which the r
eceiver is connected.
Consult the dealer or an experienced radio TV technician for help.
RECYCLING - EUROPE
The consumer has a significant role to play in reducing the impact of waste electrical and electronic equipment on the environment, through re-using or recycling such equip­ment.
The crossed out wheelie-bin symbol on this product is to remind you that Waste Electrical and Electronic products should not be dis­posed of with household waste. If you are unable to re-use or recycle your product it should be disposed of at a civic amenity site.
While Radica toys comply with all relevant safety standar that some of the components used in electri cal and electr
ous substances that can damage the
d
hazar
nment and present a risk to human
o
envir health if not pr
90-DA
(This pr United States and Canada only)
Radica Games Limited warrants this pr for a period of 90 days fr chase date under normal use against defec tive workmanship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreason­able use, negligence, improper service or other causes not arising out of defects in material or workmanship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the pur­chaser. Some states do not allow the exclu­sion or limitation of incidental or consequen­tial damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this 90-day warranty period, the game will either be repaired or replaced (at our option) without charge to the purchaser when returned prepaid with proof of date of pur­chase to:
Road, Dallas, Texas 75244, USA.
remove the batteries and wrap the unit care­fully before shipping. Please include a brief description of the problem along with your return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for r
epair, test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a fr unsatisfactory operation.
Distributed by:
RADICA USA Ltd.
13628-A Beta Road Dallas, TX 75244-4510
RADICA:®
FLIPTOP
BLACKJACK
GAMES L
RADICA © 2006 RADICA GAMES LTD. PRODUCT SHAPE™ ALL RIGHTS RESERVED
s, we are obliged to tell you
d
nic equipment may contain
o
perly disposed of.
o
Y LIMITED WARRANTY
oduct warranty is valid in the
om the original pur-
Radica USA, Ltd., 13628-A Beta
equent cause of
IS A TRADEMARK OF
TD.
Please
-
oduct
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