FieldServer FS-8700-83 User Manual

A Sierra Monitor Company
Driver Manual
(Supplement to the FieldServer Instruction
FS-8700-83 Gamewell Serial Driver
APPLICABILITY & EFFECTIVITY
Effective for all systems manufactured after May 1, 2001
FS-8700-83 Gamewell Index
TABLE OF CONTENTS
1. GAMEWELL SERIAL DRIVER DESCRIPTION ...................................................................................1
2. DRIVER SCOPE OF SUPPLY ..............................................................................................................1
2.1 SUPPLIED BY FIELDSERVER TECHNOLOGIES FOR THIS DRIVER ............................................................ 1
2.2 PROVIDED BY USER........................................................................................................................... 1
3. HARDWARE CONNECTIONS.............................................................................................................. 2
4. CONFIGURING THE FIELDSERVER AS A GAMEWELL SERIAL DRIVER CLIENT........................ 3
4.1 DATA ARRAYS .................................................................................................................................. 3
4.2 CLIENT SIDE CONNECTIONS .............................................................................................................. 4
4.3 CLIENT SIDE NODES ......................................................................................................................... 5
4.4 CLIENT SIDE MAP DESCRIPTORS .......................................................................................................6
FieldServer Related Map Descriptor Parameters.................................................................................. 6
Driver Related Map Descriptor Parameters...........................................................................................6
Timing Parameters................................................................................................................................. 7
Map Descriptor Example 1 – Store data from incoming messages. ..................................................... 8
Map Descriptor Example 2 – Send a Reset / Ack / Silence Command................................................. 9
5. CONFIGURING THE FIELDSERVER AS A GAMEWELL SERIAL DRIVER SERVER .................... 10
6. ADVANCED TOPICS ..........................................................................................................................10
6.1 DRIVER LIMITATIONS & EXCLUSIONS................................................................................................ 10
6.2 DATA TYPES ................................................................................................................................... 10
6.3 STATUS TYPES AND VALUES............................................................................................................ 11
Adding a New Status Type .................................................................................................................. 12
6.4 WHEN DO DATA ARRAYS GET CLEARED (RESET) ..............................................................................12
6.5 ACTION TYPES................................................................................................................................12
Adding new Action Types .................................................................................................................... 15
6.6 ADVANCED MAP DESCRIPTOR EXAMPLES ........................................................................................ 16
Example 1 : Filtering Data....................................................................................................................16
Example 2 : Action Numbers ............................................................................................................... 17
Example 3 : Action Bits ........................................................................................................................ 18
Example 4 : Ignored Messages ........................................................................................................... 19
7. DRIVER NOTES .................................................................................................................................. 20
7.1 IC_TIMEOUT...................................................................................................................................20
7.2 DRIVER STATS................................................................................................................................20
8. REVISION HISTORY................................................................ ERROR! BOOKMARK NOT DEFINED.
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1. Gamewell Serial Driver Description
The Gamewell Serial Driver allows the FieldServer to accept messages generated by a Gamewell 600 Series Panel as well as ‘Smartnet Data Stream’ messages generated by a Gamewell Smartnet terminal.
All Gamewell 600 Series Fire Alarm panels are equipped with a serial port, which produces panel, circuit or device status messages. This driver is designed to process these messages and store this status information in numeric form. The numeric value will indicate the type of event being reported and the storage location in the FieldServer’s data arrays is (configurable &) dependent on the origin of the message (panel / circuit / device). Additional information such as event date and time and descriptions are ignored.
The driver is capable of supporting a panel configured to supervise the port by responding to the panel’s supervision queries.
This is a passive client driver. The driver listens passively for unsolicited messages produced by the Gamewell panel. This definition is not strictly true because the driver is capable of sending the panel three messages: Ack, Silence and Reset.
Design Basis: Gamewell serial port protocol specification “IF 600r7 Message Stream” (not dated) and “SmartNet Data stream information” (not dated).
The driver is capable of exposing communication statistics in a FieldServer Data Array so that a remote device can monitor them.
2. Driver Scope of Supply
2.1 Supplied by FieldServer Technologies for this driver
FieldServer
Technologies
PART #
FS-8917-16
RS-485/RS-232 Pigtail for RJ45 port Driver Manual.
