Fisher-Price 42885 Instruction Sheet

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YEAR ANNIVERSARY
EDITION
How did UNO become America’s best selling brand of family games? That’s the…
HISTORY of UNO
®
Every great success story has simple beginnings—and UNO is no exception.
$8,000 and have 5,000 games made. That’s how UNO got it’s start!
At first Merle sold UNO from his barbershop. A few friends and local businesses sold them too. Then UNO took the next step towards card game fame: Merle, the Ohio barbershop owner, sold the UNO rights to a funeral parlor owner and UNO fan from Joliet, Illinois. The cost? Fifty thousand dollars, plus royalties of 10 cents per game. International Games Inc. was formed to market UNO, and sales skyrocketed. In 1992, International Games became part of the Mattel family and UNO had a new home.
Thirty years after it’s creation, UNO is more popular than ever. To commemorate this important milestone, we’re giving UNO a special 30th Anniversary gift: a new look and an elegant storage box with all the fun and rules of classic UNO. Enjoy playing 30th Anniversary UNO Special Edition – here’s to 30 years of UNO fun!
Ages 7+ 2 to 10 Players
CONTENTS
112 cards as follows: 19 Blue cards - 0 to 9 19 Green cards - 0 to 9 19 Red cards - 0 to 9 19 Yellow cards - 0 to 9 8 Skip cards - 2 each in Blue, Green, Red and Yellow 8 Reverse cards - 2 each in Blue, Green, Red and Yellow 8 Draw 2 cards - 2 each in Blue, Green, Red and Yellow 4 Wild cards 4 Wild Draw 4 cards 4 Anniversary cards 1 Pencil 1 Score pad 1 Storage Box Instructions
Please remove all components from package and compare them to the
component list. If any items are missing, please call 1-800-524-TOYS.
OBJECT
The first player to play all of the cards in their hand in each round scores points for the cards their opponents are left holding. The first player to score 500 points wins the game.
SET UP
1. Each player draws a card. Player with the highest point value is the dealer.
2. Shuffle the deck.
3. Each player is dealt 7 cards.
Place the remaining cards facedown to form a DRAW pile. Turn over the top card of the DRAW pile to begin a DISCARD pile. If the top card is a Wild or Wild Draw 4, return it to the deck and pick another card. For all other cards, see directions that follow.
SPECIAL CARDS
Draw 2 Card - When you play this card, the next person to play must draw 2 cards and forfeit his/her turn. If this card is turned up at the beginning of play, the first player must draw two
cards. This card may only be played on a matching color or on another Draw 2 card.
Reverse Card - This card reverses
direction of play. Play to the left now passes to the right, and vice versa. If this card is turned up at the begin­ning of play, the dealer plays first, and play then goes to the right instead of left. This card may only be played on a matching color or on another Reverse card.
Skip Card - The next person in line to
play after this card is played loses his/her turn and is “skipped.” If this card is turned up at the beginning of play, the first player (the player to the left of the dealer) is skipped. This card may only be played on a matching color or on another Skip card.
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Wild Card - When you play this card,
you may change the color being played to any color (including the current color) to continue play. You
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may play a Wild card even if you have another playable card in hand. If this card is turned up at the beginning of play, the person to the left of the dealer chooses the color to begin play
If you suspect that a player has played a Wild Draw 4 card illegally, you may challenge them. A challenged player must show his/her hand to the player who challenged. If the challenged player is guilty, he/she must draw the 4 cards. If the challenged player is not guilty, the challenger must draw the 4 cards, plus 2 additional cards. Only the person required to draw the 4 cards can make the challenge.
LET’S PLAY!
1. Player to the left of the dealer plays first. Play passes to the left to start.
2. Match the top card on the DISCARD pile either by number, color or word. For example, if the card is a Green 7, you must play a Green card or any color 7. Or, you may play any Wild card or a Wild Draw 4 card.
5. Once a player plays their last card, the hand is over. Points are tallied (see Scoring section) and you start over again.
GOING OUT
If you forget to say, “UNO” before your card touches the DISCARD pile, but you “catch” yourself before any other player catches you, you are safe and not subject to the 4-card penalty.
and plays the first card.
3. If you don’t have anything that matches, you must pick a card from the DRAW pile. If you draw a card you can play, play it. Otherwise, play moves to the next person.
4. Before playing your next to last card, you must say “UNO.” If you don’t say UNO and another player catches you with just one card before the next player begins their turn you must pick FOUR more cards from the DRAW pile. If you are not caught before the next player either draws a card from the DRAW pile or draws a card from their hand to play, you do not have to draw the extra cards.
You may not catch a player for failure to say “UNO!” until his/her second-to-last card touches the DISCARD pile. Also, you may not catch a player for failure to say it after the next player begins his/her turn. “Beginning a turn” is defined as either drawing a card from the DRAW pile or drawing a card from your hand to play.
