
Arcade
Owner’s Manual
Model Number: B1982
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Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2003 Mattel, Inc. All Right Reserved. ® and ™ designate
U.S. trademarks of Mattel, Inc.
Printed in China B1982pr-0820

Let’s Go!
Software Port
ARCADE
Software
Cartridge
• Most of the tools on the tool menu are not
available for use with this software cartridge.
The Home and the Save It (or Send It) tools are only available
for use. If a tool is not available for use,you will hear a tone.
Hint: This software cartridge can be used with Pixter™, Pixter™ Plus and
Pixter™ 2.0 units.The Save It tool on the tool menu with Pixter™ and
Pixter™ Plus is different than the Save It or Send It tool on Pixter™ 2.0.
• Please keep this manual for future reference,as it contains important
information.
IMPORTANT! If the tip of the stylus and the image on screen do not align,
it’s time to calibrate them! Please refer to page 56, Calibrating the Stylus.
Before inserting a software cartridge, turn power off! Insert the
software cartridge into the software port. Turn power back on.
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ARCADE
Choose a game from either Home Screen (touch the arrow on the screen
with the stylus to move to the other Home Screen): Pinball Palace™,Castle
Catapult™, Pirate Patrol™, and Critter Derby™.Touch the game on the
screen with the stylus.
Critter Derby
™
Castle Catapult
™
3
Pinball Palace
™
Pirate Patrol
™
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Flower Frenzy
™
Maze Muncher
™
Box Out
™
Rebound
™
Hint: If you have Pixter™2.0 ,you can link to another
Pixter™2.0 for interactive game play or to exchange scores.
4
Choose a game from either Home Screen (touch the arrow on the screen
with the stylus to move to the other Home Screen): Box Out™, Maze
Muncher™, Rebound™ and Flower Frenzy™.Touch the game on the screen
with the stylus.
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• Choose one player (play against Pixter™)
or two players (you can link to another
Pixter™2.0 and play a friend).Touch the
screen with the stylus to choose.
Pirate Patrol
™
Object of the Game: Hide your fleet – then find and
sink your rival’s ships before your opponent sinks yours!
Hint: You can link to another Pixter™2.0 for interactive game play.
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• Hide each of the five ships in your fleet.
Touch one of your ships with the stylus
and drag it anywhere on your screen.
If you’d like to turn your ship,touch
the end of it with the stylus and drag
it up or down.
• Hide the rest of your fleet by
dragging each ship with the
stylus to a new location.
One Player
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• Touch the anchor in the middle of
the screen with the stylus to begin play.
• You’re up first.
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• Touch any of the target circles on
your grid with the stylus.
• If you’ve hit a target (one of your
opponent’s ships) – you’ll hear an
explosion and the circle will look
like this .
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• If you’ve missed a target – you’ll hear
a splash and the circle will look
like this .
• Now, it’s Pixter’s turn.
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10
• Watch your grid to see where
Pixter™attacks.
• If Pixter
™
hits one of your ships –
you’ll hear an explosion and the
circle will look like this .
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• If Pixter™missed a target – you’ll hear
a splash and the circle will look
like this .
• Game play continues as you and Pixter
™
take turns searching for ships in each
other’s fleet.
• When you or Pixter™sink a ship, you’ll
hear a fun sound effect!
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12
• The first player to sink all five ships in
the opponent’s fleet,WINS!
Hint: If you’d like to play again, choose one player or two player. If you’d like
to play a different game, touch Home with the stylus on the tool menu to
return to the Home Screen.
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Two Players
• If you choose two players, look at the
screen to see if you and your opponent
are properly linked!
• If you are properly linked, the image on
the screen smiles and nods yes.
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Hints:
- Be sure your opponent’s Pixter
™
2.0 unit is
turned on and Pirate Patrol™is selected
from the Home Screen.
- Your opponent should not be closer than
0,3 m (one foot), but no more than 1,50 m
(five feet) away from you.
- Make sure the signal domes are pointed
toward each other.
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• If you are not properly linked, the image
on the screen frowns and shakes no.
• Game play is the same as one player
game play,but instead of playing
against Pixter
™
, you will play against
a friend on another Pixter™2.0 unit.
Please see the instructions on pages
6 - 12 for game play explanation.
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• Touch the arrows on the bottom of the
screen with the stylus to move your critter
forward, to the left or to the right.
Hint: You have 60 seconds to move as many
critters as possible across the screen.
• Touch the arrows on the bottom of the
screen with the stylus to view each of
four fields.
• When you find one that you like, touch
the screen with the stylus.
Critter Derby
™
Object of the Game:
Move as many critters across the screen as you can in 60 seconds!
Timer
Left
Forward
Right
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• When your critter safely reaches the
other side – you’ve scored a point!
