Fisher-Price B8003 Instruction Sheet

Page 1
Model Number: B8003
Owner’s Manual
Model Number: B8003
Owner’s Manual
Page 2
2
Let’s Go!
Software Port
Software Cartridge
• Some of the tools on the tool menu are not available for use during some activities or games. If a tool is not available for use, you will hear a tone.The Home and the Save It! (and Contrast Control) tools are always available for use.
• Please keep this manual for future reference,as it contains important information.
IMPORTANT! If the tip of the stylus and the image on screen do not align, it’s time to calibrate them! Please refer to page 34, Calibrating the Stylus.
Before inserting a software cartridge, turn power off! Insert the
software cartridge into the software port. Turn power back on.
Page 3
Rescue Heroes®Mission Masters
Choose one of four mission locations.Touch the screen with the stylus.
Wilderness
3
City
Arctic At Sea
Page 4
• Choose an activity or game for your mission.Touch the screen with the stylus.
Hint: Each mission has the same activities and games.
City
• Listen to Warren Waters
tell you your location.
4
Scene Starters & Commander’s Report
Mission Mazes
Puzzling Rescues
Gear Up!
Page 5
5
Scene Starters & Commander’s Report
• Touch the arrows on the bottom of the screen with the stylus to scroll through scene choices.
• When you find one that you like, touch the screen with the stylus.
Page 6
6
• Touch the commander button
with the stylus to listen to Warren Water’s report.
• The blinking arrow on the bottom of the screen encourages you to use the Stamp It! tool on the tool menu.Touch the Stamp It tool with the stylus.
Page 7
7
• Touch the arrows on the bottom of the screen with the stylus to scroll through stamper choices. Choose from Rescue Heroes®, people,animals, objects, rescue vehicles, rescue events (fire, earthquake, car accident), rescue equipment and more.
• When you find one that you like, touch the screen with the stylus.
Page 8
• Now,place your stamper choice in your scene.Touch the screen with the stylus.
Hint: You can choose as many stampers as you’d like! And,use any of the other tools on the tool menu to complete your rescue scene:“Pencil”Tool ; Straight Line ; Shape Maker , Magic Wand Eraser ; or Special Effects Selector .
• Touch the commander button
to listen to Warren Water’s™report.
Hint: To go to another activity or game, touch Home on the tool menu to go back to the Activities and Games menu in your City mission.Touch Home again to select a new mission location.
8
Page 9
9
Wilderness
• Choose an activity or game for your mission.Touch the screen with the stylus.
Hint: Each mission has the same activities and games.
• Listen to Warren Waters
tell you your location.
Puzzling Rescues
Gear Up!
Scene Starters & Commander’s Report
Mission Mazes
Page 10
10
• Touch the arrows on the bottom of the screen with the stylus to scroll through the maze choices.
• When you find a maze that you would like to try, touch the screen with the stylus.
• Touch the blinking dot (it’s the start point) with the stylus and begin tracing a trail.
Hint: Trace a trail that leads to the finish.
Mission Mazes
Object of the Game: Find the path from start to finish!
Start
Finish
Page 11
11
• As you drag the stylus through the maze, the trail flashes. Find the finish (the flashing Rescue Heroes® shield).
• Oops, you’ve hit a dead end! Simply retrace your trail (the trail erases if you go back) with the stylus and try a different direction.
Finish
Page 12
12
Hooray! You’ve reached the finish line.
• Look at your finishing time.
Hint: Now, choose another maze or touch Home on the tool menu to go back to the Activities and Games menu in your Wilderness mission.Touch Home again to select a new mission location.
Page 13
13
Arctic
• Choose an activity or game for your mission.Touch the screen with the stylus.
Hint: Each mission has the same activities and games.
• Listen to Warren Waters
tell you your location.
Puzzling Rescues
Gear Up!
Scene Starters & Commander’s Report
Mission Mazes
Page 14
14
Puzzling Rescues
• Touch the arrows on the bottom of the screen with the stylus to scroll through different puzzle outlines.
• When you find a puzzle that you would like to try, touch the screen with the stylus.
• Look closely,the completed puzzle flashes on the screen!
Page 15
15
• Watch as your puzzle pieces stack in
the middle of the puzzle outline.
• Touch the top puzzle piece with the stylus and drag it into the correct position on the puzzle.
