Fisher-Price B8005 Instruction Sheet

Page 1
Model Number: B8005
Owner’s Manual
Model Number: B8005
Owner’s Manual
Page 2
2
Page 3
Let’s Go!
• Most of the tools on the tool menu are not available for use with this software cartridge. The Home and the Save It! tools are only available for use. If a tool is not available for use,you will hear a tone.
• Please keep this manual for future reference,as it contains important information.
IMPORTANT! If the tip of the stylus and the image on screen do not align, it’s time to calibrate them! Please refer to page 46, Calibrating the Stylus.
Before inserting a software cartridge, turn power off! Insert the
software cartridge into the software port. Turn power back on.
3
Software Port
Software Cartridge
Page 4
ARCADE
Choose a game from either Home Screen (touch the arrow on the screen with the stylus to move to the other Home Screen): Pinball Palace™,Castle Catapult™, Pirate Patrol™, and Critter Derby™.Touch the game on the screen with the stylus.
Critter Derby
Castle Catapult
4
Pinball Palace
Pirate Patrol
Page 5
Flower Frenzy
Maze Muncher
Box Out
Rebound
5
Choose a game from either Home Screen (touch the arrow on the screen with the stylus to move to the other Home Screen): Box Out™, Maze Muncher™, Rebound and Flower Frenzy™. Touch the game on the screen with the stylus.
Page 6
Pirate Patrol
Object of the Game: Hide your fleet – then find and
sink your rival’s ships before your opponent sinks yours!
6
• Hide each of the five ships in your fleet. Touch one of your ships with the stylus and drag it anywhere on your screen. If you’d like to turn your ship,touch the end of it with the stylus and drag it up or down.
• Hide the rest of your fleet by dragging each ship with the stylus to a new location.
Page 7
7
• Touch the anchor in the middle of the screen with the stylus to begin play.
• You’re up first.
Page 8
8
• Touch any of the target circles on your grid with the stylus.
• If you’ve hit a target (one of your opponent’s ships) – you’ll hear an explosion and the circle will look like this .
Page 9
9
• If you’ve missed a target – you’ll hear a splash and the circle will look like this .
• Now,it’s Pixter’s turn.
Page 10
10
• Watch your grid to see where
Pixter®attacks.
• If Pixter
®
hits one of your ships – you’ll hear an explosion and the circle will look like this .
Page 11
11
• If Pixter®missed a target – you’ll hear a splash and the circle will look like this .
• Game play continues as you and Pixter
®
take turns searching for ships in each other’s fleet.
• When you or Pixter®sink a ship, you’ll
hear a fun sound effect!
Page 12
12
• The first player to sink all five ships in
the opponent’s fleet,WINS!
Hint: If you’d like to play a different game, touch Home with the stylus on the tool menu to return to the Home Screen.
Page 13
13
• Touch the arrows on the bottom of the screen with the stylus to move your critter forward, to the left or to the right.
Hint: You have 60 seconds to move as many critters as possible across the screen.
• Touch the arrows on the bottom of the screen with the stylus to view each of four fields.
• When you find one that you like, touch the screen with the stylus.
Critter Derby
Object of the Game:
Move as many critters across the screen as you can in 60 seconds!
Timer
Left
Forward
Right
Page 14
14
• When your critter safely reaches the other side – you’ve scored a point! Try to move another critter across the field.
Hint: Keep track of the time left to move the critters.
• Watch for the moving obstacles – don’t get squashed!
Moving Obstacle
Timer
Page 15
15
• When time has run out, look to see how many critters you’ve moved.
Hint: To play again,touch the screen with the stylus. If you’d like to play a different game, touch Home on the tool menu with the stylus and return to the Home Screen.
Page 16
• Choose a monster for the top row. Touch the top, flashing row on the screen with the stylus.
Hint: Top row monsters move and shoot faster than the bottom row!
16
• Each monster has a point value. Choose a monster.Touch the screen with the stylus.
Hint: The higher the point value,
the tougher the monster!
Castle Catapult
Object of the Game: Defend your castles and score the most points!
Page 17
• Choose a monster for the bottom row. Touch the bottom,flashing row on the screen with the stylus.
Hint: Bottom row monsters move and shoot slower than the top row!
• Each monster has a point value. Choose a monster.Touch the screen with the stylus.
17
Page 18
• To begin the game,touch the star on the bottom of the screen with the stylus.
18
• Touch the arrows on the bottom of the screen with the stylus to move your blaster to the left or to the right.
Hint: Use this tool to position your blaster to fire or keep your blaster safe from monster fire!
Blaster
Left
Right
Page 19
19
• Now,touch the star to blast the moving monsters.
Hint: Blast the monsters before they blast you!
• When you have blasted all of the monsters – look at your score for the first round. It’s time to pick new monsters to continue the game.
Hint: The monsters move faster with each round of play.
Page 20
20
• If you are blasted, the game’s over. Look at the screen for your score!
Hint: To play again,touch the screen with the stylus. If you’d like to play a different game, touch Home on the tool menu with the stylus and return to the Home Screen.
