Disney with Disney Apples to Apples®! It’s as
easy as comparing “apples to apples.” Just select
the card from your hand that you think is most
like the card played by the judge. If the judge
picks your card, you win that round. And
everyone gets a chance to be the judge! Just
watch out for the Poison Apple card – it’s a
game-changer!
CONTENTS
Red Apple CardsGreen Apple Cards
Magical
Poison Apple Cards
x270x80
Each with the name
and picture of a
person, place, thing
or event.
Each with a word that
describes a person,
place, thing or event.
Mixed in with the
Green Apple cards.
OBJ EC T
Be the first player to collect 4 Green Apple cards by making the best
combinations.
x10
Page 3
SETTING UP
RED CARD
1. Shuffle the Red Apple card decks together then place them in
three of the wells in the box bottom.
2. Shuffle the Green Apple cards then place them in the
remaining empty well in the box bottom.
3. Take one Red Apple card deck and the Green Apple card deck
and place them face down.
4. Choose a player to
be the first judge.
®
Epcot
A Race
5. The judge deals five
Red Apple cards,
face down, to each
Buzz Lightyear
A toy spaceman
who believes he’s a
real space ranger of the
Hannah Montana
Intergalactic Alliance.
To Infinity and Beyond!
Toy Story
player (including
him or herself).
Players may look at
their cards.
Hold the cards in your hand like
this so you can see the card titles.
WHAT’S ON THE CARDS?
CARD TITLE
PICTURE OF WHAT
THE TITLE DESCRIBES
INTERESTING FACT,
OR JUST SILLY
STUFF
Buzz Lightyear
A toy spaceman
who believes he’s a
real space ranger of the
Intergalactic Alliance.
To Infinity and Beyond!
Toy Story
CARD TITLE
OTHER WORDS THAT
MEAN ALMOST
THE SAME THING
(SYNONYMS)
GREEN CARD
Magical
Magical
mysterious
delightful
Page 4
PLAYING THE GAME
1. The judge takes a Green Apple card from the top of
the deck, reads the word aloud and places it face
up on the table.
2. All players (except the judge) choose the Red
Apple card from their hand that they think is
most like the Green Apple card and place
their card face down on the table.
It’s OK to play a Red Apple card even if it isn’t a
perfect fit. Some judges will pick the funniest or most interesting
Red Apple card.
3. The judge mixes up the Red Apple
cards, turns over each one and
reads it aloud.
4. Now it’s time for everyone to
speak up. Players should
explain why their card is the
perfect fit and try to convince
the judge to choose it. “Table
talk” is one of the most
important – and hilarious –
parts of the game!
5. After hearing all the explanations, the judge selects the Red Apple
card he or she thinks is best described by the Green Apple card. The
person who played the Red Apple card is awarded the Green Apple
card. To keep score, players keep the Green Apple cards they’ve won
on the table until the end of the game.
6. Place all Red Apple cards played during the round in a discard pile.
7. The card decks and the role of judge pass to the player on the left.
The new judge deals enough Red Apple cards to bring each player’s
hand back up to five, turns over another Green Apple card and the
next round begins.
My Card
Is Best!
My Card
Is Best!
Charming
My Card
Is Best!
Page 5
THE POISON APPLE CARD
Sometimes the judge will turn over a Poison
Apple card from the Green Apple deck. When
that happens, the judge must immediately
turn over another Green Apple card – and the
Poison Apple card magically transforms the
word on this card into its opposite!
For example: The judge turns over a Poison
Apple card, so he or she flips over the next
Green Apple card as well – “Happy.” Because
the Poison Apple card transforms this card into its opposite, players
must play Red Apple cards that are “Sad,” the opposite of “Happy.”
The Poison Apple card
transforms “Happy” into “Sad”
If the judge turns over a second Poison Apple card after the first,
he or she must continue turning over Green Apple cards until one
with a word appears – it doesn’t matter how many Poison Apple
cards appear in a row. Once a player wins the Green Apple card,
discard any Poison Apple card(s) into the box.
WINNING THE GAME
The first player to earn 4 Green Apple cards wins the game!
Page 6
APPLES TO APPLES® VARIATIONS
Experienced players can try these variations:
Quick Pick Apples
For a faster game, players must choose their Red Apple cards as quickly
as possible. The last Red Apple card placed on the table is returned to
that player’s hand and will not be judged during that round.
Poison Apple Peril
You’ll need a minimum of four players for this game.
When the judge turns over a Poison Apple card, he or she must place
that card in front of a player of his or her choosing, putting that player
“to sleep” for the round. The “sleeping” player loses his or her turn and
may not play any cards until the round is over. This can be a handy tactic
for slowing other players down when they are close to winning. The
judge continues turning over Green Apple cards until one with a word
appears on which the remaining players can play; however, the judge
may only play one Poison Apple card per round, even if others are
turned over. Poison Apple cards do not transform Green Apple cards
into their opposites when playing Poison Apple Peril.