
2
Let’s Go!
• Some of the tools on the tool menu are not
available for use in some activities or games.
If a tool is not available for use,you will hear a tone.
• Please keep this manual for future reference,as it contains important
information.
IMPORTANT! If the tip of the stylus and the image on screen do not align,
it’s time to calibrate them! Please refer to page 44, Calibrating the Stylus.
Before inserting a software cartridge, turn power off! Insert the
software cartridge into the software port. Turn power back on.
Software Port
Software Cartridge

3
Math Adventure
• Login or choose an activity on the screen.
• Touch your choice on the screen with
the stylus.
Activities Login

4
Login!
• Touch the flashing box in the lower
right corner with the stylus.
• Touch New Player in the lower left
corner with the stylus (go on to page 5).
OR
• Touch your name on the screen with
the stylus (go on to page 8).

5
• Choose upper or lower case letters
and a color for your name.
• Touch the abc button on the screen
with the stylus to choose upper case
letters; touch again for lower case letters.
• Touch the color palette on the
screen with the stylus.

• Touch each letter of your name on the
keyboard with the stylus.
• Touch the smiley button on the screen
with the stylus when you’re done!
6
• Touch a color on the screen with the stylus.
• Touch the smiley button on the screen
with the stylus when you’re done!
Smiley Button

7
• Choose a picture to go with your name.
• Touch the arrows on the screen with the
stylus to scroll through choices.
• When you find a picture that you like,
touch your choice on the screen with
the stylus.
• Touch the smiley button on the screen
with the stylus when you’re done!

8
• If you’re already logged in, touch your
name on the screen with the stylus.

9
Choose a Game or Activity!
Choose a game or activity from the Home Screen:
Compare, Estimate, Bubbles, Measure, Tell Time and Music.
Bubbles
Compare
Estimate
Music
Measure
Tell Time
Hint: Go to page 39 for information on Top Scores;page 40 for information
about Progress and page 43 for information on how to Log Out!

10
Compare
• Choose a level. Touch your choice on
the screen with the stylus.
Compare amounts.
Compare capacity.
Compare money.
• Look at the screen and listen to
the question.
Hint: If you'd like to hear what is on each
cart, use the stylus to touch below
SpongeBob or Patrick.

11
• To answer the question, touch the
object(s) on either SpongeBob's or
Patrick's cart.
• If you answer correctly, great job,
you score points!
Level 1 - 10 points
Level 2 - 20 points
Level 3 - 30 points

• Oops, if you answer incorrectly, listen to
the answer.
• Try to answer the next question correctly.
12

13
• It's time for a bonus game. Let's go on a
shopping spree!
• Use the stylus to touch as many items on
the shelves for bonus points!
Hint: Hurry, you have 30 seconds to touch as
many items as you can.Look at the the timer
in the lower right corner of the screen.
• Jump to the next level!
Hint: If you'd like to go to a new activity or
game, touch Home on the tool menu with
the stylus.
Bonus Game!
Timer

14
Estimate
Brain Blast
• Choose a level. Touch your choice on the
screen with the stylus.
Determine the best measurement tool;
estimate and compare length.
Estimate and compare weight;
estimate and compare capacity.
Estimate and compare temperature;
estimate time and money.
Helpful Hints:
3 teaspoons = 1 tablespoon
2 cups = 1 pint
4 cups = 1 quart
2 pints = 1 quart
4 quarts = 1 gallon

15
• Select three contestants. Use the stylus
to touch your choices.
• Now, touch the smiley button in the
upper right corner with the stylus.
• Listen to the question. You can read the
question on the screen too!
Hint: If you'd like to hear the question repeated,
touch on the screen with the stylus in the
question box.
Smiley Button
Question

16
• Use the stylus to choose the best answer
to the question.Touch the answer on
the screen.
Hint: If you'd like to listen to each answer,
touch next to each answer on the screen
with the stylus.
• Bravo! You answered correctly.
The contestant scores points!
Level 1- 10 points
Level 2 - 20 points
Level 3 - 30 points

17
• Oops, if you answer incorrectly, try again!
• After answering all the questions in
the level, look behind the curtain.
Touch the curtain with the stylus!

18
• Jump to the next level. Select three
contestants. Use the stylus to touch
your choices.
Hint: If you'd like to go to a new activity, touch
Home on the tool menu with the stylus.
• Look what you’ve won!

19
Bubbles
Connect-the-Dots
• Help SpongeBob blow bubbles to make a
picture.Touch SpongeBob on the screen
with the stylus.
• Touch the flashing bubble on the screen
with the stylus.

20
• Touch each flashing bubble on the screen
with the stylus to finish the picture.
• Then, use any of the tools on the tool
menu to draw and paint on your picture:
“Pencil”Tool , Straight Line ,Shape
Maker , Stamp It , Magic Wand
Eraser or Special Effects Selector .
Hint: When you finish your picture,you can
Erase It ; Erase All ; Save It or touch
Home on the tool menu to return to the
Home Screen.
• Touch the flashing bubble on the screen
with the stylus to connect them.