Page 21
21
• It’s time to customize your game.
• First, touch the arrows on the bottom of the screen with the stylus to scroll through all four game themes.
• When you find one that you like, touch the screen with the stylus.
Pinball Palace
Object of the Game:
Keep the ball in play as long as possible to tally the highest score!
Page 22
22
• If you’d like to change any of the
bumpers on your game, touch the bumper with the stylus on the screen.
• Now,look at the choices on the screen. When you find one that you like, touch the screen with the stylus.
Hint: You can change any or all of your bumpers!
Page 23
23
• Let’s play! Touch the plunger in the
bottom right corner of the screen with the stylus.
• Touch the plunger again with the
stylus to launch the first ball.
Hint: You will get three balls with each game, unless you get bonus balls (for every 500 points scored) during play!
• Watch the ball bounce off bumpers to tally points.
Plunger
Page 24
24
• To use the flippers and keep the ball in play,touch either flipper on the screen with the stylus.
• If the flipper keeps the ball in play, great job! Watch the ball continue to bounce off the bumpers.
Flippers
Page 25
25
• If the flippers miss the ball, the ball disappears from play.Try again! Touch the plunger in the bottom right corner of the screen with the stylus to launch another ball.
• When you have played all of your balls, your score is posted on the screen!
Hint: If you’d like to play another game, touch the screen with the stylus. If you’d like to play a different game, touch Home on the tool menu with the stylus and return to the Home Screen.
Page 26
Box Out
Object of the Game: Close the most boxes to win!
26
• Touch the screen again with the stylus
to view and choose a stamp choice.
• Touch the arrows on the bottom of the screen with the stylus to view each of four grids for play.
• When you find one that you like, touch the screen with the stylus.
Page 27
• It’s your turn first.Touch the screen with the stylus to draw a line – across or down – between two points.
27
• Choose your stamp (to place when you complete a box).Touch the stamp on the screen with the stylus to select it.
Page 28
• If you draw the last line to make a box, your stamp automatically appears in the box.You get another turn!
28
• Now it’s Pixter’s turn. Watch carefully to see where Pixter®draws a line.
• Game play continues as you and Pixter®take turns drawing lines. Keep in mind that you are trying to draw the last line to make a box and place your stamp in it.
Page 29
29
• Game play continues until there are only boxes (with stamps) on the screen.
• Watch as your score and Pixter’s score appear on the screen!
Hint: If you’d like to play a different game, touch Home with the stylus on the tool menu to return to the Home Screen.
Page 30
Maze Muncher
Object of the Game: Collect as many points as you can making
a path from start to finish in as little time as possible.
• It’s time to customize your game.
• First, touch the arrows on the bottom of the screen with the stylus to scroll through all four mazes.
• When you find one that you like, touch the screen with the stylus.
30
Page 31
• Next, touch each quadrant on the screen as many times as you’d like with your stylus to scroll through different choices for each quadrant.
• Touch the smiley face on the screen with the stylus to begin.
31
Page 32
• There is a timer in the lower left corner and your score in the lower right corner of the the screen.
• Touch and drag the smiley face through the maze.
Hint: Remember, you are also trying to finish in record time!
• Collect as many points as you can by moving over the dots.Watch out for the moving obstacles!
Hint: If you run into a moving obstacle, the game is over.
32
Timer
Score
Moving Obstacles
Page 33
• When you reach the finish line,
great job!
• Look at the screen. First you will see your score and then you will see how much time it took you to complete the maze.
Hint: If you’d like to play again,touch the screen with the stylus. If you’d like to play a different game, touch Home with the stylus on the tool menu to return to the Home Screen.
33
Timer
Score
Page 34
Rebound
Object of the Game: Hit the bricks and score as many points as possible!
• Touch the screen with the stylus to design your wall or go right to game play .
34
Design Your Wall
Game Play
Page 35
• Touch any of the four different
bricks on the screen with the stylus to choose it.
Hint: Each brick has a different point value:
= 5 points = 10 points = 15 points = 20 points
Design Your Wall
35
Page 36
• Now,touch the screen with the stylus to place the brick on your screen.Touch the screen as many times as you’d like to place the brick.
• Choose another brick.Touch the screen with the stylus to select it.
36
Page 37
• Touch the screen with the stylus to place the brick on your screen.
Hint: Continue to choose and place bricks on your screen to build a wall.
• When you have finished building your wall, it’s time to play! Touch either the lower left or lower right corner of the screen with the stylus.
37
Page 38
• Look at your screen.You will see a timer in the lower left corner; the number of balls you have to play in the lower left corner; and your score appears in the lower right corner.
Hint: You automatically receive three balls for play.You can receive a bonus ball each time you hit every brick on a wall.
• Touch the large ball on the screen with the stylus to begin. Watch as the ball hits a brick and then bounces back to your paddle.
38
Game Play
Timer
Number of Balls
Score
Page 39
• Touch the left arrow to move your paddle left or the right arrow to move your paddle right.
• If you miss the ball with the paddle, you can begin play again by touching the large ball in the middle of the screen.
