
Ages Players
7+ 2-4
Game
CONTENTS
108 Cards
1 Jackpot Unit
4 Purple Chips
40 Orange Chips
OBJECT
Be the first player to play all the cards in your STOCK pile by playing cards in sequence
to building piles. Every player has their own chips and hand of cards to keep things
moving along.

SET UP
1. Begin by placing 3 orange chips into each of the 4 slots in the Jackpot.
2. After shuffling the cards, deal out one card, face-up, on the table underneath each
slot on the Jackpot. (See below.) These 4 cards are the building
piles you will play your cards to.
3. Give 1 purple chip and 7 orange chips to each player. Purple chips are worth 5
and orange chips are worth 1. You DO NOT get change if you use a purple chip as
less than 5.
4. Shuffle the cards and first deal 15 cards to each player. This is your stock pile. Turn
over the top card ONLY in your stock pile and keep turning over the top card as you
are able to play them.
5. Next, deal 5 cards to each player. This is your hand. Use the rest of the cards for a
draw pile.
Your Chips
Building Piles
Opponent's Hand
Opponent's Stock pile
Building Piles
Building Piles
Opponent's Chips
Your Stock pile
Your Hand
Building Piles
Draw Pile

HOW TO PLAY
The person to the left of the dealer starts play.
On your turn, you get rid of your stock pile by playing cards, in ascending order, to ANY
of the building piles. Your hand and your chips are there to help you keep playing
cards. You may use either to fill in the cards you need.
For example, the top card of your stock pile is a 9. The top card of a building pile is a
7. You may play the 8 in your hand on the building pile then play the 9 from your
stock pile.
Your Stock pile
our Stockpile
Your Hand
our Han
Building Pile
ng Pile
If you DON'T have that 8, you may use chips instead. You may BUY the 8 you need by
spending chips worth 8 and putting them into the slot above the building pile.
Your Stock pile
our Stock
Building Pile
You MUST have the next card in sequence in order to be able to use the chips and the
cost is always the same as the number of the card you're buying.
e
Your Hand
ur Han
Your Chips

When you can't play anymore cards from your stock pile or your hand, discard one card
from your hand to a common discard pile near the draw pile. These discarded cards
are out of play unless you need to shuffle them to create a new draw pile.
,
e discarded cards
e.
Now it's the new player's turn. Play moves clockwise.
t
Once a building pile has reached 12, that pile is closed out. Place the
e
cards to the side - you will need to shuffle them later to use as a draw
pile when you run out. You may now start a new pile by playing either a
or a Skip-Bo card from your hand or your stock pile. (The Skip-B
1 or a Skip-Bo card from your hand or your stock pile. (The Skip-Bo card
is wild and may be used as any card you need. When you use it t
is wild and may be used as any card you need. When you use it to start a
raw pile, it
draw pile, it counts as a 1). You may also buy the 1 by putting a chip into
e slot abov
the slot above.
s a 1). You may also buy the 1 by putting a c
.
notice that some cards show a chip behind the numbers. These
You will notice that some cards show a chip behind the numbers. These
pot cards. If you play one of these cards to a bu
are Jackpot cards. If you play one of these cards to a building
u may open ONE of the doors under the slot on THAT bu
,
pile, you may open ONE of the doors under the slot on THAT building
take any chips that are inside.
pile and take any chips that are inside.
er a
card
tart a
into
Skip-Bo Wild
-
ng
ng
Jackpot Card
At the beginning of every turn, draw back up to 5 cards to start. If you use all 5 cards in
your hand during your turn (not counting your discard), you may draw back up to five
and continue your turn.
t the beginning of every turn, draw back up to 5 cards to start. If you use all 5 cards in
our hand during your turn (not counting your discard), you may draw back up to five
continue your turn
WINNING THE GAME
The first person to get rid of all of the cards in their stock pile wins!
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