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YEAR ANNIVERSARY
EDITION
How did UNO become America’s best selling
brand of family games? That’s the…
HISTORY of UNO
®
Every great success story has simple
beginnings—and UNO is no exception.
Merle Robbins, an Ohio barbershop owner loved
to play cards. One day in 1971, Merle came up
with the idea for UNO and introduced the game
to his family. When his family and friends began
playing UNO more and more, Merle took notice.
He and his family decided to pool together
$8,000 and have 5,000 games made. That’s how
UNO got it’s start!
At first Merle sold UNO from his barbershop. A
few friends and local businesses sold them too.
Then UNO took the next step towards card game
fame: Merle, the Ohio barbershop owner, sold the
UNO rights to a funeral parlor owner and UNO
fan from Joliet, Illinois. The cost? Fifty thousand
dollars, plus royalties of 10 cents per game.
International Games Inc. was formed to market
UNO, and sales skyrocketed. In 1992,
International Games became part of the Mattel
family and UNO had a new home.
Thirty years after it’s creation, UNO is more
popular than ever. To commemorate this
important milestone, we’re giving UNO a special
30th Anniversary gift: a new look and an elegant
storage box with all the fun and rules of classic
UNO. Enjoy playing 30th Anniversary UNO
Special Edition – here’s to 30 years of
UNO fun!
Ages 7+
2 to 10 Players
CONTENTS
112 cards as follows:
19 Blue cards - 0 to 9
19 Green cards - 0 to 9
19 Red cards - 0 to 9
19 Yellow cards - 0 to 9
8 Skip cards - 2 each in Blue, Green,
Red and Yellow
8 Reverse cards - 2 each in Blue, Green,
Red and Yellow
8 Draw 2 cards - 2 each in Blue, Green,
Red and Yellow
4 Wild cards
4 Wild Draw 4 cards
4 Anniversary cards
1 Pencil
1 Score pad
1 Storage Box
Instructions
Please remove all components from package and compare them to the
component list. If any items are missing, please call 1-800-524-TOYS.
OBJECT
The first player to play all of the cards in their
hand in each round scores points for the cards
their opponents are left holding. The first player
to score 500 points wins the game.
SET UP
1. Each player draws a card. Player with the
highest point value is the dealer.
2. Shuffle the deck.
3. Each player is dealt 7 cards.
Place the remaining cards facedown to form a
DRAW pile. Turn over the top card of the DRAW
pile to begin a DISCARD pile. If the top card is a
Wild or Wild Draw 4, return it to the deck and
pick another card. For all other cards, see
directions that follow.
SPECIAL CARDS
Draw 2 Card - When you play this
card, the next person to play must
draw 2 cards and forfeit his/her turn. If
this card is turned up at the beginning
of play, the first player must draw two
cards. This card may only be played
on a matching color or on another
Draw 2 card.
Reverse Card - This card reverses
direction of play. Play to the left now
passes to the right, and vice versa. If
this card is turned up at the beginning of play, the dealer plays first, and
play then goes to the right instead of
left. This card may only be played on a
matching color or on another
Reverse card.
Skip Card - The next person in line to
play after this card is played loses
his/her turn and is “skipped.” If this
card is turned up at the beginning of
play, the first player (the player to the
left of the dealer) is skipped. This card
may only be played on a matching
color or on another Skip card.
Wild
Wild
Wild
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Wild Card - When you play this card,
you may change the color being
played to any color (including the
current color) to continue play. You
Wild
Wild
Wild
may play a Wild card even if you have
another playable card in hand. If this
card is turned up at the beginning of
play, the person to the left of the
dealer chooses the color to begin play
If you suspect that a player has played a Wild
Draw 4 card illegally, you may challenge them. A
challenged player must show his/her hand to the
player who challenged. If the challenged player is
guilty, he/she must draw the 4 cards. If the
challenged player is not guilty, the challenger
must draw the 4 cards, plus 2 additional cards.
Only the person required to draw the 4 cards can
make the challenge.
LET’S PLAY!
1. Player to the left of the dealer plays first. Play
passes to the left to start.
2. Match the top card on the DISCARD pile
either by number, color or word. For
example, if the card is a Green 7, you must
play a Green card or any color 7. Or, you may
play any Wild card or a Wild Draw 4 card.
5. Once a player plays their last card, the hand is
over. Points are tallied (see Scoring section)
and you start over again.
GOING OUT
If you forget to say, “UNO” before your card
touches the DISCARD pile, but you “catch”
yourself before any other player catches you, you
are safe and not subject to the 4-card penalty.
and plays the first card.
3. If you don’t have anything that matches, you
must pick a card from the DRAW pile. If you
draw a card you can play, play it. Otherwise,
play moves to the next person.
4. Before playing your next to last card, you
must say “UNO.” If you don’t say UNO and
another player catches you with just one
card before the next player begins their turn
you must pick FOUR more cards from the
DRAW pile. If you are not caught before the
next player either draws a card from the
DRAW pile or draws a card from their hand to
play, you do not have to draw the extra cards.
You may not catch a player for failure to say
“UNO!” until his/her second-to-last card touches
the DISCARD pile. Also, you may not catch a
player for failure to say it after the next player
begins his/her turn. “Beginning a turn” is defined
as either drawing a card from the DRAW pile or
drawing a card from your hand to play.