DESCRIPTION
2.2 Provided by user
PART # DESCRIPTION
Gamewell Panel with SIM232 interface
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3. Hardware Connections
The bridge is connected to the Gamewell panel as shown below.
Configure the Gamewell panel according to manufacturer’s instructions
FIELDSERVER
RS232 PORT
FS-8915-10
RJ45-01 BROWN
RJ45-04
BLUE/WHITE
RJ45-08
ORANGE/WHITE
BASE NAME: FILE NAME: T28700-83 .VSD
GAMEWELL
SIM 232 BOARD
FS-Rx
FS-COM
XMT
COM
RCV
FS-Tx
GND
COM2
(408)-262-2299
GAMEWELL
CONNECTION DIAGRAM
DATE:6/4/02 BY: MN
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4. Configuring the FieldServer as a Gamewell Serial Driver Client
For a detailed discussion on FieldServer configuration, please refer to the FieldServer Configuration Manual. The information that follows describes how to expand upon the factory defaults provided in the configuration files included with the FieldServer (See “.csv” files on the driver diskette).
This section documents and describes the parameters necessary for configuring the FieldServer to communicate with a Gamewell Serial Driver Server
The configuration file tells the FieldServer about its interfaces, and the routing of data required. In order to enable the FieldServer for Gamewell Serial Driver communications, the driver independent FieldServer buffers need to be declared in the “Data Arrays” section, the destination device addresses need to be declared in the “Client Side Nodes” section, and the data required from the servers needs to be mapped in the “Client Side Map Descriptors” section. Details on how to do this can be found below.
Note that in the tables, * indicates an optional parameter, with the bold legal value being the default.
4.1 Data Arrays
Section Title
Data_Arrays
Column Title Function Legal Values
Data_Array_Name Provide name for Data Array Up to 15 alphanumeric
characters
Data_Format Provide data format. Each data array can
only take on one format.
Data_Array_Length Number of Data Objects. Must be larger
than the data storage area required for the data being placed in this array.
Example
// Data Arrays // Data_Arrays Data_Array_Name, Data_Format, Data_Array_Length DA_AI_01, UInt16, 200 DA_AO_01, UInt16, 200 DA_DI_01, Bit, 200 DA_DO_01, Bit, 200
FLOAT, BIT, UInt16, SInt16, Packed_Bit, Byte, Packed_Byte, Swapped_Byte 1-10,000
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4.2 Client Side Connections
Section Title
Connections
Column Title Function Legal Values
Port Specify which port the device is
connected to the Bridge
Baud Specify baud rate
The driver supports all standard baud rates 110 – 115200. Gamewell panels only support a baud rate of 2400.
Parity* Specify parity
The driver supports the following options. Even, Odd, None, Mark, Space
The Gamewell panels only support the use of no parity.
Data_Bits* Specify data bits
Stop_Bits* Specify stop bits
Protocol Specify protocol used Gamewell
Handshaking* Specify hardware handshaking Poll _Delay* Time between internal polls 0-32000 seconds
IC_Timeout This driver does not use an inter
character timeout system. Failing to set the IC_Timeout to zero will result in driver errors.
Example
// Client Side Connections
Connections Port, Baud, Parity, Protocol, Handshaking, Poll_Delay, IC_Timeout P8, 9600, None, Gamewell, None , 0.100s , 0
P1-P8, R1-R2
2400
None
8
1
None
default 1 second
0
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4.3 Client Side Nodes
Section Title
Nodes
Column Title Function Legal Values
Node_Name Provide name for node Up to 32 alphanumeric
characters
Node_ID Gamewell panel node address.
The Node Id has no meaning when the FieldServer is connected directly to Gamewell panel. When connecting to a Gamewell panel directly always set the Node_ID to zero. When connecting to a Gamewell SmartNet terminal. The Node_ID is important and should correspond to the Node_ID’s of the panel’s connected to the SmartNet terminal.
Protocol Specify protocol used Gamewell Port Specify which port the device is
connected to the FieldServer.
The use of R1 and R2 is only appropriate when a 232/485 converter is used. The Gamewell panels only have a 232 port available for connection.
