Learn Through Music
INSTRUCTION SHEET
Please keep these instructions for future reference as they contain important information.
Thank you for purchasing the Learn Through Music system. The Learn Through Music interactive early learning system helps teach preschoolers
fundamental lessons through the magic of music. The rhythm, rhyme and repetition of musical sounds and lyrics are time-honored and time-tested tools
that capture children’s attention and imagination and help them to absorb and remember basic concepts.
Because music engages a child’s entire self - mind, body and soul - putting lessons to music makes it fun and easy for children to retain new infomation.
Each Learn Through Music cartridge features:
• Specific, age-appropriate learning lessons
• A wide range of lyrical & rhythmic activities
• A variety of visual & audio content
• Diverse curriculums based on beloved characters
WHAT'S INCLUDED
Your Learn Through Music system consists of two main components:
1. The main learning unit, which includes:
• Touch-sensitive, light-up learning screen
• 2 arrow buttons
• 2 mode buttons (music note and question mark)
• Interactive microphone
2. 1 Learn Through Music cartridge
Interactive
Touch-sensitive,
light-up
learning screen
Arrow button
microphone
Arrow button
Mode button
• Please remove and discard the “Try Me” pull-tab from the back of the
main learning unit.
• Be sure the ON/OFF switch is in the ON position. The ON/OFF switch
is also located on the back of the main learning unit.
HOW TO PLAY
• Insert the cartridge into the main unit as shown. Be sure you hear the cartridge “click” into place
before you begin play.
• Press any button or touch the screen to begin play.
• The Blue’s Colorful Friends™ cartridge consists of 15 different play-screens.
• Each play-screen has two modes of play:
Music/Identify Mode - press the MUSIC NOTE button to replay the music that you hear when
you first arrive at each play-screen.
Question Mode - press the QUESTION MARK button to hear and repeat questions.
• Press the arrow buttons to advance to the next screen or rewind to the previous screen.
• At any time you can press the button on the microphone to sing along!
• To remove or replace the learning cartridge, simply push the two slide buttons located on the sides
of the cartridge outward to release the cartridge.
NOTE: If there is no cartridge inserted into the main unit you can still play:
• Press the music button to hear songs.
• Press the screen to step through the songs note by note.
• Press the QUESTION MARK button to play follow the lights.
Look for other cartridges also available for use with the Learn Through Music system.
BEFORE YOU BEGIN
B8730/89452 Asst.
THE STORY
BLUE and Joe are working on a painting!
What does BLUE want to add to her painting? That’s where you come in!
Joe invites you to play Blue’s Clues to help figure out what Blue wants to add to her painting.
Along the way, you, Joe, and Blue discover the names of colors, mix colors to make new colors,
and find various objects that are of those colors. Throughout their adventure, you, Joe, and Blue
meet the Color Friends and play various color games.
Along the way you will learn:
• Color identification
• Color mixing
• Color matching
• Object recognition (including both organic objects and geometric shapes)
The object of the game is to help Joe solve Blue’s Clues.
Once a clue has been found you can press the pawprint to identify the object as a clue.
The notebook will then flash and you can place the clue in the notebook.
At any time you can press the notebook to reveal all the clues that have been found along the way.
Frame 1 Introduces Joe & Blue, Blue’s painting, the basic primary colors Red, Yellow, and
Blue, and the function of the two game play icons, Joe’s Notebook & Blue’s Pawprint
Frame 2 Consists of finding and identifying RED objects in the LIVING ROOM. It is also the
first frame in which a clue may be hidden.
Frame 3 Consists of finding and identifying YELLOW objects in the KITCHEN.
Frame 4 Consists of finding and identifying BLUE objects in the BEDROOM.
Frame 5 Introduces the concept of mixing two colors to create a third color. It
utilizes the 3 primary colors (Red,Yellow, & Blue) to create the 3 secondary colors
(Orange, Green, & Purple)
Frame 6 A color game that consists of showing all 6 primary and secondary colors
as represented by everyday objects.