Page 16
16
• When you drag it to the correct spot, it will “snap”into place and you’ll hear a tone.
• Now,drag the next piece into place with the stylus.
Page 17
17
• After you place the last piece of the puzzle in place, the puzzle comes to life!
Hint: Now,choose another puzzle or touch Home on the tool menu to go back to the Activities and Games in your Arctic mission. Touch Home again to select a new mission location.
Page 18
18
At Sea
• Choose an activity or game for your mission.Touch the screen with the stylus.
Hint: Each mission has the same activities and games.
• Listen to Warren Waters
tell you your location.
Puzzling Rescues
Gear Up!
Scene Starters & Commander’s Report
Mission Mazes
Page 19
19
• Touch the arrows on the bottom of the screen with the stylus to scroll through 10 different Rescue Heroes® choices.
• When you find one that you’d like to dress and accessorize, touch the screen with the stylus.
• The blinking arrow on the bottom of the screen encourages you to use the Stamp It! tool on the tool menu. Touch the Stamp It! tool with the stylus.
Gear Up
Page 20
• Touch the arrows on the bottom of the screen with the stylus to scroll through gear choices.
• When you find something you’d like to add to your Rescue Hero,touch the screen with the stylus.
20
Page 21
• Now,drag your stamper choice into position.
Hints:
- Touch the Stamp It! tool again to make additional choices or use any of the tools on the tool menu:“Pencil”Tool ; Straight Line ; Shape Maker ; Magic Wand Eraser ;or Special Effects Selector .
- Touch the Save It! (and Adjust the Contrast) to save your drawing.
- Touch Home to go back to the Activities and Games menu in your At Sea mission.Touch Home again to select a new mission location.
• You’re back to your Rescue Hero. Touch the screen with the stylus to see your stamper choice.
21
Page 22
Tool Menu
Create your own drawing or write a message with the stylus.
22
“Pencil”Tool
Touch for freestyle drawing or writing.
• Touch the arrows to choose the type of marking. Choose or or or .
• Touch the arrows to choose a color palette. Now, choose a color for your “pencil”tool.
• Touch to save your choices.
Page 23
Touch to make a straight line.
Touch the screen with the stylus. Now,drag the stylus on the screen and stop. Look – a straight line!
Hint: Make your own shapes or create your own connect-the-dots.
Straight Line
23
• Touch the upper arrows to choose the type of line. Choose or .
• Touch the lower arrows to choose a color palette. Choose a color for the line.
• Touch to save your choices.
Page 24
Shape Maker
Touch to make shapes.
24
Touch the screen and drag the stylus to make small or large shapes.
Hint: To make a triangle, touch the screen and drag the stylus to make the base of the triangle.Then, touch the base line with the stylus and drag it to complete the triangle.
• Touch the upper arrows to choose a shape. Choose or .
• Touch the lower arrows to choose a color palette. Choose a color for your shape.
• Touch to save your choices.
Page 25
Stamp It!
Touch for stamper art.
Touch the arrows on the bottom of the screen with the stylus to scroll through the stamper designs.
Touch the screen with the stylus to choose a stamper.
Touch the screen as many times as you like with the stylus for lots of stamper fun!
Hint: To choose more than one stamper, simply touch the Stamp It! tool; touch the arrows to scroll through the different stampers; and touch the screen with the stylus to choose a stamper.Look – you’re back to your activity.
25
Page 26
Magic Wand Eraser
26
Touch to make your stylus an eraser or go to special effects!
• Choose eraser , magic effects or undo .
• Touch to save your choice.
If you chose eraser , use your stylus to erase any part of what’s on the screen.
Page 27
If you chose magic effects , you’ll need to select a background layer. Touch the arrows on the bottom of the screen with the stylus to scroll through background choices. After you choose a background layer, use your stylus to “scratch” through your creation to reveal the hidden image.
If you chose undo , ,whatever you have done to your picture is gone!
27
Page 28
Full Screen Erase
Touch to choose an animated full screen erase with cool sound effects.
Choose one of the options and watch and listen as your drawing disappears.
Hint: After using the full screen erase,you’re still in the same activity using the same tool.
28
Page 29
Special Effects Selector
Touch to choose a special effect.
29
Choose an effect: Paint Bucket,Typist,Confetti, Rotator,Color Surprise and Scratchboard.