Example
// Client Side Nodes
Nodes Node_Name, Node_ID, Protocol, Port Panel1 , 0 , Gamewell, P8
0-256
P1-P8, R1-R2
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4.4 Client Side Map Descriptors
FieldServer Related Map Descriptor Parameters
Column Title Function Legal Values
Map_Descriptor_Name Name of this Map Descriptor Up to 32 alphanumeric
characters
Data_Array_Name Name of Data Array where data
is to be stored in the Bridge
Data_Array_Location Starting location in Data Array 0 to maximum specified in
Function Function of Client Map
Descriptor.
Reads (rdbc / rdb ) are not allowed. The use of WRBX is recommended for the ack / silence / reset functions. A message will be generated each time the value in the associated array is updated (even if the value stays the same.)
One of the Data Array names from “Data Array” section above
“Data Array” section above Passive, WRBC, WRBX
Driver Related Map Descriptor Parameters
Column Title Function Legal Values
Node_Name Name of Node to fetch data
from
Data_Type Data type
This parameter is only required for passive / server map descriptors.
The Data Type determines the type of data that gets stored when a message get received. The Data Type corresponds to the ‘Status’ field in a Gamewell message.
Additional information is provided in section 6.2
One of the node names specified in “Client Node Descriptor” above Any
Alarms Faults Events Bus Comm Control Ack Signal Silence Troubles Supervisories Action_Numbers Action_Bits Dump
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Length Length of Map Descriptor
Controls how many elements of the data array are controlled by the map descriptor.
Address This commonly used parameter has no
meaning for this driver. If specified it is best set to zero.
Ckt Specify the circuit number whose
message will get stored using this map descriptor.
Use the keyword ‘Panel’ if the you wish to store data from a panel. All messages which do not contain the keyword ‘Ckt’ in the action field are deemed to be panel messages.
Valid panel numbers are 1-131
Dev The starting device number for the map
descriptor. The length determines how many devices can have their data stored using this map descriptor.
Valid circuit numbers are 1-126 but this driver allows a device number of zero to allow for the storage of messages which don’t specify a device number.
Ty Clear_On_Reset Yes, No Store_As* Only relevant when the
Data_Type=’Dump’
This tells the driver to store ignored
messages in ASCII format or to dump
them in ASCII format in the error log. Gamewell_Func* Only relevant when the function is write.
This parameter tell the driver what type
of command to send to the panel.
You should always Ack before you
silence the panel.
1 – 1000
0
Panel , 1 ,2 , 3 …. 131
0 , 1 , 2 … 126
AsciiLog ASCII
Value
Reset Ack Silence
Timing Parameters
Column Title Function Legal Values
Scan_Interval Rate at which data is polled >0.1s
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Map Descriptor Example 1 – Store data from incoming messages.
This example illustrates typical map descriptor uses to store data from panel generated messaged.
As all these map descriptors have their Clear_On_Reset field set to yes, when a panel reset message is received all the data in the controlled arrays will be set to zero When a point reports its own state as normal the driver will set the appropriate element of the appropriate array to zero to indicate the normal state..
Data is stored, first by finding a map descriptor with the correct circuit number. If the message doesn’t contain a circuit number then it is assumed to be from the panel itself. If a message contain a CKT number and no DEV number then the driver assumes the device number is zero. The storage location is based on the device number – it is used as an offset into the array.
Map_Descriptors Map_Descriptor_Name, Data_Array_Name, Data_Array_Offset, Function, Node_Name, ckt , Dev, Length, Data_Type , Clear_On_Reset Panel_data , DA_STATUS , 000 , passive , panel1 , Panel, 0 ,100 , Any , Yes Ckt1_data01 , DA_STATUS , 200 , passive , panel1 , 1 , 0 ,100 , Any , Yes Ckt2_data01 , DA_STATUS , 400 , passive , panel1 , 2 , 0 ,100 , Any , Yes Ckt3_data01 , DA_STATUS , 600 , passive , panel1 , 3 , 0 ,100 , Any , Yes
The length determines the number of devices that can be processed using the map
In this example all the data for all these circuits is stored in one array.
The offset is used to control the location in the array.
These map descriptors are all passive. We cannot poll the panel but we can wait passively for the panel to send us messages.
You need one map descriptor for each circuit / panel.
descriptor.
