Fisher-Price B2004 Instruction Sheet

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Model Number: B2004
Owner’s Manual
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Let’s Go!
• Some of the tools on the tool menu are not available for use in some activities or games. If a tool is not available for use,you will hear a tone.
IMPORTANT! If the tip of the stylus and the image on screen do not align, it’s time to calibrate them! Please refer to page 37, Calibrating the Stylus.
Before inserting a software cartridge, turn power off! Insert the
software cartridge into the software port. Turn power back on.
Software Port
Software Cartridge
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It’s Party Time!
• Login or choose an activity on the screen.
• Touch your choice on the screen with the stylus.
Activities Login
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Login!
• Touch the flashing box in the lower right corner with the stylus.
• Touch New Player in the lower left corner with the stylus (go on to page 5).
OR
• Touch your name on the screen with the stylus (go on to page 7).
• Choose a color for your name.
• Touch the color palette on the screen with the stylus.
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• Choose upper or lower case letters for your name.
• Touch the abc button on the screen with the stylus to choose upper case letters; touch again for lower case letters.
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• Touch a color on the screen with the stylus.
• Touch the smiley button on the screen with the stylus when you’re done!
Smiley Button
• Touch each letter of your name on the keyboard with the stylus.
• Touch the smiley button on the screen with the stylus when you’re done!
• If you’re already logged in, touch your name on the screen with the stylus.
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• Choose a picture to go with your name.
• Touch the arrows on the screen with the stylus to scroll through choices.
• When you find a picture that you like, touch your choice on the screen with the stylus.
• Touch the smiley button on the screen with the stylus when you’re done!
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Choose a Game or Activity!
Choose a game or activity from the Home Screen:
Tracing, Spelling,Dress-up, Letters, Music or Words .
Dress-up
Tracing
Spelling
Wor ds
Letters
Music
Hint: Go to page 32 for information on Top Scores;page 33 for information about Progress Reports and page 36 for information on how to Log Out!
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Tracing
• Choose a level. Touch your choice on the
screen with the stylus.
Level 1 – Christie Level 2 – Skipper Level 3 – Lea
Hint: You need to complete a level before you can select the next level. Complete level 1 and then you can select level 2!
• Now, touch the arrow on the screen with the stylus to begin.
Level 4 – Christie Level 5 – Skipper Level 6 – Lea
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• Look at the letter, numeral or punctuation mark in the upper left corner of the screen.
• It’s time to trace! First, touch the basket on the screen with the stylus.
• Now drag the basket on the screen with the stylus to follow the dotted line. Look at the line you made!
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Oops, you didn’t follow the dotted line, try again!
Hint: If you don’t follow the dotted line a second time, watch the butterfly move the basket and follow the dotted line.
You did it! You completed the letter, number or punctuation mark!
• You get a piece of candy.
Candy
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• It’s time to trace another letter,number or punctuation mark.
• When you receive your last piece of candy,it’s time for a bonus game.Let’s go to the garden!
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