39
Paddle
Page 40
• If you hit every brick on the screen, you get another brick wall to continue play.
Hint: You will also get a bonus ball to extend play.
• After you have played your last ball,the game is over.Look at the screen to see your score.
Hint: If you’d like to play again,touch the screen with the stylus. If you’d like to play a different game, touch Home with the stylus on the tool menu to return to the Home Screen.
40
Page 41
Flower Frenzy
Object of the Game: Touch only the flowers (don’t touch the bugs)
to score as many points as possible!
• Take note of the point values for the different kinds of flowers and bugs.
• Now touch the screen with the stylus to begin!
• You have 11/2minutes to touch as many flowers as you can with the stylus and accumulate points.Watch out for the bugs. If you touch a bug, points will be subtracted!
41
Page 42
Hint: Look at the screen to see the timer
and your score on the left side of the screen.
• When time has run out, look at your score.
42
Timer
Score
Page 43
• To play again,simply touch the screen with the stylus.You’re ready to play again!
Hint: If you’d like to play a different game or activity, touch Home on the tool menu to return to the Home Screen.
43
Page 44
Save It! (and Adjust the Contrast)
Touch to save or retrieve your game; or adjust the contrast (at any time).
Hint: You can save one game at a time! Each time you save a game, it replaces the one already there.
44
Tool Menu
Touch IN file to save; touch OUT file to retrieve; touch contrast to increase or decrease lightness or darkness of the image on the screen.
Page 45
Home
Touch to go back to the Home Screen.
45
Tool Menu
Choose a game from either Home Screen (touch the arrow on the screen with the stylus to move to the other Home Screen).
Choose a game; Box Out™,Maze Muncher™, Rebound™, and Flower Frenzy™. Touch the game on the screen with the stylus.
Choose a game; Pinball Palace™,Castle Catapult™, Pirate Patrol™, or Critter Derby™. Touch the game on the screen with the stylus.
Page 46
46
Calibrating the Stylus
Mark on Screen
Tip of Stylus
IMPORTANT!The mark made on your screen from the stylus and
the location of the tip of the stylus may not align.When this happens, you need to calibrate the stylus.
Page 47
Calibration Hole
• Turn Pixter® power on. Wait until you see the Home Screen.
• Turn Pixterover and locate the calibration hole.
• Insert, push and hold the stylus in the calibration hole.Turn Pixter over so that you can see the screen.
• When you see two , remove the stylus from the calibration hole.
• First touch the in the upper left corner with the tip of the stylus.
• Then, touch the in the lower right corner with the tip of the stylus.
Hint: After calibrating your screen, the contrast resets to the mid-level. To change the contrast on the screen, touch the Save It! tool.
47
Page 48
Care
• Keep water,sand and dirt off of this cartridge.
• Keep this cartridge away from direct sunlight and excessive heat.
• Do not immerse the cartridge. Simply wipe the outside of the cartridge
with a cloth to clean.
• This cartridge has no consumer serviceable parts. Please do not take this
cartridge apart.
48
Page 49
One (1) Year Limited Warranty
Fisher-Price,Inc., 636 Girard Avenue,East Aurora, New York 14052 warrants Pixter® Color ARCADE is free from all defects in material and workmanship when used under normal conditions for a period of one (1) year from the date of purchase.
Should the product fail to perform properly,we will repair or replace it at our option, free of charge. Purchaser is responsible for shipping the product to Consumer Relations at the address indicated above and for all associated freight and insurance cost. Fisher-Price, Inc. will bear the cost of shipping the repaired or replaced item to you.This warranty is void if the owner repairs or modifies the product.This warranty excludes any liability other than that expressly stated above including but not limited to any incidental or consequential damages.
SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS,AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH MAY VARY FROM STATE TO STATE.
49
Page 50
Consumer Information
Questions? We’d like to hear from you!
Call Fisher-Price® Consumer Relations,toll-free at 1-800-432-5437, 8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers using TTY/TDD equipment, please call 1-800-382-7470.Or, write to:
Fisher-Price® Consumer Relations 636 Girard Avenue East Aurora, New York 14052
For countries outside the United States:
CANADA Questions? 1-800-567-7724, Mattel Canada Inc., 6155 Freemont Blvd., Mississauga,
Ontario L5R 3W2.
GREAT BRITAIN
M
attel UK Ltd,Vanwall Business Park, Maidenhead SL6 4UB. Helpline: 01628 500302.
AUSTRALIA
Mattel Australia Pty.Ltd., 658 Church Street, Locked Bag #870,Richmond, Victoria 3121 Australia. Consumer Advisory Service 1300 135 312.
NEW ZEALAND
16-18 William Pickering Drive,Albany 1331, Auckland.
ASIA
Mattel East Asia Ltd, Room 1106,South Tower, World Finance Centre,Harbour City, Tsimshatsui, HK, China.
50
Page 51
51
Page 52
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2003 Mattel, Inc. All Right Reserved. ® and ™ designate
U.S. trademarks of Mattel, Inc.
Printed in China. B8005pr-0920
Loading...