Say a message for Ckt:2 Dev:20 is received. The driver looks at the device number and the length to see if the range of devices covers the incoming message. I this case the data would be stored at offset 20 in the map descriptor.
Because the Data Type is ‘Any’ the driver will set an array element non-zero if any messages indicate that the point in not in a normal condition.
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Map Descriptor Example 2 – Send a Reset / Ack / Silence Command.
This example illustrates three map descriptors used to send commands to the panel. These are the only active map descriptors that can be used with the Gamewell Serial Driver.
These map descriptors use the WRBX function. When the 1 doesn’t change, then the driver will send the command to the panel.
Note that you are required to send an Ack before you can send a silence command. The driver does not clear the trigger by setting the array element back to zero. The panel does not send a message acknowledging receipt of the command, thus the driver cannot provide positive confirmation.
Map_Descriptors Map_Descriptor_Name, Data_Array_Name, Data_Array_Offset, Length, Function, Node_Name, Gamewell_Func Ack_md , DA_ACK , 0 , 1 , wrbx , panel1 , Ack Sil_md , DA_SILENCE , 0 , 1 , wrbx , panel1 , Silence Res_md , DA_RESET , 0 , 1 , wrbx , panel1 , Reset
st
element (because Data_Array_Offset = 0 ) has its value updated, even if the value
Use one of these keywords.
By using a wrbx you can have the driver send the command when the array is updated.
Thus, to trigger any of these commands have the remote device send a value to the 1
st
element of
the above data arrays.
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5. Configuring the FieldServer as a Gamewell Serial Driver Server
The Gamewell Serial Driver provides limited server functionality. This has been developed to allows for automated testing and Quality Assurance. It is not supported or documented however, at a client’s request it can be extended & documented (typically at an additional cost.)
6. Advanced Topics
6.1 Driver Limitations & Exclusions
The driver does not support scaling when data is stored in a data array. The keywords
‘Data_Array_Low_Scale, Data_Array_High_Scale, Device_Low_Scale, Device_High_Scale’
have no meaning for this driver. The reason for this is that the values stored by the driver have specific meanings based on parsing the message. Scaling is only applicable in drivers which read and write values from the remote device.
6.2 Data Types
Messages contain Status and Action information. The status information indicated the state of a device / circuit / panel. The action information describe the event that generated the message.
By specifying one of the following Data_Types you can filter the incoming messages so that on certain types of messages update certain data arrays. For example, if you are only interested in storing data from messages that report an alarm then set the Data_Tupe of that map descriptor to ‘Alarms’. If you don’t care about the particular state then use the Data_Type of ‘Any’. The driver will set the values of the array elements non-zero if any not-normal states are reported.
Data_Type Status Note # Any 1 Alarms Status:ALARM 2 Faults Status:FAULT 2 Events Status:EVENT 2 Bus Status:BUS 2 Comm Status:COMM 2 Control Status:CONTROL 2 Ack Status:ACK 2 Signal Silence Status:SIG SIL 2 Troubles Status:FAULT 2 Supervisories Status:EVENT and Action contains "Supv. Event in" 2 Action_Numbers 3 Action_Bits 4 Dump 5
Notes:
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1. If the Data Type is ‘Any’ then the map descriptor will be used to store data from message with any status.
2. The state reported is filtered and must match the Data_Type for the associated array to be updated. For example, if the Data_Type of a MapDesc is ‘Alarms’ and a message is received that reports a Fault then the map descriptor will not be used to store the data from the message.
3. Normally, user’s are interested in the Status of a device / circuit / panel but they may also be interested in the cause (or the ‘action’ in Gamewell terminology) of the message. When you specify the Data_Type as ‘Action Numbers’ then the driver will store a value which can be used to look up the action that produced the message. The most recent action number is stored over any older value. (The driver does not provide an event log.)
4. Instead of storing a value to indicate the action, the driver can set a bit whose offset indicates the action. For example, action 30 will cause the 30
th
bit to be set. Action bits are stored retentively. This means that when a new action is reported the previous bits are left set and a new bit is set too.
5. What happens if a message arrives that reports an alarm and you don’t have a map descriptor with a Data_Type capable of storing an alarm. You can make a catch all map descriptor and use the ‘Dump’ Data_Type to tell the driver to store the whole message in ASCII format in a data array so that you can inspect it. You can also use this map descriptor to tell the driver to dump the ignored message to the error log.
