Fisher-Price 77806, 77808, 77807 User Manual

Model Numbers: 77806, 77807, 77808
COMMAND
MANUAL
ROCKET™ THE WONDER DOG
COMMAND
MANUAL
Out of thisWorld
1
TABLE OF CONTENTS
From out of this world...and into your home. . . . . . . .2-3
Rocket
The Wonder Dog . . . . . . . . . . . . . . . . . . . .4-5
Trainer in Training (3+ Years) . . . . . . . . . . . . . . . . . .6-7
Expert Trainer (6+Years) . . . . . . . . . . . . . . . . . . . .8-15
Just for Fun! . . . . . . . . . . . . . . . . . . . . . . . . . . . .16-17
Alkaline Batteries . . . . . . . . . . . . . . . . . . . . . . . . .18-19
Caring for Rocket
. . . . . . . . . . . . . . . . . . . . . . . . . .20
Before You Call Us . . . . . . . . . . . . . . . . . . . . . . . . . .21
Consumer Information . . . . . . . . . . . . . . . . . . . . . . . .24
FCC Note (United States Only) . . . . . . . . . . . . . . . .25
ICES Statement (Canada Only) . . . . . . . . . . . . . . . . .25
Warranties . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26-27
Certificate of Pedigree . . . . . . . . . . . . . . . . . . .29 & 31
JUST CAN’T WAIT ???
Follow these simple instructions to try out Rocket
The Wonder Dog!
1. Install alkaline batteries in the P.P.T. and the dog.
Refer to pages 18-19.
2. Fit the remote headset on your child’s head, with the
microphone toward your child’s mouth.
3. Open the large cover on the P.P.T.
4. Slide the dog’s Power Switch (on his belly) to the
ON
position.
5. With the glowing L.E.D. on the dog’s head lit, press a
Command Button on the P.P.T.
6. Then, have your child speak the command into the
remote headset microphone and watch Rocket
go
into action!
To learn how to properly use Rocket™The Wonder Dog, please read through this entire manual carefully.
Y
2
Y
FROM OUT OF THIS WORLD...
Way, way out in the Milky-Bone Galaxy, beyond the Canine Comets and the famous Dog Star and even Pluto, there’s a world of friendly creatures known as the Planet Rrruff. Here, everyone romps and runs, sits up and begs, curls up and sleeps, and of course, wags their tails. They do a lot of licking. But mostly they like to play. Every­one’s favorite friend was RocketTM.
Each day, other Rrruffians would come over and beg him to play. RocketTMwould roll his eyes patiently, scratch a little, shake and wag his tail. Then he would trot along to join his friends in a game of Tag or Rrred Rrrover or Who’s Got the Biscuit? But RocketTMthought there must be more to life. When night came, he would gaze out at the stars and wonder.”I wonder what else is out there?” “I wonder why stars sparkle?” “I wonder what it’s like to have someone love you?” Then Rocket
TM
would walk around in a circle three times, lie down and sleep soundly until morning.
One day, just as the sun came up, Rocket
TM
perked up his ears and sniffed all around. Something was different. Strange. New and wonderful. Rocket
TM
followed his nose to see where it would lead. His nose led him uphill and down, over the Slow Rrriver, through the Rrredwood Forest and right to the edge of the Rrred Sea. Sitting there, sparkling in the sun, was the strangest contraption RocketTMhad ever seen!
3
2
...AND INTO YOUR HOME.
“Bow-WOW!” RocketTMbarked in wonder as he bounded through the opening of the shiny machine. “It looks like a dog house made of silvery stars! And look at all the neat buttons.” Being the wondering dog he was, RocketTMstarted pushing those buttons with his left paw. He was so curious about the flashing lights and whirring sounds, he didn’t even notice the door sliding closed behind him. But he did notice when the contraption started to move.
Up it flew, soaring into the sky, carrying RocketTMaway from the Planet Rrruff and through the Milky-Bone Galaxy, past the Dog Star and the Canine Comets and even Pluto, rocketing him toward a new world full of exciting new adventures. “I wonder what it will be like...” wondered RocketTM.
YOUR OWN WONDER DOG
4
Remote Headset
Dog
Personal Puppy Trainer (P.P.T.)
Command L.E.D. (Glows)
Large Cover
Power L.E.D. (Glows)
Program Switch Door
Trainer 1
Play
Trainer 2
Name Button N Erase All Hole
Command Buttons (See page 5)
Power Switch
Tr eat
Microphone
L.E.D.
5
Sit
Lie Down
Shake Hands
Do Trick
Let’s Go
Stand Up
Beg
Speak
Bad Puppy
START
Your child or children can interact with the dog in two different modes, depending on their age: Trainer in Training (3+ years) or Expert Trainer (6+ years). Choose which mode you’d like to start!
Trainer in Training (3+ Years) Open the P.P.T. Large Cover for this
mode.Your child wears the remote headset and uses the P.P.T. with the Large Cover open. Your child simply presses the desired Command Button on the P.P.T., speaks into the headset and your dog goes into action!
