Fisher-Price BFX61 Instruction Sheet

Page 1
Ages Players
7+ 2-4
Game
CONTENTS
108 Cards
1 Jackpot Unit
4 Purple Chips
40 Orange Chips
OBJECT
Be the first player to play all the cards in your STOCK pile by playing cards in sequence to building piles. Every player has their own chips and hand of cards to keep things moving along.
Page 2
discard
one
card
di
d
d
d
hrath
il
w
SET UP
1
p
y
y
p
p
o
o
l
b
h
b
i
h
i
h
d
h
hibhidh
b
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f
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ildi
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ildi
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hi
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i
id
A
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hddig
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igy
di
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y
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p
a
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.
s
ip
i
o
Skip Bo
Wild
Y
p
Y
d
Bii
i
Y
Stkpil
Building Pile
YoYd
draw pile, it counts
a
w
Ja
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yo
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e
JYu
areed
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a
Card
pile
pile
1. Begin by placing 3 orange chips into each of the 4 slots in the Jackpot.
2. After shuffling the cards, deal out one card, face-up, on the table underneath each
slot on the Jackpot. (See below.) These 4 cards are the building piles you will play your cards to.
3. Give 1 purple chip and 7 orange chips to each player. Purple chips are worth 5 and orange chips are worth 1. You DO NOT get change if you use a purple chip as less than 5.
4. Shuffle the cards and first deal 15 cards to each player. This is your stock pile. Turn over the top card ONLY in your stock pile and keep turning over the top card as you are able to play them.
5. Next, deal 5 cards to each player. This is your hand. Use the rest of the cards for a draw pile.
Your Chips
Building Piles
Opponent's Hand
Opponent's Stock pile
Building Piles
Building Piles
Opponent's Chips
Your Stock pile
Your Hand
Building Piles
Draw Pile
Page 3
discard
one
card
di
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hrath
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HOW TO PLAY
1
p
y
y
p
p
o
o
l
b
h
b
i
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i
h
d
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hibhidh
b
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f
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ildi
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fhd
d
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b
ildi
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hi
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i
id
A
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b
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f
d
b
k
d
f
ll
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hddig
y
igy
di
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y
d
b
k
p
a
d
i
.
s
ip
i
o
Skip Bo
Wild
Y
Y
d
Buildi
Y
pil
Building Pile
Yo
Y
d
draw pile, it counts
a
w
Ja
c
yo
n
e
JYu
areed
ilitc
th
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b
e
a
Card
pile
pile
The person to the left of the dealer starts play.
On your turn, you get rid of your stock pile by playing cards, in ascending order, to ANY of the building piles. Your hand and your chips are there to help you keep playing cards. You may use either to fill in the cards you need.
For example, the top card of your stock pile is a 9. The top card of a building pile is a
7. You may play the 8 in your hand on the building pile then play the 9 from your stock pile.
Your Stock pile
our Stockpile
Your Hand
our Han
Building Pile
ng Pile
If you DON'T have that 8, you may use chips instead. You may BUY the 8 you need by spending chips worth 8 and putting them into the slot above the building pile.
Your Stock pile
our Stock
Building Pile
You MUST have the next card in sequence in order to be able to use the chips and the cost is always the same as the number of the card you're buying.
e
Your Hand
ur Han
Your Chips
Page 4
When you can't play anymore cards from your stock pile or your hand, discard one card
discard one card
hrath pil
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1
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h
ildi
o
ildi
A
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and
.
s
ip
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Skip Bo Wild
draw pile, it counts
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Ja
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J
You
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e
d
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a
Card
pile
pile
from your hand to a common discard pile near the draw pile. These discarded cards are out of play unless you need to shuffle them to create a new draw pile.
,
e discarded cards
e.
Now it's the new player's turn. Play moves clockwise.
t
Once a building pile has reached 12, that pile is closed out. Place the
e cards to the side - you will need to shuffle them later to use as a draw pile when you run out. You may now start a new pile by playing either a
or a Skip-Bo card from your hand or your stock pile. (The Skip-B
1 or a Skip-Bo card from your hand or your stock pile. (The Skip-Bo card is wild and may be used as any card you need. When you use it t
raw pile, it
draw pile, it counts as a 1). You may also buy the 1 by putting a chip into
e slot abov
the slot above.
s a 1). You may also buy the 1 by putting a c
.
notice that some cards show a chip behind the numbers. These
You will notice that some cards show a chip behind the numbers. These
pot cards. If you play one of these cards to a bu
are Jackpot cards. If you play one of these cards to a building
u may open ONE of the doors under the slot on THAT bu
,
pile, you may open ONE of the doors under the slot on THAT building
take any chips that are inside.
pile and take any chips that are inside.
er a
card
tart a
into
Skip-Bo Wild
-
ng
ng
Jackpot Card
At the beginning of every turn, draw back up to 5 cards to start. If you use all 5 cards in your hand during your turn (not counting your discard), you may draw back up to five and continue your turn.
t the beginning of every turn, draw back up to 5 cards to start. If you use all 5 cards in
our hand during your turn (not counting your discard), you may draw back up to five
continue your turn
WINNING THE GAME
The first person to get rid of all of the cards in their stock pile wins!
©2013 Mattel. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Services 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room 503-09, North Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Malaysia. Tel:03-78803817, Fax:03-78803867.
BFX61-0920
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