6.3 Status Types and Values
Generally, the driver stores non-zero values to indicate the state of a device / circuit / panel based on the ‘status’ field of the incoming message. The specific non-zero value can be found in the following table. The value have been chosen so that they correspond to different bits.
Status Value Stored
Alarm 1 Fault 2 Event 4 Bus 8 Comm 16 Control 32 Ack 64 Sig Sil 128 Supv 512 Genr 1024
Thus if a map descriptor has its Data_Type = ‘Any’ and two messages are received , one an alarm and one an event, then the value of the array element will be set to 1 + 4 = 5. Thus the value is non-zero to report the not-normal state but inspection of the value allows you to determine the specific stat.
The value’s can be changed by using the method below to add, but when you add, use the existing name and a new value.
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When comparing these keywords to the data in the Status field of the message the driver only compares the first three characters. The comparison is case insensitive.
Adding a New Status Type
The fragment of a CSV file displayed below illustrates how to change the value associated with ‘BUS’ to 9 and adds two new Status types, Fred and Ginger.
There is a limitation in the use of new status types. They can only be stored using map descriptors with the Data_Type set to ‘Any’.
The driver can store a maximum of 100 status types. The maximum length of the string is 9 characters.
Driver_Table Gamewell_Status_String, Gamewell_Status_Value, Protocol BUS , 9 , Gamewell FRED , 100 , Gamewell GINGER , 101 , Gamewell
6.4 When do Data Arrays get cleared (Reset)
When the Gamewell Panel is reset then the driver is able to clear the arrays. The way that the panel works is that when a reset is performed send the following message
Status:NORMAL 08/31/95 16:23
System Idle
After this message the panel then sends messages for all points that are not in a normal state.
The driver uses the parameter ‘Clear_On_Reset’ to determine what gets cleared. If a map descriptor has this parameter set to ‘Yes’ then the arrays elements controlled by the Data_Array_Offset and the Length are set to zero.
This provides a good technique of synchronizing the panel and the FieldServer. When you restart the FieldServer you should push the reset button on the panel so that the panel sends messages for all points that are not in a normal state. If you don’t do this, and some points are in a not-normal state then the FieldServer will not know about them until their state changes This is potentially dangerous.
6.5 Action Types
Typically messages from the panel are contain not only the status of a point but also describe the action that caused the state to change.
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Based on the table below if a message contains the string ‘Fire Alarm in’ then the action number will be stored as 11.
Value Action Description
255 Driver did not recognize action type
System Setup
1 Skip System I/O Assignments System power up 2 Begin System I/O Assignments System programming itself
Ignore any data from this point until "Exit Program
3 Programming Mode Entered
Mode" is received
4 Exit Program Mode See Programming Mode Entered
Control
5 Commencing System Reset System reset button has been depressed 6 System Idle System reset completed system is normal 7 System Acknowledged System Acknowledge button depressed
System Signal Silence button depressed Audibles
8 Signals Deactivated
Silencing System Signal Silence button depressed Audibles
9 Signals Activated
reactivating
10 Signals Silenced Automatically System automatically silenced the audible signals
Fire Alarm
11 Fire Alarm in
Supervisory
12 Supv. Event in
Generic
13 Genr. Event in
Security Alarm
14 Security Alarm in
Pre Alarm
15 Ver. Seq. in Verification sequence started 16 Pos Al. Seq. in Positive Alarm Sequence started 17 Pre-Alarm in Pre alarm present
Fault
18 Alarm Tested in Message during walk test 19 AtoD Malfunction System Problem 20 LCD Malfunction System Problem 22 System In Walk Test Start partial or Full system walk test mode 23 System Out Of Walk Test Finished system walk test mode 24 System l/Os By Passed Bypass system circuits or devices 25 All By Passed I/Os Cleared System not bypassed 26 I/0 Bypassed, Starts ID of Circuit or point bypassed 27 Remote Annunciators Not Responding System Problem 28 Remote Annunciators OK System Problem Restored 29 Key Stuck in System Problem 30 Display Missing for System Problem 31 Bad Card @ System Problem 32 Card Missing @ System Problem
