Fisher-Price I1044 Instruction Sheet

Get off the couch and onto the field!
Play TV Soccer brings you the excitement of real soccer where your skills con­trol the action right on your television set! Feel the tension of a penalty Shoot­Out! Play in a world-class tournament (either friendly exhibitions or champi­onship games)! Or hone your skills in a Juggling Game! Either way, Play TV Soccer brings the action off the field and into your own home!
WARNING: EPILEPSY AND SEIZURES READ BEFORE OPERATING YOUR PLAY TV A few people may experience epileptic seizures when viewing flashing lights or patterns in our daily environment. These persons may experience seizures while watching TV pictures or playing video games. Players who have not had any seizures may nonetheless have an undetected epileptic condition. Consult your physician before playing video games if you have an epileptic con­dition or experience any of the following symptoms while playing video games: altered vision, eye or muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion and/or convulsions.
SETTING UP
BATTERY INSTALLATION On the back of the main unit, open the battery compartment and insert four (4) AA batteries as indicated inside the compartment (alkaline batteries recom­mended). Replace the battery compartment door.
NOTE: Batteries in the Main Unit should give you about 10 hours of game play (if alkaline batteries are used). The game will not operate normally when the batteries begin to run low. The screen may be blurred and resetting the game may not work. Be sure to install fresh batteries. There is also no memory func­tion. All game data will be erased when the power is turned off or batteries are replaced.
Loosen the screw on the Kick Sensor battery compartment with a screwdriver. Insert one CR2032 battery into each kick sensor, aligning the positive (+) and negative (-) terminals as indicated. Replace the cover and tighten the screw.
NOTE: If the Kick Sensors are not activated by a kicking motion or by pressing the Start Button for 15 minutes, the Kick Sensors will automatically go into "sleep mode" to conserve battery power. They can be turned on again by press­ing the On / Off Switch.
ADULT SUPERVISION IS RECOMMENDED WHEN INSTALLING BATTERIES.
KICK SENSORS
With the Kick Sensor on the front of your ankle, wrap its strap around your ankle and insert the end through the loop. Tighten and fasten the Velcro strap against itself. Be sure the sensor faces the Main Unit and is not blocked by any clothing or other obstructions.
TV CONNECTION
NOTE: To connect Play TV Soccer directly to a TV, the TV must be equipped with audio and video input jacks. They are commonly found on the front of the TV near the contrast, color, and picture adjustment controls or on the rear of the TV near the antenna and cable/satellite jacks.
If your TV has audio and video input jacks, insert the yellow video plug from the Main Unit into the video-in (yellow) jack on your TV, the white audio plug into the left audio-in (white) jack, and the red audio plug into the right audio-in (red) jack. Then set the TV to the appropriate video input mode (see your TV's oper­ating manual for details).
Please Note: If your TV is not stereo, you can either plug the white audio plug into the audio-in jack and leave the red audio plug disconnected, or if you would like to hear the sounds from both the left and right audio channels, you can use a 2 into 1 audio cable (available at your local electronics store) to allow you to connect both the white and red plugs to the single audio-in jack.
If your TV does not have audio and video input jacks, you may connect Play TV Soccer through a VCR connected to your TV.
CONNECTING TO A VCR
To connect Play TV Soccer to your VCR, insert the yellow video plug from the Main Unit into the video-in (Yellow) jack on your VCR, the white audio plug into the left audio-in (white) jack, and the red audio plug into the right audio-in (red) jack. Then set the VCR to the appropriate video input mode (see your VCR's operating manual for details).
Please Note: If your VCR is not stereo, you can either plug the white audio plug into the audio-in jack and leave the red audio plug disconnected, or if you would like to hear the sounds from both the left and right audio channels, you
can use a 2 into 1 audio cable (available at your local electronics store) to allow you to connect both the white and red plugs to the single audio-in jack.
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING CABLES TO A TV AND VCR.
FEATURES: Main Unit
ON / OFF SWITCH - This switch turns the unit on and off.
X BUTTON - Press this to cancel or return to the previous screen.
O BUTTON - Press this to move to the next screen (pressing the Start Button
on the Kick Sensor will do the same).
DIRECTIONAL BUTTONS - Use these to make a selection.
INFRARED RECEIVER - This receives the signal from your Kick Sensors.
RESET - Using a blunt object, press this button to reset the game.
Just be careful, this will erase your current game.
FEATURES: Kick Sensor
A. ON / OFF SWITCH - This turns
the sensor on and off (this also wakes it from "sleep mode").
B. START BUTTON - Press this to move to the next screen (O Button on the main unit does the same).
C.BATTERY COVER - Contains the unit's batter.
HOW IT ALL WORKS
The Kick Sensors send out an infrared signal. The Main Unit senses this signal and the movement of your leg while you make kicking motions.
HELPFUL HINTS
Be sure the Main Unit is placed flat on the floor with the receiver pointing straight toward the player without any obstructions in between.
When two players are playing, be sure that both players keep their kicks within the unit's receiving area (as shown above). Kicks outside this area may not register.
Play no further than 6 feet from the Main Unit for the best performance. Play no closer than 20 inches to the Main Unit to avoid kicking it during game play.
Be sure your Kick Sensor remains on the front of your ankle at all times.
The use of TV and Video remote controls may interfere with game play.
CAUTION
Be careful not to kick objects or people in and around the play area. In two-player games, keep a safe distance between both players.
Always keep a safe distance between yourself and the Main Unit.
Do not run or walk with the Kick Sensor strapped to your ankle.
Do not use the Kick Sensor for anything other than game play.
