Fisher-Price B8000 Instruction Sheet

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Model Number: B8000
Owner’s Manual
Model Number: B8000
Owner’s Manual
®
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Let’s Go!
•Some of the tools on the tool menu are not available for use in some activities or games. The Home and the Save It! tools are only available for use. If a tool is not available for use,you will hear a tone.
•Please keep this manual for future reference,as it contains important information.
IMPORTANT! If the tip of the stylus and the image on screen do not align, it’s time to calibrate them! Please refer to page 56, Calibrating the Stylus.
Before inserting a software cartridge, turn power off! Insert the
software cartridge into the software port. Turn power back on.
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Software Port
Software Cartridge
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Aqua Adventure
Choose an activity or game from the Home Screen: SpongeBob™ Animator Creator and Cartoon Scene Starter,Squidward’s Food Frenzy, Bikini Bottom Boat Race or Bikini Bottom Games. To uch the activity or game
on the screen with the stylus.
Bikini Bottom Games
•Bowling
•Jellyfish Wrangling
• Kelp Climbing
Bikini Bottom Boat Race
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SpongeBob
Animator Creator and Cartoon Scene Starter
Squidward’s Food Frenzy
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SpongeBob™Animator Creator
and Cartoon Scene Starter
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Choose an activity: SpongeBob
Animator Creator or Cartoon Scene
Starter.Touch your choice on the screen with the stylus.
SpongeBob
Animator
Creator
Cartoon Scene
Starter
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•Create a silly SpongeBob™! Pick a face, hands, and feet.
•Touch the face button with the stylus.
•Choose a face for SpongeBob
. Touch your choice on the screen with the stylus.
SpongeBob™Animator Creator
Face
Button
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•Next, touch the hands button with the stylus.
•Choose hands for SpongeBob™. Touch your choice on the screen with the stylus.
Hands Button
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•Now,touch the feet button with the stylus.
•Choose feet for SpongeBob
. Touch your choice on the screen with the stylus.
Feet Button
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•Touch the play button to put SpongeBob
in motion!
Hint: If you’d like to go to another activity, touch Home .Touch your choice on the tool menu with the stylus.
Play Button
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•When you find one that you like, touch the screen with the stylus.
Cartoon Scene Starter
•Touch the arrows on the bottom of the
screen with the stylus to scroll through different backgrounds.
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•Use the tools on the tool menu to make a cartoon: "Pencil" Tool ; Straight Line ; Shape Maker ; Stamp It! ; Erase It ; or Special Effects Selector .
Hint: If you’d like to save your creation,touch Save It on the tool menu with the stylus. If you’d like to go to a different activity, touch Home on the tool menu with the stylus to return to the Home Screen.
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•SpongeBob™throws a Krabby Patty
from the Krabby Shack.
•Watch how the game is played.
Now,touch the screen with the stylus.
Squidward’s Food Frenzy
Object of the Game: Feed Patrick Krabby Patties – and don’t drop any!
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•Move Squidward again to bounce the Krabby Patty.Don't let the Krabby Patty fall to the gound!
•Move the trampoline on Squidward’s head to bounce the Krabby Patty on the trampoline.
- Touch the screen with the stylus to the
right of Squidward to move to the right.
- Touch the screen with the stylus to the
left of Squidward to move to the left.
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•Move Squidward one last time to bounce the Krabby Patty into Patrick’s mouth. Yum!
•Feed Patrick five Krabby Patties in a row to move on to the next level.
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•Drop three Krabby Patties in a row and the game is over!
Hint: If you’d like to go to another activity, touch Home . Touch your choice on the tool menu with the stylus.
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Decide what course to race: 3-Lap Oval Course; Straight-Away Course; Jump Course or Design Your Own Course.Touch your choice on the screen with the stylus.
Bikini Bottom Boat Race
3-Lap Oval
Course
Jump Course
Straight-Away
Course
Design Your Own Course
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•You’re in the boat shop. Let’s design the boatcart!
