Fisher-Price C3170 Instruction Sheet

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GD
MagiCr~aturesT.
CardGame
CONTENTS
OBJECT
CollectPointCardsbytradingcreatureswithotherplayersuntilyougathersix(6)ofakind.Whenthe
lastPointCardistaken,theplayerwiththehighestscorewins.
TYPESOF CARDS
Creature Cards
Seven(7)differentcreaturesappearontheCREATURECARDS:
Pixie
Eachcreatureappearsonatotalofsix(6)cards.
52Cards:42CreatureCards
1InstructionSheet
Dobby'.
2WildCards
Fluffy
Norbert
Buckbeak'. Fawkes'.
HedwigT.
Wild Cards
HARRYPOTTER'.andRUBEUSHAGRIO'.functionasWILDCARDS.
HarryPotter'.WildCard
Becausetheyarewild,theHarryandHagrJdTMcardscanrepresentanyCreatureCardyouwant. Forexampie,ifyoucollectfive(5)Norbertcardsandone(1)Hagridcard,it isthesamething
ashavingafullsetofNorberts- theHagridWildCardbecomesthesixthNorbertcard!
Point Cards
Eachoftheseven(7)oversizedPOINTCARDSmatchesacreatureontheCreatureCards.Players
winPointCardsbycollectingsix(6)ofthecorrespondingCreatureCards.
Pixie-1
The DementorTM
Thereisonecardthatyoudonotwantinyourhand AplayercannotwinaPointCardaslongastheDementorisinthatplayer'shand. ,
Theplayermustgetridofit bytradingwithsomeoneelse. DementorCard
Dobby'.-2 Fluffy-3
RubeusHagrid'.WildCard
Norbert-4Buckbeak'.-5FawkesT"-6
-theDEMENTOR.
Hedwig'.-7
HOW TO PLAY
PlaceeachPointCardfaceupinthemiddieoftheplayingarea,fromlowesttohighest. NOTE:Althoughnotrequired,youmayfinditeasiertoplaywithjustonemoresuitofCreatureCards
.thanthenumberofplayers.RemovethesetsofCreatureCardsandmatchingPointCardsasfollows:3
Players
-removethePixie,Dobby'MandFluffy;4Players-removethePixieandDobby;5Players-
removethePixie:6Players Playerstaketurnsdealing,beginningwiththeoldestplayerandproceedinginaclockwisedirection.
ShuffletogethertheCreatureCards,WildCardsandDementor'MCard,thendealthemoneatatime,
rotatingamongalltheplayersuntilallthecardshavebeendealt.It'sokayifsomeplayershaveone morecardthanothers.
EachplayersecretlydecidesthetypeofCreatureCardstheywanttocollect.Playersmusttradetheir cardsuntiltheycollectsix(6).ofakind,sotheyshouidlookforthemost
theyarealreadyholdingandtrytogatherthosefirst.Remember,theHarryandHagrid'Mcardsare
WildCards
-holdontothembecausetheycanbecomeanyCreatureCardyouwant.
ThereIsnoturnsequence Whenallpiayersarereadyto begin,youselectthenumberofcardsfromyourhandyouwishtotrade
(thismaybeanynumberandanytype,fromone(1)toallofyourcards),holdthemfacedownand calloutthenumberofcardsyouaretrading.Youmusttradeforanequalnumberofcards(Forexam- ple:two(2)cardsfortwo(2)cards) adjustthenumberyouwanttotrade.Whiletrading,alwaysleavethecardsfacedown.
Whenaplayercollectssix(6)ofakind(withorwithoutWildCards),thatplayercallsoutthecreature thathasbeencollectedendgrabsthematchingPointCardfromthemiddleoftheplayarea(orfrom
anotherplayerifthatPointCardhasalreadybeenwonduringaprevioushand).Butremember,you can'twinaPointCardiftheDementoris inyourhand.
WheneverplayerstakeaPointCard,theymustreveaitheirhandtotheotherplayerstoprovethatthey
havesix(6)ofakindanddonotholdtheDementor.
TheroundendswhensomeonewinsaPointCard.TheCreatureCardsmustbere-shuffled,andthe
nextplayerin linedealsthenexthand. PlayersmustdisplayallPointCardstheyhavewonfaceupinfrontofthem.
-playwiththefulldeck.
-ifany-matchingcards
-all playerstradecardsatthesametime.
-if noonewishestotradethenumberyouoffer,youwillhaveto
Winning the Game
PlaycontinuesuntilallPointCardshavebeenwon.Playersaddupthenumber(s)ontheirPointCard(s). Highesttotalwins.
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