Fisher-Price C5347 User Manual

Model Number: B8286
Owner’s Manual
Model Number: C5347
Owner’s Manual
®
2
Let’s Go!
Software Port
• Some of the tools on the tool menu are not available for use during some activities or games. If a tool is not available for use, you will hear a tone.The Home and the Save It (and Volume Control) tools are always available for use.
• Please keep this manual for future reference,as it contains important information.
IMPORTANT! If the tip of the stylus and the image on screen do not align, it’s time to calibrate them! Please refer to page 48, Calibrating the Stylus.
Before inserting a software cartridge, turn power off! Insert the
software cartridge into the software port. Turn power back on.
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Toy Designer
Choose an activity or game from the Home Screen: Designer’s Workshop, Hide-and-Seek, Shelf Shopper, Playtime Programmer, Starter Scenes, and Copycat Challenge.Touch the activity or game on the screen with the stylus.
Playtime Programmer
Hide-and-Seek
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Designer’s Workshop
Shelf Shopper
Starter Scenes
Hint: If you have Pixter® 2.0, you can link to another Pixter® 2.0 to
send a picture you’ve created or your best time or score to a friend!
Copycat Challenge
Designer’s Workshop
• Design an action figure by choosing a head, body, legs and arms. Touch your choice on the screen with the stylus.
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Head
• Look at the different heads on the conveyor belt.Touch the screen with the stylus to choose one for your toy.
Arms
Head
Body
Legs
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• Now,choose another part to design! Touch your choice on the screen with the stylus.
Body
• Look at the different bodies on the conveyor belt.Touch the screen with the stylus to choose one for your toy.
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Legs
• Look at the different legs on the conveyor belt. Touch the screen with the stylus to choose one for your toy.
• Now,choose another part to design! Touch your choice on the screen with the stylus.
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• Now,choose the last part to design! Touch your choice on the screen with the stylus.
Arms
• Look at the different arms on the conveyor belt.Touch the screen with the stylus to choose one for your toy.
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• Touch the flashing box on the screen with the stylus.
• Look at the action figure you designed!
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Hide-and-Seek
Object of the Game: Find the toy!
• Look at the toy on the screen. This is the toy you need to find.
Hint: If you designed an action figure in the Designer’s Workshop activity, you’ll be looking for your toy!
• Pixter® hides the toy and counts down.
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• The toy is hidden behind one of the flashing objects. Can you find it?
• Touch an object on the screen with the stylus.
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Hooray! You’ve found the toy!
• Oh well, the toy isn’t there.Try again!
Hint: You’ll get three tries to find the toy.
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• If you don’t find the toy after three tries, Pixter® shows you where the toy is hiding. Play again!
Hint: If you’d like to go to a different activity, touch Home on the tool menu with the stylus to return to the Home Screen.
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Shelf Shopper
• Let’s go to the store.
• Touch the arrows on the bottom of the screen with the stylus to scroll through different toys.
Hint: If you designed an action figure in the Designer’s Workshop activity, you’ll find it on the store shelf.
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• After you’ve filled your shopping cart with three toys, it’s time to check out.
• Touch the shopping cart on the screen with the stylus.
• When you find a toy that you like,touch your choice on the screen with the stylus.
• Touch the cash register on the screen with the stylus to pay for your toys.
• It’s time to go home and play with the toys.
• Use the tools on the tool menu to add to your room: "Pencil" Tool ;Straight Line ; Shape Maker ;Stamp It ; Erase It ; or Special Effects Selector .
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+ 36 hidden pages