•You can choose a hull ; wheels and fins . Touch a button on the screen with the stylus.
3-Lap Oval Course,Straight-Away Course
and Jump Course
Hull
Wheels
Fins
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•Touch the arrows on the bottom of the screen with the stylus to scroll through different hulls.When you find one that you like, touch your choice on the screen with the stylus.
•Touch your choice for wheels on the screen with the stylus.
Hull
Wheels
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•Touch your choice for fins on the screen with the stylus.
Fins
•After you design your boatcart, you’ll choose an opponent to race.Touch the opponent button on the screen with the stylus.
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•Touch your choice for a challenger on the screen with the stylus.You’re ready to race!
Select a Race Opponent
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•Watch the screen as you "drive" the course.
Ready,Set, Go!
•Touch on the screen with the stylus.
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•The race is finished when you see the finish line.
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•Look to see who finished first. Did you
win the 1st place trophy?
Hint: If you’d like to go to another activity, touch Home .Touch your choice on the tool menu with the stylus.
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•Touch the same piece of the course on the screen again (and sometimes again!) with the stylus to see a different piece of the course or sometimes, and obstacle!
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•A grid appears on the screen. Look at the flashing square on the screen near the upper left corner.You will begin your course design with the square next to the flashing square on the screen.
Design Your Own Course
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•Continue to view course pieces and make selections with the stylus until you finish your course.
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•When you decide which piece of the course you’d like, touch the flashing square to select it.
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•Touch the thumbs up button to go to design your boatcart.
•You’re in the boat shop. Let’s design
the boatcart!
•You can choose a hull ; wheels
and fins .Touch a button on the screen with the stylus.
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•Touch the arrows on the bottom of the screen with the stylus to scroll through different hulls.When you find one that you like, touch your choice on the screen with the stylus.
•Touch your choice for wheels on the screen with the stylus.
Hull
Wheels
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•Touch your choice for fins on the
screen with the stylus.
Fins
•After you design your boatcart, you’ll choose an opponent to race.Touch the opponent button on the screen with the stylus.
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•Touch your choice for a challenger on the screen with the stylus.You’re ready to race!
Select a Race Opponent
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•Watch the screen as you "drive" the course.
Ready,Set, Go!
•Touch on the screen with the stylus.
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•The race is finished when you see the
checkered flag.
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•Look to see who finished first. Did you win the 1st place trophy?
Hint: If you’d like to go to another activity, touch Home .Touch your choice on the tool menu with the stylus.
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Choose a game: Bowling, Jellyfish Wrangling or Kelp Climbing. Touch your choice on the screen with the stylus.
Bikini Bottom Games
Bowling
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Jellyfish
Wrangling
Kelp
Climbing
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•Drag the arrow with the stylus to aim where you will roll the ball.
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Object of the Game:
Knock as many pins as you can with the ball and get a high score.
Bowling
•Now,touch to roll the ball.
Arrow
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•If there are still pins standing, you get to try and knock down the remaining pin(s) with a second ball. If you knock all of them down you get a spare! Look at the \ in the frame.
Hint: If there are still pins standing after the second ball, you’ll see the number of pins you knocked down in the frame.
•Look how many pins you knocked down. If you knocked down all 6 pins you get a strike! Look at the X in the score frame.
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•After you complete the third frame, look at your total score. Play again and try to beat it!
Hint: If you’d like to go to another activity, touch Home .Touch your choice on the tool menu with the stylus.
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•Touch the falling jellyfish on the screen with the stylus.
•You get a point each time you touch a jellyfish. Look at the top of the screen to see how many jellyfish you wrangled.
Hint: Watch the clock!
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Object of the Game:
Try to touch as many jellyfish to get a high score!
Jellyfish Wrangling
Score
Clock
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•Watch out, the jellyfish come faster and faster!
Hooray! Look at how many jellyfish you wrangled! Play again and try to beat your score!