If the last card played in a hand is a Draw 2 card
or Wild Draw 4 card, the next player must draw 2
or 4 cards, depending upon the card played.
These cards are counted when points are totaled.
If no one is out of cards by the time the DRAW
Wild Draw 4 Card – This card allows
you to call the next color played and
requires the next player to pick 4
cards from the DRAW pile and forfeit
his/her turn. However, there is a hitch!
You can only play this card when you
don’t have a card in your hand that
matches the color of the card
previously played. If turned up at the
beginning of play, return this card to
the deck and pick another card.
Note: A Player may risk playing a “Wild Draw
Four” card even if they have a matching number
or word card of a different color in their hand.
be played at any time on any color
or number. The player gives their
entire hand to any other player
except one card and says, “Happy
Anniversary!” That player then
calls “UNO,” and changes
the color of play just like “Wild.”
Counts for 100 points.
Anniversary Card – This card may
pile is depleted, reshuffle the DISCARD pile and
continue play.
SCORING
If you are first to get rid of all your cards, you get
points for the cards left in the other players hands.
Use the included score pad to record your score
after each hand. Each card is worth the following:
All number cards (0-9)-Face Value
Draw 2-20 Points
Reverse-20 Points
Skip-20 Points
Wild-50 Points
Wild Draw 4-50 Points
Anniversary-100 Points
The WINNER is the first player to reach 500
points. However, the game may be scored by
keeping a running total of the points each player
is caught with at the end of each hand. When one
player reaches 500 points, the player with the
lowest points is the winner.
RENEGING: Choosing not to play a
card in your hand.
You may choose not to play a playable card from
your hand. If so, you must draw a card from the
DRAW pile. If playable, that card can be played,
but you may not play a card from your hand after
the draw.
TWO PLAYERS, PARTNERS AND MULTITABLE TOURNAMENTS
Rules for Two Players - The following special rules
apply to two-player UNO:
1. Playing a Reverse card works like playing a Skip
card. By playing the Reverse card, you may
immediately play another card.
2. By playing a Skip card, you may immediately
play another card.
3. After playing a Draw 2 card or a Wild Draw 4
card, your opponent draws the number of
cards indicated, and play is back to you.
Partners (Four Players) - Sit across from your
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partner. When either partner goes out, the hand is
over. Total all of the points in both opposing
partners’ hands and score for the winning team.
Variation - With four players, play four hands with
each of the other three players as your partner (a
total of 12 hands). Each player keeps track of
his/her points scored in each partnership. Play
several rounds, with the person scoring the
highest number of points declared the winner.
With eight players, play two separate games at
two tables, with each player having every other
player as a partner for four hands each (a total of
28 hands). Score as above.
CHALLENGE UNO
This game is scored by keeping a running total of
what each player is caught holding in his/her
hand. As each player reaches a designated
amount (500 Is suggested), that player is
eliminated from the game. When only two players
are left in the game, they play head to head. (See
Rules for Two Players above.) When a player
reaches or exceeds the amount designated, they
lose. The winner of that final hand is declared the
winning player of the game. This variation is the
most challenging to play.
CONSUMER INFORMATION
YOU CAN TELL IT'S MATTEL!™ CALL us toll-
free or write with any comments or questions
about our products or service. Monday-Friday,
8:00 a.m.-6:00 p.m. Eastern Time
U.S.A., see telephone directory for Mattel listing.
Consumer Relations, Mattel, Inc., 333
MATTY MATTEL™ toys
Continental Blvd., El Segundo, CA 90245 USA.
. Outside
1 (800) 524-TOYS
CONFORMS TO THE SAFETY
REQUIREMENTS OF ASTM F963.
We are dedicated to quality products.
42885
©2001 Mattel, Inc.
El Segundo, CA 90245 U.S.A.
Manufactured for Mattel. All Rights Reserved.
® and ™ designate U.S. trademarks of Mattel, Inc.
42885-0920
2 YEAR LIMITED WARRANTY
Mattel, Inc. warrants to the original consumer
purchaser that this product will be free of defects in
material or workmanship for two years (unless
specified in alternate warranties) from the date of
purchase. If defective, return the product along with
proof of the date of purchase, postage prepaid, to
Consumer Relations, 636 Girard Avenue, East Aurora,
New York 14052 for replacement or refund at our
option. This warranty does not cover damage
resulting from unauthorized modification, accident,
misuse or abuse. In no event shall we be responsible
for incidental, consequential, or contingent damages
(except in those states that do not allow this
exclusion or limitation). Valid only in U.S.A. This
warranty gives you specific legal rights and you may
also have other rights which vary from state to state.
Some states do not allow the exclusion of incidental
or consequential damages, so the above exclusions or
limitations may not apply to you.
Send only the product to the address above. Send all
correspondence to Consumer Relations, Mattel, Inc.,
333 Continental Blvd., El Segundo, California 902455012 U.S.A. Or you may phone us toll-free at 1-800524-8697, Monday – Friday, 8:00 a.m. – 6:00 p.m.
Eastern Time. Outside U.S.A., see telephone directory
for Mattel listing.
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INSTRUCTION SHEET
SPECIFICATIONS
Toy:
Toy No.:
Part No.:
Trim Size:
Folded Size:
Type of Fold:
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
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