Do not play on a slick surface.
NOW IT'S TIME TO PLAY!
GETTING STARTED
At the Title Screen, press the O Button to get to the Main Menu. Then use the Direction Buttons to choose SHOOT OUT, TOURNAMENT, or JUGGLING. Press the O Button again to choose a game, or press the Start Button on the kick sensor to select a game.
PLAYERS
Use the same buttons to select the number of players that wish to play. If you select more than two players, take turns using either of the Kick Sensors.
SHOOT OUT
You have 10 chances to score a goal. See how many times you can make it into the net! This changes color depending on the difficulty in kicking the ball.
SCORE - current player's score
HIGH SCORE - the highest score since the game has been turned on (100 or
more).
BALLS REMAINING - The number of balls you have left to kick. One of your players will appear in a "screen within a screen." He'll make several passes then pass the ball to you.
Be sure to time it right, then kick the ball for a goal!
HELPFUL HINT: For the best shot, kick the ball when it's in the center of the screen. Then after you have the timing down, try aiming left and right!
You will also receive more points for scoring sev­eral goals in a row. Harder shots from angles or from farther away are also worth more points. After you have kicked all ten balls, a screen will appear showing each player's score.
Model 71044
1 to 2 Players or 1 to 4 Sharing Kick Sensors / Ages 8 and up
INSTRUCTION MANUAL
P/N 82369600 Rev.A
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TOURNAMENT
After you have selected "Tournament" from the main screen, you will then be asked what kind of game you would like to play.
EXHIBITION
Choose 1P vs. Com to play a friendly game against the computer. Use the Direction Buttons to choose what team you will be by choosing that country's flag. The computer then chooses another team at random.
Choose 1P vs. 2P to play an exhibition game against a friend. Each player gets to choose which team he or she will be.
In a two-player game, each player attaches a Kick Sensor to his or her "kicking leg." After you have chosen what team each of you will be, you will each be prompted to press the Start Button.
TOURNAMENT
Choosing 1P vs. COM lets you play a full Championship Tournament against the computer. See if your team makes it all the way to the finals and wins the cup!
NOTE: If only one person is playing the game, be sure and switch off the Kick Sensor that is not being used.
KICK OFF!
After the kick off, one of the two player's teams will be in possession of the ball. You will automat­ically move down the field as the name of the team that has possession flashes at the top of the screen.
Remember, you can't defend while the computer or your opponent has possession of the ball, but you can intercept those pass­es!
When the ball comes your way, kick it toward one of your teammates. Just be sure that the opposing team member isn't too close. He may intercept your pass!
Once you've made your way to the goal, one of your teammates will set you up, as you kick that ball into the net!
HELPFUL HINTS
Remember, not all of your passes will make it. Just pass them as carefully as you can while watching the other players' movements.
Keep an eye on the background to see how well your team's advance is going.
If your game is at a tie when the time runs out, the first team to score a goal wins.
Perfecting you moves in Shoot Out mode will help you do better in Tournament mode.
JUGGLING
After choosing JUGGLING from the Main Screen, use the Direction Buttons to choose one or two players.
The soccer ball will appear on the screen and turn red. When it turns red, kick it up in the air. After you have kept the ball in the air five times in a row, the red highlight will disappear from the ball. Keep juggling it as long as you can to get a better score.
When two players are selected, both players juggle the ball back and forth to see how long the ball can be kept in the air.
As with Shoot Out, your score is displayed, as well as the High Score.
HELPFUL HINT: Aim toward the center of the screen for more successful kicks. Good Luck!
BATTERY INSTALLATION:
Open the battery compartment, which can be located on the back of the Main Unit. Insert four AA alkaline batteries making sure you align the positive (+) and negative (-) battery terminals. Replace the battery compartment cover.
Install one CR2032 battery in each kick sensor, making sure you align the posi­tive (+) and negative (-) battery terminals. Replace the battery compartment cover and tighten the screw.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.
CAUTION:
• As with all small batteries, the batteries used with this product should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.
• Be sure you insert the battery correctly and always follow the product and battery manufacturer’s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
MAINTENANCE:
• Handle this product carefully.
• Store this product away from dusty or dirty areas.
• Keep this product away from moisture or extreme temperature.
• Do not disassemble this product. If a problem occurs, press the RESET button, or remove and replace the batteries to reset the computer or try new batteries. If problems persist, consult the Warranty information located at the end of this Instruction Manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from this product.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a resi­dential installation. This equipment generates, uses and can radiate radio fre­quency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica China Limited warrants this product for a period of 90 days from the original purchase date under normal use against defective workmanship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship. Radica China Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the pur­chaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this 90-day warranty period, the game will either be repaired or replaced (at our option) without charge to the purchaser when returned prepaid with proof of date of purchase to: Radica USA, Ltd., 13628-A Beta Road, Dallas, Texas 75244, USA. Please remove the batteries and wrap the unit carefully before shipping. Please include a brief description of the problem along with your return address and mail it postage prepaid.
Products returned after the 90-day period has expired will be repaired or replaced (at our option) for a service charge of US $10.00. Payment must be made by check or money order. This extended service will only be available for one year from the date of purchase.
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline bat­teries. Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.
RADICA:
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PLAY TV SOCCER IS A TRADEMARK OF RADICA CHINA LTD. © 2002 EPOCH CO., LTD © 2002 SSD COMPANY LIMITED © 2002 RADICA CHINA LTD ALL RIGHTS RESERVED
XaviX IS A MULTI PROCESSOR OF SSD COMPANY LTD. MANUFACTURED UNDER LICENSE BY SSD COMPANY LTD.
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