Fisher-Price B1982 Instruction Sheet

Arcade
Owner’s Manual
Model Number: B1982
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Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2003 Mattel, Inc. All Right Reserved. ® and ™ designate
U.S. trademarks of Mattel, Inc.
Let’s Go!
Software Port
ARCADE Software Cartridge
• Most of the tools on the tool menu are not available for use with this software cartridge. The Home and the Save It (or Send It) tools are only available for use. If a tool is not available for use,you will hear a tone.
Hint: This software cartridge can be used with Pixter™, Pixter™ Plus and Pixter™ 2.0 units.The Save It tool on the tool menu with Pixter™ and Pixter™ Plus is different than the Save It or Send It tool on Pixter™ 2.0.
• Please keep this manual for future reference,as it contains important information.
IMPORTANT! If the tip of the stylus and the image on screen do not align, it’s time to calibrate them! Please refer to page 56, Calibrating the Stylus.
arcade
Arcade
Before inserting a software cartridge, turn power off! Insert the
software cartridge into the software port. Turn power back on.
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ARCADE
Choose a game from either Home Screen (touch the arrow on the screen with the stylus to move to the other Home Screen): Pinball Palace™,Castle Catapult™, Pirate Patrol™, and Critter Derby™.Touch the game on the screen with the stylus.
Critter Derby
Castle Catapult
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Pinball Palace
Pirate Patrol
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Flower Frenzy
Maze Muncher
Box Out
Rebound
Hint: If you have Pixter™2.0 ,you can link to another Pixter™2.0 for interactive game play or to exchange scores.
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Choose a game from either Home Screen (touch the arrow on the screen with the stylus to move to the other Home Screen): Box Out™, Maze Muncher™, Rebound™ and Flower Frenzy™.Touch the game on the screen with the stylus.
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• Choose one player (play against Pixter™) or two players (you can link to another Pixter™2.0 and play a friend).Touch the screen with the stylus to choose.
Pirate Patrol
Object of the Game: Hide your fleet – then find and
sink your rival’s ships before your opponent sinks yours!
Hint: You can link to another Pixter™2.0 for interactive game play.
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• Hide each of the five ships in your fleet. Touch one of your ships with the stylus and drag it anywhere on your screen. If you’d like to turn your ship,touch the end of it with the stylus and drag it up or down.
• Hide the rest of your fleet by dragging each ship with the stylus to a new location.
One Player
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• Touch the anchor in the middle of the screen with the stylus to begin play.
• You’re up first.
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• Touch any of the target circles on your grid with the stylus.
• If you’ve hit a target (one of your opponent’s ships) – you’ll hear an explosion and the circle will look like this .
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• If you’ve missed a target – you’ll hear a splash and the circle will look like this .
• Now, it’s Pixter’s turn.
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• Watch your grid to see where
Pixter™attacks.
• If Pixter
hits one of your ships – you’ll hear an explosion and the circle will look like this .
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• If Pixter™missed a target – you’ll hear a splash and the circle will look like this .
• Game play continues as you and Pixter
take turns searching for ships in each other’s fleet.
• When you or Pixter™sink a ship, you’ll
hear a fun sound effect!
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• The first player to sink all five ships in
the opponent’s fleet,WINS!
Hint: If you’d like to play again, choose one player or two player. If you’d like to play a different game, touch Home with the stylus on the tool menu to return to the Home Screen.
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Two Players
• If you choose two players, look at the screen to see if you and your opponent are properly linked!
• If you are properly linked, the image on the screen smiles and nods yes.
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Hints:
- Be sure your opponent’s Pixter
2.0 unit is turned on and Pirate Patrol™is selected from the Home Screen.
- Your opponent should not be closer than 0,3 m (one foot), but no more than 1,50 m (five feet) away from you.
- Make sure the signal domes are pointed toward each other.
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• If you are not properly linked, the image on the screen frowns and shakes no.
• Game play is the same as one player game play,but instead of playing against Pixter
, you will play against a friend on another Pixter™2.0 unit. Please see the instructions on pages 6 - 12 for game play explanation.
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• Touch the arrows on the bottom of the screen with the stylus to move your critter forward, to the left or to the right.
Hint: You have 60 seconds to move as many critters as possible across the screen.
• Touch the arrows on the bottom of the screen with the stylus to view each of four fields.
• When you find one that you like, touch the screen with the stylus.
Critter Derby
Object of the Game:
Move as many critters across the screen as you can in 60 seconds!
Timer
Left
Forward
Right
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• When your critter safely reaches the other side – you’ve scored a point! Try to move another critter across the field.
Hint: Keep track of the time left to move the critters.
• Watch for the moving obstacles – don’t get squashed!
Moving Obstacle
Timer
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• When time has run out, look to see how many critters you’ve moved.
• If you have a Pixter 2.0
unit, and you’d like to send your score to another Pixter™2.0, touch the Save It or Send It tool on the tool menu with the stylus.
Hint: To play again,touch the screen with the
stylus. If you’d like to play a different game,
touch Home on the tool menu with the
stylus and return to the Home Screen.
• Touch on the screen with the stylus.
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• Choose a monster for the top row. Touch the top, flashing row on the screen with the stylus.
Hint: Top row monsters move and shoot faster than the bottom row!
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• Each monster has a point value. Choose a monster.Touch the screen with the stylus.
Hint: The higher the point value,
the tougher the monster!
Castle Catapult
Object of the Game: Defend your castles and score the most points!
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