Frame 7 Consists of finding ORANGE objects in an orange environment. That is,
the environment is basically a ‘field’ of orange with a variety of objects hidden within
Frame 8 Consists of finding PURPLE objects in a purple environment.
Frame 9 Consists of finding GREEN objects in a green environment.
Frame 10 Introduces the Color Friends Aquamarine, Chartreuse, Marigold, Violet,
Magenta, & Vermilion.
Frames 11 & 12 Explains what two Color Friends mix together to make the
“tertiary” colors.
Frame 13 A color matching game where the child is asked to match a color to an
object of that color. Includes 12 colors (depicted as paint) and 12 matching objects.
This frame also contains the last clue!
Frame 14 Consists of Joe sitting in his Thinking Chair, surrounded by the three
clues and solving Blue’s Clues.
Frame 15 A celebration of Blue’s completed painting!
TO PLAY AGAIN
To play again, press the right arrow button while on the 15th screen and the cartridge will rewind back to the beginning. Then press the screen or any button to start a new game.
Each time you play the list of three clues will change.
If you rewind to the first screen at any time during play, the game will reset.
Look for other cartridges also available for use with the Learn Through Music system:
TOY SLEEP MODE
• If the toy is not played with for more than 10 seconds it will prompt the child to continue playing.
• If after another 10 seconds the child does not play with the toy, it will automatically shut-off to preserve battery life.
• Press any button or touch the screen to resume play.
BATTERY REPLACEMENT
• Unscrew and lift cover away
from back of product.
• Replace batteries as shown.
Battery Safety Information
Batteries may leak fluids that can cause a chemical burn injury
or ruin your toy (product). To avoid battery leakage:
• Do not mix old and new batteries or batteries of different types:
alkaline, standard (carbon-zinc) or rechargeable (nickelcadmium).
• Insert batteries as indicated inside the battery compartment.
• Remove batteries during long periods of non-use. Always
remove exhausted batteries from the toy (product). Dispose of
batteries safely. Do not dispose of batteries in a fire. The
batteries may explode or leak.
• Never short-circuit the battery terminals.
• Use only batteries of the same or equivalent type, as
recommended.
• Do not charge non-rechargeable batteries.
• Remove rechargeable batteries from the toy (product)
before charging.
• If removable, rechargeable batteries are used, they are only
to be charged under adult supervision.
Batteries included are for demonstration purposes only.
For longer life use only alkaline batteries.
Requires 3 “C” (LR14) batteries.
B8730-0920
©2002 Lyons Partnership, L.P. All rights reserved. The Barney, Baby
Bop and BJ names and characters and the overlapping dino spots and
Barney and star logos are trademarks of Lyons Partnership, L.P. Reg.
©2002 Viacom International Inc. All Rights Reserved. Nickelodeon, Nick Jr., Blue's Clues,
Dora the Explorer and all related titles, logos and characters are trademarks of Viacom International Inc.
©2002 Sesame Workshop. “Sesame Street,” “Sesame Workshop” and their logos are trademarks
of Sesame Workshop. All rights reserved. Watch Sesame Street on PBS and 123 Sesame on Noggin.
Fisher-Price, Inc., a subsidiary of Mattel, Inc., New York, New York 10010 U.S.A.
PRINTED IN CHINA.
Manufactured for Fisher-Price. ©2002 Mattel, Inc. All Rights Reserved.
Fisher-Price and the Fisher-Price logo are U.S. trademarks of Mattel, Inc.
Packaging and address should be retained for future reference.
U.S. Pat. & Tm. Off.
Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-665-6288.
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303.
Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312.
Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui,
HK, China.
Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe,
Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.
Mattel, Inc., El Segundo, CA 90245 U.S.A. Consumer Affairs 1 (800) 524-Toys.
Questions or Comments?
1• 888 • 892•6123
B8730/89452 Asst.