Try to move another critter across
the field.
Hint: Keep track of the time left to move
the critters.
• Watch for the moving obstacles –
don’t get squashed!
Moving Obstacle
Timer
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• When time has run out, look to see
how many critters you’ve moved.
• If you have a Pixter 2.0
™
unit, and
you’d like to send your score to another
Pixter™2.0, touch the Save It or Send
It tool on the tool menu with the stylus.
Hint: To play again,touch the screen with the
stylus. If you’d like to play a different game,
touch Home on the tool menu with the
stylus and return to the Home Screen.
• Touch on the screen with the stylus.
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• Choose a monster for the top row.
Touch the top, flashing row on the
screen with the stylus.
Hint: Top row monsters move and shoot
faster than the bottom row!
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• Each monster has a point value.
Choose a monster.Touch the screen
with the stylus.
Hint: The higher the point value,
the tougher the monster!
Castle Catapult
™
Object of the Game: Defend your castles and score the most points!
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• Choose a monster for the bottom row.
Touch the bottom,flashing row on the
screen with the stylus.
Hint: Bottom row monsters move and
shoot slower than the top row!
• Each monster has a point value.
Choose a monster.Touch the screen
with the stylus.
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• To begin the game,touch the star
on the bottom of the screen with
the stylus.
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• Touch the arrows on the bottom of the
screen with the stylus to move your blaster
to the left or to the right.
Hint: Use this tool to position your blaster to
fire or keep your blaster safe from monster fire!
Blaster
Left
Right
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• Now, touch the star to blast the
moving monsters.
Hint: Blast the monsters before they
blast you!
• When you have blasted all of the
monsters – look at your score for
the first round. It’s time to pick new
monsters to continue the game.
Hint: The monsters move faster with each
round of play.
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• If you are blasted, the game’s over.
Look at the screen for your score!
• If you have a Pixter 2.0
™
unit and you’d
like to send your score to another
Pixter™2.0, touch the Save It or Send
It tool on the tool menu with
the stylus.
Hint: To play again,touch the screen with the
stylus. If you’d like to play a different game,
touch Home on the tool menu with the
stylus and return to the Home Screen.
• Touch on the screen with the stylus.
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• It’s time to customize your game.
• First, touch the arrows on the bottom
of the screen with the stylus to scroll
through all four game themes.
• When you find one that you like,
touch the screen with the stylus.
Pinball Palace
™
Object of the Game:
Keep the ball in play as long as possible to tally the highest score!
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• If you’d like to change any of the
bumpers on your game, touch the
bumper with the stylus on the screen.
• Now, look at the choices on the screen.
When you find one that you like, touch
the screen with the stylus.
Hint: You can change any or all of
your bumpers!
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• Let’s play! Touch the plunger in the
bottom right corner of the screen
with the stylus.
• Touch the plunger again with the
stylus to launch the first ball.
Hint: You will get three balls with each
game, unless you get bonus balls (for
every 500 points scored) during play!
• Watch the ball bounce off bumpers
to tally points.
Plunger
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• To use the flippers and keep the
ball in play,touch either flipper
on the screen with the stylus.
• If the flipper keeps the ball in play,
great job! Watch the ball continue
to bounce off the bumpers.
Flippers
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• If the flippers miss the ball, the ball
disappears from play.Try again! Touch
the plunger in the bottom right corner
of the screen with the stylus to launch
another ball.
• When you have played all of your
balls, your score is posted on
the screen!
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• If you have a Pixter 2.0
™
unit and you’d
like to send your score to another
Pixter™2.0, touch the Save It or Send
It tool on the tool menu with
the stylus.
• Touch on the screen with the stylus.
Hint: If you’d like to play another game,
touch the screen with the stylus. If you’d like
to play a different game, touch Home
on the tool menu with the stylus and return
to the Home Screen.
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Box Out
™
Object of the Game: Close the most boxes to win!
Hint: You can link to another Pixter™ 2.0 for two player game play.
• Choose one player (play against
Pixter™) or two players (you can link
to another Pixter™2.0 and play a
friend). Touch the screen with the
stylus to choose.
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• Touch the screen again with the stylus
to view and choose a stamp choice.
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• Touch the arrows on the bottom of the
screen with the stylus to view each of
four grids for play.
• When you find one that you like, touch
the screen with the stylus.
One Player
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• It’s your turn first.Touch the screen
with the stylus to draw a line – across
or down – between two points.
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• Choose your stamp (to place when
you complete a box).Touch the
stamp on the screen with the stylus
to select it.
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• If you draw the last line to make a box,
your stamp automatically appears in
the box.You get another turn!