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33 New Card Detected @ System Problem 34 Out of Memory Assigning System Problem
Supervisory or trouble in circuit that automatically
35 I/O Restored
restore themselves 36 Trouble Tested in System Problem 37 Trouble in System Problem 38 Output Shorted in System Problem 39 Dup. Dev. in System Problem 40 Dev. Missing in System Problem 41 Type Mismatch System Problem 42 Dev. Dirty in System Problem 43 No Response from Analog CKT System Problem 44 Open/Short in CKT System Problem 45 I/O Not Detected System Problem 46 Password Accepted System Valid password entered 47 +5V OK On System Problem 48 +5V Bad On System Problem 49 Aux. Supply OK For System Problem 50 Aux. AC Bad For System Problem 51 Aux. Batt. Bad For System Problem 52 Aux. Bad For System Problem 53 Unknown Event System Problem 54 Communication Failure Master lost communications with Node 55 Communication Restored Master restored communications with Node X 54 Communications Failure Master lost communications with Node 55 Communications Restored Master restored communications with Node X 56 Primary Bus Error Break or short in the primary class A cable 57 Secondary Bus Error Break or short in the secondary class A cable 58 Printer fault Master printer error 59 Batt. Charging OK 60 Batt. Charging
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Adding new Action Types
The following fragment from a CSV file shows how you can add two new action types. If a message is received and its action field contains the text ‘FRED’ then the action number will be stored as 100.
Driver_Table Gamewell_Action_String, Gamewell_Action_Value, Protocol FRED , 100 , Gamewell GINGER , 101 , Gamewell
The driver can store a maximum of 100 action types. The maximum length of the string is 49 characters.
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6.6 Advanced Map Descriptor Examples
Example 1 : Filtering Data
You can direct the driver to filter the incoming messages so that data arrays are only updated for particular states. For example an incoming messge which reports a device in Ckt 1 to be in a FAULT state (Status:FAULT) will use the map descriptor ‘Ckt1_data03’ to store the data and the array DA_FAULTS1 will be updated. If however, the message reported an ALARM state (Status:ALARM) then the array DA_ALRMS1 would have been updated.
In fact, because the examples below provide a map descriptor where the data type is ‘Any’, each incoming message would update two data arrays. The DA_Status1 array would be updated by every single message and the other arrays would be updated depending on the state being reported in the message.
Map_Descriptors Map_Descriptor_Name, Data_Array_Name , Data_Array_Offset, Function, node_name, ckt , Length , Data_Type , Clear_on_Reset Ckt1_data01 , DA_STATUS1 , 000 , passive , panel1 , 1 , 100 , Any , Yes Ckt1_data02 , DA_AlARMS1 , 000 , passive , panel1 , 1 , 100 , Alarms , Yes Ckt1_data03 , DA_FAULTS1 , 000 , passive , panel1 , 1 , 100 , Faults , Yes Ckt1_data04 , DA_EVENTS1 , 000 , passive , panel1 , 1 , 100 , Events , Yes Ckt1_data05 , DA_BUS1 , 000 , passive , panel1 , 1 , 100 , Bus , Yes Ckt1_data06 , DA_COMM1 , 000 , passive , panel1 , 1 , 100 , Comm , Yes Ckt1_data07 , DA_CONTROL1 , 000 , passive , panel1 , 1 , 100 , Control , Yes Ckt1_data08 , DA_ACK1 , 000 , passive , panel1 , 1 , 100 , Ack , Yes Ckt1_data09 , DA_SIGSIL1 , 000 , passive , panel1 , 1 , 100 , Signal Silence , Yes Ckt1_data10 , DA_TROUBLES1 , 000 , passive , panel1 , 1 , 100 , Troubles , Yes
You would need another set of these map descriptors for any other circuit you are monitoring.
By using specific data types, the driver will only update the associated data arrays when the messages report a state that matches the data type.
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p
Example 2 : Action Numbers
You can have the driver store a value corresponding to the contents of the action field reported in the incoming messages. Actions are brief descriptions of the event that caused the message to be generated. A table of values vs. descriptions is provided in section 6.5. The driver stores the most recent action number, overwriting the previously stored action numbers. The driver does not keep an event log. The action number’s are set to zero, if the clear_on_reset is set to ‘yes’ and a system reset message is received.
