Fisher-Price I1071 Instruction Sheet

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MODEL 71071 P/N 82357200 Rev.A
Tiger Woods Ultimate 18™
For 1 or 2 players / Ages 8 and up
INSTRUCTION MANUAL
PLEASE NOTE: To exit demo mode, push
"RESET" button on the front of the game.
the
Fore! With Ultimate 18™, you’ll enjoy the excitement and realistic action of professional golf—rain or shine, all year round. Choose your skill level, and set out on the green. You can play through all 18 holes, take a few prac­tice shots, or work on your swing at the driv­ing range. Ready to play?
BUTTON FUNCTIONS
On/Hit - Press this button to turn the game on and to hit the ball
Directional Buttons - Press any of the direc­tional buttons to select game mode and move the aiming cursor over the course.
Enter - Enters a selection. Sound - Turns sound on and off. Mulligan - Replays the last ball position. (For
practice mode only.) New Game/Best Score - Starts a new
game/Checks the highest score. Reset - Resets the game.
SKILL LEVEL
There are three skill levels: Beginner, Amateur and Pro. These refer to the skill level required to hit a ball, with Beginner being the easiest and Pro being the most difficult.
GAME MODES
There are three game modes: Practice, Tour and Range. One or two players may play tour mode.
USING THE AIMING CURSOR
The Aiming Cursor appears on the course as a cross of five small dots. The flashing center dot shows your target area.
•The Aiming Cursor is located at the maxi­mum distance that the selected club can hit the ball.
•You will use the Aiming Cursor to aim the ball. Wherever the Cursor is, the ball will land there - if you make a perfect swing. When aiming the cursor, be sure to check the wind direction. The wind direction and swing are the two main factors determining where your shot will land.
•To move the Aiming Cursor around the course, use the directional keys. As you move the Cursor, your club settings will change according to how far the Cursor is from you.
CLUB SELECTION
The game will automatically choose the best club for each shot. The number of the club you are using is displayed in the center of the golf ball at the bottom of the screen.
1 - Wood 6 - Iron 3 - Wood 7 - Iron 3 - Iron 8 - Iron 4 - Iron 9 - Iron 5 - Iron Pitching Wedge
Sand Wedge
GETTING STARTED
Press the ON/HIT button to turn on the game.
• Next, you will see "Practice" flashing on the bottom of the screen. You will also see "Tour" and "Range". To choose "Practice", press the enter key. To choose "Tour" or "Range", press any of the four (4) directional buttons to make your selection, then press enter.
•If you selected "Tour" mode, you will see a player number icon flash. To choose one player, press enter, to choose two players, press any of the four directional keys and press enter. NOTE: If you are not on Hole 1, you will see the SCROLL icon with an arrow pointing in the direction that you need to manually scroll the film to get back to the first hole.
•If you selected "Practice Mode", you can begin your game from any hole on the course. After you have scrolled to the desired hole, either wait about two (2) seconds to confirm your hole selection or press enter to confirm your selection.
•If you selected "Range" mode you will need to scroll the film until you see the Driving Range hole.
•Next you will see "Pro", "Am" and "Beg". "Pro" will be flashing.
•To choose "Pro" (Professional) press enter. To choose "Am" (Amateur), press any directional key one time and press enter. To choose "Beg" (Beginner), press any directional key two times and press enter.
•Once you have made your selection and entered them, you will see icons indicating wind direction, distance to the pin, score register, swing meter and best club selection (the computer will choose your best club automatically).
•You will also see a flashing aim cursor in the fairway that shows the maximum distance that the selected club can hit the ball if you succeed in making "the perfect swing".
•The aiming cursor can be moved around the fairway by using the four directional buttons. However, it will not move to a spot further than where the designated club can hit. You will notice that as the cursor is moved, the club selection will change, if needed, auto­matically.
PLAYING THE GAME
• To start a swing, you must press the ON/HIT button to activate the back swing. Then, press the ON/HIT button again to terminate the back swing and swing the club forward to hit the ball.