Expert Trainer (6+ Years) Close the P.P.T. Large Cover for this
mode. Your child wears the remote headset and programs (records) a new name and voice commands into the P.P.T. There’s no need to use the Command Buttons on the P.P.T. (after programming it) in this advanced mode, so keep the Large Cover closed! Your child speaks the pro­grammed name and voice commands into the headset. Watch your dog perform the desired command!
The P.P.T. can recognize up to two master’s voices – so no one’s left out. Simply slide the Program Switch to Trainer 1 to program one child’s voice. Then, slide the Program Switch to Trainer 2 to program another child’s voice.
6
Power Switch
Important!
Make sure the L.E.D. on the microphone points away from your child’s mouth and toward the glowing L.E.D. on the dog’s head.
TRAINER IN TRAINING (3+ YEARS)
• Fit the remote headset on your child’s head. Be sure
to place the microphone (on the mouthpiece) about 1
1
/2"- 2" from your child’s mouth (not too close or far away). Make sure the L.E.D. on the mouthpiece points toward the glowing L.E.D. on the dog’s head.
• Hook the P.P.T. to your child using the convenient belt clip.
• Open the Program Switch Door on the P.P.T. and select Play
. Close the Program Switch Door. You’re in
Trainer in Training Mode.
• Slide the dog’s Power Switch (on his belly) to the ON
position. The dog needs to wake up (about 15 seconds).
Important!
To conserve battery life, we recommend that you slide the dog's Power Switch to the OFF
O
position when your child is not playing with the dog.
To turn off power on the P.P.T., press and hold the Large Cover closed for five seconds. The power L.E.D. will shut off.
7
TRAINER IN TRAINING (3+ YEARS)
• Open the Large Cover on the P.P.T.
• Make sure the glowing L.E.D. on the dog’s head is lit.
• Press a Command Button (try ) on the P.P.T.
• Your child must speak into the microphone.
Your child says: “Sit.”
• Make sure your child waits until the glowing L.E.D. on the dog’s head is lit before pressing another Command Button. If your child presses a Command Button on the P.P.T. before the glowing L.E.D. lights, the dog ignores the command and may do something different.
Hint
If the dog does not receive another command after approximately two minutes, the dog will automatically go to sleep (shut-off). To turn back on, simply pat the dog’s back.
Hint
If the dog ignores the command, he may surprise you with his response!
Hint
Your child must speak into the microphone within three seconds of pressing a Command Button. Also, any word will do!
8
Programming a New Name
• Have your child choose a new name for the dog. Practice saying the dog’s new name –speaking clearly and in a normal voice (not too loud or soft). When playing with the dog, your child needs to say the dog’s new name the same way it is programmed (recorded).
• Fit the remote headset on your child’s head. Be sure to place the microphone (on the mouthpiece) about 1
1
/2
"- 2"
from your child’s mouth (not too close or far away).
• Slide the dog’s Power Switch (on his belly) to the OFF
O
position. The dog is not needed for programming.
• Open the Program Switch Door. Slide the Program Switch to Trainer 1 or Trainer 2. Make sure you take note of which master’s voice is programmed on Trainer 1 and on Trainer 2.
• Press the Name Button .
• Listen for the voice prompt through remote headset. “Please say your dog’s name.”
• Now, it’s your child’s turn to say the dog’s name.
Your child says: “Rocket.”
Important!
Your child must choose a quiet room to program (record a voice) the P.P.T.
Hint
Your child can choose a new name...be creative!
Hint
The dog can have two masters (and two names) simply by sliding the Pro­gram Switch to Trainer 1 for the first child and then Trainer 2 for a second child. Make sure the second child (Trainer 2) picks a different name for the dog than the first child,
T rainer 1.
N
EXPERT TRAINER (6+YEARS)
9
• If your child speaks too loud, too soft, too soon, or the chosen name is unclear, the voice prompt may say: “Too loud. Please try again.”; or “Too soft. Please try again.”; or “Too soon. Please try again.”; or “What did you say?”
Again, your child says: “Rocket.”
• If the P.P.T. does not recognize the name after three tries, the voice prompt says: “Training - your dog’s name failed.” If this happens, please press the Name Button again and start the new name programming process again.
• When new name programming is successful, the voice prompt will ask your child to repeat the name a second time. “Please repeat your dog’s name.”
• Your child now needs to repeat the dog’s new name again in a clear, normal voice.
Your child says: “Rocket.”
• If the repeated name is not recognized, the voice prompt will repeat the request.
• When new name programming is complete, the voice prompt will tell you that training is complete, and you will hear the name of the dog in your child’s voice. “Training
Rocket complete.”
Oops, if you make a mistake…
To erase a programmed name:
• Open the Program Switch Door. Make sure the Program Switch is on Trainer 1 or Trainer 2 – depending on which programmed name you’d like to erase.
• Press and hold the Name Button for five seconds, until the voice prompt says, “Command erased.”
N
N
EXPERT TRAINER (6+YEARS)
Congratulations!
Naming your dog is now complete! Now, fill in the chart on page 13 with your child(ren)’s programmed new name.
Hint
If your child is having trouble programming a new name, try program­ming a name with multiple syllables. For example, instead of programming the name “Spot”, try programming the name “Buddy”.
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