For example, if the string ‘Fire Alarm in’
This map descriptor can be used as well as the any of the map descriptors shown in previous examples. Thus you can have one (or more) map descrriptor storing the state and one storing the action number.
Map_Descriptors Map_Descriptor_Name, Data_Array_Name , Data_Array_Offset, Function, node_name, ckt , Length , Data_Type , Clear_on_Reset Ckt1128_data12 , DA_ACTION128 , 000 , passive , panel1 , 128 , 127 , Action_Numbers , yes
is contained in the action field of the message the driver would store an action value of 11.
Using this data_Type the driver stores a value corresponding to the contents of the action field
ortion of the message sent by the panel. A table in section 6.5 provides a list of values vs. action descriptions.
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FS-8700-83 Gamewell Page 18 of 24
Example 3 : Action Bits
Instead of having the driver store a value to indicate the action, the driver can set a bit, whose offset indicates the underlying action. For example, if the string ‘Fire Alarm in’ is contained in the action field of the message the driver would set the array element at offset 11 (use table 6.5 to get the value vs. string) to 1.
Important to note is that the driver does not clear a previously set bit when a new action is reported. Thus if two messages were received and the first reported ‘Fire Alarm in’ at offset 12 would be set. The element at offset 11 would remain set. Both would then remain set until a system reset is performed, the state of the point returns to normal (status:NORMAL) or you clear the bits by writing to the array from the remote device.
As the driver may use up to 100 consecutive array locations for each Ckt/Device pair, if you use this method of storing data you will need one map descriptor for each Ckt/Device pair. In this example the map descriptor will store data for Ckt 128 device 10 only. This is indicated by the Ckt number being set to 128, the device number being set to 10 and the length being set to 1.
If the driver doesn’t recognize the action type then it will set the array element at offset zero.
Map_Descriptors Map_Descriptor_Name, Data_Array_Name , Data_Array_Offset, Function, Node_Name, Ckt, Dev, Length , Data_Type , Clear_On_Reset Ckt1128_data12 , DA_ACTION_BITS , 000 , passive , panel1 , 128, 10 , 1 , Action_Bits , yes
and the second reported ‘Supv. Event inthen first the array element at offset 11 would be set to 1 and then element
Only one device per map descriptor.
Ensure that at 100 elements of data array are available for each map descriptor. ( 100 is the maximum action number.)
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Tel: (408) 262-2299 Fax: (408) 262-9042 Toll_Free: 888-509-1970 email: support@fieldserver.com
FS-8700-83 Gamewell Page 19 of 24
Example 4 : Ignored Messages
When messages are received that the driver cannot find a map descriptor to use to store the data from the message (say a message from a device on circuit 127 is received but there are no map descriptors for circuit 127) then the driver produces a MSG_IGNORED stat. You can have the driver dump these messages to the error log or store the message in a data array by using the DATA_Type=’Dump’. If the data is stored in a data array then use a data array with a ‘Byte’ format and display the array using the ruinet utility and view the array in ‘String’ format. If youhave the ignored messages dumped to the error log then use the RuiDebug utility to capture the error log
Map_Descriptor_Name, Data_Array_Name, Data_Array_Offset, Function, node_name, Length , Data_Type , Clear_on_Reset, Store_As Store_Ignored_Msg , DA_DUMP_IGNORED, 000 , passive , panel1 , 1000 , Dump , No , Ascii
Store_As can be set to ‘Ascii’ or ‘AsciiLog’ .
When set to ‘Ascii’ the message is save to a data rray.
When set to ‘AsciiLog’ the ignored message is dumped to the error log.
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Tel: (408) 262-2299 Fax: (408) 262-9042 Toll_Free: 888-509-1970 email: support@fieldserver.com
FS-8700-83 Gamewell Page 20 of 24
7. Driver Notes
7.1 IC_Timeout
The connection IC_Timeout must be set to zero. This is done in the CSV file by setting IC_Timeout parameter.
The following fragment from a CSV file illustrates how this is done.
Connections Port, Baud, Parity, Data_Bits, Stop_Bits, IC_Timeout P1, 2400, None , 8 , 1 , 0
7.2 Driver Stats
In addition to the standard FieldServer communication statistics described in the FieldServer User’s Manual, the Gamewell Serial Driver can also expose some driver statistics by writing data to a data array. A special map descriptor is required. The driver recognizes the map descriptor by its name which must be "Gamewell-stats" .