•Once you land on the green, the screen will briefly display the distance the ball was hit and then show the updated distance to the pin (based on the new ball position). Your score will be updated to reflect the number of strokes it took you to reach the green. Now you must putt. The computer will choose the best putter for you automatically and display how far it can putt. To putt the ball, follow the above instruction. When the ball goes into the hole, you will see an update of your score.
Hint: Check the maximum putting distance of the computer-selected putter and the distance to the pin indicated next to the flag icon. For example, if your ball is 63' from the pin, the game will automatically select a 70' maximum distance putter. Adjust your back swing accordingly to achieve a 63' putt with the computer-selected 70' putter. In this case a 90% back swing on the swing meter will provide a perfect distance and sink the ball into the hole.
•Now you will see the "SCROLL" icon prompting you to scroll the film to the next hole. NOTE: The game will not respond to any player inputs unless it is on the correct background frame.
SCORING
Your score will count the number of strokes for the current hole. After the hole is complet­ed, your score will show the score against par (+ or -).
CLUB DISTANCE BREAKDOWN
CLUB DISTANCE HIT (100% NO WIND) 1 WOOD 275 248 220
3 WOOD 250 225 200 3 IRON 205 185 164 4 IRON 195 176 156 5 IRON 185 167 148 6 IRON 172 155 138 7 IRON 160 144 128 8 IRON 148 133 118 9 IRON 135 122 108 P WEDGE 120 108 96 S WEDGE 90 80 72
FAIRWAY ROUGH BUNKER
BATTERY INSTALLATION
This game is powered by two (2) AA batteries. The battery compartment is located on the bottom of the game.
•Using a screwdriver, loosen the screw until the battery compartment door can be removed.
•Insert two AA batteries (we recommend alka­line) as indicated inside the battery compart­ment.
•Replace the battery compartment door and tighten the screw with a screwdriver. Do not over-tighten.
Adult supervision is recommended when changing batteries.
CAUTION
• As with all small batteries, the bat­teries used with this game should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.
• Be sure you insert the battery cor­rectly and always follow the game and battery manufacturer’s instruc­tions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
MAINTENANCE
•Handle this game carefully.
• Store this game away from dusty or dirty
areas.
• Keep this game away from moisture or
extreme temperature.
• Do not disassemble this game. If a problem
occurs, press the Reset button, or remove and replace the batteries to reset the game, or try new batteries. If problems persist, consult your warranty card for replacement instructions.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc)
or rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-recharge-
able batteries.
• Remove any exhausted batteries from the
game.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause undesired opera­tion.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interfer­ence in a residential installation. This equip­ment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communi­cations. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encour­aged to try to correct the interference by one or more of the following measures:
•Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
THE NAME, LIKENESS AND OTHER ATTRIBUTES OF TIGER WOODS, THE "TIGER WOODS" LOGO, AND THE NAME, LOGOS, AND OTHER INDICIA OF NIKE, INC. REPRODUCED ON THIS PRODUCT ARE THE TRADEMARKS AND COPYRIGHTED DESIGNS, AND/OR OTHER FORMS OF INTELLECTUAL PROPERTY, THAT ARE THE EXCLUSIVE PROPERTY OF TIGER WOODS, ETW CORP., AND/OR NIKE, INC. AND MAY NOT BE USED IN WHOLE OR IN PART, WITHOUT THEIR RESPECTIVE WRITTEN CONSENTS.
RADICA IS AN AUTHORIZED ELECTRONIC ARTS™ DISTRIBUTOR. EA SPORTS AND THE EA SPORTS STYLIZED DESIGN ARE TRADEMARKS OR REGISTERED TRADEMARKS OF ELECTRONIC ARTS INC. IN THE U.S. AND/OR OTHER COUNTRIES.
RADICA:®
ULTIMATE 18 IS A TRADEMARK OF RADICA CHINA LTD. © 2000 RADICA CHINA LTD. PRODUCT SHAPE™ ALL RIGHTS RESERVED
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