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• Now it’s Pixter’s turn.Watch carefully
to see where Pixter™draws a line.
• Game play continues as you and
Pixter™take turns drawing lines. Keep
in mind that you are trying to draw the
last line to make a box and place your
stamp in it.
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• Game play continues until there are
only boxes (with stamps) on the screen.
• Watch as your score and Pixter’s score
appear on the screen!
Hint: If you’d like to play again, choose one
player or two players. If you’d like to play a
different game, touch Home with the
stylus on the tool menu to return to the
Home Screen.
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• If you are properly linked, the image
on the screen smiles and nods yes.
• If you choose two players, look at the
screen to see if you and your opponent
are properly linked!
Two Players
Hints:
- Be sure your opponent’s Pixter™2.0 is
turned on and Box Out™ is selected from
the Home Screen.
- Your opponent should not be closer
than 0,3 m (one foot), but no more than
1,5 m (five feet) away from you.
- Make sure the signal domes are
pointed toward each other.
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• If you are not properly linked, the image
on the screen frowns and shakes no.
• Game play is the same as one player
game play,but instead of playing
against Pixter
™
, you will play against
a friend on another Pixter™2.0 unit.
Please see the instructions on pages
30 - 33 for game play explanation.
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Maze Muncher
™
Object of the Game: Collect as many points as you can making
a path from start to finish in as little time as possible.
• It’s time to customize your game.
• First, touch the arrows on the bottom
of the screen with the stylus to scroll
through all four mazes.
• When you find one that you like,
touch the screen with the stylus.
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• Next, touch each quadrant on the
screen as many times as you’d like
with your stylus to scroll through
different choices for each quadrant.
• Touch the smiley face on the
screen with the stylus to begin.
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• There is a timer in the lower left
corner and your score in the lower
right corner of the the screen.
• Touch and drag the smiley face
through the maze.
Hint: Remember, you are also trying to
finish in record time!
• Collect as many points as you can
by moving over the dots.Watch out
for the moving obstacles!
Hint: If you run into a moving obstacle,
the game is over.
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Timer
Score
Moving Obstacles
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• When you reach the finish line,
great job!
• Look at the screen. First you will see
your score and then you will see how
much time it took you to complete
the maze.
• If you have a Pixter 2.0 unit and you’d
like to send your score to another
Pixter™ 2.0, touch the Save It or Send
It tool on the tool menu with
the stylus.
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Timer
Score
• Touch on the screen with the stylus.
Hint: If you’d like to play again, touch the screen
with the stylus. If you’d like to play a different
game, touch Home with the stylus on the
tool menu to return to the Home Screen.
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Rebound
™
Object of the Game: Hit the bricks and score as many points as possible!
• Touch the screen with the stylus to
design your wall or go right to
game play .
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Design Your Wall
Game Play
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• Touch any of the four different
bricks on the screen with the stylus
to choose it.
Hint: Each brick has a different point value:
= 5 points
= 10 points
= 15 points
= 20 points
Design Your Wall
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• Now, touch the screen with the stylus to
place the brick on your screen.Touch the
screen as many times as you’d like to
place the brick.
• Choose another brick. Touch the screen
with the stylus to select it.
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• Touch the screen with the stylus to
place the brick on your screen.
Hint: Continue to choose and place bricks
on your screen to build a wall.
• When you have finished building your
wall, it’s time to play! Touch either the
lower left or lower right corner of the
screen with the stylus.
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• Look at your screen.You will see a timer
in the lower left corner; the number of
balls you have to play in the lower left
corner; and your score appears in the
lower right corner.
Hint: You automatically receive three balls
for play.You can receive a bonus ball each
time you hit every brick on a wall.
• Touch the large ball on the screen with
the stylus to begin. Watch as the ball
hits a brick and then bounces back to
your paddle.
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Game Play
Timer
Number of Balls
Score
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• Touch the left arrow to move your
paddle left or the right arrow to move
your paddle right.
• If you miss the ball with the paddle, you
can begin play again by touching the
large ball in the middle of the screen.
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Paddle
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• If you hit every brick on the screen, you
get another brick wall to continue play.
Hint: You will also get a bonus ball to
extend play.
• After you have played your last ball, the
game is over.Look at the screen to see
your score.
• If you have a Pixter™2.0 unit and you’d
like to send your score to another
Pixter™2.0, touch the Save It or Send
It tool on the tool menu with
the stylus.
Hint: If you’d like to play again,touch the
screen with the stylus. If you’d like to play a
different game, touch Home with the stylus
on the tool menu to return to the Home Screen.
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• Touch on the screen with the stylus.
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Flower Frenzy
™
Object of the Game: Touch only the flowers (don’t touch the bugs)
to score as many points as possible!