The following example shows how this special map descriptor can be configured. You can copy this section of text directly into your CSV file.
Nodes Node_name , Node_ID, Protocol dummy_node, 0 , Gamewell
Data_Arrays Data_Array_Name , Data_Format, Data_Array_Length DA_GAMEWELL_STATS, uint16 , 500
Map_Descriptors Map_Descriptor_Name, Data_Array_Name , Data_Array_Offset, Function, node_name , Gamewell-Stats , DA_GAMEWELL_STATS, 0 , passive , dummy_node,
When the driver sees this map descriptor it uses the data array DA_GAMEWELL_STATS (in this example) to store driver specific statistics. Only one of these map descriptors may be specified per FieldServer.
The offset into the array is based on the port number. 30 arrays locations are used per port.
The offset is obtained by multiplying the port number by 30.
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FS-8700-83 Gamewell Page 21 of 24
The driver stores the following data
PORT Description
0 1 2 3 8
Array Offset
0 30 60 90 240 Available for future use 1 31 61 91 241 Available for future use 2 32 62 92 242 Available for future use 3 33 63 93 243 Available for future use 4 34 64 94 244 Number of bytes sent by client driver 5 35 65 95 245 Number of messages sent by client 6 36 66 96 246 Number of reponse messages received by client 7 37 67 97 247 Number of response bytes received by client
8 38 68 98 248
9 39 69 99 249 10 40 70 100 250 Number of Supervision Messages Sent 11 41 71 101 251 Number of Supervision Messages Received 12 42 72 102 252 Number of Supervision Messages Responses Sent 13 43 73 103 253 Number of Supervision Messages Responses Received
14 44 74 104 254
15 45 75 105 255
16 46 76 106 256
17 47 77 107 257
18 48 78 108 258
19 49 79 109 259 20 50 80 110 260 Number of times that parsing completed
21 51 81 111 261
22 52 82 112 262 23 53 83 113 263 Number of times that a reset command was received. 24 54 84 114 264 Number of times that a Ack command was received. 25 55 85 115 265 Number of times that a Silence command was received.
26 56 86 116 266
27 57 87 117 267 28 58 88 118 268 Number of times that the slave received a message
.
Number of times client has timeout out waiting for (response) prompt
Number of times client has timeout out waiting for (response) prompt
Number of Supervision Messages Received with a protocol error
Number of times that message containing status information was found
Number of times that message parsing failed because an unrecognized status type was found.
Number of time that a message containing node information was found
Number of times that oarsing failed because 2 CR's were not found.
Number of times that message parsing failed because an unrecognized status type was found.
Number of times that the client timed out waiting for a message to be sent
Number of times that the client timed out waiting for a response to a supervision query
Number of times that the slave received na unregonized command
Number of times that the slave received a command message
FieldServer Technologies 1991 Tarob Court Milpitas, California 95035 USA Web:www.fieldserver.com
Tel: (408) 262-2299 Fax: (408) 262-9042 Toll_Free: 888-509-1970 email: support@fieldserver.com
FS-8700-83 Gamewell Page 22 of 24
8. Revision History
Date
29May2002 1.00 0
13Jun2002 1.00 1 19July2002 1.00 2 18Sep2002 1.01 0
25Nov02 1.02 0
20Aug03 1.02 1
Driver Version
Document Revision
Resp Comment
JD
Initial Release. Issued for review, formatting. Connection diagrams required. No Changes Releasing Added Status:SUPV support. Message that begin this way are stored as Supervisories (see section 6.3).
Changes to 6.2 Reference to Supervisory Data Type Changes to 6.3 Reference to the value of a SUPV message. Changes to 6.3 Refrence to value of A GENR message Changes to 6.4 “Commencing System Reset” clears arrays too. Changes to 6.5 Variations for action types 13/16
Releasing
FieldServer Technologies 1991 Tarob Court Milpitas, California 95035 USA Web:www.fieldserver.com
Tel: (408) 262-2299 Fax: (408) 262-9042 Toll_Free: 888-509-1970 email: support@fieldserver.com
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