If the last card played in a hand is a Draw 2 card or Wild Draw 4 card, the next player must draw 2 or 4 cards, depending upon the card played. These cards are counted when points are totaled.
If no one is out of cards by the time the DRAW
Wild Draw 4 Card – This card allows
you to call the next color played and requires the next player to pick 4 cards from the DRAW pile and forfeit his/her turn. However, there is a hitch! You can only play this card when you don’t have a card in your hand that matches the color of the card previously played. If turned up at the beginning of play, return this card to the deck and pick another card.
Note: A Player may risk playing a “Wild Draw
Four” card even if they have a matching number or word card of a different color in their hand.
be played at any time on any color or number. The player gives their entire hand to any other player except one card and says, “Happy Anniversary!” That player then calls “UNO,” and changes the color of play just like “Wild.” Counts for 100 points.
Anniversary Card – This card may
pile is depleted, reshuffle the DISCARD pile and continue play.
SCORING
If you are first to get rid of all your cards, you get points for the cards left in the other players hands. Use the included score pad to record your score after each hand. Each card is worth the following:
All number cards (0-9)-Face Value Draw 2-20 Points Reverse-20 Points Skip-20 Points Wild-50 Points Wild Draw 4-50 Points Anniversary-100 Points
The WINNER is the first player to reach 500 points. However, the game may be scored by keeping a running total of the points each player is caught with at the end of each hand. When one player reaches 500 points, the player with the lowest points is the winner.
RENEGING: Choosing not to play a card in your hand.
You may choose not to play a playable card from your hand. If so, you must draw a card from the DRAW pile. If playable, that card can be played, but you may not play a card from your hand after the draw.
TWO PLAYERS, PARTNERS AND MULTI­TABLE TOURNAMENTS
Rules for Two Players - The following special rules apply to two-player UNO:
1. Playing a Reverse card works like playing a Skip card. By playing the Reverse card, you may immediately play another card.
2. By playing a Skip card, you may immediately play another card.
3. After playing a Draw 2 card or a Wild Draw 4 card, your opponent draws the number of cards indicated, and play is back to you.
Partners (Four Players) - Sit across from your
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partner. When either partner goes out, the hand is over. Total all of the points in both opposing partners’ hands and score for the winning team.
Variation - With four players, play four hands with each of the other three players as your partner (a total of 12 hands). Each player keeps track of his/her points scored in each partnership. Play several rounds, with the person scoring the highest number of points declared the winner.
With eight players, play two separate games at two tables, with each player having every other player as a partner for four hands each (a total of 28 hands). Score as above.
CHALLENGE UNO
This game is scored by keeping a running total of what each player is caught holding in his/her hand. As each player reaches a designated amount (500 Is suggested), that player is eliminated from the game. When only two players are left in the game, they play head to head. (See Rules for Two Players above.) When a player reaches or exceeds the amount designated, they
lose. The winner of that final hand is declared the winning player of the game. This variation is the most challenging to play.
CONSUMER INFORMATION
YOU CAN TELL IT'S MATTEL! CALL us toll-
free or write with any comments or questions about our products or service. Monday-Friday, 8:00 a.m.-6:00 p.m. Eastern Time U.S.A., see telephone directory for Mattel listing.
Consumer Relations, Mattel, Inc., 333
MATTY MATTEL™ toys
Continental Blvd., El Segundo, CA 90245 USA.
. Outside
1 (800) 524-TOYS
CONFORMS TO THE SAFETY REQUIREMENTS OF ASTM F963.
We are dedicated to quality products.
42885
©2001 Mattel, Inc. El Segundo, CA 90245 U.S.A. Manufactured for Mattel. All Rights Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc. 42885-0920
2 YEAR LIMITED WARRANTY
Mattel, Inc. warrants to the original consumer purchaser that this product will be free of defects in material or workmanship for two years (unless specified in alternate warranties) from the date of purchase. If defective, return the product along with proof of the date of purchase, postage prepaid, to Consumer Relations, 636 Girard Avenue, East Aurora, New York 14052 for replacement or refund at our option. This warranty does not cover damage resulting from unauthorized modification, accident, misuse or abuse. In no event shall we be responsible for incidental, consequential, or contingent damages (except in those states that do not allow this exclusion or limitation). Valid only in U.S.A. This warranty gives you specific legal rights and you may also have other rights which vary from state to state. Some states do not allow the exclusion of incidental or consequential damages, so the above exclusions or limitations may not apply to you.
Send only the product to the address above. Send all correspondence to Consumer Relations, Mattel, Inc., 333 Continental Blvd., El Segundo, California 90245­5012 U.S.A. Or you may phone us toll-free at 1-800­524-8697, Monday – Friday, 8:00 a.m. – 6:00 p.m. Eastern Time. Outside U.S.A., see telephone directory
for Mattel listing.
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INSTRUCTION SHEET
SPECIFICATIONS
Toy:
Toy No.:
Part No.:
Trim Size:
Folded Size:
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# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
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