21
Measure
• Choose a level. Touch your choice on
the screen with the stylus.
Measure with items around
Bikini Bottom.
Measure with a ruler.
Measure with a ruler and items
around Bikini Bottom.
Hint: In this activity, you will not
automatically advance to the next level.

22
• Look at the screen.
- There is a measurement tool or ruler on the left side of the screen.
- There are three items on the screen to the question on the bottom
of the screen.
- There is a repeat button in the question box on the bottom of
the screen.
- Your score is in the upper left corner of the screen.
Repeat the Question
Measurement
Tool or Ruler
Items
Question
Score

23
• SpongeBob wants you to find the item
that matches the length that he states.
• Select the item on the screen that matches.
Hint: Look at the bottom of the screen
for the measurement.Touch to hear
the measurement.
• If you’d like to measure each item,touch
the measurement tool or ruler on the
screen with the stylus.
• Now, drag the measurement tool or ruler
next to each item to measure.

24
• Touch the item that matches on the
screen with the stylus.
• Yeah! That’s it! You chose correctly.
You score points!
Level 1 - 10 points
Level 2 - 20 points
Level 3 - 30 points

25
• Oops, try again.
• Good job! After six correct answers,
look at the new clubhouse.

26
• It’s time to decorate the clubhouse!
• The blinking arrow on the bottom of the
screen encourages you to touch the
Stamp It tool on the tool menu.
• Touch the Stamp It tool on the tool
menu with the stylus.
• Touch the arrows on the bottom of the
screen with the stylus to scroll through
stamper choices.
Bonus Time!

27
• When you find one that you like, touch
your choice on the screen with the stylus.
• Now, use any of the tools on the tool
menu to finish decorating: "Pencil"
Tool ,Straight Line , Shape Maker
, Magic Wand Eraser or Special
Effects Selector .
Hint: When you finish your picture,you can
Erase It ; Erase All ; Save It or touch
Home on the tool menu to return to
the Home Screen.

28
Tell Time
• Choose a level. Touch your choice on
the screen with the stylus.
Time measured in half hour interval.
Time measure in quarter hour interval.
Time measured in five minute intervals.
• Look at SpongeBob’s P.D.A. (Personal
Digital Assistant). Help SpongeBob set
an alarm for each item on his schedule.
• Touch an item on the screen with
the stylus.

29
• Touch the clock on the top of the screen
that has the same time as the clock on
the bottom of the screen.
• Touch your choice on the screen with
the stylus.
• Good job – you chose the correct time.
You score points. Now, choose another
item on SpongeBob’s schedule.

30
• Oops, try again.Touch the clock on the
top of the screen that has the same time
as the clock on the bottom of the screen.

31
• After setting the alarm for all of the items
on SpongeBob’s schedule, it’s time for a
bonus game!
• Match three bubbles to score bonus points.
• Look at the screen.
- There are different kinds of bubbles in the
rows on the top of the screen.
- There are two bubbles above SpongeBob
and Patrick’s bubble blowers.
• You need to match the bubbles on the
bubble blowers to the bubbles on the top
of the screen.
Bonus Time!
• Touch the lower portion of the bubble
blowers with the stylus to drag them
into position.
• Touch the top portion of the bubble blower
with the stylus to release the bubbles.

32
• It’s a match! You get one point per bubble.
Hint: Your score is located in the upper left
corner of the screen.
• After you make a match – all of
the matched bubbles disappear.
You score points!
Score

33
• When a row of bubbles fills, or if all of the
bubbles on the top rows are gone – the
bonus game is over.Look at how many
bonus points you scored!
• Jump to the next level!

34
• Write a song and then make a music video. Let’s look at
the screen.
• There are four different types musical notes or fun sound
effects to choose at the top of the screen.You will place the
notes on the music track.
Music
Music Notes and
Fun Sound Effects

35
• Touch the Play button on the bottom of the screen to hear the notes
and the sound effects played.
• Touch the Stop button to stop the music.
• Touch the Loop button to hear the song play continuously.
• Touch the Clear button to begin a new composition.
• Touch the Video button to see SpongeBob, Squidward, and Sandy
dance to your composition.
Loop
Play
Stop Clear
Video
Music Track

36
• Select a type of music note or fun sound
effect. Touch your choice on the screen
with the stylus.
• Now, touch any of items on the
screen with the stylus to hear what
each sounds like.

37
• When you find one that you like, touch
it on the screen with the stylus.
• Now, drag it (with the stylus) onto the
music track.
• Continue to make choices and place
them on the music track.