Touch with the stylus.Choose an effect and the color.Touch to save your choices.To fill in a selected drawing area, select the area.
Page 30
Touch with the stylus.To create your own caption, touch each letter of each word with the stylus. Touch to save your caption.Touch the bottom of the screen with the stylus to see your caption.
Touch .Your picture is all mixed -up! Choose the confetti tool again to mix-up your picture in smaller pieces.
30
Page 31
Touch with the stylus. Look, your picture“turned”!
Touch with the stylus. Surprise!
Touch with the stylus. Use the stylus to remove the “black” coating on the screen.
31
Page 32
Save It! (and Adjust the Contrast)
32
Touch to save or retrieve your drawing; or adjust the contrast (at any time).
Touch IN file to save; touch OUT file to retrieve; touch contrast to increase or decrease lightness or darkness of the image on the screen.
Hints:
- You can save one picture at a time! Each time you save a picture,it replaces the one already there.
- After you save a picture,it will appear on your screen again. To make a new drawing,choose another activity/tool.
Page 33
Home
Touch to go back to the Home Screen.
Choose a mission location: City,Wilderness, Arctic or At Sea.
33
Page 34
34
Calibrating the Stylus
Mark on Screen
Tip of Stylus
IMPORTANT!The mark made on your screen from the stylus and
the location of the tip of the stylus may not align.When this happens, you need to calibrate the stylus.
Page 35
• Turn Pixter® power on. Wait until you see the Home Screen.
• Turn Pixterover and locate the calibration hole.
• Insert, push and hold the stylus in the calibration hole.Turn Pixter over so that you can see the screen.
• When you see two , remove the stylus from the calibration hole.
• First touch the in the upper left corner with the tip of the stylus.
• Then, touch the in the lower right corner with the tip of the stylus.
Hint: After calibrating your screen, the contrast resets to the mid-level. To change the contrast on the screen, touch the Save It! tool.
Calibration Hole
35
Page 36
Care
• Keep water,sand and dirt off of this cartridge.
• Keep this cartridge away from direct sunlight and excessive heat.
• Do not immerse the cartridge. Simply wipe the outside of the cartridge
with a cloth to clean.
• This cartridge has no consumer serviceable parts. Please do not take this
cartridge apart.
36
Page 37
37
One (1) Year Limited Warranty
Fisher-Price,Inc.,636 Girard Avenue, East Aurora, New York 14052 warrants Pixter® Color Rescue Heroes® Mission Masters™ is free from all defects in material and workmanship when used under normal conditions for a period of one (1) year from the date of purchase.
Should the product fail to perform properly,we will repair or replace it at our option, free of charge. Purchaser is responsible for shipping the product to Consumer Relations at the address indicated above and for all associated freight and insurance cost. Fisher-Price,Inc.will bear the cost of shipping the repaired or replaced item to you.This warranty is void if the owner repairs or modifies the product.This warranty excludes any liability other than that expressly stated above including but not limited to any incidental or consequential damages.
SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS,AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH MAY VARY FROM STATE TO STATE.
Page 38
Consumer Information
Questions? We’d like to hear from you!
Call Fisher-Price® Consumer Relations,toll-free at 1-800-432-5437, 8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers using TTY/TDD equipment, please call 1-800-382-7470.Or,write to:
Fisher-Price® Consumer Relations 636 Girard Avenue East Aurora, New York 14052
For countries outside the United States:
CANADA Questions? 1-800-567-7724, Mattel Canada Inc., 6155 Freemont Blvd., Mississauga,
Ontario L5R 3W2.
GREAT BRITAIN
M
attel UK Ltd,Vanwall Business Park, Maidenhead SL6 4UB. Helpline: 01628 500302.
AUSTRALIA
Mattel Australia Pty.Ltd., 658 Church Street, Locked Bag #870,Richmond, Victoria 3121 Australia. Consumer Advisory Service 1300 135 312.
NEW ZEALAND
16-18 William Pickering Drive,Albany 1331, Auckland.
ASIA
Mattel East Asia Ltd, Room 1106,South Tower, World Finance Centre,Harbour City, Tsimshatsui, HK, China.
38
Page 39
39
Page 40
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2003 Mattel, Inc. All Right Reserved. ® and ™ designate
U.S. trademarks of Mattel, Inc.
Printed in China. B8003pr-0920
Loading...