Fisher-Price I1024 Instruction Sheet

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MODEL 71024
P/N 82356200 Rev. A
®
Tetris
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
It’s been called “one of the most addicting games ever,” and now you can join the obsession! Rotate the Tetraminos as they fall and try to complete a full line of blocks . But watch out-with each new level, the Tetraminos fall faster and faster. Good luck!
BUTTON FUNCTIONS
Start- Turns the unit on and starts a new game. Pressing this but-
ton also pauses the game and wakes the game from Sleep or Pause mode.
Left Directional Key - Moves a Tetramino to the left. Right Directional Key - Moves a Tetramino to the right. Up Directional Key - Turns on or off “Next Tetramino” Down Directional Key - “Soft drops” the Tetramino. Rotation Button 1 - Rotates Tetramino clockwise. Rotation Button 2 - Rotates Tetramino counterclockwise. Sound - Toggle between melody/tone and sound off. Reset - Resets the game. Back Light - Turns the play field back light on and off.
BASIC GAME RULES
In Tetris®, you must arrange a sequence of small shapes, called Tetraminos, into complete lines. As each line is completed, it will disappear from the screen.
Tetraminos fall from the top of the play field to the bottom. Each Tetramino is made up of four blocks, arranged into seven dif-
ferent patterns. You must rotate the Tetraminos as they fall and fit them together to
create lines. If you cannot complete a line, the blocks will eventually rise to the
top of the play field and the game will end.
GAME LEVELS
As you advance to each level, the speed at which the Tetraminos drop will increase. Tetris® will automatically advance to the next game level each time the player clears ten lines.
SCORING
During game play, the total Line Count will appear in the Score/Line Count indicator at the top right hand corner of the screen. When you complete a line or multiple lines, the Score/Line Count indicator will show your total score, for two seconds. It will then return to your total Line Count.
Points are awarded for clearing each completed line of Tetraminos as follows, multiplied by the current level.
Single: 10 points: One line is cleared. Double: 30 points: Two lines are cleared at the same time. Triple: 50 points: Three lines are cleared at the same time. Tetris®: 80 points: Four lines are cleared at the same time.
NOTE: Game starts at level “00”. The point multiply will start by 2 at level “01”.
In the event that you score more points than can be displayed, a “Roll Over” will occur and the score display will restart at zero. A Roll Over is indicated by dashes in front of the score.
HIGH SCORES
The highest score of the game will be displayed in the Score and Line Count indicator at the end of the game.
GAME MODES
Tetris® has three game modes: Classic Tetris (Game One), Speed Tetris (Game Two) and Ultra Tetris (Game Three).
CLASSIC TETRIS
In Classic Tetris, you will compete for points/lines and continue to play until you “Top Out”.
NOTE: “Topping Out” occurs when any cell for the starting position of a new Tetramino is filled.
SPEED TETRIS
In Speed Tetris, your objective is to score as many points/lines as possible within a specific time period.
At start-up, you will select a 2, 3 or 5-minute game by pressing either Rotation Buttons. The time limit you have selected will appear on the screen.
You will play until you reach the time goal or until you “Top Out”.
ULTRATETRIS
In Ultra Tetris, you will attempt to clear a certain number of lines within the shortest period of time.
At start-up, you will select a 25 or 40 line goal by pressing either Rotation Buttons. The number of lines you have selected will appear on the screen.
You will keep playing until you “Top Out” or when you clear the number of lines you have selected.
If you exceed the time goal with the placement of the last Tetramino, you will be awarded all of the points scored, including points for lines completed over the goal.
GETTING STARTED
Press the Start button to begin a new game. You will see the Game Mode screen.
To scroll through the game modes, press the Up and Down Directional Keys. There are three game modes: Game One (Classic Tetris), Game Two (Speed Tetris) and Game Three (Ultra Tetris).
To select a game level from which to start, press the Right and Left Directional Keys. There are nine game levels, each increas­ing in difficulty. The game level icon is located in the top left hand corner of the screen.
When you have selected the desired game mode and game level, press the Start button to begin your game.
Tetramino Control
As the Tetraminos fall, you will need to rotate them to fit into the lines below.
You can move a Tetramino to the left or to the right as it is falling by pressing the Left and Right Directional Keys.
A Tetramino will come to rest when it hits the bottom line of the
play field or when it is blocked by another Tetramino. After a Tetramino has come into contact with the blocks beneath it,
you can slide it to the left or the right for one second before “Lock Down” by pressing the Left and Right Directional Keys.
To rotate a Tetramino clockwise, press Rotation Button 1 until the Tetramino is in the desired position.
To rotate a Tetramino counter-clockwise, press Rotation Button 2 until the Tetramino is in the desired position.
To accelerate the speed at which a Tetramino falls, press the Down Directional Key. The Tetramino will “Lock Down” immedi­ately upon contact with placed Tetraminos when using Soft Drop.
PAUSING AGAME
To pause a game during gameplay, press the Start button. Press this button again to return to the game in progress.
GAME OVER
A game is over when any cell for the starting position of a new Tetramino is filled. This is called “Topping Out.” The words “Game Over” will scroll across the screen.
At the end of the game, the Score and Line Count Indicator will display your line count, score, high line count, and high score.
SLEEP MODE
After one (1) minute of inactivity, Tetris® will go to sleep. To wake the unit, press the Start button.
RESETTING THE GAME
To reset the game, insert a small, blunt object into the small “Reset” hole on the front of the unit and press down gently. This will start a new game and erase all previously stored scores.
BATTERY INSTALLATION:
This game is powered by two (2) AAAbatteries. The battery com­partment is located on the bottom of the game.
Using a screwdriver, loosen the screw until the battery compart-
ment door can be removed.
Insert two (2) AAAbatteries (we recommended alkaline) as indi-
cated inside the battery compartment.
Replace the battery compartment door and tighten the screw with
a screwdriver. Do not over-tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.
CAUTION:
•As with all small batteries, the batteries used with this game should be kept away from small children who might still put things in their mouths. If a battery is swallowed, con­sult a physician immediately.
•Be sure you insert the battery correctly and always follow the game and battery manufac­turer’s instructions.
•Do not dispose of batteries in fire, batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
MAINTENANCE:
Handle this game carefully.
• Store this game away from dusty or dirty areas.
• Keep this game away from moisture or temperature extremes.
• Do not disassemble this game. If a problem occurs, press the Reset button or remove and replace the batteries to reset the
computer, or try new batteries. If problems persist, consult your warranty card for replacement instructions.
• Only batteries of the same or equivalent type as recommended are to be used.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nick­el-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the game.
• The supply terminals are not to be short-circuited.
• Batteries are to be inserted with the correct polarity.
Keep this package because it contains important infor­mation.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause unde­sired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable pro­tection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instruc­tions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful inter­ference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following meas­ures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from
that to which the receiver is connected.
Consult the dealer or an experienced radio TV technician for
help.
RADICA:
© 2000 RADICA CHINA LTD. PRODUCT SHAPE™ ALL RIGHTS RESERVED
TETRIS®; © ELORG 1987 CLASSIC TETRIS LOGO BY ROGER DEAN; © THE TETRIS COMPANY 1997 ALL RIGHTS RESERVED ORIGINAL CONCEPT & DESIGN BY ALEXEY PAJITNOV TETRIS® AND CLASSIC TETRIS LICENSED TO THE TETRIS COMPANY & SUBLICENSED TO RADICA CHINA LTD.
®
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