• Take note of the point values for the
different kinds of flowers and bugs.
• Now touch the screen with the stylus
to begin!
• You have 11/2minutes to touch as many
flowers as you can with the stylus and
accumulate points.Watch out for the
bugs. If you touch a bug, points will
be subtracted!
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Hint: Look at the screen to see the timer
and your score on the left side of the screen.
• When time has run out, look at
your score.
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Timer
Score
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• To play again, simply touch the
screen with the stylus.You’re ready
to play again!
• If you have a Pixter™ 2.0 unit and you’d
like to send your score to another
Pixter™ 2.0, touch the Save It or Send
It tool on the tool menu with
the stylus.
Hint: If you’d like to play again,touch the
screen with the stylus. If you’d like to play a
different game or activity, touch Home on
the tool menu to return to the Home Screen.
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• Touch on the screen with the stylus.
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Save It! (and Adjust the Volume)
Pixter™ and Pixter™ Plus
Touch to save or retrieve your game; or adjust the
volume (at any time).
Touch IN file to save; touch OUT file to
retrieve; touch Volume Control to increase
or decrease volume to a comfortable level.
Hint: You can save one game at a time! Each time you save a game,
it replaces the one already there.
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Tool Menu
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Save It or Send It
(Add a Subject Line to your message
and Adjust the Volume too)
Pixter™ 2.0
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Touch this tool to play against another Pixter™2.0 unit; send
a score to another Pixter™2.0 unit; save or retrieve a game;
or adjust the volume.
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Touch the IN file to save;touch the OUT of file to retrieve; touch the
volume control to increase or decrease sound to a comfortable level.
Hints:
- You can save one game at a time! Each time you save a game,it replaces the
one already there.
- After you save a game,it will appear on your screen again.To play a new
game, touch Home on the tool menu.
Save It
To create a subject line for messages, touch each letter of each word
with the stylus.When you are finished, touch the screen. Your subject
line is automatically stored.
Add a Subject Line to Your Message
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To play a game with a score, make sure the receiver (the other
Pixter™2.0 unit) is at least 0,3 m (one foot) but no more than 1,5 m
(five feet) away and signal domes are aligned! Touch the on
the screen.
To receive a message touch the nodding yes face on the screen.
Send It
Tips
• Make sure the path between the signal domes is free of obstacles.
• For best performance, avoid using in areas of bright light.
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Home
Pixter™ ,Pixter™ Plus, Pixter™ 2.0
Touch to go back to the Home Screen.
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Tool Menu
Choose a game from either Home Screen (touch the arrow on the screen
with the stylus to move to the other Home Screen).
Choose a game: Box Out™, Maze Muncher™,
Rebound™, and Flower Frenzy™. Touch the
game on the screen with the stylus.
Choose a game: Pinball Palace™,Castle
Catapult™, Pirate Patrol™, or Critter Derby™.
Touch the game on the screen with the stylus.
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IMPORTANT!The mark made on your screen from the stylus and the location
of the tip of the stylus may not align.When this happens, you need to calibrate
the stylus.
• Turn Pixter™ power on. Wait until you see the Home Screen.
• Turn Pixterover and locate the calibration hole.
• Insert, push and hold the stylus in the calibration hole.Turn Pixter over
so that you can see the screen.
• When you see two , remove the stylus from the calibration hole.
• First touch the in the upper right corner with the tip of the stylus.
• Then, touch the in the lower left corner with the tip of the stylus.
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Care
• Keep water,sand and dirt off of this cartridge.
• Keep this cartridge away from direct sunlight and excessive heat.
• Do not immerse the cartridge. Simply wipe the outside of the cartridge
with a cloth to clean.
• This cartridge has no consumer serviceable parts. Please do not take this
cartridge apart.
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One (1) Year Limited Warranty
Mattel Canada Inc., warrants to the original consumer purchaser that this
product will be free of defects in material or workmanship for one year
(unless otherwise specified in alternate warranties) from the date of
purchase. If defective, return the product along with proof of the date of
purchase, postage prepaid to Mattel Canada Inc., Consumer Service,
6155 Freemont Blvd.,Mississauga, Ontario L5R 3W2 for replacement with
an identical product or a similar product of equal or greater value according
to availability.This warranty gives you specific legal rights and you may
also have other rights which vary from province to province.This warranty
does not cover damage resulting from accident,misuse, or abuse.
Valid for products sold in Canada.
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Consumer Information
CANADA
Questions? 1-800-567-7724. Mattel Canada Inc., 6155 Freemont Blvd., Mississauga,Ontario L5R 3W2.
GREAT BRITAIN
M
attel UK Ltd,Vanwall Business Park, Maidenhead SL6 4UB. Helpline: 01628 500302.
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