Fisher-Price I1007 Instruction Sheet

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MODEL 71007 P/N 82359600 Rev.A
For 1 player / Ages 18 months and up
INSTRUCTION MANUAL
To exit demo mode, press the RESET
button located on the bottom of the
“Mama” duck - “Ducky”.
Once upon a time there was a little ducky who needed a friend…
And now it’s found one
fun playing imagination games like “Follow the Leader” and “Hide and Seek” with their new “Follow Me Ducky”!
SETTING UP
Strap the wristband that holds the small duck onto your child’s wrist and show him or her where the button is on top of the small duck’s head. There is a transmitter inside the small duck.
Next, place the “Mama” duck ­“Ducky” onto the floor (preferably on a smooth surface) and press Ducky’s head. There is a head switch that turns the signal receiver inside Ducky on when its head is pressed, and the floor switch is activated when Ducky is placed onto the floor.
Ducky is activated by pressing the button on the small duck head. Once Ducky is activated
! Your child will have hours of
Green Light
Activation button
Pick up wheel button
RESET button
Activation
button
RESET button
she will spin in a circle trying to locate your child. When Ducky locates the transmitter signal from your child’s small duck, it will slowly move toward him or her.
FOLLOW THE LEADER CREATIVE PLAY
After Ducky locates your child, it will follow him or her giggling and saying phrases like, “I’m coming with you.” or “Here I come!” Your child can lead Ducky all around from as far away as four feet.
NOTE: After the button on the small duck is pressed, the transmitter will only transmit for five minutes. To continue transmitting, press the button again. The green light on the small duck must be on for Ducky to follow.
HIDE AND SEEK CREATIVE PLAY
If your child moves beyond four feet or hides behind an object, Ducky will try to locate your child by turning in a circle and saying phrases like, “I can’t see you”. Your child may then step back into Ducky’s “line of sight” and press the button on the small duck to have Ducky follow him or her again.
When Ducky finds your child and has been picked up, it will say, “I found you!” and they can start the game all over again!
SPECIAL FEATURES
Ducky will automatically shut itself off after it has lost the signal from the child’s small duck for more than two minutes.
The transmitter in the small duck will automatically turn off five minutes after being pressed.
When Ducky is picked up, its drive motor will automatically stop.
TROUBLE SHOOTING:
If the Ducky does not track accurately, check to make sure new batteries have been installed in both units.
If your product still malfunctions, insert a blunt pointed object into the Reset button, located on the bottom of the Ducky and on the side of the small duck.
BATTERY INSTALLATION:
This game is powered by six (6) batteries; two (2) AAA& four (4) AA.
Using a screwdriver, loosen the screw until the battery
compartment door of the small duck can be removed.
Insert two (2) AAAbatteries (we recommend alkaline) as
indicated inside the battery compartment of the small duck.
Replace the battery compartment door and tighten the screw with
Using a screwdriver, loosen the screw until the battery
compartment door of the Ducky can be removed.
Insert four (4) AAbatteries (we recommend alkaline) as indicated
inside the battery compartment of the Ducky.
Replace the battery compartment door and tighten the screw with
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.
CAUTION:
•As with all small batteries, the batteries used with this game should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.
•Be sure you insert the battery correctly and always follow the game and battery manufacturer’s instructions.
•Do not dispose of batteries in fire.
•Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
MAINTENANCE:
Handle this game carefully.
• Store this game away from dusty or dirty areas.
• Keep this game away from moisture or extreme temperature.
• Do not disassemble this game. If a problem occurs, press the
Reset button, or remove and replace the batteries to reset the game, or try new batteries. If problems persist, consult your warranty card for replacement instructions.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the game.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
• May cause interference with other IR controlled devices.
Please retain this for future reference.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from
that to which the receiver is connected.
Consult the dealer or an experienced radio TV technician for
help.
RADICA:
FOLLOW ME DUCKY
RADICA CHINA LTD. © 2000 RADICA CHINA LTD. PRODUCT SHAPE™ ALL RIGHTS RESERVED
®
IS A TRADEMARK OF
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