Hint: If you’d like to go to another activity, touch Home .Touch your choice on the tool menu with the stylus.
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•Watch as SpongeBob™begins his climb.
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Object of the Game: The higher you climb,the higher your score!
Kelp Climbing
•Touch the screen with the stylus to the left of SpongeBob™to move him to the left.
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•Touch the screen with the stylus to the right of SpongeBob™to move him to the right.
•Watch out for obstacles. Each time you run into one, a point is taken away.
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Hooray! Look at your score. Play again and try to beat your score!
Hint: If you’d like to go to another activity, touch Home . Touch your choice on the tool menu with the stylus.
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Tool Menu
Create your own drawing or write a message with the stylus.
“Pencil”Tool
Pixter®,Pixter®Plus, Pixter® 2.0
Touch for freestyle drawing or writing.
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Touch to make a straight line.
Now,choose the line thick­ness for your “pencil” tool.
Touch the screen with the stylus. Now,drag the stylus on the screen and stop. Look – a straight line!
Hint: Make your own shapes or create your own connect-the-dots.
Straight Line
Pixter®,Pixter®Plus, Pixter® 2.0
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Shape Maker
Pixter®,Pixter®Plus,Pixter® 2.0
Touch to make shapes.
Now,choose the shape:
-Triangle
-Circle
-Square/rectangle
-Make your own shape!
Touch the screen and drag the stylus to make small or large shapes.
Hint: To make a triangle, touch the screen and drag the stylus to make the base of the triangle.Then, touch the base line with the stylus and drag it to complete the triangle.
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Stamp It!
Pixter®,Pixter®Plus,Pixter® 2.0
Touch for stamper art.
Touch the arrows on the bottom of the screen with the stylus to see each of the stamper designs.
Touch the screen with the stylus to choose a stamper.
Touch the screen as many times as you like with the stylus for lots of stamper fun!
Hint: To choose more than one stamper, simply touch the Stamp It tool; touch the arrows to scroll through the different stampers; and touch the screen with the stylus to choose a stamper and look – you’re back to your activity.
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Eraser
Pixter®,Pixter® Plus,Pixter® 2.0
Touch to make your stylus an eraser.
Now,choose the line thick­ness for your eraser.
Use your stylus to erase any part of what’s on the screen.
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Full Screen Erase
Pixter®,Pixter®Plus,Pixter® 2.0
Touch to choose an animated full screen erase with cool sound effects.
Choose one of the options and watch and listen as your drawing disappears.
Hint: After using the full screen erase,you’re still in the same activity using the same tool.
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Special Effects Selector
Pixter
®
Touch to choose a special effect.
Rotate it, mirror it or switch from white to black or black to white.
Touch the screen with the stylus and watch your drawing change.
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Switch from white to black or black to white; rotate it, mirror it, fill in a selected drawing area or write a caption.
White to Black/Black to
White/Mirror Tool
Touch the screen with the stylus and watch the special effect.
Special Effects Selector
Pixter®Plus, Pixter®2.0
Touch to choose a special effect.
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To fill in a selected drawing area, select the area.Watch the selected area fill in.
Typing Tool
To create your own caption, touch each letter of each word with the stylus. Touch the bottom of the screen with the stylus.You’re back to your creation.Touch the screen with the stylus to “stamp” your caption on the screen.
Quick Paint Tool
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Save It! (and Adjust the Volume)
Pixter® and Pixter®Plus
Touch to save or retrieve your game or picture; or adjust the volume (at any time).
Touch IN file to save;touch OUT file to retrieve; touch Volume Control to increase or decrease volume to a comfortable level.
Hint: You can save one game or picture at a time! Each time you save a game or picture, it replaces the one already there.
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Save It or Send It
(Add a Subject Line to your message
and Adjust the Volume too)
Pixter® 2.0
Touch this tool to send a score or picture to another Pixter®2.0 unit; save or retrieve a game; or adjust the volume.
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Touch the IN file to save;touch the OUT of file to retrieve; touch the volume control to increase or decrease sound to a comfortable level.