38
• When you’ve filled the music track, you can
listen or listen and watch your creation.
• Touch the Loop button to hear the
song play continuously.
• Touch the Video button to see
SpongeBob, Squidward, and Sandy dance
to your composition.
Hint: Touch the Stop button to stop
the music.
• If you’d like to write a different composition, touch the Clear button .
Hint: Touch Home on the tool menu with
the stylus at any time to go to a new game
or activity.

39
• Look at your top scores in Compare,
Estimate, Measure or Tell Time!
Hint: Be sure you login to your name to see
your scores.
• Touch the back button to return to
the Home Screen.
Top Scores

40
Progress
• Take a look at your progress report in any
of the activities.
Hint: Be sure you login to your name to see
your progress.
• Choose a game or activity. Touch your
choice on the screen with the stylus.

41
• Touch the Progress tab with the stylus to see your progress.
Hint: There is a progress report only in the Compare, Estimate, Measure and
Tell Time activities.
• Touch the Frequency tab with the stylus to see how many times
you’ve played each game or activity.
• Touch the Skills tab with the stylus to review what skills are
included with each game or activity.
Skills Tab
Frequency Tab
Progress Tab

42
• Touch the back button with the stylus to return to the Home Screen.
Skills
Frequency
Progress

43
• Touch this button to log out as a player.
Now,another player can log in!
Log Out

44
Calibrating the Stylus
Mark on Screen
Tip of Stylus
IMPORTANT!The mark made on your screen from the stylus and
the location of the tip of the stylus may not align.When this happens,
you need to calibrate the stylus.

Calibration Hole
• Turn Pixter® power on. Wait until you see the Home Screen.
• Turn Pixter over and locate the calibration hole.
• Insert, push and hold the stylus in the calibration hole.Turn Pixter® over
so that you can see the screen.
• When you see two , remove the stylus from the calibration hole.
• First touch the in the upper left corner with the tip of the stylus.
• Then, touch the in the lower right corner with the tip of the stylus.
Hint: After calibrating your screen, the contrast resets to the mid-level.
To change the contrast on the screen, touch the Save It! tool.

46
Care
• Keep water, sand and dirt off of this cartridge.
• Keep this cartridge away from direct sunlight and excessive heat.
• Do not immerse the cartridge. Simply wipe the outside of the cartridge with
a cloth to clean.
• This cartridge has no consumer serviceable parts. Please do not take this
cartridge apart.
One (1) Year Limited Warranty
Fisher-Price,Inc., 636 Girard Avenue,East Aurora, New York 14052 warrants Pixter® Color
SpongeBob Squarepants™ is free from all defects in material and workmanship when
used under normal conditions for a period of one (1) year from the date of purchase.
Should the product fail to perform properly,we will repair or replace it at our option,
free of charge. Purchaser is responsible for shipping the product to Consumer Relations
at the address indicated above and for all associated freight and insurance cost.
Fisher-Price,Inc. will bear the cost of shipping the repaired or replaced item to you.
This warranty is void if the owner repairs or modifies the product.This warranty excludes
any liability other than that expressly stated above including but not limited to any
incidental or consequential damages.
SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
CONSEQUENTIAL DAMAGES,SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT
APPLY TO YOU.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS,AND YOU MAY ALSO HAVE OTHER
RIGHTS WHICH MAY VARY FROM STATE TO STATE.

Consumer Information
Call Fisher-Price® Consumer Relations,toll-free at 1-800-432-5437,
8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers
using TTY/TDD equipment, please call 1-800-382-7470.Visit us on-line at
www.service.mattel.com or write to:
Fisher-Price®
Consumer Relations
636 Girard Avenue
East Aurora, New York 14052
For countries outside the United States:
CANADA
Questions? 1-800-432-5437, Mattel Canada Inc., 6155 Freemont Blvd., Mississauga,
Ontario L5R 3W2. www.service.mattel.com.
GREAT BRITAIN
M
attel UK Ltd,Vanwall Business Park, Maidenhead SL6 4UB. Helpline: 01628 500302.
AUSTRALIA
Mattel Australia Pty.Ltd., 658 Church Street, Locked Bag #870,Richmond, Victoria 3121 Australia.
Consumer Advisory Service 1300 135 312.
NEW ZEALAND
16-18 William Pickering Drive,Albany 1331, Auckland.
ASIA
Mattel East Asia Ltd, Room 1106,South Tower, World Finance Centre, Harbour City,Tsimshatsui,
HK, China.
47

©2004 Viacom International, Inc. All Rights Reserved.
Nickelodeon, SpongeBob SquarePants and all related titles, logos
and characters are trademarks of Viacom International, Inc.
SpongeBob SquarePants created by Stephen Hillenburg.
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2004 Mattel, Inc. All Right Reserved.
® and ™ designate U.S. trademarks of Mattel, Inc.
PRINTED IN CHINA B2005pr-0920