Hints:
- You can save one game or picture at a time! Each time you save a game or picture, it replaces the one already there.
-After you save a game or picture,it will appear on your screen again.To play a new game or activity, touch Home on the tool menu.
Save It
To create a subject line for messages, touch each letter of each word with the stylus.When you are finished, touch the screen. Your subject line is automatically stored.
Add a Subject Line to Your Message
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To send a score or picture, make sure the receiver (the other Pixter
2.0 unit) is at least one foot but no more than five feet
away and signal domes are aligned! Touch the on the screen. To receive a message touch the nodding yes face on the screen.
Send It
Tips
•Make sure the path between the signal domes is free of obstacles.
•For best performance,avoid using in areas of bright light.
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Home
Touch to go back to the Home Screen.
Choose an activity:SpongeBob™ Animator Creator and
Cartoon Scene Starter,Squidward’s Food Frenzy, Bikini
Bottom Boat Race or Bikini Bottom Games.
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IMPORTANT!The mark made on your screen from the stylus and the location of the tip of the stylus may not align.When this happens, you need to calibrate the stylus.
•Turn Pixter®power on. Wait until you see the Home Screen.
•Turn Pixter over and locate the calibration hole.
• Insert, push and hold the stylus in the calibration hole.Turn Pixter over so that you can see the screen.
•When you see two , remove the stylus from the calibration hole.
•First touch the in the upper right corner with the tip of the stylus.
•Then, touch the in the lower left corner with the tip of the stylus.
Calibrating the Stylus
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Care
• Keep water,sand and dirt off of this cartridge.
• Keep this cartridge away from direct sunlight and excessive heat.
•Do not immerse the cartridge. Simply wipe the outside of the cartridge
with a cloth to clean.
• This cartridge has no consumer serviceable parts. Please do not take this
cartridge apart.
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One (1) Year Limited Warranty
Fisher-Price,Inc., 636 Girard Avenue,East Aurora, New York 14052 warrants Pixter® SpongeBob™ Squarepants Aqua Adventure™ is free from all defects in material and workmanship when used under normal conditions for a period of one (1) year from the date of purchase.
Should the product fail to perform properly,we will repair or replace it at our option, free of charge. Purchaser is responsible for shipping the product to Consumer Relations at the address indicated above and for all associated freight and insurance cost. Fisher-Price,Inc. will bear the cost of shipping the repaired or replaced item to you.This warranty is void if the owner repairs or modifies the product.This warranty excludes any liability other than that expressly stated above including but not limited to any incidental or consequential damages.
SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS,AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH MAY VARY FROM STATE TO STATE.
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Consumer Information
Questions? We’d like to hear from you!
Call Fisher-Price® Consumer Relations,toll-free at 1-800-432-5437, 8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers using TTY/TDD equipment, please call 1-800-382-7470.Or, write to:
Fisher-Price® Consumer Relations 636 Girard Avenue East Aurora, New York 14052
For countries outside the United States:
CANADA Questions? 1-800-567-7724, Mattel Canada Inc.,6155 Freemont Blvd., Mississauga,
Ontario L5R 3W2.
GREAT BRITAIN
M
att
el UK Ltd,Vanwall Business Park, Maidenhead SL6 4UB. Helpline: 01628 500302.
AUSTRALIA
Australia: Mattel Australia Pty. Ltd., 658 Church Street,Locked Bag #870, Richmond, Victoria 3121 Australia.Consumer Advisory Service 1300 135 312.
NEW ZEALAND
16-18 William Pickering Drive,Albany 1331, Auckland.
ASIA
Mattel East Asia Ltd,Room 1106, South Tower,World Finance Centre, Harbour City, Tsimshatsui, HK,China.
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Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2003 Mattel, Inc. All Right Reserved. ® and ™ designate
U.S. trademarks of Mattel, Inc.
Printed in China. B8000pr-0920
www.pixter.com
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